using System; using Cpp2IlInjected; using UnityEngine; namespace commanastationwww.multistorydungeons { // Token: 0x020005D2 RID: 1490 [Token(Token = "0x20005D2")] public class DisableMeshAtRuntime : MonoBehaviour { // Token: 0x060030F9 RID: 12537 RVA: 0x00069C5C File Offset: 0x00067E5C [Token(Token = "0x60030F9")] [Address(RVA = "0x17E06A0", Offset = "0x17DF6A0", VA = "0x1817E06A0")] private void Start() { Renderer component = base.GetComponent(); int num = 0; component.enabled = num != 0; } // Token: 0x060030FA RID: 12538 RVA: 0x00069C80 File Offset: 0x00067E80 [Token(Token = "0x60030FA")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public DisableMeshAtRuntime() { } } }