using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; using UnityEngine.AI; namespace ch.sycoforge.Decal.Demo { // Token: 0x0200063B RID: 1595 [Token(Token = "0x200063B")] [RequireComponent(typeof(LineRenderer))] [RequireComponent(typeof(NavMeshAgent))] public class PathAgent : MonoBehaviour { // Token: 0x06003274 RID: 12916 RVA: 0x0006CA40 File Offset: 0x0006AC40 [Token(Token = "0x6003274")] [Address(RVA = "0x330D90", Offset = "0x32FD90", VA = "0x180330D90")] private void Start() { GameObject gameObject = this.TargetAimDecal.gameObject; int num = 0; gameObject.SetActive(num != 0); NavMeshAgent component = base.GetComponent(); this.agent = component; LineRenderer component2 = base.GetComponent(); this.lineRenderer = component2; throw new NullReferenceException(); } // Token: 0x06003275 RID: 12917 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003275")] [Address(RVA = "0x330E30", Offset = "0x32FE30", VA = "0x180330E30")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003276 RID: 12918 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003276")] [Address(RVA = "0x330BA0", Offset = "0x32FBA0", VA = "0x180330BA0")] private void SetTarget(Ray mouseRay) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003277 RID: 12919 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003277")] [Address(RVA = "0x3304B0", Offset = "0x32F4B0", VA = "0x1803304B0")] private void CreatePath(Ray mouseRay) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003278 RID: 12920 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003278")] [Address(RVA = "0x330A50", Offset = "0x32FA50", VA = "0x180330A50")] private void OnDrawGizmos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003279 RID: 12921 RVA: 0x0006CA84 File Offset: 0x0006AC84 [Token(Token = "0x6003279")] [Address(RVA = "0x331090", Offset = "0x330090", VA = "0x180331090")] public PathAgent() { List list = new List(); this.path = list; float z = Vector3.up.z; this.decalOffset.z = z; base..ctor(); } // Token: 0x04003CD7 RID: 15575 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003CD7")] public float PathThickness = 1f; // Token: 0x04003CD8 RID: 15576 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003CD8")] [Tooltip("Distance from the ground.")] public float NormalPathOffset; // Token: 0x04003CD9 RID: 15577 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003CD9")] [Range(0.001f, 0.5f)] [Tooltip("Max radius between segments.")] public float Radius = 0.25f; // Token: 0x04003CDA RID: 15578 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003CDA")] [Tooltip("Discard segments when their angle is smaller than this value.")] public float AngleThreshold = 5f; // Token: 0x04003CDB RID: 15579 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003CDB")] public bool DrawGizmos; // Token: 0x04003CDC RID: 15580 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003CDC")] public EasyDecal TargetAimDecal; // Token: 0x04003CDD RID: 15581 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003CDD")] public GameObject TargetPointDecalPrefab; // Token: 0x04003CDE RID: 15582 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003CDE")] private List path; // Token: 0x04003CDF RID: 15583 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003CDF")] private NavMeshAgent agent; // Token: 0x04003CE0 RID: 15584 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003CE0")] private LineRenderer lineRenderer; // Token: 0x04003CE1 RID: 15585 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003CE1")] private Vector3 decalOffset; // Token: 0x04003CE2 RID: 15586 [Token(Token = "0x4003CE2")] private const int MAXDISTANCE = 50; } }