using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200062A RID: 1578 [Token(Token = "0x200062A")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Displacement/Twirl")] public class Twirl : ImageEffectBase { // Token: 0x06003231 RID: 12849 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003231")] [Address(RVA = "0x4B9B40", Offset = "0x4B8B40", VA = "0x1804B9B40")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003232 RID: 12850 RVA: 0x0006C3D8 File Offset: 0x0006A5D8 [Token(Token = "0x6003232")] [Address(RVA = "0xF6AE30", Offset = "0xF69E30", VA = "0x180F6AE30")] public Twirl() { this.radius.y = 0.3f; this.angle = 50f; this.center = (ulong)1056964608L; this.center.y = 0.5f; base..ctor(); } // Token: 0x04003C72 RID: 15474 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C72")] public Vector2 radius = (ulong)1050253722L; // Token: 0x04003C73 RID: 15475 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C73")] [Range(0f, 360f)] public float angle; // Token: 0x04003C74 RID: 15476 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003C74")] public Vector2 center; } }