using System; using Cpp2IlInjected; using UnityEngine; namespace ch.sycoforge.Decal.Demo { // Token: 0x02000639 RID: 1593 [Token(Token = "0x2000639")] public class Footprints : MonoBehaviour { // Token: 0x0600326F RID: 12911 RVA: 0x0006C9E8 File Offset: 0x0006ABE8 [Token(Token = "0x600326F")] [Address(RVA = "0x368340", Offset = "0x367340", VA = "0x180368340")] public void Start() { EasyDecal decalPrefab = this.DecalPrefab; int num = 0; if (decalPrefab == num) { Debug.LogError("The DynamicDemo script has no decal prefab attached."); return; } } // Token: 0x06003270 RID: 12912 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003270")] [Address(RVA = "0x3683F0", Offset = "0x3673F0", VA = "0x1803683F0")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003271 RID: 12913 RVA: 0x0006CA14 File Offset: 0x0006AC14 [Token(Token = "0x6003271")] [Address(RVA = "0x368920", Offset = "0x367920", VA = "0x180368920")] public Footprints() { } // Token: 0x04003CD1 RID: 15569 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003CD1")] public EasyDecal DecalPrefab; // Token: 0x04003CD2 RID: 15570 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003CD2")] public float DistanceThreshold = 0.8f; // Token: 0x04003CD3 RID: 15571 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003CD3")] public float FootDistance = 0.5f; // Token: 0x04003CD4 RID: 15572 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003CD4")] private float distance; // Token: 0x04003CD5 RID: 15573 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003CD5")] private int index; // Token: 0x04003CD6 RID: 15574 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003CD6")] private Vector3 lastPosition; } }