using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x02000638 RID: 1592 [Token(Token = "0x2000638")] public static class BezierUtil { // Token: 0x0600326C RID: 12908 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600326C")] [Address(RVA = "0x7A0070", Offset = "0x79F070", VA = "0x1807A0070")] public static List InterpolatePath(List path, int segments, float radius, float angleThreshold) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600326D RID: 12909 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600326D")] [Address(RVA = "0x79FD80", Offset = "0x79ED80", VA = "0x18079FD80")] public static Vector3[] GetBezierApproximation(Vector3[] controlPoints, int outputSegmentCount) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600326E RID: 12910 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600326E")] [Address(RVA = "0x79FE70", Offset = "0x79EE70", VA = "0x18079FE70")] public static Vector3 GetBezierPoint(float t, Vector3[] controlPoints, int index, int count) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } }