using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200061D RID: 1565 [Token(Token = "0x200061D")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Rendering/Screen Space Ambient Occlusion")] public class ScreenSpaceAmbientOcclusion : MonoBehaviour { // Token: 0x06003215 RID: 12821 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003215")] [Address(RVA = "0x515410", Offset = "0x514410", VA = "0x180515410")] private static Material CreateMaterial(Shader shader) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003216 RID: 12822 RVA: 0x0006C0BC File Offset: 0x0006A2BC [Token(Token = "0x6003216")] [Address(RVA = "0x515630", Offset = "0x514630", VA = "0x180515630")] private static void DestroyMaterial(Material mat) { if (mat) { UnityEngine.Object.DestroyImmediate(mat); return; } } // Token: 0x06003217 RID: 12823 RVA: 0x0006C0DC File Offset: 0x0006A2DC [Token(Token = "0x6003217")] [Address(RVA = "0x5156C0", Offset = "0x5146C0", VA = "0x1805156C0")] private void OnDisable() { Material ssaomaterial = this.m_SSAOMaterial; if (ssaomaterial) { UnityEngine.Object.DestroyImmediate(ssaomaterial); return; } } // Token: 0x06003218 RID: 12824 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003218")] [Address(RVA = "0x515F60", Offset = "0x514F60", VA = "0x180515F60")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003219 RID: 12825 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003219")] [Address(RVA = "0x515750", Offset = "0x514750", VA = "0x180515750")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600321A RID: 12826 RVA: 0x0006C100 File Offset: 0x0006A300 [Token(Token = "0x600321A")] [Address(RVA = "0x5154C0", Offset = "0x5144C0", VA = "0x1805154C0")] private void CreateMaterials() { if (!this.m_SSAOMaterial && this.m_SSAOShader.isSupported) { Shader ssaoshader = this.m_SSAOShader; if (ssaoshader) { new Material(ssaoshader).hideFlags = HideFlags.HideAndDontSave; } int num = 0; this.m_SSAOMaterial = num; Material ssaomaterial = this.m_SSAOMaterial; Texture2D randomTexture = this.m_RandomTexture; ssaomaterial.SetTexture("_RandomTexture", randomTexture); } } // Token: 0x0600321B RID: 12827 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600321B")] [Address(RVA = "0x5157C0", Offset = "0x5147C0", VA = "0x1805157C0")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600321C RID: 12828 RVA: 0x0006C170 File Offset: 0x0006A370 [Token(Token = "0x600321C")] [Address(RVA = "0x516020", Offset = "0x515020", VA = "0x180516020")] public ScreenSpaceAmbientOcclusion() { } // Token: 0x04003C20 RID: 15392 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003C20")] [Range(0.05f, 1f)] public float m_Radius = 0.4f; // Token: 0x04003C21 RID: 15393 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003C21")] public ScreenSpaceAmbientOcclusion.SSAOSamples m_SampleCount = (ScreenSpaceAmbientOcclusion.SSAOSamples)((ulong)1L); // Token: 0x04003C22 RID: 15394 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003C22")] [Range(0.5f, 4f)] public float m_OcclusionIntensity = 1.5f; // Token: 0x04003C23 RID: 15395 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003C23")] [Range(0f, 4f)] public int m_Blur = (int)((ulong)2L); // Token: 0x04003C24 RID: 15396 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C24")] [Range(1f, 6f)] public int m_Downsampling = (int)((ulong)2L); // Token: 0x04003C25 RID: 15397 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C25")] [Attribute(Name = "RangeAttribute", RVA = "0x267170", Offset = "0x266570")] public float m_OcclusionAttenuation = 1f; // Token: 0x04003C26 RID: 15398 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C26")] [Range(1E-05f, 0.5f)] public float m_MinZ = 0.01f; // Token: 0x04003C27 RID: 15399 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C27")] public Shader m_SSAOShader; // Token: 0x04003C28 RID: 15400 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C28")] private Material m_SSAOMaterial; // Token: 0x04003C29 RID: 15401 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C29")] public Texture2D m_RandomTexture; // Token: 0x04003C2A RID: 15402 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003C2A")] private bool m_Supported; // Token: 0x0200061E RID: 1566 [Token(Token = "0x200061E")] public enum SSAOSamples { // Token: 0x04003C2C RID: 15404 [Token(Token = "0x4003C2C")] Low, // Token: 0x04003C2D RID: 15405 [Token(Token = "0x4003C2D")] Medium, // Token: 0x04003C2E RID: 15406 [Token(Token = "0x4003C2E")] High } } }