using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.eternaltemple { // Token: 0x020005D5 RID: 1493 [Token(Token = "0x20005D5")] public class DisableMeshAtRuntime : MonoBehaviour { // Token: 0x06003101 RID: 12545 RVA: 0x00069DC0 File Offset: 0x00067FC0 [Token(Token = "0x6003101")] [Address(RVA = "0x17E0600", Offset = "0x17DF600", VA = "0x1817E0600")] private void Start() { Renderer component = base.GetComponent(); int num = 0; if (component != num) { int num2 = 0; component.enabled = num2 != 0; return; } } // Token: 0x06003102 RID: 12546 RVA: 0x00069DF0 File Offset: 0x00067FF0 [Token(Token = "0x6003102")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public DisableMeshAtRuntime() { } } }