Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_GhostB_Lightning.cs
2023-09-06 22:19:13 +02:00

510 lines
16 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200006C RID: 108
[Token(Token = "0x200006C")]
public class AI_GhostB_Lightning : AI_NPC
{
// Token: 0x0600046E RID: 1134 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046E")]
[Address(RVA = "0x185BA50", Offset = "0x185AA50", VA = "0x18185BA50", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600046F RID: 1135 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600046F")]
[Address(RVA = "0x185C370", Offset = "0x185B370", VA = "0x18185C370", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000470 RID: 1136 RVA: 0x0000B60C File Offset: 0x0000980C
[Token(Token = "0x6000470")]
[Address(RVA = "0x185B0F0", Offset = "0x185A0F0", VA = "0x18185B0F0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeBody.Update();
}
// Token: 0x06000471 RID: 1137 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000471")]
[Address(RVA = "0x185B990", Offset = "0x185A990", VA = "0x18185B990", Slot = "9")]
public override void Sky()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000472 RID: 1138 RVA: 0x0000B638 File Offset: 0x00009838
[Token(Token = "0x6000472")]
[Address(RVA = "0x185B750", Offset = "0x185A750", VA = "0x18185B750", Slot = "29")]
public override void ResurrectionStatus()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.InitStatus(AI_NPC.AIStatus.Fighting);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x06000473 RID: 1139 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000473")]
[Address(RVA = "0x185A900", Offset = "0x1859900", VA = "0x18185A900", Slot = "8")]
public override void Idle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000474 RID: 1140 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000474")]
[Address(RVA = "0x185B1C0", Offset = "0x185A1C0", VA = "0x18185B1C0", Slot = "11")]
public override void Patrol()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000475 RID: 1141 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000475")]
[Address(RVA = "0x1857810", Offset = "0x1856810", VA = "0x181857810", Slot = "12")]
public override void Confirming()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000476 RID: 1142 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000476")]
[Address(RVA = "0x185B340", Offset = "0x185A340", VA = "0x18185B340", Slot = "18")]
public override void Prediction()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000477 RID: 1143 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000477")]
[Address(RVA = "0x185B130", Offset = "0x185A130", VA = "0x18185B130", Slot = "16")]
public override void LookFor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000478 RID: 1144 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000478")]
[Address(RVA = "0x18597A0", Offset = "0x18587A0", VA = "0x1818597A0", Slot = "19")]
public override void GoHome()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000479 RID: 1145 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000479")]
[Address(RVA = "0x1859AE0", Offset = "0x1858AE0", VA = "0x181859AE0", Slot = "20")]
public override void Hear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047A RID: 1146 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047A")]
[Address(RVA = "0x1859950", Offset = "0x1858950", VA = "0x181859950", Slot = "21")]
public override void HearCheck()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047B RID: 1147 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047B")]
[Address(RVA = "0x1857D20", Offset = "0x1856D20", VA = "0x181857D20", Slot = "23")]
public override void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047C RID: 1148 RVA: 0x0000B668 File Offset: 0x00009868
[Token(Token = "0x600047C")]
[Address(RVA = "0x1857BC0", Offset = "0x1856BC0", VA = "0x181857BC0", Slot = "24")]
public override void DamagedDown()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime > (float)num)
{
this.g_fWaitTime = g_fWaitTime;
return;
}
CharacterBaseData g_CharData = this.g_CharData;
if (num < (int)g_CharData.g_fHP)
{
this.InitStatus(AI_NPC.AIStatus.GetUp);
return;
}
this.InitStatus((AI_NPC.AIStatus)((uint)18));
}
// Token: 0x0600047D RID: 1149 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047D")]
[Address(RVA = "0x1857C40", Offset = "0x1856C40", VA = "0x181857C40", Slot = "25")]
public override void DamagedFly()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600047E RID: 1150 RVA: 0x0000B6B8 File Offset: 0x000098B8
[Token(Token = "0x600047E")]
[Address(RVA = "0x18596F0", Offset = "0x18586F0", VA = "0x1818596F0", Slot = "26")]
public override void GetUp()
{
base..ctor();
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
Animator g_Anim = this.g_Anim;
int num2 = 0;
g_Anim.CrossFade("IdleOrMove", 0.1f, num2, (float)num);
this.InitStatus(AI_NPC.AIStatus.Fighting);
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x0600047F RID: 1151 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600047F")]
[Address(RVA = "0x1857D90", Offset = "0x1856D90", VA = "0x181857D90", Slot = "27")]
public override void Death()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000480 RID: 1152 RVA: 0x0000B70C File Offset: 0x0000990C
[Token(Token = "0x6000480")]
[Address(RVA = "0x1857EB0", Offset = "0x1856EB0", VA = "0x181857EB0", Slot = "28")]
public override void Destroy()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
base..ctor();
return;
}
this.g_fWaitTime = g_fWaitTime;
base..ctor();
}
// Token: 0x06000481 RID: 1153 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000481")]
[Address(RVA = "0x185A970", Offset = "0x1859970", VA = "0x18185A970")]
protected void InitStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000482 RID: 1154 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000482")]
[Address(RVA = "0x1858DC0", Offset = "0x1857DC0", VA = "0x181858DC0")]
private void FightStatusInit(AI_GhostB_Lightning.AIFighting FightStatus)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000483 RID: 1155 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000483")]
[Address(RVA = "0x1857F30", Offset = "0x1856F30", VA = "0x181857F30")]
private void FAmbush()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000484 RID: 1156 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000484")]
[Address(RVA = "0x18582D0", Offset = "0x18572D0", VA = "0x1818582D0")]
private void FDodgeReady()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000485 RID: 1157 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000485")]
[Address(RVA = "0x18583D0", Offset = "0x18573D0", VA = "0x1818583D0")]
private void FDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000486 RID: 1158 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000486")]
[Address(RVA = "0x1858D70", Offset = "0x1857D70", VA = "0x181858D70")]
private void FSong()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000487 RID: 1159 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000487")]
[Address(RVA = "0x1858890", Offset = "0x1857890", VA = "0x181858890")]
private void FMagic()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000488 RID: 1160 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000488")]
[Address(RVA = "0x1858540", Offset = "0x1857540", VA = "0x181858540")]
private void FMagicEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000489 RID: 1161 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000489")]
[Address(RVA = "0x18593C0", Offset = "0x18583C0", VA = "0x1818593C0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600048A RID: 1162 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600048A")]
[Address(RVA = "0x1859CA0", Offset = "0x1858CA0", VA = "0x181859CA0", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600048B RID: 1163 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600048B")]
[Address(RVA = "0x185B500", Offset = "0x185A500", VA = "0x18185B500", Slot = "34")]
public override void ReceiveSound(Vector3 v3Source, float fSize, SceneManager.SoundWaveType SoundType)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600048C RID: 1164 RVA: 0x0000B75C File Offset: 0x0000995C
[Token(Token = "0x600048C")]
[Address(RVA = "0x185B7A0", Offset = "0x185A7A0", VA = "0x18185B7A0", Slot = "30")]
public override void Resurrection()
{
base.Resurrection();
this.g_bDeath = false;
this.Create();
this.InitStatus(AI_NPC.AIStatus.ResurrectionStatus);
}
// Token: 0x0600048D RID: 1165 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600048D")]
[Address(RVA = "0x1857930", Offset = "0x1856930", VA = "0x181857930", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600048E RID: 1166 RVA: 0x0000B784 File Offset: 0x00009984
[Token(Token = "0x600048E")]
[Address(RVA = "0x185B690", Offset = "0x185A690", VA = "0x18185B690", Slot = "32")]
public override void Remove()
{
base..ctor();
SkinnedMeshRenderer skinnedMeshRenderer = this.g_MeshRender01;
int num = 0;
skinnedMeshRenderer.enabled = num != 0;
CCController cccontroller = this.g_CCC;
int num2 = 0;
cccontroller.SetEnable(num2 != 0);
SphereCollider sphereCollider = this.g_CC02;
int num3 = 0;
sphereCollider.enabled = num3 != 0;
CapsuleCollider capsuleCollider = this.g_CCBody;
int num4 = 0;
capsuleCollider.enabled = num4 != 0;
NPCManage g_NPCM = this.g_NPCM;
int num5 = 0;
g_NPCM.SetLockPoint(num5 != 0);
this.g_DeathEffect.Stop(true);
GameObject g_This = this.g_This;
int num6 = 0;
g_This.SetActive(num6 != 0);
}
// Token: 0x0600048F RID: 1167 RVA: 0x0000B81C File Offset: 0x00009A1C
[Token(Token = "0x600048F")]
[Address(RVA = "0x185B920", Offset = "0x185A920", VA = "0x18185B920", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
base.SetTimeScale(fTimeScale);
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x06000490 RID: 1168 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000490")]
[Address(RVA = "0x185B7E0", Offset = "0x185A7E0", VA = "0x18185B7E0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000491 RID: 1169 RVA: 0x0000B85C File Offset: 0x00009A5C
[Token(Token = "0x6000491")]
[Address(RVA = "0x185C890", Offset = "0x185B890", VA = "0x18185C890")]
public AI_GhostB_Lightning()
{
float z = Vector3.zero.z;
this.g_v3SeePlayerDirection.z = z;
base..ctor();
}
// Token: 0x0400057E RID: 1406
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x400057E")]
protected GhostBLightningEffectPlay g_Effect;
// Token: 0x0400057F RID: 1407
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x400057F")]
private float g_fAniMoveSpeed;
// Token: 0x04000580 RID: 1408
[FieldOffset(Offset = "0x18C")]
[Token(Token = "0x4000580")]
private float g_fAniMoveAngle;
// Token: 0x04000581 RID: 1409
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000581")]
private Vector3 g_v3PrePosition;
// Token: 0x04000582 RID: 1410
[FieldOffset(Offset = "0x19C")]
[Token(Token = "0x4000582")]
protected bool g_bDamagedDownDirection = true;
// Token: 0x04000583 RID: 1411
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000583")]
protected Material g_Mat;
// Token: 0x04000584 RID: 1412
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000584")]
private Color g_EyeColor;
// Token: 0x04000585 RID: 1413
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000585")]
private Color g_BodyColor;
// Token: 0x04000586 RID: 1414
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000586")]
private Color g_DefaultColor;
// Token: 0x04000587 RID: 1415
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000587")]
private SkinnedMeshRenderer g_MeshRender01;
// Token: 0x04000588 RID: 1416
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000588")]
private CCController g_CCC;
// Token: 0x04000589 RID: 1417
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000589")]
private SphereCollider g_CC02;
// Token: 0x0400058A RID: 1418
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x400058A")]
private CapsuleCollider g_CCBody;
// Token: 0x0400058B RID: 1419
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400058B")]
private ParticleSystem g_BodyEffect;
// Token: 0x0400058C RID: 1420
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x400058C")]
private ParticleSystem g_DeathEffect;
// Token: 0x0400058D RID: 1421
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x400058D")]
protected Shake g_ShakeHead;
// Token: 0x0400058E RID: 1422
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x400058E")]
protected Shake g_ShakeBody;
// Token: 0x0400058F RID: 1423
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x400058F")]
private AI_GhostB_Lightning.AIFighting g_Fighting;
// Token: 0x04000590 RID: 1424
[FieldOffset(Offset = "0x21C")]
[Token(Token = "0x4000590")]
private float g_fFightTempTime;
// Token: 0x04000591 RID: 1425
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000591")]
private Vector3 g_v3MagicPint;
// Token: 0x04000592 RID: 1426
[FieldOffset(Offset = "0x22C")]
[Token(Token = "0x4000592")]
private Vector3 g_v3SeePlayerDirection;
// Token: 0x04000593 RID: 1427
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000593")]
private float g_fSeePlayerDistance;
// Token: 0x0200006D RID: 109
[Token(Token = "0x200006D")]
private enum AIFighting
{
// Token: 0x04000595 RID: 1429
[Token(Token = "0x4000595")]
Null,
// Token: 0x04000596 RID: 1430
[Token(Token = "0x4000596")]
AmbushNear,
// Token: 0x04000597 RID: 1431
[Token(Token = "0x4000597")]
AmbushRange,
// Token: 0x04000598 RID: 1432
[Token(Token = "0x4000598")]
DodgeReady,
// Token: 0x04000599 RID: 1433
[Token(Token = "0x4000599")]
Dodge,
// Token: 0x0400059A RID: 1434
[Token(Token = "0x400059A")]
Song,
// Token: 0x0400059B RID: 1435
[Token(Token = "0x400059B")]
Magic,
// Token: 0x0400059C RID: 1436
[Token(Token = "0x400059C")]
MagicEnd
}
}