Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_GhostD_Red.cs
2023-09-06 22:19:13 +02:00

114 lines
3.4 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200007F RID: 127
[Token(Token = "0x200007F")]
public class AI_GhostD_Red : AI_GhostD
{
// Token: 0x0600053A RID: 1338 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600053A")]
[Address(RVA = "0x181E320", Offset = "0x181D320", VA = "0x18181E320", Slot = "38")]
protected override void Move()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600053B RID: 1339 RVA: 0x0000C7D8 File Offset: 0x0000A9D8
[Token(Token = "0x600053B")]
[Address(RVA = "0x181E0F0", Offset = "0x181D0F0", VA = "0x18181E0F0", Slot = "40")]
protected override void InitFightingType(AI_GhostD.AIFighting Type)
{
this.g_Move.SetDragMove(6f);
WizardGirlManage g_WM = this.g_WM;
this.g_Fightting = Type;
if (!g_WM.GetIsDead() && Game.sceneManager.stageState != SceneManager.GameState.Script)
{
AI_GhostD.AIFighting g_Fightting = this.g_Fightting;
if (g_Fightting == AI_GhostD.AIFighting.WatchFirst)
{
this.g_fWaitTime = 0f;
this.g_fTrackTime = 30f;
return;
}
if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
{
if (g_Fightting != AI_GhostD.AIFighting.WatchFirst)
{
if (g_Fightting == AI_GhostD.AIFighting.Watch)
{
GhostDEffectPlay g_Effect = this.g_Effect;
this.g_fWaitTime = 1.8f;
g_Effect.StopAllEffect();
Animator g_Anim = this.g_Anim;
int num = 0;
int num2 = 0;
g_Anim.CrossFade("GhosDDash", 0.03f, num2, (float)num);
this.g_fDashReadyTime = 1.26f;
}
return;
}
GhostDEffectPlay g_Effect2 = this.g_Effect;
this.g_fWaitTime = 0.9f;
this.g_fAttackTips = 0f;
g_Effect2.PlayEffectCharge();
return;
}
}
else
{
this.g_Fightting = (AI_GhostD.AIFighting)((ulong)1L);
}
float num3 = UnityEngine.Random.Range(2.7f, 3.6f);
this.g_fWaitTime = num3;
this.g_fTrackTime = 15f;
}
// Token: 0x0600053C RID: 1340 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600053C")]
[Address(RVA = "0x181D7D0", Offset = "0x181C7D0", VA = "0x18181D7D0", Slot = "41")]
protected override void FightShot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600053D RID: 1341 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600053D")]
[Address(RVA = "0x181D940", Offset = "0x181C940", VA = "0x18181D940", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600053E RID: 1342 RVA: 0x0000C8F8 File Offset: 0x0000AAF8
[Token(Token = "0x600053E")]
[Address(RVA = "0x181D7C0", Offset = "0x181C7C0", VA = "0x18181D7C0")]
public AI_GhostD_Red()
{
}
// Token: 0x04000619 RID: 1561
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000619")]
private float g_fDashReadyTime;
// Token: 0x0400061A RID: 1562
[Token(Token = "0x400061A")]
private const float g_fDashMoveSpeed = 120f;
// Token: 0x0400061B RID: 1563
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x400061B")]
private float g_fDashMoveSpeedVal;
// Token: 0x0400061C RID: 1564
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400061C")]
private Vector3 g_v3DashDirection;
// Token: 0x0400061D RID: 1565
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x400061D")]
private bool g_bDashAttack;
}