Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_DollWeakD.cs
2023-09-06 22:19:13 +02:00

450 lines
15 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000065 RID: 101
[Token(Token = "0x2000065")]
public class AI_DollWeakD : AI_NPC
{
// Token: 0x060003E7 RID: 999 RVA: 0x0000AAA8 File Offset: 0x00008CA8
[Token(Token = "0x60003E7")]
[Address(RVA = "0x18A32F0", Offset = "0x18A22F0", VA = "0x1818A32F0", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
DollWeakDEffectPlay component = This.GetComponent<DollWeakDEffectPlay>();
this.g_Effect = component;
this.g_Effect.InitData();
MoveController g_Move = this.g_Move;
this.g_fDragRotation = 1f;
g_Move.SetDragRotation(1f);
this.g_Move.SetDragMove(6f);
this.g_fVisionDistance = 30f;
this.g_fVisionAngle = 100f;
this.g_fWalkSpeed = 1f;
this.g_fRunSpeed = 3f;
this.g_fDashSpeed = 6f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeBody = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeBody;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeAll = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeAll;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
}
// Token: 0x060003E8 RID: 1000 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003E8")]
[Address(RVA = "0x18A3590", Offset = "0x18A2590", VA = "0x1818A3590", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003E9 RID: 1001 RVA: 0x0000ABFC File Offset: 0x00008DFC
[Token(Token = "0x60003E9")]
[Address(RVA = "0x18A2E10", Offset = "0x18A1E10", VA = "0x1818A2E10", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060003EA RID: 1002 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EA")]
[Address(RVA = "0x18A2740", Offset = "0x18A1740", VA = "0x1818A2740", Slot = "38")]
public virtual void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EB RID: 1003 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EB")]
[Address(RVA = "0x187B870", Offset = "0x187A870", VA = "0x18187B870", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EC RID: 1004 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EC")]
[Address(RVA = "0x18A3210", Offset = "0x18A2210", VA = "0x1818A3210", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003ED RID: 1005 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003ED")]
[Address(RVA = "0x1838DF0", Offset = "0x1837DF0", VA = "0x181838DF0", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EE RID: 1006 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EE")]
[Address(RVA = "0x18A2E60", Offset = "0x18A1E60", VA = "0x1818A2E60", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003EF RID: 1007 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003EF")]
[Address(RVA = "0x18358A0", Offset = "0x18348A0", VA = "0x1818358A0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F0 RID: 1008 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F0")]
[Address(RVA = "0x1839E60", Offset = "0x1838E60", VA = "0x181839E60", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F1 RID: 1009 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F1")]
[Address(RVA = "0x18A1110", Offset = "0x18A0110", VA = "0x1818A1110", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F2 RID: 1010 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F2")]
[Address(RVA = "0x18A2170", Offset = "0x18A1170", VA = "0x1818A2170")]
private void InitFightingType(AI_DollWeakD.AIFighting Type)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F3 RID: 1011 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F3")]
[Address(RVA = "0x18A3110", Offset = "0x18A2110", VA = "0x1818A3110")]
private void PlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F4 RID: 1012 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F4")]
[Address(RVA = "0x18A0830", Offset = "0x189F830", VA = "0x1818A0830")]
private void FightWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F5 RID: 1013 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F5")]
[Address(RVA = "0x18A0230", Offset = "0x189F230", VA = "0x1818A0230")]
private void FightAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F6 RID: 1014 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F6")]
[Address(RVA = "0x18A0410", Offset = "0x189F410", VA = "0x1818A0410")]
private void FightCharge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F7 RID: 1015 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F7")]
[Address(RVA = "0x18A06A0", Offset = "0x189F6A0", VA = "0x1818A06A0")]
private void FightShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003F8 RID: 1016 RVA: 0x0000AC30 File Offset: 0x00008E30
[Token(Token = "0x60003F8")]
[Address(RVA = "0x183FF10", Offset = "0x183EF10", VA = "0x18183FF10", Slot = "23")]
public override void Damaged()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV3;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003F9 RID: 1017 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003F9")]
[Address(RVA = "0x187A360", Offset = "0x1879360", VA = "0x18187A360", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FA RID: 1018 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FA")]
[Address(RVA = "0x187B7F0", Offset = "0x187A7F0", VA = "0x18187B7F0", Slot = "26")]
public override void GetUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FB RID: 1019 RVA: 0x0000AC60 File Offset: 0x00008E60
[Token(Token = "0x60003FB")]
[Address(RVA = "0x183AA70", Offset = "0x1839A70", VA = "0x18183AA70", Slot = "27")]
public override void Death()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV3;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060003FC RID: 1020 RVA: 0x0000AC90 File Offset: 0x00008E90
[Token(Token = "0x60003FC")]
[Address(RVA = "0x1835C50", Offset = "0x1834C50", VA = "0x181835C50", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x060003FD RID: 1021 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FD")]
[Address(RVA = "0x187BB30", Offset = "0x187AB30", VA = "0x18187BB30", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FE RID: 1022 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FE")]
[Address(RVA = "0x1837A50", Offset = "0x1836A50", VA = "0x181837A50", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060003FF RID: 1023 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60003FF")]
[Address(RVA = "0x18A14D0", Offset = "0x18A04D0", VA = "0x1818A14D0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000400 RID: 1024 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000400")]
[Address(RVA = "0x183A030", Offset = "0x1839030", VA = "0x18183A030", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000401 RID: 1025 RVA: 0x0000ACD4 File Offset: 0x00008ED4
[Token(Token = "0x6000401")]
[Address(RVA = "0x18620E0", Offset = "0x18610E0", VA = "0x1818620E0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
bool doUV = ((MB_IMeshBakerSettings)this).doUV3;
}
// Token: 0x06000402 RID: 1026 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000402")]
[Address(RVA = "0x18A0110", Offset = "0x189F110", VA = "0x1818A0110", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000403 RID: 1027 RVA: 0x0000ACFC File Offset: 0x00008EFC
[Token(Token = "0x6000403")]
[Address(RVA = "0x18A3180", Offset = "0x18A2180", VA = "0x1818A3180", Slot = "32")]
public override void Remove()
{
base..ctor();
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x06000404 RID: 1028 RVA: 0x0000AD38 File Offset: 0x00008F38
[Token(Token = "0x6000404")]
[Address(RVA = "0x18A31D0", Offset = "0x18A21D0", VA = "0x1818A31D0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000405 RID: 1029 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000405")]
[Address(RVA = "0x189F530", Offset = "0x189E530", VA = "0x18189F530", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000406 RID: 1030 RVA: 0x0000AD60 File Offset: 0x00008F60
[Token(Token = "0x6000406")]
[Address(RVA = "0x18A39A0", Offset = "0x18A29A0", VA = "0x1818A39A0")]
public AI_DollWeakD()
{
}
// Token: 0x04000520 RID: 1312
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000520")]
private DollWeakDEffectPlay g_Effect;
// Token: 0x04000521 RID: 1313
[Token(Token = "0x4000521")]
private const float g_fAttackRadius = 3f;
// Token: 0x04000522 RID: 1314
[Token(Token = "0x4000522")]
private const float g_fAttackMagicRadius = 30f;
// Token: 0x04000523 RID: 1315
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000523")]
private float g_fAniMoveSpeed;
// Token: 0x04000524 RID: 1316
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x4000524")]
private float g_fAniMoveDirection;
// Token: 0x04000525 RID: 1317
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000525")]
private float g_fAniMoveAngle;
// Token: 0x04000526 RID: 1318
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x4000526")]
private Vector3 g_v3PreForward;
// Token: 0x04000527 RID: 1319
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000527")]
private Vector3 g_v3PrePos;
// Token: 0x04000528 RID: 1320
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000528")]
private AI_DollWeakD.AIFighting g_Fightting = (AI_DollWeakD.AIFighting)((ulong)1L);
// Token: 0x04000529 RID: 1321
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000529")]
private Shake g_ShakeHead;
// Token: 0x0400052A RID: 1322
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400052A")]
private Shake g_ShakeBody;
// Token: 0x0400052B RID: 1323
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400052B")]
private Shake g_ShakeAll;
// Token: 0x0400052C RID: 1324
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x400052C")]
private int g_iBattleWatchType;
// Token: 0x0400052D RID: 1325
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x400052D")]
private float g_fAttackMoveTime;
// Token: 0x0400052E RID: 1326
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x400052E")]
private float g_fAttackRotateTime;
// Token: 0x0400052F RID: 1327
[FieldOffset(Offset = "0x1D4")]
[Token(Token = "0x400052F")]
private float g_fTrackTime;
// Token: 0x04000530 RID: 1328
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000530")]
private float g_fTyrantsTime;
// Token: 0x02000066 RID: 102
[Token(Token = "0x2000066")]
private enum AIFighting
{
// Token: 0x04000532 RID: 1330
[Token(Token = "0x4000532")]
WatchFirst,
// Token: 0x04000533 RID: 1331
[Token(Token = "0x4000533")]
Watch,
// Token: 0x04000534 RID: 1332
[Token(Token = "0x4000534")]
Charge,
// Token: 0x04000535 RID: 1333
[Token(Token = "0x4000535")]
Shot01,
// Token: 0x04000536 RID: 1334
[Token(Token = "0x4000536")]
Shot02,
// Token: 0x04000537 RID: 1335
[Token(Token = "0x4000537")]
Shot03,
// Token: 0x04000538 RID: 1336
[Token(Token = "0x4000538")]
Attack,
// Token: 0x04000539 RID: 1337
[Token(Token = "0x4000539")]
PlayerDead
}
}