using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200061F RID: 1567 [Token(Token = "0x200061F")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")] public class SepiaTone : ImageEffectBase { // Token: 0x0600321D RID: 12829 RVA: 0x0006C1CC File Offset: 0x0006A3CC [Token(Token = "0x600321D")] [Address(RVA = "0x1791BB0", Offset = "0x1790BB0", VA = "0x181791BB0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Material material = base.material; Graphics.Blit(source, destination, material); } // Token: 0x0600321E RID: 12830 RVA: 0x0006C1E8 File Offset: 0x0006A3E8 [Token(Token = "0x600321E")] [Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")] public SepiaTone() { } } }