Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_BossLevel06.cs
2023-09-06 22:19:13 +02:00

769 lines
25 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x0200004D RID: 77
[Token(Token = "0x200004D")]
public class AI_BossLevel06 : AI_NPC
{
// Token: 0x0600027E RID: 638 RVA: 0x0000861C File Offset: 0x0000681C
[Token(Token = "0x600027E")]
[Address(RVA = "0x15A8C30", Offset = "0x15A7C30", VA = "0x1815A8C30", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
BossLevel06EffectPlay component = This.GetComponent<BossLevel06EffectPlay>();
this.g_Effect = component;
BossLevel06EffectPlay bossLevel06EffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
bossLevel06EffectPlay.InitData(this, g_Move);
BossLevel06EffectPlayPlus component2 = This.GetComponent<BossLevel06EffectPlayPlus>();
this.g_EffectPlus = component2;
this.g_EffectPlus.InitData(this);
VoiceBoss06 component3 = This.GetComponent<VoiceBoss06>();
this.g_Voice = component3;
VoiceBoss06 voiceBoss = this.g_Voice;
Transform transform = Common.FindChild(This.transform, "Bip001 Head");
voiceBoss.InitData(transform);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.4f;
g_Move2.SetDragRotation(0.4f);
this.g_Move.SetDragMove(9f);
MoveController g_Move3 = this.g_Move;
int num = 0;
g_Move3.gravity = (float)num;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 75f;
this.g_fWalkSpeed = 2.1f;
this.g_fRunSpeed = 6f;
this.g_fDashSpeed = 9f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
Shake shake2 = this.g_ShakeHead;
Transform transform2 = Common.FindChild(This.transform, "Bip001 Head");
int num2 = 0;
shake2.Start(transform2, num2 != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
Shake shake4 = this.g_ShakeBody;
Transform transform3 = Common.FindChild(This.transform, "Bip001");
int num3 = 0;
shake4.Start(transform3, num3 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniDamageHead = (float)num;
int num4 = 0;
g_Anim.SetLayerWeight(1, (float)num4);
Animator g_Anim2 = this.g_Anim;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
this.g_bLookAtEnable = num != 0;
this.g_iAttackSelect = num;
this.g_iScriptStep = num;
this.g_fAnifCutscenes = (float)num;
int num5 = 0;
g_Anim2.SetFloat("fCutscenes", (float)num5);
}
// Token: 0x0600027F RID: 639 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600027F")]
[Address(RVA = "0x15A91E0", Offset = "0x15A81E0", VA = "0x1815A91E0", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000280 RID: 640 RVA: 0x000087F0 File Offset: 0x000069F0
[Token(Token = "0x6000280")]
[Address(RVA = "0x15A7C60", Offset = "0x15A6C60", VA = "0x1815A7C60", Slot = "6")]
public override void LateUpdate()
{
this.End();
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
}
// Token: 0x06000281 RID: 641 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000281")]
[Address(RVA = "0x15A33A0", Offset = "0x15A23A0", VA = "0x1815A33A0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000282 RID: 642 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000282")]
[Address(RVA = "0x15A4AB0", Offset = "0x15A3AB0", VA = "0x1815A4AB0", Slot = "38")]
protected virtual void InitFightStatus(AI_BossLevel06.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000283 RID: 643 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000283")]
[Address(RVA = "0x15A2290", Offset = "0x15A1290", VA = "0x1815A2290")]
protected void AFightSelect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000284 RID: 644 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000284")]
[Address(RVA = "0x15A1FA0", Offset = "0x15A0FA0", VA = "0x1815A1FA0")]
protected void AFightSelectNormal()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000285 RID: 645 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000285")]
[Address(RVA = "0x15A7CB0", Offset = "0x15A6CB0", VA = "0x1815A7CB0")]
protected void PlusStoryStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000286 RID: 646 RVA: 0x00008820 File Offset: 0x00006A20
[Token(Token = "0x6000286")]
[Address(RVA = "0x15A0F10", Offset = "0x159FF10", VA = "0x1815A0F10")]
protected void AAttackReady()
{
if (!this.g_bPlus)
{
this.AFightSelect();
}
if (this.g_WM.GetIsDead())
{
float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
return;
}
AI_BossLevel06.AIFighting aifighting = this.g_NextFighting;
if (aifighting != AI_BossLevel06.AIFighting.SwitchMagic && aifighting != AI_BossLevel06.AIFighting.Charge)
{
float uv2UnwrappingParamsHardAngle2 = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
return;
}
float uv2UnwrappingParamsHardAngle3 = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
}
// Token: 0x06000287 RID: 647 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000287")]
[Address(RVA = "0x15A2B20", Offset = "0x15A1B20", VA = "0x1815A2B20")]
protected void AWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000288 RID: 648 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000288")]
[Address(RVA = "0x15A1480", Offset = "0x15A0480", VA = "0x1815A1480")]
protected void ADashStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000289 RID: 649 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000289")]
[Address(RVA = "0x15A1620", Offset = "0x15A0620", VA = "0x1815A1620")]
protected void ADash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028A RID: 650 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028A")]
[Address(RVA = "0x15A1270", Offset = "0x15A0270", VA = "0x1815A1270")]
protected void ADashEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028B RID: 651 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028B")]
[Address(RVA = "0x15A1D70", Offset = "0x15A0D70", VA = "0x1815A1D70")]
protected void ADodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028C RID: 652 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028C")]
[Address(RVA = "0x15A0FB0", Offset = "0x159FFB0", VA = "0x1815A0FB0")]
protected void AAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028D RID: 653 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028D")]
[Address(RVA = "0x15A10B0", Offset = "0x15A00B0", VA = "0x1815A10B0")]
protected void ACounterMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028E RID: 654 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028E")]
[Address(RVA = "0x15A0E00", Offset = "0x159FE00", VA = "0x1815A0E00")]
protected void AAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600028F RID: 655 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600028F")]
[Address(RVA = "0x15A2930", Offset = "0x15A1930", VA = "0x1815A2930")]
protected void ASwordAttack02DashLoop()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000290 RID: 656 RVA: 0x00008878 File Offset: 0x00006A78
[Token(Token = "0x6000290")]
[Address(RVA = "0x15A11E0", Offset = "0x15A01E0", VA = "0x1815A11E0")]
protected void ADamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
if (!this.g_bPlus)
{
float hpscale = this.g_CharData.GetHPScale();
float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
return;
}
this.AAttackReady();
}
// Token: 0x06000291 RID: 657 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000291")]
[Address(RVA = "0x15A32E0", Offset = "0x15A22E0", VA = "0x1815A32E0")]
protected void Dead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000292 RID: 658 RVA: 0x000088C4 File Offset: 0x00006AC4
[Token(Token = "0x6000292")]
[Address(RVA = "0x15A32A0", Offset = "0x15A22A0", VA = "0x1815A32A0")]
protected void DeadEnd()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
float uv2UnwrappingParamsHardAngle = ((MB_IMeshBakerSettings)this).uv2UnwrappingParamsHardAngle;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000293 RID: 659 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000293")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
protected void End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000294 RID: 660 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000294")]
[Address(RVA = "0x15A3DA0", Offset = "0x15A2DA0", VA = "0x1815A3DA0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000295 RID: 661 RVA: 0x000088F0 File Offset: 0x00006AF0
[Token(Token = "0x6000295")]
[Address(RVA = "0x15A8A90", Offset = "0x15A7A90", VA = "0x1815A8A90")]
public void SetLightningSpeedUp(float Speed, float WaitTime)
{
this.g_fTimeScaleLightningSet = Speed;
this.g_fTimeScaleLightningVariable = Speed;
}
// Token: 0x06000296 RID: 662 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000296")]
[Address(RVA = "0x15A8FC0", Offset = "0x15A7FC0", VA = "0x1815A8FC0")]
private void UpdateLightningSpeedUp(float DeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000297 RID: 663 RVA: 0x0000890C File Offset: 0x00006B0C
[Token(Token = "0x6000297")]
[Address(RVA = "0x15A8BB0", Offset = "0x15A7BB0", VA = "0x1815A8BB0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
/*
An exception occurred when decompiling this method (06000297)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AI_BossLevel06::SetTimeScale(System.Single)
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length')
at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length)
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401
at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000298 RID: 664 RVA: 0x00008958 File Offset: 0x00006B58
[Token(Token = "0x6000298")]
[Address(RVA = "0x157FC50", Offset = "0x157EC50", VA = "0x18157FC50", Slot = "32")]
public override void Remove()
{
this.End();
GameObject g_This = this.g_This;
int num = 0;
g_This.SetActive(num != 0);
}
// Token: 0x06000299 RID: 665 RVA: 0x00008984 File Offset: 0x00006B84
[Token(Token = "0x6000299")]
[Address(RVA = "0x15A31D0", Offset = "0x15A21D0", VA = "0x1815A31D0", Slot = "31")]
public override void Create()
{
this.End();
this.g_This.SetActive(true);
Animator g_Anim = this.g_Anim;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("301_Debut01Loop", (float)num, num2, (float)num);
this.g_Effect.Create();
this.g_EffectPlus.Create();
NPCManage g_NPCM = this.g_NPCM;
int num3 = 0;
g_NPCM.SetLockPoint(num3 != 0);
}
// Token: 0x0600029A RID: 666 RVA: 0x000089EC File Offset: 0x00006BEC
[Token(Token = "0x600029A")]
[Address(RVA = "0x15A7DD0", Offset = "0x15A6DD0", VA = "0x1815A7DD0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
}
// Token: 0x0600029B RID: 667 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600029B")]
[Address(RVA = "0x15A7E00", Offset = "0x15A6E00", VA = "0x1815A7E00", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600029C RID: 668 RVA: 0x00008A18 File Offset: 0x00006C18
[Token(Token = "0x600029C")]
[Address(RVA = "0x15A3CC0", Offset = "0x15A2CC0", VA = "0x1815A3CC0")]
protected string GetBossName()
{
return Game.<UISystemText>k__BackingField.GetText(406);
}
// Token: 0x0600029D RID: 669 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600029D")]
[Address(RVA = "0x15A3D80", Offset = "0x15A2D80", VA = "0x1815A3D80")]
public Vector3 GetPlayerDirection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600029E RID: 670 RVA: 0x00008A3C File Offset: 0x00006C3C
[Token(Token = "0x600029E")]
[Address(RVA = "0x15A8AC0", Offset = "0x15A7AC0", VA = "0x1815A8AC0", Slot = "37")]
public override void SetSpeakLayerWeight(bool bEnable, string Name = "")
{
Animator g_Anim;
for (;;)
{
g_Anim = this.g_Anim;
if (!bEnable)
{
break;
}
g_Anim.SetLayerWeight(3, 1f);
if (Name != "")
{
goto Block_1;
}
}
int num = 0;
g_Anim.SetLayerWeight(3, (float)num);
return;
Block_1:
Animator g_Anim2 = this.g_Anim;
int num2 = 0;
g_Anim2.CrossFade(Name, 0.09f, 3, (float)num2);
}
// Token: 0x0600029F RID: 671 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600029F")]
[Address(RVA = "0xC416B0", Offset = "0xC406B0", VA = "0x180C416B0")]
private Vector3 YZero(Vector3 Val)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060002A0 RID: 672 RVA: 0x00008A98 File Offset: 0x00006C98
[Token(Token = "0x60002A0")]
[Address(RVA = "0x15A99A0", Offset = "0x15A89A0", VA = "0x1815A99A0")]
public AI_BossLevel06()
{
}
// Token: 0x04000361 RID: 865
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000361")]
protected BossLevel06EffectPlay g_Effect;
// Token: 0x04000362 RID: 866
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000362")]
protected BossLevel06EffectPlayPlus g_EffectPlus;
// Token: 0x04000363 RID: 867
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000363")]
protected VoiceBoss06 g_Voice;
// Token: 0x04000364 RID: 868
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000364")]
protected CharacterController g_CC;
// Token: 0x04000365 RID: 869
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000365")]
private Vector3 g_v3PrePosition;
// Token: 0x04000366 RID: 870
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000366")]
private Vector3 g_v3PreForward;
// Token: 0x04000367 RID: 871
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000367")]
protected float g_fAnifMoveHorizontal;
// Token: 0x04000368 RID: 872
[FieldOffset(Offset = "0x1BC")]
[Token(Token = "0x4000368")]
protected float g_fAnifMoveVertical;
// Token: 0x04000369 RID: 873
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000369")]
protected float g_fAniTrunAngle;
// Token: 0x0400036A RID: 874
[FieldOffset(Offset = "0x1C4")]
[Token(Token = "0x400036A")]
protected float g_fAnifCutscenes;
// Token: 0x0400036B RID: 875
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400036B")]
protected float g_fAniDamageHead;
// Token: 0x0400036C RID: 876
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400036C")]
protected Shake g_ShakeHead;
// Token: 0x0400036D RID: 877
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400036D")]
protected Shake g_ShakeBody;
// Token: 0x0400036E RID: 878
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400036E")]
protected AI_BossLevel06.AIFighting g_Fighting = (AI_BossLevel06.AIFighting)((ulong)1L);
// Token: 0x0400036F RID: 879
[FieldOffset(Offset = "0x1E4")]
[Token(Token = "0x400036F")]
protected AI_BossLevel06.AIFighting g_NextFighting;
// Token: 0x04000370 RID: 880
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000370")]
protected int g_iAWatchMoveDir;
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0x1EC")]
[Token(Token = "0x4000371")]
protected float g_fPlayerDistanceMax = 9f;
// Token: 0x04000372 RID: 882
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000372")]
protected float g_fPlayerDistanceMin = 3f;
// Token: 0x04000373 RID: 883
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x4000373")]
protected float g_fAttackMove;
// Token: 0x04000374 RID: 884
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000374")]
protected float g_fAttackRotate;
// Token: 0x04000375 RID: 885
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x4000375")]
protected float g_fAttackCombo;
// Token: 0x04000376 RID: 886
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000376")]
protected Vector3 g_v3DashDirection;
// Token: 0x04000377 RID: 887
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x4000377")]
protected float g_fDashDistance;
// Token: 0x04000378 RID: 888
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000378")]
protected float g_fFlyHeight;
// Token: 0x04000379 RID: 889
[Token(Token = "0x4000379")]
protected const float g_CounterMagicRadius = 6f;
// Token: 0x0400037A RID: 890
[Token(Token = "0x400037A")]
protected const int g_iShotNum = 3;
// Token: 0x0400037B RID: 891
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x400037B")]
protected int g_iShotNumVal;
// Token: 0x0400037C RID: 892
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400037C")]
protected float g_fTyrantsTime;
// Token: 0x0400037D RID: 893
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x400037D")]
protected int g_iAttackSelect;
// Token: 0x0400037E RID: 894
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400037E")]
protected bool g_bPlus;
// Token: 0x0400037F RID: 895
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x400037F")]
protected int g_iScriptStep;
// Token: 0x04000380 RID: 896
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000380")]
protected float g_fWorldTimeDeltaTime = 1f;
// Token: 0x04000381 RID: 897
[FieldOffset(Offset = "0x22C")]
[Token(Token = "0x4000381")]
protected float g_fTimeScaleLightning = 1f;
// Token: 0x04000382 RID: 898
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000382")]
protected float g_fTimeScaleLightningSet = 1f;
// Token: 0x04000383 RID: 899
[FieldOffset(Offset = "0x234")]
[Token(Token = "0x4000383")]
protected float g_fTimeScaleLightningVariable;
// Token: 0x0200004E RID: 78
[Token(Token = "0x200004E")]
protected enum AIFighting
{
// Token: 0x04000385 RID: 901
[Token(Token = "0x4000385")]
Null,
// Token: 0x04000386 RID: 902
[Token(Token = "0x4000386")]
Idle,
// Token: 0x04000387 RID: 903
[Token(Token = "0x4000387")]
AWatch,
// Token: 0x04000388 RID: 904
[Token(Token = "0x4000388")]
DashStart,
// Token: 0x04000389 RID: 905
[Token(Token = "0x4000389")]
Dash,
// Token: 0x0400038A RID: 906
[Token(Token = "0x400038A")]
DashEnd,
// Token: 0x0400038B RID: 907
[Token(Token = "0x400038B")]
DashAttack,
// Token: 0x0400038C RID: 908
[Token(Token = "0x400038C")]
DodgeL,
// Token: 0x0400038D RID: 909
[Token(Token = "0x400038D")]
DodgeR,
// Token: 0x0400038E RID: 910
[Token(Token = "0x400038E")]
DodgeAttackL,
// Token: 0x0400038F RID: 911
[Token(Token = "0x400038F")]
DodgeAttackR,
// Token: 0x04000390 RID: 912
[Token(Token = "0x4000390")]
DamageF,
// Token: 0x04000391 RID: 913
[Token(Token = "0x4000391")]
DamageU,
// Token: 0x04000392 RID: 914
[Token(Token = "0x4000392")]
DamageB,
// Token: 0x04000393 RID: 915
[Token(Token = "0x4000393")]
DamageL,
// Token: 0x04000394 RID: 916
[Token(Token = "0x4000394")]
DamageR,
// Token: 0x04000395 RID: 917
[Token(Token = "0x4000395")]
DamageFly,
// Token: 0x04000396 RID: 918
[Token(Token = "0x4000396")]
Death,
// Token: 0x04000397 RID: 919
[Token(Token = "0x4000397")]
DeathEnd,
// Token: 0x04000398 RID: 920
[Token(Token = "0x4000398")]
End,
// Token: 0x04000399 RID: 921
[Token(Token = "0x4000399")]
SwitchMagic,
// Token: 0x0400039A RID: 922
[Token(Token = "0x400039A")]
ShotFire,
// Token: 0x0400039B RID: 923
[Token(Token = "0x400039B")]
ShotLightning,
// Token: 0x0400039C RID: 924
[Token(Token = "0x400039C")]
Attack0101,
// Token: 0x0400039D RID: 925
[Token(Token = "0x400039D")]
Attack0102,
// Token: 0x0400039E RID: 926
[Token(Token = "0x400039E")]
Attack0103,
// Token: 0x0400039F RID: 927
[Token(Token = "0x400039F")]
Attack0104,
// Token: 0x040003A0 RID: 928
[Token(Token = "0x40003A0")]
Attack0701,
// Token: 0x040003A1 RID: 929
[Token(Token = "0x40003A1")]
Attack0702,
// Token: 0x040003A2 RID: 930
[Token(Token = "0x40003A2")]
Attack0703,
// Token: 0x040003A3 RID: 931
[Token(Token = "0x40003A3")]
Attack0704,
// Token: 0x040003A4 RID: 932
[Token(Token = "0x40003A4")]
Attack0801,
// Token: 0x040003A5 RID: 933
[Token(Token = "0x40003A5")]
Attack0802,
// Token: 0x040003A6 RID: 934
[Token(Token = "0x40003A6")]
Attack0803,
// Token: 0x040003A7 RID: 935
[Token(Token = "0x40003A7")]
CounterMagic,
// Token: 0x040003A8 RID: 936
[Token(Token = "0x40003A8")]
Charge,
// Token: 0x040003A9 RID: 937
[Token(Token = "0x40003A9")]
ChargeEnd,
// Token: 0x040003AA RID: 938
[Token(Token = "0x40003AA")]
ChargeShot,
// Token: 0x040003AB RID: 939
[Token(Token = "0x40003AB")]
ChargeShotArcane,
// Token: 0x040003AC RID: 940
[Token(Token = "0x40003AC")]
ChargeShotIce,
// Token: 0x040003AD RID: 941
[Token(Token = "0x40003AD")]
ChargeShotFire,
// Token: 0x040003AE RID: 942
[Token(Token = "0x40003AE")]
ChargeShotLightning,
// Token: 0x040003AF RID: 943
[Token(Token = "0x40003AF")]
PlusStoryStart,
// Token: 0x040003B0 RID: 944
[Token(Token = "0x40003B0")]
PlusStory,
// Token: 0x040003B1 RID: 945
[Token(Token = "0x40003B1")]
PlusStoryEnd,
// Token: 0x040003B2 RID: 946
[Token(Token = "0x40003B2")]
SwordAttack01,
// Token: 0x040003B3 RID: 947
[Token(Token = "0x40003B3")]
SwordAttack02Start,
// Token: 0x040003B4 RID: 948
[Token(Token = "0x40003B4")]
SwordAttack02DashLoop,
// Token: 0x040003B5 RID: 949
[Token(Token = "0x40003B5")]
SwordAttack02End,
// Token: 0x040003B6 RID: 950
[Token(Token = "0x40003B6")]
SwordAttack03,
// Token: 0x040003B7 RID: 951
[Token(Token = "0x40003B7")]
DollAttack01,
// Token: 0x040003B8 RID: 952
[Token(Token = "0x40003B8")]
DollAttack02,
// Token: 0x040003B9 RID: 953
[Token(Token = "0x40003B9")]
DollAttack03,
// Token: 0x040003BA RID: 954
[Token(Token = "0x40003BA")]
BearAttack
}
}