Files
2023-09-06 22:19:13 +02:00

730 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000067 RID: 103
[Token(Token = "0x2000067")]
public class AI_GhostA : AI_NPC
{
// Token: 0x06000407 RID: 1031 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000407")]
[Address(RVA = "0x18A7D20", Offset = "0x18A6D20", VA = "0x1818A7D20", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000408 RID: 1032 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000408")]
[Address(RVA = "0x18A8A80", Offset = "0x18A7A80", VA = "0x1818A8A80", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000409 RID: 1033 RVA: 0x0000AD7C File Offset: 0x00008F7C
[Token(Token = "0x6000409")]
[Address(RVA = "0x18A6F90", Offset = "0x18A5F90", VA = "0x1818A6F90", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeFoot.Update();
}
// Token: 0x0600040A RID: 1034 RVA: 0x0000ADB0 File Offset: 0x00008FB0
[Token(Token = "0x600040A")]
[Address(RVA = "0x18A7AA0", Offset = "0x18A6AA0", VA = "0x1818A7AA0")]
protected void ResurrectionStart()
{
Animator g_Anim = this.g_Anim;
this.g_bFeelPlayer = false;
this.g_bNavigation = false;
this.g_bLookAtEnable = false;
this.g_fWaitTime = 2f;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("Resurrection", (float)num, num2, (float)num);
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
}
// Token: 0x0600040B RID: 1035 RVA: 0x0000AE08 File Offset: 0x00009008
[Token(Token = "0x600040B")]
[Address(RVA = "0x18A3E10", Offset = "0x18A2E10", VA = "0x1818A3E10", Slot = "29")]
public override void ResurrectionStatus()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.TrackStart();
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600040C RID: 1036 RVA: 0x0000AE38 File Offset: 0x00009038
[Token(Token = "0x600040C")]
[Address(RVA = "0x18A6EB0", Offset = "0x18A5EB0", VA = "0x1818A6EB0")]
protected void IdleStart()
{
base.InitIdle();
if (this.g_NPCM.GetDeploySceneIsHide())
{
this.Remove();
}
this.g_Status = (AI_NPC.AIStatus)((ulong)0L);
}
// Token: 0x0600040D RID: 1037 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600040D")]
[Address(RVA = "0x18A6F00", Offset = "0x18A5F00", VA = "0x1818A6F00", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600040E RID: 1038 RVA: 0x0000AE70 File Offset: 0x00009070
[Token(Token = "0x600040E")]
[Address(RVA = "0x18A7290", Offset = "0x18A6290", VA = "0x1818A7290")]
protected void PatrolStart()
{
base.InitPatrol();
if (this.g_NPCM.GetDeploySceneIsHide())
{
this.Remove();
}
this.g_Status = (AI_NPC.AIStatus)((ulong)2L);
}
// Token: 0x0600040F RID: 1039 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600040F")]
[Address(RVA = "0x18A72E0", Offset = "0x18A62E0", VA = "0x1818A72E0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000410 RID: 1040 RVA: 0x0000AEA8 File Offset: 0x000090A8
[Token(Token = "0x6000410")]
[Address(RVA = "0x18A39C0", Offset = "0x18A29C0", VA = "0x1818A39C0")]
protected void ConfirmingStart()
{
base.InitConfirming();
this.g_Status = (AI_NPC.AIStatus)((ulong)3L);
}
// Token: 0x06000411 RID: 1041 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000411")]
[Address(RVA = "0x18A39E0", Offset = "0x18A29E0", VA = "0x1818A39E0", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000412 RID: 1042 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000412")]
[Address(RVA = "0x18A8600", Offset = "0x18A7600", VA = "0x1818A8600")]
protected void TrackStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000413 RID: 1043 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000413")]
[Address(RVA = "0x18A8690", Offset = "0x18A7690", VA = "0x1818A8690", Slot = "13")]
public override void Track()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000414 RID: 1044 RVA: 0x0000AEC4 File Offset: 0x000090C4
[Token(Token = "0x6000414")]
[Address(RVA = "0x18A6FE0", Offset = "0x18A5FE0", VA = "0x1818A6FE0")]
protected void LookForStart()
{
Animator g_Anim = this.g_Anim;
this.g_bNavigation = false;
float g_fTimeScale = this.g_fTimeScale;
int num = 0;
float num2 = g_fTimeScale * 0.025f;
int num3 = 0;
g_Anim.CrossFade("LookFor", num2, num3, (float)num);
this.g_bFeelPlayer = false;
this.g_fWaitTime = 5f;
this.g_Status = (AI_NPC.AIStatus)((ulong)7L);
}
// Token: 0x06000415 RID: 1045 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000415")]
[Address(RVA = "0x18A7070", Offset = "0x18A6070", VA = "0x1818A7070", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000416 RID: 1046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000416")]
[Address(RVA = "0x18A8930", Offset = "0x18A7930", VA = "0x1818A8930")]
protected void TurnPlayerStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000417 RID: 1047 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000417")]
[Address(RVA = "0x18A89F0", Offset = "0x18A79F0", VA = "0x1818A89F0", Slot = "17")]
public override void TurnPlayer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000418 RID: 1048 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000418")]
[Address(RVA = "0x18A75E0", Offset = "0x18A65E0", VA = "0x1818A75E0")]
protected void PredictionStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000419 RID: 1049 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000419")]
[Address(RVA = "0x18A7730", Offset = "0x18A6730", VA = "0x1818A7730", Slot = "18")]
public override void Prediction()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600041A RID: 1050 RVA: 0x0000AF24 File Offset: 0x00009124
[Token(Token = "0x600041A")]
[Address(RVA = "0x18A6280", Offset = "0x18A5280", VA = "0x1818A6280")]
protected void GoHomeStart()
{
float g_fWalkSpeed = this.g_fWalkSpeed;
this.g_fNavMoveSpeed = g_fWalkSpeed;
float z = this.g_v3OriginPoint.z;
this.g_v3NavTarget.z = z;
this.g_bNavigation = false;
this.g_bFeelPlayer = false;
this.g_fWaitTime = 3f;
this.g_Status = (AI_NPC.AIStatus)((ulong)12L);
}
// Token: 0x0600041B RID: 1051 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041B")]
[Address(RVA = "0x18A62D0", Offset = "0x18A52D0", VA = "0x1818A62D0", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600041C RID: 1052 RVA: 0x0000AF7C File Offset: 0x0000917C
[Token(Token = "0x600041C")]
[Address(RVA = "0x18A6620", Offset = "0x18A5620", VA = "0x1818A6620")]
protected void HearStart()
{
base.InitHear();
this.g_Status = (AI_NPC.AIStatus)((ulong)8L);
}
// Token: 0x0600041D RID: 1053 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041D")]
[Address(RVA = "0x18A6640", Offset = "0x18A5640", VA = "0x1818A6640", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600041E RID: 1054 RVA: 0x0000AF98 File Offset: 0x00009198
[Token(Token = "0x600041E")]
[Address(RVA = "0x18A6420", Offset = "0x18A5420", VA = "0x1818A6420")]
protected void HearCheckStart()
{
base.InitHearCheck();
this.g_Status = (AI_NPC.AIStatus)((ulong)9L);
}
// Token: 0x0600041F RID: 1055 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600041F")]
[Address(RVA = "0x18A6440", Offset = "0x18A5440", VA = "0x1818A6440", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000420 RID: 1056 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000420")]
[Address(RVA = "0x18A3D80", Offset = "0x18A2D80", VA = "0x1818A3D80", Slot = "38")]
protected virtual void DamagedDownStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000421 RID: 1057 RVA: 0x0000AFB8 File Offset: 0x000091B8
[Token(Token = "0x6000421")]
[Address(RVA = "0x18A3E10", Offset = "0x18A2E10", VA = "0x1818A3E10", Slot = "24")]
public override void DamagedDown()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.TrackStart();
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000422 RID: 1058 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000422")]
[Address(RVA = "0x18A3E60", Offset = "0x18A2E60", VA = "0x1818A3E60")]
protected void DeathStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000423 RID: 1059 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000423")]
[Address(RVA = "0x18A4180", Offset = "0x18A3180", VA = "0x1818A4180", Slot = "27")]
public override void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000424 RID: 1060 RVA: 0x0000AFE8 File Offset: 0x000091E8
[Token(Token = "0x6000424")]
[Address(RVA = "0x18A42A0", Offset = "0x18A32A0", VA = "0x1818A42A0")]
protected void DestroyStart()
{
base.InitDestory();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
this.g_fWaitTime = 4f;
this.g_Status = (AI_NPC.AIStatus)((ulong)19L);
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CharacterController characterController = this.g_CC;
int num2 = 0;
characterController.enabled = num2 != 0;
CapsuleCollider capsuleCollider = this.g_CC02;
int num3 = 0;
capsuleCollider.enabled = num3 != 0;
CapsuleCollider capsuleCollider2 = this.g_CC03;
int num4 = 0;
capsuleCollider2.enabled = num4 != 0;
ParticleSystem particleSystem = this.g_DeathEffect;
int num5 = 0;
particleSystem.Play(true);
PlayerCamera camera = this.g_WM.GetCamera();
int num6 = 0;
ulong num7;
camera.SetRandomShake(0.25f, (float)num5, 1f, (float)num6, num7 != 0UL);
this.g_Effect.PlaySEDestory();
}
// Token: 0x06000425 RID: 1061 RVA: 0x0000B0A4 File Offset: 0x000092A4
[Token(Token = "0x6000425")]
[Address(RVA = "0x18A43B0", Offset = "0x18A33B0", VA = "0x1818A43B0", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x06000426 RID: 1062 RVA: 0x0000B0F4 File Offset: 0x000092F4
[Token(Token = "0x6000426")]
[Address(RVA = "0x18A5AD0", Offset = "0x18A4AD0", VA = "0x1818A5AD0", Slot = "39")]
protected virtual void FightingStart(AI_GhostA.AIFighting att = AI_GhostA.AIFighting.Watch)
{
this.g_bNavigation = false;
this.g_bFeelPlayer = true;
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
if (att != AI_GhostA.AIFighting.Watch)
{
if (att == AI_GhostA.AIFighting.AttackSplash)
{
Dictionary<MB3_MeshCombiner.MBBlendShapeKey, MB3_MeshCombiner.MBBlendShapeValue> dictionary = base.BuildSourceBlendShapeToCombinedIndexMap();
return;
}
}
else
{
this.FWatchStart();
}
}
// Token: 0x06000427 RID: 1063 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000427")]
[Address(RVA = "0x18A5B60", Offset = "0x18A4B60", VA = "0x1818A5B60", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000428 RID: 1064 RVA: 0x0000B134 File Offset: 0x00009334
[Token(Token = "0x6000428")]
[Address(RVA = "0x18A7540", Offset = "0x18A6540", VA = "0x1818A7540")]
protected void PlayerDeadStart()
{
this.g_Fighting = (AI_GhostA.AIFighting)((ulong)14L);
this.g_bNavigation = false;
this.g_bLookAtEnable = true;
this.g_bFeelPlayer = true;
this.g_fWaitTime = 10f;
}
// Token: 0x06000429 RID: 1065 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000429")]
[Address(RVA = "0x18A7570", Offset = "0x18A6570", VA = "0x1818A7570")]
protected void PlayerDead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042A RID: 1066 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042A")]
[Address(RVA = "0x18A5670", Offset = "0x18A4670", VA = "0x1818A5670")]
protected void FWatchStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042B RID: 1067 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042B")]
[Address(RVA = "0x18A5720", Offset = "0x18A4720", VA = "0x1818A5720", Slot = "40")]
protected virtual void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042C RID: 1068 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042C")]
[Address(RVA = "0x18A4D90", Offset = "0x18A3D90", VA = "0x1818A4D90", Slot = "41")]
protected virtual void FAttackStart(string sAttackName)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042D RID: 1069 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042D")]
[Address(RVA = "0x18A44E0", Offset = "0x18A34E0", VA = "0x1818A44E0")]
protected void FAttackComboA01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042E RID: 1070 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042E")]
[Address(RVA = "0x18A46F0", Offset = "0x18A36F0", VA = "0x1818A46F0", Slot = "42")]
protected virtual void FAttackComboA02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600042F RID: 1071 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600042F")]
[Address(RVA = "0x18A48D0", Offset = "0x18A38D0", VA = "0x1818A48D0")]
protected void FAttackComboA03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000430 RID: 1072 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000430")]
[Address(RVA = "0x18A4AB0", Offset = "0x18A3AB0", VA = "0x1818A4AB0", Slot = "43")]
protected virtual void FAttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000431 RID: 1073 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000431")]
[Address(RVA = "0x18A4BD0", Offset = "0x18A3BD0", VA = "0x1818A4BD0")]
protected void FAttackRunReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000432 RID: 1074 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000432")]
[Address(RVA = "0x18A4430", Offset = "0x18A3430", VA = "0x1818A4430")]
protected void FAttackBack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000433 RID: 1075 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000433")]
[Address(RVA = "0x18A5550", Offset = "0x18A4550", VA = "0x1818A5550")]
protected void FAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000434 RID: 1076 RVA: 0x0000B16C File Offset: 0x0000936C
[Token(Token = "0x6000434")]
[Address(RVA = "0x18A7CB0", Offset = "0x18A6CB0", VA = "0x1818A7CB0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000435 RID: 1077 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000435")]
[Address(RVA = "0x18A67D0", Offset = "0x18A57D0", VA = "0x1818A67D0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000436 RID: 1078 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000436")]
[Address(RVA = "0x18A7920", Offset = "0x18A6920", VA = "0x1818A7920", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000437 RID: 1079 RVA: 0x0000B1AC File Offset: 0x000093AC
[Token(Token = "0x6000437")]
[Address(RVA = "0x18A7B30", Offset = "0x18A6B30", VA = "0x1818A7B30", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
Animator g_Anim = this.g_Anim;
this.g_bFeelPlayer = false;
this.g_bNavigation = false;
this.g_bLookAtEnable = false;
this.g_fWaitTime = 2f;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("Resurrection", (float)num, num2, (float)num);
this.g_Status = (AI_NPC.AIStatus)((ulong)21L);
}
// Token: 0x06000438 RID: 1080 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000438")]
[Address(RVA = "0x18A3AD0", Offset = "0x18A2AD0", VA = "0x1818A3AD0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000439 RID: 1081 RVA: 0x0000B218 File Offset: 0x00009418
[Token(Token = "0x6000439")]
[Address(RVA = "0x18A79E0", Offset = "0x18A69E0", VA = "0x1818A79E0", Slot = "32")]
public override void Remove()
{
base..ctor();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CharacterController characterController = this.g_CC;
int num2 = 0;
characterController.enabled = num2 != 0;
CapsuleCollider capsuleCollider = this.g_CC02;
int num3 = 0;
capsuleCollider.enabled = num3 != 0;
CapsuleCollider capsuleCollider2 = this.g_CC03;
int num4 = 0;
capsuleCollider2.enabled = num4 != 0;
NPCManage g_NPCM = this.g_NPCM;
int num5 = 0;
g_NPCM.SetLockPoint(num5 != 0);
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num6 = 0;
g_This.SetActive(num6 != 0);
}
// Token: 0x0600043A RID: 1082 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600043A")]
[Address(RVA = "0x18A7BE0", Offset = "0x18A6BE0", VA = "0x1818A7BE0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600043B RID: 1083 RVA: 0x0000B2B0 File Offset: 0x000094B0
[Token(Token = "0x600043B")]
[Address(RVA = "0x18A8DD0", Offset = "0x18A7DD0", VA = "0x1818A8DD0")]
public AI_GhostA()
{
}
// Token: 0x0400053A RID: 1338
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400053A")]
protected GhostAEffectPlay g_Effect;
// Token: 0x0400053B RID: 1339
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400053B")]
private SkinnedMeshRenderer g_MeshRender01;
// Token: 0x0400053C RID: 1340
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400053C")]
private ParticleSystem g_BodyEffect;
// Token: 0x0400053D RID: 1341
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400053D")]
private ParticleSystem g_DeathEffect;
// Token: 0x0400053E RID: 1342
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400053E")]
protected float g_fAttackRadius = 3f;
// Token: 0x0400053F RID: 1343
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x400053F")]
private float g_fAniMoveSpeed;
// Token: 0x04000540 RID: 1344
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000540")]
private float g_fAniAngle;
// Token: 0x04000541 RID: 1345
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x4000541")]
private Vector3 g_v3PreForward;
// Token: 0x04000542 RID: 1346
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000542")]
protected Material g_Mat;
// Token: 0x04000543 RID: 1347
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000543")]
private Color g_EyeColor;
// Token: 0x04000544 RID: 1348
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000544")]
private Color g_BodyColor;
// Token: 0x04000545 RID: 1349
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000545")]
private Color g_DefaultColor;
// Token: 0x04000546 RID: 1350
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000546")]
protected Shake g_ShakeHead;
// Token: 0x04000547 RID: 1351
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000547")]
protected Shake g_ShakeSpine;
// Token: 0x04000548 RID: 1352
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000548")]
protected Shake g_ShakeFoot;
// Token: 0x04000549 RID: 1353
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000549")]
private CharacterController g_CC;
// Token: 0x0400054A RID: 1354
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400054A")]
private CapsuleCollider g_CC02;
// Token: 0x0400054B RID: 1355
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400054B")]
private CapsuleCollider g_CC03;
// Token: 0x0400054C RID: 1356
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x400054C")]
protected AI_GhostA.AIFighting g_Fighting;
// Token: 0x0400054D RID: 1357
[FieldOffset(Offset = "0x224")]
[Token(Token = "0x400054D")]
protected float g_fAttackMoveTime;
// Token: 0x0400054E RID: 1358
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x400054E")]
protected float g_fAttackRotateTime;
// Token: 0x02000068 RID: 104
[Token(Token = "0x2000068")]
protected enum AIFighting
{
// Token: 0x04000550 RID: 1360
[Token(Token = "0x4000550")]
Watch,
// Token: 0x04000551 RID: 1361
[Token(Token = "0x4000551")]
WatchLeft,
// Token: 0x04000552 RID: 1362
[Token(Token = "0x4000552")]
WatchRight,
// Token: 0x04000553 RID: 1363
[Token(Token = "0x4000553")]
AttackRress,
// Token: 0x04000554 RID: 1364
[Token(Token = "0x4000554")]
AttackSlap,
// Token: 0x04000555 RID: 1365
[Token(Token = "0x4000555")]
AttackSplash,
// Token: 0x04000556 RID: 1366
[Token(Token = "0x4000556")]
AttackLeftBack,
// Token: 0x04000557 RID: 1367
[Token(Token = "0x4000557")]
AttackRightBack,
// Token: 0x04000558 RID: 1368
[Token(Token = "0x4000558")]
AttackRunReady,
// Token: 0x04000559 RID: 1369
[Token(Token = "0x4000559")]
AttackRun,
// Token: 0x0400055A RID: 1370
[Token(Token = "0x400055A")]
AttackRotate,
// Token: 0x0400055B RID: 1371
[Token(Token = "0x400055B")]
AttackComboA01,
// Token: 0x0400055C RID: 1372
[Token(Token = "0x400055C")]
AttackComboA02,
// Token: 0x0400055D RID: 1373
[Token(Token = "0x400055D")]
AttackComboA03,
// Token: 0x0400055E RID: 1374
[Token(Token = "0x400055E")]
PlayDead
}
}