Files
NobetaSource/Cpp2IL/Assembly-CSharp/AI_SealGhost.cs
2023-09-06 22:19:13 +02:00

501 lines
15 KiB
C#

using System;
using Cpp2IlInjected;
using DigitalOpus.MB.Core;
using UnityEngine;
// Token: 0x02000087 RID: 135
[Token(Token = "0x2000087")]
public class AI_SealGhost : AI_NPC
{
// Token: 0x060005B1 RID: 1457 RVA: 0x0000D6A0 File Offset: 0x0000B8A0
[Token(Token = "0x60005B1")]
[Address(RVA = "0x182B530", Offset = "0x182A530", VA = "0x18182B530", Slot = "4")]
public override void Start(GameObject This, NPCManage NPCM)
{
base.Start(This, NPCM);
SealGhostEffectPlay component = This.GetComponent<SealGhostEffectPlay>();
this.g_Effect = component;
SealGhostEffectPlay sealGhostEffectPlay = this.g_Effect;
MoveController g_Move = this.g_Move;
sealGhostEffectPlay.InitData(g_Move);
MoveController g_Move2 = this.g_Move;
this.g_fDragRotation = 0.6f;
g_Move2.SetDragRotation(0.6f);
this.g_Move.SetDragMove(9f);
MoveController g_Move3 = this.g_Move;
this.g_fGravity = 0f;
g_Move3.gravity = 0f;
this.g_fVisionDistance = 200f;
this.g_fVisionAngle = 60f;
this.g_fWalkSpeed = 7.5f;
this.g_fRunSpeed = 12f;
this.g_fDashSpeed = 18f;
Shake shake = new Shake();
this.g_ShakeHead = shake;
GameObject g_This = this.g_This;
Shake shake2 = this.g_ShakeHead;
Transform transform = Common.FindChild(g_This.transform, "Bip001 Head");
int num = 0;
shake2.Start(transform, num != 0);
Shake shake3 = new Shake();
this.g_ShakeSpine = shake3;
GameObject g_This2 = this.g_This;
Shake shake4 = this.g_ShakeSpine;
Transform transform2 = Common.FindChild(g_This2.transform, "Bip001 Spine1");
int num2 = 0;
shake4.Start(transform2, num2 != 0);
Shake shake5 = new Shake();
this.g_ShakeUpperArmL = shake5;
GameObject g_This3 = this.g_This;
Shake shake6 = this.g_ShakeUpperArmL;
Transform transform3 = Common.FindChild(g_This3.transform, "Bip001 L UpperArm");
int num3 = 0;
shake6.Start(transform3, num3 != 0);
Shake shake7 = new Shake();
this.g_ShakeUpperArmR = shake7;
GameObject g_This4 = this.g_This;
Shake shake8 = this.g_ShakeUpperArmR;
Transform transform4 = Common.FindChild(g_This4.transform, "Bip001 R UpperArm");
int num4 = 0;
shake8.Start(transform4, num4 != 0);
Shake shake9 = new Shake();
this.g_ShakeThighL = shake9;
GameObject g_This5 = this.g_This;
Shake shake10 = this.g_ShakeThighL;
Transform transform5 = Common.FindChild(g_This5.transform, "Bip001 L Thigh");
int num5 = 0;
shake10.Start(transform5, num5 != 0);
Shake shake11 = new Shake();
this.g_ShakeThighR = shake11;
GameObject g_This6 = this.g_This;
Shake shake12 = this.g_ShakeThighR;
Transform transform6 = Common.FindChild(g_This6.transform, "Bip001 R Thigh");
int num6 = 0;
shake12.Start(transform6, num6 != 0);
Shake shake13 = new Shake();
this.g_ShakeAll = shake13;
GameObject g_This7 = this.g_This;
Shake shake14 = this.g_ShakeAll;
Transform transform7 = Common.FindChild(g_This7.transform, "Bip_GhostE");
int num7 = 0;
shake14.Start(transform7, num7 != 0);
Animator g_Anim = this.g_Anim;
this.g_fAniSkirtWeights = 0.3f;
g_Anim.SetLayerWeight(1, 0.3f);
Animator g_Anim2 = this.g_Anim;
this.g_fAniDamageHead = 0f;
int num8 = 0;
g_Anim2.SetLayerWeight(2, (float)num8);
this.g_Status = (AI_NPC.AIStatus)((ulong)17L);
}
// Token: 0x060005B2 RID: 1458 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B2")]
[Address(RVA = "0x182BA70", Offset = "0x182AA70", VA = "0x18182BA70", Slot = "5")]
public override void Update(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B3 RID: 1459 RVA: 0x0000D96C File Offset: 0x0000BB6C
[Token(Token = "0x60005B3")]
[Address(RVA = "0x182ACE0", Offset = "0x1829CE0", VA = "0x18182ACE0", Slot = "6")]
public override void LateUpdate()
{
this.g_ShakeHead.Update();
this.g_ShakeSpine.Update();
this.g_ShakeUpperArmL.Update();
this.g_ShakeUpperArmR.Update();
this.g_ShakeThighL.Update();
this.g_ShakeThighR.Update();
this.g_ShakeAll.Update();
}
// Token: 0x060005B4 RID: 1460 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B4")]
[Address(RVA = "0x18292D0", Offset = "0x18282D0", VA = "0x1818292D0", Slot = "22")]
public override void Fighting()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B5 RID: 1461 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B5")]
[Address(RVA = "0x182A090", Offset = "0x1829090", VA = "0x18182A090", Slot = "38")]
protected virtual void InitFightStatus(AI_SealGhost.AIFighting Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B6 RID: 1462 RVA: 0x0000D9CC File Offset: 0x0000BBCC
[Token(Token = "0x60005B6")]
[Address(RVA = "0x1827CB0", Offset = "0x1826CB0", VA = "0x181827CB0", Slot = "39")]
protected virtual void AttackSelect()
{
int num = UnityEngine.Random.Range(0, 6);
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)4L);
this.g_fPlayerDistanceFar = 12f;
this.g_fPlayerDistanceNear = 9f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)7L);
this.g_fPlayerDistanceNear = 4.5f;
this.g_fPlayerDistanceFar = 6f;
return;
}
if (num == 0)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)8L);
this.g_fPlayerDistanceFar = 15f;
this.g_fPlayerDistanceNear = 9f;
return;
}
if (num != 0)
{
if (num != 1)
{
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)11L);
}
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)10L);
this.g_fPlayerDistanceNear = 6f;
this.g_fPlayerDistanceFar = 7.5f;
return;
}
this.g_NextFighting = (AI_SealGhost.AIFighting)((ulong)9L);
this.g_fPlayerDistanceNear = 12f;
this.g_fPlayerDistanceFar = 18f;
}
// Token: 0x060005B7 RID: 1463 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B7")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
private void FDebut()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B8 RID: 1464 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B8")]
[Address(RVA = "0x1828EF0", Offset = "0x1827EF0", VA = "0x181828EF0")]
private void FWatch()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005B9 RID: 1465 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005B9")]
[Address(RVA = "0x18281C0", Offset = "0x18271C0", VA = "0x1818281C0")]
private void FAttackMove()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BA RID: 1466 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BA")]
[Address(RVA = "0x1828BC0", Offset = "0x1827BC0", VA = "0x181828BC0")]
private void FDodge()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BB RID: 1467 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BB")]
[Address(RVA = "0x1828590", Offset = "0x1827590", VA = "0x181828590", Slot = "40")]
protected virtual void FAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BC RID: 1468 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BC")]
[Address(RVA = "0x1827F40", Offset = "0x1826F40", VA = "0x181827F40", Slot = "41")]
protected virtual void FAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BD RID: 1469 RVA: 0x0000DAA8 File Offset: 0x0000BCA8
[Token(Token = "0x60005BD")]
[Address(RVA = "0x1828A20", Offset = "0x1827A20", VA = "0x181828A20")]
private void FDamage()
{
float g_fWaitTime = this.g_fWaitTime;
int num = 0;
if (g_fWaitTime <= (float)num)
{
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
return;
}
this.g_fWaitTime = g_fWaitTime;
}
// Token: 0x060005BE RID: 1470 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BE")]
[Address(RVA = "0x1828A60", Offset = "0x1827A60", VA = "0x181828A60")]
private void FDeath()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005BF RID: 1471 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005BF")]
[Address(RVA = "0x1829590", Offset = "0x1828590", VA = "0x181829590", Slot = "33")]
public override void Hit(AttackData Data)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C0 RID: 1472 RVA: 0x0000DAD4 File Offset: 0x0000BCD4
[Token(Token = "0x60005C0")]
[Address(RVA = "0x1823200", Offset = "0x1822200", VA = "0x181823200", Slot = "30")]
public override void Resurrection()
{
this.g_bDeath = false;
bool doUV = ((MB_IMeshBakerSettings)this).doUV7;
}
// Token: 0x060005C1 RID: 1473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C1")]
[Address(RVA = "0x1827DB0", Offset = "0x1826DB0", VA = "0x181827DB0", Slot = "31")]
public override void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C2 RID: 1474 RVA: 0x0000DAF0 File Offset: 0x0000BCF0
[Token(Token = "0x60005C2")]
[Address(RVA = "0x182AD80", Offset = "0x1829D80", VA = "0x18182AD80", Slot = "32")]
public override void Remove()
{
NPCManage g_NPCM = this.g_NPCM;
int num = 0;
g_NPCM.SetLockPoint(num != 0);
this.g_Effect.RemoveEnemy();
GameObject g_This = this.g_This;
int num2 = 0;
g_This.SetActive(num2 != 0);
}
// Token: 0x060005C3 RID: 1475 RVA: 0x0000DB30 File Offset: 0x0000BD30
[Token(Token = "0x60005C3")]
[Address(RVA = "0x182B4E0", Offset = "0x182A4E0", VA = "0x18182B4E0", Slot = "35")]
public override void SetTimeScale(float fTimeScale)
{
this.g_Anim.speed = fTimeScale;
this.g_Effect.SetTimeScale(fTimeScale);
}
// Token: 0x060005C4 RID: 1476 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60005C4")]
[Address(RVA = "0x182ADD0", Offset = "0x1829DD0", VA = "0x18182ADD0", Slot = "36")]
public override void SetAiStatus(AI_NPC.AIStatus Status)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060005C5 RID: 1477 RVA: 0x0000DB5C File Offset: 0x0000BD5C
[Token(Token = "0x60005C5")]
[Address(RVA = "0x15B52E0", Offset = "0x15B42E0", VA = "0x1815B52E0")]
public AI_SealGhost()
{
}
// Token: 0x040006C5 RID: 1733
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40006C5")]
protected SealGhostEffectPlay g_Effect;
// Token: 0x040006C6 RID: 1734
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40006C6")]
protected Vector3 g_v3PrePosition;
// Token: 0x040006C7 RID: 1735
[FieldOffset(Offset = "0x194")]
[Token(Token = "0x40006C7")]
protected Vector3 g_v3PreForward;
// Token: 0x040006C8 RID: 1736
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40006C8")]
protected float g_fAnifMoveHorizontal;
// Token: 0x040006C9 RID: 1737
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x40006C9")]
protected float g_fAnifMoveVertical;
// Token: 0x040006CA RID: 1738
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40006CA")]
protected float g_fAniTrunAngle;
// Token: 0x040006CB RID: 1739
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x40006CB")]
protected float g_fAniSkirtWeights;
// Token: 0x040006CC RID: 1740
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x40006CC")]
protected float g_fAniDamageHead;
// Token: 0x040006CD RID: 1741
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x40006CD")]
private Shake g_ShakeHead;
// Token: 0x040006CE RID: 1742
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40006CE")]
private Shake g_ShakeSpine;
// Token: 0x040006CF RID: 1743
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40006CF")]
private Shake g_ShakeUpperArmL;
// Token: 0x040006D0 RID: 1744
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40006D0")]
private Shake g_ShakeUpperArmR;
// Token: 0x040006D1 RID: 1745
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x40006D1")]
private Shake g_ShakeThighL;
// Token: 0x040006D2 RID: 1746
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x40006D2")]
private Shake g_ShakeThighR;
// Token: 0x040006D3 RID: 1747
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x40006D3")]
private Shake g_ShakeAll;
// Token: 0x040006D4 RID: 1748
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x40006D4")]
protected AI_SealGhost.AIFighting g_Fighting = (AI_SealGhost.AIFighting)((ulong)1L);
// Token: 0x040006D5 RID: 1749
[FieldOffset(Offset = "0x1F4")]
[Token(Token = "0x40006D5")]
protected AI_SealGhost.AIFighting g_NextFighting;
// Token: 0x040006D6 RID: 1750
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x40006D6")]
protected int g_iAWatchMoveDir;
// Token: 0x040006D7 RID: 1751
[FieldOffset(Offset = "0x1FC")]
[Token(Token = "0x40006D7")]
protected float g_fPlayerDistanceNear;
// Token: 0x040006D8 RID: 1752
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x40006D8")]
protected float g_fPlayerDistanceFar;
// Token: 0x040006D9 RID: 1753
[FieldOffset(Offset = "0x204")]
[Token(Token = "0x40006D9")]
protected float g_fAttackMove;
// Token: 0x040006DA RID: 1754
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x40006DA")]
protected float g_fAttackRotate;
// Token: 0x040006DB RID: 1755
[FieldOffset(Offset = "0x20C")]
[Token(Token = "0x40006DB")]
protected float g_fAttackNext;
// Token: 0x040006DC RID: 1756
[Token(Token = "0x40006DC")]
protected const float g_fAttack01Number = 6f;
// Token: 0x040006DD RID: 1757
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x40006DD")]
protected float g_fAttack01NumberVal;
// Token: 0x040006DE RID: 1758
[FieldOffset(Offset = "0x214")]
[Token(Token = "0x40006DE")]
protected bool g_bDodge;
// Token: 0x040006DF RID: 1759
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x40006DF")]
protected int g_iScript;
// Token: 0x02000088 RID: 136
[Token(Token = "0x2000088")]
protected enum AIFighting
{
// Token: 0x040006E1 RID: 1761
[Token(Token = "0x40006E1")]
Null,
// Token: 0x040006E2 RID: 1762
[Token(Token = "0x40006E2")]
Watch,
// Token: 0x040006E3 RID: 1763
[Token(Token = "0x40006E3")]
WatchFast,
// Token: 0x040006E4 RID: 1764
[Token(Token = "0x40006E4")]
AttackMove,
// Token: 0x040006E5 RID: 1765
[Token(Token = "0x40006E5")]
Attack0101,
// Token: 0x040006E6 RID: 1766
[Token(Token = "0x40006E6")]
Attack0102,
// Token: 0x040006E7 RID: 1767
[Token(Token = "0x40006E7")]
Attack0103,
// Token: 0x040006E8 RID: 1768
[Token(Token = "0x40006E8")]
Attack02,
// Token: 0x040006E9 RID: 1769
[Token(Token = "0x40006E9")]
Attack03,
// Token: 0x040006EA RID: 1770
[Token(Token = "0x40006EA")]
Attack04,
// Token: 0x040006EB RID: 1771
[Token(Token = "0x40006EB")]
Attack05,
// Token: 0x040006EC RID: 1772
[Token(Token = "0x40006EC")]
Attack06,
// Token: 0x040006ED RID: 1773
[Token(Token = "0x40006ED")]
DodgeL,
// Token: 0x040006EE RID: 1774
[Token(Token = "0x40006EE")]
DodgeR,
// Token: 0x040006EF RID: 1775
[Token(Token = "0x40006EF")]
Damage,
// Token: 0x040006F0 RID: 1776
[Token(Token = "0x40006F0")]
Death,
// Token: 0x040006F1 RID: 1777
[Token(Token = "0x40006F1")]
End,
// Token: 0x040006F2 RID: 1778
[Token(Token = "0x40006F2")]
Debut
}
}