using System; using Il2CppInterop.Common.Attributes; using Il2CppInterop.Runtime; using UnityEngine; // Token: 0x02000079 RID: 121 public class AI_GhostC_Dark : AI_GhostC { // Token: 0x06000DCA RID: 3530 RVA: 0x0003BC84 File Offset: 0x00039E84 [CallerCount(0)] [CachedScanResults(RefRangeStart = 0, RefRangeEnd = 0, XrefRangeStart = 500567, XrefRangeEnd = 500568, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe override void Start(GameObject This, NPCManage NPCM) { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr; checked { ptr = stackalloc IntPtr[unchecked((UIntPtr)2) * (UIntPtr)sizeof(IntPtr)]; *ptr = IL2CPP.Il2CppObjectBaseToPtr(This); } ptr[checked(unchecked((UIntPtr)1) * (UIntPtr)sizeof(IntPtr)) / (UIntPtr)sizeof(IntPtr)] = IL2CPP.Il2CppObjectBaseToPtr(NPCM); IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06000DCB RID: 3531 RVA: 0x0003BD00 File Offset: 0x00039F00 [CallerCount(0)] public unsafe override void SetFightTrackWaitTime() { IL2CPP.Il2CppObjectBaseToPtrNotNull(this); IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(IL2CPP.il2cpp_object_get_virtual_method(IL2CPP.Il2CppObjectBaseToPtr(this), AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0), IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06000DCC RID: 3532 RVA: 0x0003BD50 File Offset: 0x00039F50 [CallerCount(4)] [CachedScanResults(RefRangeStart = 500309, RefRangeEnd = 500313, XrefRangeStart = 500309, XrefRangeEnd = 500313, MetadataInitTokenRva = 0L, MetadataInitFlagRva = 0L)] public unsafe AI_GhostC_Dark() : this(IL2CPP.il2cpp_object_new(Il2CppClassPointerStore.NativeClassPtr)) { IntPtr* ptr = null; IntPtr intPtr2; IntPtr intPtr = IL2CPP.il2cpp_runtime_invoke(AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0, IL2CPP.Il2CppObjectBaseToPtrNotNull(this), (void**)ptr, ref intPtr2); Il2CppException.RaiseExceptionIfNecessary(intPtr2); } // Token: 0x06000DCD RID: 3533 RVA: 0x0003BD9C File Offset: 0x00039F9C // Note: this type is marked as 'beforefieldinit'. static AI_GhostC_Dark() { Il2CppClassPointerStore.NativeClassPtr = IL2CPP.GetIl2CppClass("Assembly-CSharp.dll", "", "AI_GhostC_Dark"); IL2CPP.il2cpp_runtime_class_init(Il2CppClassPointerStore.NativeClassPtr); AI_GhostC_Dark.NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100664546); AI_GhostC_Dark.NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100664547); AI_GhostC_Dark.NativeMethodInfoPtr__ctor_Public_Void_0 = IL2CPP.GetIl2CppMethodByToken(Il2CppClassPointerStore.NativeClassPtr, 100664548); } // Token: 0x06000DCE RID: 3534 RVA: 0x0003AED4 File Offset: 0x000390D4 public AI_GhostC_Dark(IntPtr pointer) : base(pointer) { } // Token: 0x04000AAC RID: 2732 private static readonly IntPtr NativeMethodInfoPtr_Start_Public_Virtual_Void_GameObject_NPCManage_0; // Token: 0x04000AAD RID: 2733 private static readonly IntPtr NativeMethodInfoPtr_SetFightTrackWaitTime_Protected_Virtual_Void_0; // Token: 0x04000AAE RID: 2734 private static readonly IntPtr NativeMethodInfoPtr__ctor_Public_Void_0; }