using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000619 RID: 1561 [Token(Token = "0x2000619")] internal class Quads { // Token: 0x06003208 RID: 12808 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003208")] [Address(RVA = "0xEBF040", Offset = "0xEBE040", VA = "0x180EBF040")] private static bool HasMeshes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003209 RID: 12809 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003209")] [Address(RVA = "0xEBE4C0", Offset = "0xEBD4C0", VA = "0x180EBE4C0")] public static void Cleanup() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600320A RID: 12810 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600320A")] [Address(RVA = "0xEBEC90", Offset = "0xEBDC90", VA = "0x180EBEC90")] public static Mesh[] GetMeshes(int totalWidth, int totalHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600320B RID: 12811 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600320B")] [Address(RVA = "0xEBE720", Offset = "0xEBD720", VA = "0x180EBE720")] private static Mesh GetMesh(int triCount, int triOffset, int totalWidth, int totalHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600320C RID: 12812 RVA: 0x0006BF7C File Offset: 0x0006A17C [Token(Token = "0x600320C")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public Quads() { } // Token: 0x0600320D RID: 12813 RVA: 0x000020D3 File Offset: 0x000002D3 // Note: this type is marked as 'beforefieldinit'. [Token(Token = "0x600320D")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] static Quads() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003C0B RID: 15371 [Token(Token = "0x4003C0B")] private static Mesh[] meshes; // Token: 0x04003C0C RID: 15372 [Token(Token = "0x4003C0C")] private static int currentQuads; } }