using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000618 RID: 1560 [Token(Token = "0x2000618")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] internal class PostEffectsHelper : MonoBehaviour { // Token: 0x06003203 RID: 12803 RVA: 0x0006BF50 File Offset: 0x0006A150 [Token(Token = "0x6003203")] [Address(RVA = "0xEBA210", Offset = "0xEB9210", VA = "0x180EBA210")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Debug.Log("OnRenderImage in Helper called ..."); } // Token: 0x06003204 RID: 12804 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003204")] [Address(RVA = "0xEB9D80", Offset = "0xEB8D80", VA = "0x180EB9D80")] private static void DrawLowLevelPlaneAlignedWithCamera(float dist, RenderTexture source, RenderTexture dest, Material material, Camera cameraForProjectionMatrix) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003205 RID: 12805 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003205")] [Address(RVA = "0xEB99E0", Offset = "0xEB89E0", VA = "0x180EB99E0")] private static void DrawBorder(RenderTexture dest, Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003206 RID: 12806 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003206")] [Address(RVA = "0xEBA040", Offset = "0xEB9040", VA = "0x180EBA040")] private static void DrawLowLevelQuad(float x1, float x2, float y1, float y2, RenderTexture source, RenderTexture dest, Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003207 RID: 12807 RVA: 0x0006BF68 File Offset: 0x0006A168 [Token(Token = "0x6003207")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public PostEffectsHelper() { } } }