using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000623 RID: 1571 [Token(Token = "0x2000623")] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Tilt Shift (Lens Blur)")] internal class TiltShift : PostEffectsBase { // Token: 0x06003222 RID: 12834 RVA: 0x0006C274 File Offset: 0x0006A474 [Token(Token = "0x6003222")] [Address(RVA = "0x7B0330", Offset = "0x7AF330", VA = "0x1807B0330", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.tiltShiftMaterial; Shader shader = this.tiltShiftShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.tiltShiftMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003223 RID: 12835 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003223")] [Address(RVA = "0xF5E300", Offset = "0xF5D300", VA = "0x180F5E300")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003224 RID: 12836 RVA: 0x0006C2C0 File Offset: 0x0006A4C0 [Token(Token = "0x6003224")] [Address(RVA = "0xF5E5E0", Offset = "0xF5D5E0", VA = "0x180F5E5E0")] public TiltShift() { } // Token: 0x04003C44 RID: 15428 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C44")] public TiltShift.TiltShiftMode mode; // Token: 0x04003C45 RID: 15429 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C45")] public TiltShift.TiltShiftQuality quality = (TiltShift.TiltShiftQuality)((ulong)2L); // Token: 0x04003C46 RID: 15430 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C46")] [Range(0f, 15f)] public float blurArea = 1f; // Token: 0x04003C47 RID: 15431 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003C47")] [Range(0f, 25f)] public float maxBlurSize = 5f; // Token: 0x04003C48 RID: 15432 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C48")] [Range(0f, 1f)] public int downsample; // Token: 0x04003C49 RID: 15433 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C49")] public Shader tiltShiftShader; // Token: 0x04003C4A RID: 15434 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C4A")] private Material tiltShiftMaterial; // Token: 0x02000624 RID: 1572 [Token(Token = "0x2000624")] public enum TiltShiftMode { // Token: 0x04003C4C RID: 15436 [Token(Token = "0x4003C4C")] TiltShiftMode, // Token: 0x04003C4D RID: 15437 [Token(Token = "0x4003C4D")] IrisMode } // Token: 0x02000625 RID: 1573 [Token(Token = "0x2000625")] public enum TiltShiftQuality { // Token: 0x04003C4F RID: 15439 [Token(Token = "0x4003C4F")] Preview, // Token: 0x04003C50 RID: 15440 [Token(Token = "0x4003C50")] Low, // Token: 0x04003C51 RID: 15441 [Token(Token = "0x4003C51")] Normal, // Token: 0x04003C52 RID: 15442 [Token(Token = "0x4003C52")] High } } }