616 lines
19 KiB
C#
616 lines
19 KiB
C#
using System;
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using Cpp2IlInjected;
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using DigitalOpus.MB.Core;
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using UnityEngine;
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// Token: 0x0200005D RID: 93
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[Token(Token = "0x200005D")]
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public class AI_Doll03 : AI_NPC
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{
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// Token: 0x06000365 RID: 869 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000365")]
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[Address(RVA = "0x187E0B0", Offset = "0x187D0B0", VA = "0x18187E0B0", Slot = "4")]
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public override void Start(GameObject This, NPCManage NPCM)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000366 RID: 870 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000366")]
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[Address(RVA = "0x187E8D0", Offset = "0x187D8D0", VA = "0x18187E8D0", Slot = "5")]
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public override void Update(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000367 RID: 871 RVA: 0x00009E7C File Offset: 0x0000807C
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[Token(Token = "0x6000367")]
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[Address(RVA = "0x187DD40", Offset = "0x187CD40", VA = "0x18187DD40", Slot = "6")]
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public override void LateUpdate()
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{
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this.g_ShakeHead.Update();
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this.g_ShakeBody.Update();
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this.g_ShakeAll.Update();
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}
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// Token: 0x06000368 RID: 872 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000368")]
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[Address(RVA = "0x187D300", Offset = "0x187C300", VA = "0x18187D300", Slot = "38")]
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public virtual void InitStatus(AI_NPC.AIStatus Status)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000369 RID: 873 RVA: 0x00009EB0 File Offset: 0x000080B0
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[Token(Token = "0x6000369")]
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[Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "7")]
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public override void Special()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x0600036A RID: 874 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600036A")]
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[Address(RVA = "0x187B870", Offset = "0x187A870", VA = "0x18187B870", Slot = "19")]
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public override void GoHome()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600036B RID: 875 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600036B")]
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[Address(RVA = "0x187DFD0", Offset = "0x187CFD0", VA = "0x18187DFD0", Slot = "9")]
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public override void Sky()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600036C RID: 876 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600036C")]
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[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
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public override void Idle()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600036D RID: 877 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600036D")]
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[Address(RVA = "0x1842680", Offset = "0x1841680", VA = "0x181842680", Slot = "11")]
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public override void Patrol()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600036E RID: 878 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600036E")]
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[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
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public override void Confirming()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600036F RID: 879 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600036F")]
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[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
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public override void LookFor()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000370 RID: 880 RVA: 0x00009EE0 File Offset: 0x000080E0
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[Token(Token = "0x6000370")]
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[Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "23")]
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public override void Damaged()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000371 RID: 881 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000371")]
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[Address(RVA = "0x187A360", Offset = "0x1879360", VA = "0x18187A360", Slot = "25")]
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public override void DamagedFly()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000372 RID: 882 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000372")]
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[Address(RVA = "0x187B7F0", Offset = "0x187A7F0", VA = "0x18187B7F0", Slot = "26")]
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public override void GetUp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000373 RID: 883 RVA: 0x00009F10 File Offset: 0x00008110
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[Token(Token = "0x6000373")]
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[Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")]
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public override void Death()
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{
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base..ctor();
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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}
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// Token: 0x06000374 RID: 884 RVA: 0x00009F40 File Offset: 0x00008140
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[Token(Token = "0x6000374")]
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[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
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public override void Destroy()
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{
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float g_fWaitTime = this.g_fWaitTime;
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int num = 0;
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if (g_fWaitTime <= (float)num)
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{
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GameObject g_This = this.g_This;
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int num2 = 0;
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g_This.SetActive(num2 != 0);
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base..ctor();
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return;
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}
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this.g_fWaitTime = g_fWaitTime;
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base..ctor();
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}
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// Token: 0x06000375 RID: 885 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000375")]
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[Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")]
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public override void Hear()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000376 RID: 886 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000376")]
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[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
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public override void HearCheck()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000377 RID: 887 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000377")]
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[Address(RVA = "0x187B380", Offset = "0x187A380", VA = "0x18187B380", Slot = "22")]
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public override void Fighting()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000378 RID: 888 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000378")]
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[Address(RVA = "0x187CB20", Offset = "0x187BB20", VA = "0x18187CB20")]
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protected void InitFightingType(AI_Doll03.AIFighting Type)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000379 RID: 889 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000379")]
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[Address(RVA = "0x187AF60", Offset = "0x1879F60", VA = "0x18187AF60", Slot = "39")]
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protected virtual void FJudgment()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600037A RID: 890 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600037A")]
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[Address(RVA = "0x187AF10", Offset = "0x1879F10", VA = "0x18187AF10")]
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private void FHelp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600037B RID: 891 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600037B")]
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[Address(RVA = "0x187A820", Offset = "0x1879820", VA = "0x18187A820", Slot = "40")]
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protected virtual void FFlee()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600037C RID: 892 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600037C")]
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[Address(RVA = "0x187A750", Offset = "0x1879750", VA = "0x18187A750")]
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private void FDodge()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600037D RID: 893 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600037D")]
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[Address(RVA = "0x187B2B0", Offset = "0x187A2B0", VA = "0x18187B2B0")]
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private void FMagic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600037E RID: 894 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600037E")]
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[Address(RVA = "0x187A660", Offset = "0x1879660", VA = "0x18187A660")]
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private void FCast()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0600037F RID: 895 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600037F")]
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[Address(RVA = "0x187A4A0", Offset = "0x18794A0", VA = "0x18187A4A0", Slot = "41")]
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protected virtual void FAttack()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000380 RID: 896 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000380")]
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[Address(RVA = "0x187A3B0", Offset = "0x18793B0", VA = "0x18187A3B0")]
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private void FAttackMagic()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000381 RID: 897 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000381")]
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[Address(RVA = "0x187DD90", Offset = "0x187CD90", VA = "0x18187DD90")]
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private void PlayerDead()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000382 RID: 898 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000382")]
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[Address(RVA = "0x187BCF0", Offset = "0x187ACF0", VA = "0x18187BCF0", Slot = "33")]
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public override void Hit(AttackData Data)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000383 RID: 899 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000383")]
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[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
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public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000384 RID: 900 RVA: 0x00009F84 File Offset: 0x00008184
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[Token(Token = "0x6000384")]
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[Address(RVA = "0x183A160", Offset = "0x1839160", VA = "0x18183A160", Slot = "30")]
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public override void Resurrection()
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{
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base.Resurrection();
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this.g_bDeath = false;
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this.Create();
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bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
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}
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// Token: 0x06000385 RID: 901 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000385")]
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[Address(RVA = "0x187A0D0", Offset = "0x18790D0", VA = "0x18187A0D0", Slot = "31")]
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public override void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000386 RID: 902 RVA: 0x00009FAC File Offset: 0x000081AC
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[Token(Token = "0x6000386")]
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[Address(RVA = "0x187DE00", Offset = "0x187CE00", VA = "0x18187DE00", Slot = "32")]
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public override void Remove()
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{
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base..ctor();
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SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshBody01;
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int num = 0;
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skinnedMeshRenderer.enabled = num != 0;
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SkinnedMeshRenderer skinnedMeshRenderer2 = this.g_MeshBody02;
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int num2 = 0;
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skinnedMeshRenderer2.enabled = num2 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer3 = this.g_MeshBody03;
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int num3 = 0;
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skinnedMeshRenderer3.enabled = num3 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer4 = this.g_MeshEye;
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int num4 = 0;
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skinnedMeshRenderer4.enabled = num4 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer5 = this.g_MeshHead;
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int num5 = 0;
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skinnedMeshRenderer5.enabled = num5 != 0;
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SkinnedMeshRenderer skinnedMeshRenderer6 = this.g_MeshWeapon;
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int num6 = 0;
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skinnedMeshRenderer6.enabled = num6 != 0;
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CCController cccontroller = this.g_CCC;
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int num7 = 0;
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cccontroller.SetEnable(num7 != 0);
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CapsuleCollider capsuleCollider = this.g_CCBody;
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int num8 = 0;
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capsuleCollider.enabled = num8 != 0;
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CapsuleCollider capsuleCollider2 = this.g_CCHead;
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int num9 = 0;
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capsuleCollider2.enabled = num9 != 0;
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CapsuleCollider capsuleCollider3 = this.g_CCFoot;
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int num10 = 0;
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capsuleCollider3.enabled = num10 != 0;
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BoxCollider boxCollider = this.g_BCWood01;
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int num11 = 0;
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boxCollider.enabled = num11 != 0;
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BoxCollider boxCollider2 = this.g_BCWood02;
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int num12 = 0;
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boxCollider2.enabled = num12 != 0;
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NPCManage g_NPCM = this.g_NPCM;
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int num13 = 0;
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g_NPCM.SetLockPoint(num13 != 0);
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this.g_Effect.Remove();
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GameObject g_This = this.g_This;
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this.g_bPushPlayer = false;
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int num14 = 0;
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g_This.SetActive(num14 != 0);
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}
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// Token: 0x06000387 RID: 903 RVA: 0x0000A0E8 File Offset: 0x000082E8
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[Token(Token = "0x6000387")]
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[Address(RVA = "0x187DF90", Offset = "0x187CF90", VA = "0x18187DF90", Slot = "35")]
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public override void SetTimeScale(float fTimeScale)
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{
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base.SetTimeScale(fTimeScale);
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this.g_Effect.SetTimeScale(fTimeScale);
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}
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// Token: 0x06000388 RID: 904 RVA: 0x0000A110 File Offset: 0x00008310
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[Token(Token = "0x6000388")]
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[Address(RVA = "0x187A0A0", Offset = "0x18790A0", VA = "0x18187A0A0")]
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public AI_Doll03()
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{
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}
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// Token: 0x040004A1 RID: 1185
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40004A1")]
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protected Doll03EffectPlay g_Effect;
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// Token: 0x040004A2 RID: 1186
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40004A2")]
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protected float g_fAttackRadius = 4.5f;
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// Token: 0x040004A3 RID: 1187
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[Token(Token = "0x40004A3")]
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protected const float g_fAttackMagicRadius = 30f;
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// Token: 0x040004A4 RID: 1188
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[FieldOffset(Offset = "0x18C")]
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[Token(Token = "0x40004A4")]
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protected float g_fMagicTime = 3f;
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// Token: 0x040004A5 RID: 1189
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40004A5")]
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private float g_fAniMoveSpeed;
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// Token: 0x040004A6 RID: 1190
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[FieldOffset(Offset = "0x194")]
|
|
[Token(Token = "0x40004A6")]
|
|
private float g_fAniMoveDirection;
|
|
|
|
// Token: 0x040004A7 RID: 1191
|
|
[FieldOffset(Offset = "0x198")]
|
|
[Token(Token = "0x40004A7")]
|
|
private float g_fAniMoveAngle;
|
|
|
|
// Token: 0x040004A8 RID: 1192
|
|
[FieldOffset(Offset = "0x19C")]
|
|
[Token(Token = "0x40004A8")]
|
|
private float g_fAniDamageWoodWight;
|
|
|
|
// Token: 0x040004A9 RID: 1193
|
|
[FieldOffset(Offset = "0x1A0")]
|
|
[Token(Token = "0x40004A9")]
|
|
private Vector3 g_v3PreForward;
|
|
|
|
// Token: 0x040004AA RID: 1194
|
|
[FieldOffset(Offset = "0x1AC")]
|
|
[Token(Token = "0x40004AA")]
|
|
private Vector3 g_v3PrePos;
|
|
|
|
// Token: 0x040004AB RID: 1195
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x40004AB")]
|
|
private SkinnedMeshRenderer g_MeshBody01;
|
|
|
|
// Token: 0x040004AC RID: 1196
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40004AC")]
|
|
private SkinnedMeshRenderer g_MeshBody02;
|
|
|
|
// Token: 0x040004AD RID: 1197
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40004AD")]
|
|
private SkinnedMeshRenderer g_MeshBody03;
|
|
|
|
// Token: 0x040004AE RID: 1198
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40004AE")]
|
|
private SkinnedMeshRenderer g_MeshEye;
|
|
|
|
// Token: 0x040004AF RID: 1199
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x40004AF")]
|
|
private SkinnedMeshRenderer g_MeshHead;
|
|
|
|
// Token: 0x040004B0 RID: 1200
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x40004B0")]
|
|
private SkinnedMeshRenderer g_MeshWeapon;
|
|
|
|
// Token: 0x040004B1 RID: 1201
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x40004B1")]
|
|
protected AI_Doll03.AIFighting g_Fightting = (AI_Doll03.AIFighting)((ulong)1L);
|
|
|
|
// Token: 0x040004B2 RID: 1202
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x40004B2")]
|
|
private CCController g_CCC;
|
|
|
|
// Token: 0x040004B3 RID: 1203
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x40004B3")]
|
|
private CapsuleCollider g_CCBody;
|
|
|
|
// Token: 0x040004B4 RID: 1204
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x40004B4")]
|
|
private CapsuleCollider g_CCHead;
|
|
|
|
// Token: 0x040004B5 RID: 1205
|
|
[FieldOffset(Offset = "0x208")]
|
|
[Token(Token = "0x40004B5")]
|
|
private CapsuleCollider g_CCFoot;
|
|
|
|
// Token: 0x040004B6 RID: 1206
|
|
[FieldOffset(Offset = "0x210")]
|
|
[Token(Token = "0x40004B6")]
|
|
private BoxCollider g_BCWood01;
|
|
|
|
// Token: 0x040004B7 RID: 1207
|
|
[FieldOffset(Offset = "0x218")]
|
|
[Token(Token = "0x40004B7")]
|
|
private BoxCollider g_BCWood02;
|
|
|
|
// Token: 0x040004B8 RID: 1208
|
|
[FieldOffset(Offset = "0x220")]
|
|
[Token(Token = "0x40004B8")]
|
|
private Transform g_PosPushPlayer;
|
|
|
|
// Token: 0x040004B9 RID: 1209
|
|
[FieldOffset(Offset = "0x228")]
|
|
[Token(Token = "0x40004B9")]
|
|
private bool g_bPushPlayer;
|
|
|
|
// Token: 0x040004BA RID: 1210
|
|
[FieldOffset(Offset = "0x230")]
|
|
[Token(Token = "0x40004BA")]
|
|
protected Shake g_ShakeHead;
|
|
|
|
// Token: 0x040004BB RID: 1211
|
|
[FieldOffset(Offset = "0x238")]
|
|
[Token(Token = "0x40004BB")]
|
|
protected Shake g_ShakeBody;
|
|
|
|
// Token: 0x040004BC RID: 1212
|
|
[FieldOffset(Offset = "0x240")]
|
|
[Token(Token = "0x40004BC")]
|
|
protected Shake g_ShakeAll;
|
|
|
|
// Token: 0x040004BD RID: 1213
|
|
[FieldOffset(Offset = "0x248")]
|
|
[Token(Token = "0x40004BD")]
|
|
protected int g_iBattleWatchType;
|
|
|
|
// Token: 0x040004BE RID: 1214
|
|
[FieldOffset(Offset = "0x24C")]
|
|
[Token(Token = "0x40004BE")]
|
|
protected bool g_bHelpEnemy;
|
|
|
|
// Token: 0x040004BF RID: 1215
|
|
[FieldOffset(Offset = "0x24D")]
|
|
[Token(Token = "0x40004BF")]
|
|
protected bool g_bCureBuff;
|
|
|
|
// Token: 0x040004C0 RID: 1216
|
|
[FieldOffset(Offset = "0x24E")]
|
|
[Token(Token = "0x40004C0")]
|
|
protected bool g_bDefenseBuff;
|
|
|
|
// Token: 0x040004C1 RID: 1217
|
|
[FieldOffset(Offset = "0x24F")]
|
|
[Token(Token = "0x40004C1")]
|
|
protected bool g_bAttack;
|
|
|
|
// Token: 0x040004C2 RID: 1218
|
|
[FieldOffset(Offset = "0x250")]
|
|
[Token(Token = "0x40004C2")]
|
|
protected float g_fTrackTime;
|
|
|
|
// Token: 0x040004C3 RID: 1219
|
|
[FieldOffset(Offset = "0x254")]
|
|
[Token(Token = "0x40004C3")]
|
|
protected float g_fAttackMoveTime;
|
|
|
|
// Token: 0x040004C4 RID: 1220
|
|
[FieldOffset(Offset = "0x258")]
|
|
[Token(Token = "0x40004C4")]
|
|
protected float g_fAttackRotateTime;
|
|
|
|
// Token: 0x040004C5 RID: 1221
|
|
[FieldOffset(Offset = "0x25C")]
|
|
[Token(Token = "0x40004C5")]
|
|
protected float g_fDamageFlyWaitTime = 3.5f;
|
|
|
|
// Token: 0x040004C6 RID: 1222
|
|
[FieldOffset(Offset = "0x260")]
|
|
[Token(Token = "0x40004C6")]
|
|
private float g_fTyrantsTime;
|
|
|
|
// Token: 0x0200005E RID: 94
|
|
[Token(Token = "0x200005E")]
|
|
protected enum AIFighting
|
|
{
|
|
// Token: 0x040004C8 RID: 1224
|
|
[Token(Token = "0x40004C8")]
|
|
Judgment,
|
|
// Token: 0x040004C9 RID: 1225
|
|
[Token(Token = "0x40004C9")]
|
|
Help,
|
|
// Token: 0x040004CA RID: 1226
|
|
[Token(Token = "0x40004CA")]
|
|
Flee,
|
|
// Token: 0x040004CB RID: 1227
|
|
[Token(Token = "0x40004CB")]
|
|
DodgeL,
|
|
// Token: 0x040004CC RID: 1228
|
|
[Token(Token = "0x40004CC")]
|
|
DodgeR,
|
|
// Token: 0x040004CD RID: 1229
|
|
[Token(Token = "0x40004CD")]
|
|
DodgeB,
|
|
// Token: 0x040004CE RID: 1230
|
|
[Token(Token = "0x40004CE")]
|
|
Magic,
|
|
// Token: 0x040004CF RID: 1231
|
|
[Token(Token = "0x40004CF")]
|
|
Cast,
|
|
// Token: 0x040004D0 RID: 1232
|
|
[Token(Token = "0x40004D0")]
|
|
Attack01,
|
|
// Token: 0x040004D1 RID: 1233
|
|
[Token(Token = "0x40004D1")]
|
|
Attack02,
|
|
// Token: 0x040004D2 RID: 1234
|
|
[Token(Token = "0x40004D2")]
|
|
AttackMagic,
|
|
// Token: 0x040004D3 RID: 1235
|
|
[Token(Token = "0x40004D3")]
|
|
AttackMagicCast,
|
|
// Token: 0x040004D4 RID: 1236
|
|
[Token(Token = "0x40004D4")]
|
|
PlayerDead
|
|
}
|
|
}
|