using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000616 RID: 1558 [Token(Token = "0x2000616")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Noise/Noise and Scratches")] public class NoiseAndScratches : MonoBehaviour { // Token: 0x060031ED RID: 12781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031ED")] [Address(RVA = "0xF1EEA0", Offset = "0xF1DEA0", VA = "0x180F1EEA0")] protected void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x170003AC RID: 940 // (get) Token: 0x060031EE RID: 12782 RVA: 0x0006BC2C File Offset: 0x00069E2C [Token(Token = "0x170003AC")] protected Material material { [Token(Token = "0x60031EE")] [Address(RVA = "0xF1F020", Offset = "0xF1E020", VA = "0x180F1F020")] get { Material materialRGB = this.m_MaterialRGB; int num = 0; if (materialRGB == num) { Material material = new Material(this.shaderRGB); this.m_MaterialRGB = material; this.m_MaterialRGB.hideFlags = HideFlags.HideAndDontSave; } Material materialYUV = this.m_MaterialYUV; int num2 = 0; if (materialYUV == num2) { if (this.rgbFallback) { goto IL_85; } Material material2 = new Material(this.shaderYUV); this.m_MaterialYUV = material2; this.m_MaterialYUV.hideFlags = HideFlags.HideAndDontSave; } if (this.rgbFallback || !this.monochrome) { } IL_85: return this.m_MaterialRGB; } } // Token: 0x060031EF RID: 12783 RVA: 0x0006BCCC File Offset: 0x00069ECC [Token(Token = "0x60031EF")] [Address(RVA = "0xF1E6A0", Offset = "0xF1D6A0", VA = "0x180F1E6A0")] protected void OnDisable() { if (this.m_MaterialRGB) { UnityEngine.Object.DestroyImmediate(this.m_MaterialRGB); } if (this.m_MaterialYUV) { UnityEngine.Object.DestroyImmediate(this.m_MaterialYUV); } } // Token: 0x060031F0 RID: 12784 RVA: 0x0006BD0C File Offset: 0x00069F0C [Token(Token = "0x60031F0")] [Address(RVA = "0xF1EDC0", Offset = "0xF1DDC0", VA = "0x180F1EDC0")] private void SanitizeParameters() { float num = this.grainIntensityMin; int num2 = 0; float num3 = Mathf.Clamp(num, (float)num2, 5f); this.grainIntensityMin = num3; float num4 = this.grainIntensityMax; int num5 = 0; float num6 = Mathf.Clamp(num4, (float)num5, 5f); this.grainIntensityMax = num6; float num7 = this.scratchIntensityMin; int num8 = 0; float num9 = Mathf.Clamp(num7, (float)num8, 5f); this.scratchIntensityMin = num9; float num10 = this.scratchIntensityMax; int num11 = 0; float num12 = Mathf.Clamp(num10, (float)num11, 5f); this.scratchIntensityMax = num12; float num13 = Mathf.Clamp(this.scratchFPS, 1f, 30f); this.scratchFPS = num13; float num14 = this.scratchJitter; int num15 = 0; float num16 = Mathf.Clamp(num14, (float)num15, 1f); this.scratchJitter = num16; float num17 = Mathf.Clamp(this.grainSize, 0.1f, 50f); this.grainSize = num17; } // Token: 0x060031F1 RID: 12785 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031F1")] [Address(RVA = "0xF1E790", Offset = "0xF1D790", VA = "0x180F1E790")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031F2 RID: 12786 RVA: 0x0006BE00 File Offset: 0x0006A000 [Token(Token = "0x60031F2")] [Address(RVA = "0xF1EFE0", Offset = "0xF1DFE0", VA = "0x180F1EFE0")] public NoiseAndScratches() { } // Token: 0x04003BF5 RID: 15349 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003BF5")] public bool monochrome = true; // Token: 0x04003BF6 RID: 15350 [FieldOffset(Offset = "0x19")] [Token(Token = "0x4003BF6")] private bool rgbFallback; // Token: 0x04003BF7 RID: 15351 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003BF7")] [Range(0f, 5f)] public float grainIntensityMin = 0.1f; // Token: 0x04003BF8 RID: 15352 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003BF8")] [Range(0f, 5f)] public float grainIntensityMax = 0.2f; // Token: 0x04003BF9 RID: 15353 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003BF9")] [Range(0.1f, 50f)] public float grainSize = 2f; // Token: 0x04003BFA RID: 15354 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003BFA")] [Range(0f, 5f)] public float scratchIntensityMin = 0.05f; // Token: 0x04003BFB RID: 15355 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003BFB")] [Range(0f, 5f)] public float scratchIntensityMax = 0.25f; // Token: 0x04003BFC RID: 15356 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003BFC")] [Range(1f, 30f)] public float scratchFPS = 10f; // Token: 0x04003BFD RID: 15357 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003BFD")] [Range(0f, 1f)] public float scratchJitter = 0.01f; // Token: 0x04003BFE RID: 15358 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003BFE")] public Texture grainTexture; // Token: 0x04003BFF RID: 15359 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003BFF")] public Texture scratchTexture; // Token: 0x04003C00 RID: 15360 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C00")] public Shader shaderRGB; // Token: 0x04003C01 RID: 15361 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003C01")] public Shader shaderYUV; // Token: 0x04003C02 RID: 15362 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003C02")] private Material m_MaterialRGB; // Token: 0x04003C03 RID: 15363 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003C03")] private Material m_MaterialYUV; // Token: 0x04003C04 RID: 15364 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003C04")] private float scratchTimeLeft; // Token: 0x04003C05 RID: 15365 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4003C05")] private float scratchX; // Token: 0x04003C06 RID: 15366 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003C06")] private float scratchY; } }