using System; using System.Xml.Schema; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000119 RID: 281 [Token(Token = "0x2000119")] public class knightEffectPlay : MonoBehaviour { // Token: 0x06000ED1 RID: 3793 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ED1")] [Address(RVA = "0x19CA090", Offset = "0x19C9090", VA = "0x1819CA090", Slot = "4")] public virtual void InitData(MoveController Move, AI_knight AI) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ED2 RID: 3794 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000ED2")] [Address(RVA = "0x19CEA50", Offset = "0x19CDA50", VA = "0x1819CEA50", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000ED3 RID: 3795 RVA: 0x00022A98 File Offset: 0x00020C98 [Token(Token = "0x6000ED3")] [Address(RVA = "0x19C9E60", Offset = "0x19C8E60", VA = "0x1819C9E60")] public void Damaged() { /* An exception occurred when decompiling this method (06000ED3) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void knightEffectPlay::Damaged() ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000ED4 RID: 3796 RVA: 0x00022B28 File Offset: 0x00020D28 [Token(Token = "0x6000ED4")] [Address(RVA = "0x19C9F90", Offset = "0x19C8F90", VA = "0x1819C9F90")] public void Debut() { this.PS_Body.Play(true); this.g_SEDebut.PlayRandom(1f, 1f); this.MagicWall01.OpenEvent(); XmlSchemaType xmlType = this.MagicWall02.XmlType; } // Token: 0x06000ED5 RID: 3797 RVA: 0x00022B74 File Offset: 0x00020D74 [Token(Token = "0x6000ED5")] [Address(RVA = "0x19C9F60", Offset = "0x19C8F60", VA = "0x1819C9F60")] public void Death() { this.g_bDeath = true; this.PS_Body.Stop(true); } // Token: 0x06000ED6 RID: 3798 RVA: 0x00022B9C File Offset: 0x00020D9C [Token(Token = "0x6000ED6")] [Address(RVA = "0x19CA020", Offset = "0x19C9020", VA = "0x1819CA020")] public void Destroy() { this.PS_Destory.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000ED7 RID: 3799 RVA: 0x00022BE4 File Offset: 0x00020DE4 [Token(Token = "0x6000ED7")] [Address(RVA = "0x19C9610", Offset = "0x19C8610", VA = "0x1819C9610")] public void Create() { ParticleSystem ps_Body = this.PS_Body; this.g_bDeath = false; ps_Body.Stop(true); ParticleSystem ps_Destory = this.PS_Destory; int num = 0; ps_Destory.Stop(num != 0); Material[] array = this.g_MatModel; int num2 = 0; this.g_fMatShadowPos = (float)num2; int length = array.Length; if (num2 < length) { Material material = array[num2]; float num3 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num3); Material[] array2 = this.g_MatModel; num2++; } this.g_fMatWeaponShadowPow = (float)num2; int num4 = array.Length - 1; float num5 = this.g_fMatShadowPos; Material material2 = array[num4]; float num6 = Mathf.Clamp01(num5); material2.SetFloat("_ShadowPow", num6); SkinnedMeshRenderer[] smr = this.SMR; if (num2 < smr.Length) { smr[num2].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num2++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000ED8 RID: 3800 RVA: 0x00022CE4 File Offset: 0x00020EE4 [Token(Token = "0x6000ED8")] [Address(RVA = "0x19CE000", Offset = "0x19CD000", VA = "0x1819CE000")] public void Remove() { this.g_bDeath = false; this.PS_Body.Stop(true); this.PS_Destory.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000ED9 RID: 3801 RVA: 0x00022D28 File Offset: 0x00020F28 [Token(Token = "0x6000ED9")] [Address(RVA = "0x19C97D0", Offset = "0x19C87D0", VA = "0x1819C97D0", Slot = "6")] public virtual void DamageFly() { GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { Evaporating01 component = this.g_EffAttack0101.GetGameObject().GetComponent(); int num2 = 0; if (component != num2) { component.StopEffect(); } } this.g_EffAttack0101.Stop(3f); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num3 = 0; if (gameObject2 != num3) { Evaporating01 component2 = this.g_EffAttack0102.GetGameObject().GetComponent(); int num4 = 0; if (component2 != num4) { component2.StopEffect(); } } this.g_EffAttack0102.Stop(3f); GameObject gameObject3 = this.g_EffAttack0103.GetGameObject(); int num5 = 0; if (gameObject3 != num5) { Evaporating01 component3 = this.g_EffAttack0103.GetGameObject().GetComponent(); int num6 = 0; if (component3 != num6) { component3.StopEffect(); } } this.g_EffAttack0103.Stop(3f); GameObject gameObject4 = this.g_EffAttack0202.GetGameObject(); int num7 = 0; if (gameObject4 != num7) { Evaporating01 component4 = this.g_EffAttack0202.GetGameObject().GetComponent(); int num8 = 0; if (component4 != num8) { component4.StopEffect(); } } this.g_EffAttack0202.Stop(3f); this.g_EffAttack03Fall.Stop(3f); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num9 = 0; if (gameObject5 != num9) { Evaporating01 component5 = this.g_EffAttack04.GetGameObject().GetComponent(); int num10 = 0; if (component5 != num10) { component5.StopEffect(); } } this.g_EffAttack04.Stop(3f); this.g_EffAttackSky.Stop(3f); GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject(); int num11 = 0; if (gameObject6 != num11) { Evaporating01 component6 = this.g_EffAttackSkyEnd.GetGameObject().GetComponent(); int num12 = 0; if (component6 != num12) { component6.StopEffect(); } } this.g_EffAttackSkyEnd.Stop(3f); this.g_EffAttackRun.Stop(3f); GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject(); int num13 = 0; if (gameObject7 != num13) { Evaporating01 component7 = this.g_EffAttackRunEnd.GetGameObject().GetComponent(); int num14 = 0; if (component7 != num14) { component7.StopEffect(); } } this.g_EffAttackRunEnd.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000EDA RID: 3802 RVA: 0x00022FB8 File Offset: 0x000211B8 [Token(Token = "0x6000EDA")] [Address(RVA = "0x19CB2E0", Offset = "0x19CA2E0", VA = "0x1819CB2E0")] private void OpenAttackSkyCollision() { AttackData ad_AttackSky = this.AD_AttackSky; this.g_bDashCollision = true; this.g_fDashCollisionIntervalVal = 0f; this.g_ADCollision = ad_AttackSky; Transform pos_AttackSky = this.Pos_AttackSky; this.g_CollisionPoint = pos_AttackSky; this.g_fCollisionRange = 1.8f; } // Token: 0x06000EDB RID: 3803 RVA: 0x00023000 File Offset: 0x00021200 [Token(Token = "0x6000EDB")] [Address(RVA = "0x19CB280", Offset = "0x19CA280", VA = "0x1819CB280")] private void OpenAttackRunCollision() { AttackData ad_AttackRun = this.AD_AttackRun; this.g_bDashCollision = true; this.g_fDashCollisionIntervalVal = 0f; this.g_ADCollision = ad_AttackRun; Transform pos_AttackRun = this.Pos_AttackRun; this.g_CollisionPoint = pos_AttackRun; this.g_fCollisionRange = 1.5f; } // Token: 0x06000EDC RID: 3804 RVA: 0x00023048 File Offset: 0x00021248 [Token(Token = "0x6000EDC")] [Address(RVA = "0xCC5A50", Offset = "0xCC4A50", VA = "0x180CC5A50")] public void CloseAttackCollision() { this.g_bDashCollision = false; } // Token: 0x06000EDD RID: 3805 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EDD")] [Address(RVA = "0x19CB340", Offset = "0x19CA340", VA = "0x1819CB340")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EDE RID: 3806 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EDE")] [Address(RVA = "0x19CB470", Offset = "0x19CA470", VA = "0x1819CB470")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EDF RID: 3807 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EDF")] [Address(RVA = "0x19CB5A0", Offset = "0x19CA5A0", VA = "0x1819CB5A0")] public void PlayEffAttack0103() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE0 RID: 3808 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE0")] [Address(RVA = "0x19CB6F0", Offset = "0x19CA6F0", VA = "0x1819CB6F0")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE1 RID: 3809 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE1")] [Address(RVA = "0x19CB820", Offset = "0x19CA820", VA = "0x1819CB820")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE2 RID: 3810 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE2")] [Address(RVA = "0x19CBCD0", Offset = "0x19CACD0", VA = "0x1819CBCD0")] public void PlayEffAttack03Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE3 RID: 3811 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE3")] [Address(RVA = "0x19CBA70", Offset = "0x19CAA70", VA = "0x1819CBA70")] public void PlayEffAttack03Jump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE4 RID: 3812 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE4")] [Address(RVA = "0x19CB950", Offset = "0x19CA950", VA = "0x1819CB950")] public void PlayEffAttack03Fall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE5 RID: 3813 RVA: 0x0002305C File Offset: 0x0002125C [Token(Token = "0x6000EE5")] [Address(RVA = "0x19CE540", Offset = "0x19CD540", VA = "0x1819CE540")] public void StopEffAttack03Fall() { this.g_EffAttack03Fall.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000EE6 RID: 3814 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE6")] [Address(RVA = "0x19CBF50", Offset = "0x19CAF50", VA = "0x1819CBF50")] public void PlayEffAttack03Land() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE7 RID: 3815 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE7")] [Address(RVA = "0x19CBE70", Offset = "0x19CAE70", VA = "0x1819CBE70")] public void PlayEffAttack03Land02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE8 RID: 3816 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE8")] [Address(RVA = "0x19CC680", Offset = "0x19CB680", VA = "0x1819CC680")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EE9 RID: 3817 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EE9")] [Address(RVA = "0x19CC510", Offset = "0x19CB510", VA = "0x1819CC510")] public void PlayEffAttack04FloorFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EEA RID: 3818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EEA")] [Address(RVA = "0x19CE600", Offset = "0x19CD600", VA = "0x1819CE600")] private void UpdateAttack04(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EEB RID: 3819 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EEB")] [Address(RVA = "0x19CCC30", Offset = "0x19CBC30", VA = "0x1819CCC30")] public void PlayEffAttackSkyReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EEC RID: 3820 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EEC")] [Address(RVA = "0x19CCD10", Offset = "0x19CBD10", VA = "0x1819CCD10")] public void PlayEffAttackSky() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EED RID: 3821 RVA: 0x00023088 File Offset: 0x00021288 [Token(Token = "0x6000EED")] [Address(RVA = "0x19CE5C0", Offset = "0x19CD5C0", VA = "0x1819CE5C0")] public void StopEffAttackSky() { this.g_EffAttackSky.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000EEE RID: 3822 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EEE")] [Address(RVA = "0x19CCB00", Offset = "0x19CBB00", VA = "0x1819CCB00")] public void PlayEffAttackSkyEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EEF RID: 3823 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EEF")] [Address(RVA = "0x19CC9E0", Offset = "0x19CB9E0", VA = "0x1819CC9E0")] public void PlayEffAttackRun() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF0 RID: 3824 RVA: 0x000230B4 File Offset: 0x000212B4 [Token(Token = "0x6000EF0")] [Address(RVA = "0x19CE580", Offset = "0x19CD580", VA = "0x1819CE580")] public void StopEffAttackRun() { this.g_EffAttackRun.Stop(3f); this.g_bDashCollision = false; } // Token: 0x06000EF1 RID: 3825 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF1")] [Address(RVA = "0x19CC8B0", Offset = "0x19CB8B0", VA = "0x1819CC8B0")] public void PlayEffAttackRunEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF2 RID: 3826 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF2")] [Address(RVA = "0x19CC7D0", Offset = "0x19CB7D0", VA = "0x1819CC7D0")] public void PlayEffAttackDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF3 RID: 3827 RVA: 0x000230E0 File Offset: 0x000212E0 [Token(Token = "0x6000EF3")] [Address(RVA = "0xC39140", Offset = "0xC38140", VA = "0x180C39140")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000EF4 RID: 3828 RVA: 0x000230F4 File Offset: 0x000212F4 [Token(Token = "0x6000EF4")] [Address(RVA = "0xC39100", Offset = "0xC38100", VA = "0x180C39100")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000EF5 RID: 3829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF5")] [Address(RVA = "0x19CD2B0", Offset = "0x19CC2B0", VA = "0x1819CD2B0")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF6 RID: 3830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF6")] [Address(RVA = "0x19CD420", Offset = "0x19CC420", VA = "0x1819CD420")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF7 RID: 3831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF7")] [Address(RVA = "0x19CD8D0", Offset = "0x19CC8D0", VA = "0x1819CD8D0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF8 RID: 3832 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF8")] [Address(RVA = "0x19CDA60", Offset = "0x19CCA60", VA = "0x1819CDA60")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EF9 RID: 3833 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EF9")] [Address(RVA = "0x19CD590", Offset = "0x19CC590", VA = "0x1819CD590")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFA RID: 3834 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFA")] [Address(RVA = "0x19CD730", Offset = "0x19CC730", VA = "0x1819CD730")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFB RID: 3835 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFB")] [Address(RVA = "0x19CD140", Offset = "0x19CC140", VA = "0x1819CD140")] public void PlayEffDodgeJumpSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFC RID: 3836 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFC")] [Address(RVA = "0x19CCFD0", Offset = "0x19CBFD0", VA = "0x1819CCFD0")] public void PlayEffDodgeEndSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFD RID: 3837 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFD")] [Address(RVA = "0x19CDBF0", Offset = "0x19CCBF0", VA = "0x1819CDBF0")] public void PlayEffLand() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFE RID: 3838 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EFE")] [Address(RVA = "0x19CCE30", Offset = "0x19CBE30", VA = "0x1819CCE30")] public void PlayEffDeadSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EFF RID: 3839 RVA: 0x00023108 File Offset: 0x00021308 [Token(Token = "0x6000EFF")] [Address(RVA = "0x19CDE90", Offset = "0x19CCE90", VA = "0x1819CDE90")] public void PlayPSWeaponBotton() { this.PS_WeaponBottom.Play(true); this.g_SEWeaponBotton.PlayRandom(1f, 1f); } // Token: 0x06000F00 RID: 3840 RVA: 0x0002313C File Offset: 0x0002133C [Token(Token = "0x6000F00")] [Address(RVA = "0x19CDEE0", Offset = "0x19CCEE0", VA = "0x1819CDEE0")] public void PlayPSWeaponLight() { this.PS_WeaponLight.Play(true); this.g_SEWeaponLight.PlayRandom(1f, 1f); Material[] array = this.g_MatModel; this.g_fMatWeaponShadowPow = 0f; int num = array.Length - 1; float num2 = this.g_fMatShadowPos; Material material = array[num]; float num3 = Mathf.Clamp01(num2); material.SetFloat("_ShadowPow", num3); } // Token: 0x06000F01 RID: 3841 RVA: 0x000231B0 File Offset: 0x000213B0 [Token(Token = "0x6000F01")] [Address(RVA = "0x19CDFC0", Offset = "0x19CCFC0", VA = "0x1819CDFC0")] public void PlaySESwing(int i) { this.g_SESwing.Play(i, 1f, 1f); } // Token: 0x06000F02 RID: 3842 RVA: 0x000231DC File Offset: 0x000213DC [Token(Token = "0x6000F02")] [Address(RVA = "0x19CB1F0", Offset = "0x19CA1F0", VA = "0x1819CB1F0")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000F03 RID: 3843 RVA: 0x0002321C File Offset: 0x0002141C [Token(Token = "0x6000F03")] [Address(RVA = "0x19C94F0", Offset = "0x19C84F0", VA = "0x1819C94F0")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000F04 RID: 3844 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F04")] [Address(RVA = "0x19C9160", Offset = "0x19C8160", VA = "0x1819C9160")] public void AniMoveAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F05 RID: 3845 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F05")] [Address(RVA = "0x19C9240", Offset = "0x19C8240", VA = "0x1819C9240")] public void AniMoveAttackDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F06 RID: 3846 RVA: 0x00023294 File Offset: 0x00021494 [Token(Token = "0x6000F06")] [Address(RVA = "0x19CE070", Offset = "0x19CD070", VA = "0x1819CE070", Slot = "7")] public virtual void SetTimeScale(float fTimeScale) { this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0103.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0103.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0202.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0202.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackSkyEnd.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttackSkyEnd.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttackRunEnd.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttackRunEnd.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponBottom, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale); } // Token: 0x06000F07 RID: 3847 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F07")] [Address(RVA = "0x19CF3C0", Offset = "0x19CE3C0", VA = "0x1819CF3C0")] public knightEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001923 RID: 6435 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001923")] protected MoveController g_Move; // Token: 0x04001924 RID: 6436 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001924")] protected WizardGirlManage g_WGM; // Token: 0x04001925 RID: 6437 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001925")] private AI_knight g_AI; // Token: 0x04001926 RID: 6438 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001926")] private CCController g_CCC; // Token: 0x04001927 RID: 6439 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001927")] public SphereCollider[] SC; // Token: 0x04001928 RID: 6440 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001928")] public BoxCollider[] BC; // Token: 0x04001929 RID: 6441 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001929")] public SkinnedMeshRenderer[] SMR; // Token: 0x0400192A RID: 6442 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400192A")] private float g_fMatShadowPos; // Token: 0x0400192B RID: 6443 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400192B")] private Material[] g_MatModel; // Token: 0x0400192C RID: 6444 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400192C")] private Color g_colDamaged; // Token: 0x0400192D RID: 6445 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400192D")] private float g_fMatWeaponShadowPow; // Token: 0x0400192E RID: 6446 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400192E")] private Color g_colWeaponLight; // Token: 0x0400192F RID: 6447 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400192F")] public ParticleSystem PS_Body; // Token: 0x04001930 RID: 6448 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001930")] public ParticleSystem PS_Destory; // Token: 0x04001931 RID: 6449 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001931")] public ParticleSystem PS_WeaponBottom; // Token: 0x04001932 RID: 6450 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001932")] public ParticleSystem PS_WeaponLight; // Token: 0x04001933 RID: 6451 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001933")] public Transform Pos_FootL; // Token: 0x04001934 RID: 6452 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001934")] public Transform Pos_FootR; // Token: 0x04001935 RID: 6453 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001935")] public Transform Pos_AttackSky; // Token: 0x04001936 RID: 6454 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001936")] public Transform Pos_AttackRun; // Token: 0x04001937 RID: 6455 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001937")] public AttackData AD_AttackSky; // Token: 0x04001938 RID: 6456 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001938")] public AttackData AD_AttackRun; // Token: 0x04001939 RID: 6457 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001939")] public AttackData AD_AttackJumpEnd; // Token: 0x0400193A RID: 6458 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400193A")] public AttackData AD_Attack04Fire; // Token: 0x0400193B RID: 6459 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400193B")] private float g_fMoveSpeed; // Token: 0x0400193C RID: 6460 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x400193C")] private float g_fRotateSpeed; // Token: 0x0400193D RID: 6461 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400193D")] private bool g_bDashCollision; // Token: 0x0400193E RID: 6462 [Token(Token = "0x400193E")] private const float g_fDashCollisionInterval = 0.2f; // Token: 0x0400193F RID: 6463 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x400193F")] private float g_fDashCollisionIntervalVal; // Token: 0x04001940 RID: 6464 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001940")] private AttackData g_ADCollision; // Token: 0x04001941 RID: 6465 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001941")] private Transform g_CollisionPoint; // Token: 0x04001942 RID: 6466 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001942")] private float g_fCollisionRange; // Token: 0x04001943 RID: 6467 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x4001943")] private bool g_bAttack04FloorFire; // Token: 0x04001944 RID: 6468 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001944")] private Vector3 g_v3Attack04Pos; // Token: 0x04001945 RID: 6469 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x4001945")] private Vector3 g_v3Attack04Dir; // Token: 0x04001946 RID: 6470 [Token(Token = "0x4001946")] private const float g_fAttack04Dis = 21f; // Token: 0x04001947 RID: 6471 [Token(Token = "0x4001947")] private const float g_fAttack04Dot = 0.9f; // Token: 0x04001948 RID: 6472 [Token(Token = "0x4001948")] private const float g_fAttack04Time = 3f; // Token: 0x04001949 RID: 6473 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001949")] private float g_fAttack04TimeVal; // Token: 0x0400194A RID: 6474 [Token(Token = "0x400194A")] private const float g_fAttack04FireFrequency = 0.3f; // Token: 0x0400194B RID: 6475 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x400194B")] private float g_fAttack04FireFrequencyVal; // Token: 0x0400194C RID: 6476 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400194C")] public GameObject Eff_WalkSmoke; // Token: 0x0400194D RID: 6477 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400194D")] public GameObject Eff_DodgeSmoke; // Token: 0x0400194E RID: 6478 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400194E")] public GameObject Eff_Land; // Token: 0x0400194F RID: 6479 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400194F")] public GameObject Eff_DeadSmoke; // Token: 0x04001950 RID: 6480 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001950")] public GameObject Eff_Attack0101; // Token: 0x04001951 RID: 6481 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001951")] public GameObject Eff_Attack0102; // Token: 0x04001952 RID: 6482 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001952")] public GameObject Eff_Attack0103; // Token: 0x04001953 RID: 6483 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001953")] public GameObject Eff_Attack0202; // Token: 0x04001954 RID: 6484 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001954")] public GameObject Eff_Attack03Jump; // Token: 0x04001955 RID: 6485 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001955")] public GameObject Eff_Attack03Fall; // Token: 0x04001956 RID: 6486 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001956")] public GameObject Eff_Attack03Land; // Token: 0x04001957 RID: 6487 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001957")] public GameObject Eff_Attack03Land02; // Token: 0x04001958 RID: 6488 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001958")] public GameObject Eff_Attack04; // Token: 0x04001959 RID: 6489 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001959")] public GameObject Eff_Attack04FloorFire; // Token: 0x0400195A RID: 6490 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400195A")] public GameObject Eff_AttackSkyReady; // Token: 0x0400195B RID: 6491 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400195B")] public GameObject Eff_AttackSky; // Token: 0x0400195C RID: 6492 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400195C")] public GameObject Eff_AttackSkyEnd; // Token: 0x0400195D RID: 6493 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400195D")] public GameObject Eff_AttackRun; // Token: 0x0400195E RID: 6494 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400195E")] public GameObject Eff_AttackRunEnd; // Token: 0x0400195F RID: 6495 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400195F")] public GameObject Eff_AttackDodge; // Token: 0x04001960 RID: 6496 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001960")] public GameObject Eff_AttackJumpEndCollision; // Token: 0x04001961 RID: 6497 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001961")] public GameObject Eff_AttackDashCollision; // Token: 0x04001962 RID: 6498 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001962")] public GameObject Eff_Attack04FireCollision; // Token: 0x04001963 RID: 6499 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001963")] private EffectPool g_EffWalkSmoke; // Token: 0x04001964 RID: 6500 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001964")] private EffectPool g_EffDodgeSmoke; // Token: 0x04001965 RID: 6501 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001965")] private EffectPool g_EffLand; // Token: 0x04001966 RID: 6502 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001966")] private EffectPool g_EffDeadSmoke; // Token: 0x04001967 RID: 6503 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4001967")] private EffectPool g_EffAttack0101; // Token: 0x04001968 RID: 6504 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001968")] private EffectPool g_EffAttack0102; // Token: 0x04001969 RID: 6505 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001969")] private EffectPool g_EffAttack0103; // Token: 0x0400196A RID: 6506 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400196A")] private EffectPool g_EffAttack0202; // Token: 0x0400196B RID: 6507 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400196B")] private EffectPool g_EffAttack03Jump; // Token: 0x0400196C RID: 6508 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400196C")] private EffectPool g_EffAttack03Fall; // Token: 0x0400196D RID: 6509 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400196D")] private EffectPool g_EffAttack03Land; // Token: 0x0400196E RID: 6510 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400196E")] private EffectPool g_EffAttack03Land02; // Token: 0x0400196F RID: 6511 [FieldOffset(Offset = "0x248")] [Token(Token = "0x400196F")] private EffectPool g_EffAttack04; // Token: 0x04001970 RID: 6512 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001970")] private EffectPool g_EffAttack04FloorFire; // Token: 0x04001971 RID: 6513 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001971")] private EffectPool g_EffAttackSkyReady; // Token: 0x04001972 RID: 6514 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001972")] private EffectPool g_EffAttackSky; // Token: 0x04001973 RID: 6515 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001973")] private EffectPool g_EffAttackSkyEnd; // Token: 0x04001974 RID: 6516 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001974")] private EffectPool g_EffAttackRun; // Token: 0x04001975 RID: 6517 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001975")] private EffectPool g_EffAttackRunEnd; // Token: 0x04001976 RID: 6518 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001976")] private EffectPool g_EffAttackDodge; // Token: 0x04001977 RID: 6519 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001977")] private EffectPool g_EffAttackJumpEndCollision; // Token: 0x04001978 RID: 6520 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001978")] private EffectPool g_EffAttackDashCollision; // Token: 0x04001979 RID: 6521 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001979")] private EffectPool g_EffAttack04FireCollision; // Token: 0x0400197A RID: 6522 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400197A")] public GameObject SE_Footstep; // Token: 0x0400197B RID: 6523 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400197B")] public GameObject SE_Dodge; // Token: 0x0400197C RID: 6524 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400197C")] public GameObject SE_Land; // Token: 0x0400197D RID: 6525 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x400197D")] public GameObject SE_WeaponBotton; // Token: 0x0400197E RID: 6526 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x400197E")] public GameObject SE_Swing; // Token: 0x0400197F RID: 6527 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x400197F")] public GameObject SE_FloorFire; // Token: 0x04001980 RID: 6528 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001980")] public GameObject SE_Dash; // Token: 0x04001981 RID: 6529 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001981")] public GameObject SE_Jump; // Token: 0x04001982 RID: 6530 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001982")] public GameObject SE_Attack03Fall; // Token: 0x04001983 RID: 6531 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001983")] public GameObject SE_Attack03Land; // Token: 0x04001984 RID: 6532 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4001984")] public GameObject SE_Attack03Land02; // Token: 0x04001985 RID: 6533 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4001985")] public GameObject SE_AttackSkyReady; // Token: 0x04001986 RID: 6534 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4001986")] public GameObject SE_WeaponLight; // Token: 0x04001987 RID: 6535 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4001987")] public GameObject SE_Destory; // Token: 0x04001988 RID: 6536 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4001988")] public GameObject SE_Debut; // Token: 0x04001989 RID: 6537 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4001989")] protected SoundEffect g_SEFootstep; // Token: 0x0400198A RID: 6538 [FieldOffset(Offset = "0x320")] [Token(Token = "0x400198A")] protected SoundEffect g_SEDodge; // Token: 0x0400198B RID: 6539 [FieldOffset(Offset = "0x328")] [Token(Token = "0x400198B")] protected SoundEffect g_SELand; // Token: 0x0400198C RID: 6540 [FieldOffset(Offset = "0x330")] [Token(Token = "0x400198C")] protected SoundEffect g_SEWeaponBotton; // Token: 0x0400198D RID: 6541 [FieldOffset(Offset = "0x338")] [Token(Token = "0x400198D")] protected SoundEffect g_SESwing; // Token: 0x0400198E RID: 6542 [FieldOffset(Offset = "0x340")] [Token(Token = "0x400198E")] protected SoundEffect g_SEFloorFire; // Token: 0x0400198F RID: 6543 [FieldOffset(Offset = "0x348")] [Token(Token = "0x400198F")] protected SoundEffect g_SEDash; // Token: 0x04001990 RID: 6544 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4001990")] protected SoundEffect g_SEJump; // Token: 0x04001991 RID: 6545 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4001991")] protected SoundEffect g_SEAttack03Fall; // Token: 0x04001992 RID: 6546 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4001992")] protected SoundEffect g_SEAttack03Land; // Token: 0x04001993 RID: 6547 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4001993")] protected SoundEffect g_SEAttack03Land02; // Token: 0x04001994 RID: 6548 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4001994")] protected SoundEffect g_SEAttackSkyReady; // Token: 0x04001995 RID: 6549 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4001995")] protected SoundEffect g_SEWeaponLight; // Token: 0x04001996 RID: 6550 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4001996")] protected SoundEffect g_SEDestory; // Token: 0x04001997 RID: 6551 [FieldOffset(Offset = "0x388")] [Token(Token = "0x4001997")] protected SoundEffect g_SEDebut; // Token: 0x04001998 RID: 6552 [FieldOffset(Offset = "0x390")] [Token(Token = "0x4001998")] public SceneEvent MagicWall01; // Token: 0x04001999 RID: 6553 [FieldOffset(Offset = "0x398")] [Token(Token = "0x4001999")] public SceneEvent MagicWall02; // Token: 0x0400199A RID: 6554 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x400199A")] private bool g_bDeath; }