using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200037C RID: 892 [Token(Token = "0x200037C")] public class csDestroyEffect : MonoBehaviour { // Token: 0x06002303 RID: 8963 RVA: 0x0005450C File Offset: 0x0005270C [Token(Token = "0x6002303")] [Address(RVA = "0x19C8930", Offset = "0x19C7930", VA = "0x1819C8930")] private void Update() { if (Input.GetKeyDownInt(KeyCode.X) || Input.GetKeyDownInt(KeyCode.Z) || Input.GetKeyDownInt(KeyCode.C)) { UnityEngine.Object.Destroy(base.gameObject); return; } } // Token: 0x06002304 RID: 8964 RVA: 0x00054544 File Offset: 0x00052744 [Token(Token = "0x6002304")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public csDestroyEffect() { } }