Files
NobetaSource/Cpp2IL/Assembly-CSharp/AnimationHelper.cs
2023-09-06 22:19:13 +02:00

88 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000397 RID: 919
[Token(Token = "0x2000397")]
public class AnimationHelper : MonoBehaviour
{
// Token: 0x0600237A RID: 9082 RVA: 0x000550EC File Offset: 0x000532EC
[Token(Token = "0x600237A")]
[Address(RVA = "0xDB12B0", Offset = "0xDB02B0", VA = "0x180DB12B0")]
private void Start()
{
float time = Time.time;
this.start_time = time;
}
// Token: 0x0600237B RID: 9083 RVA: 0x00055108 File Offset: 0x00053308
[Token(Token = "0x600237B")]
[Address(RVA = "0xDB12D0", Offset = "0xDB02D0", VA = "0x180DB12D0")]
private void Update()
{
if (!this.INFINITE_LOOP)
{
float num = this.start_time;
float time = Time.time;
if (this.GO)
{
this.STOP_VFX();
return;
}
}
}
// Token: 0x0600237C RID: 9084 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600237C")]
[Address(RVA = "0xDB1070", Offset = "0xDB0070", VA = "0x180DB1070")]
public void STOP_VFX()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600237D RID: 9085 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600237D")]
[Address(RVA = "0xDB0E80", Offset = "0xDAFE80", VA = "0x180DB0E80")]
public void PLAY_VFX()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600237E RID: 9086 RVA: 0x00055140 File Offset: 0x00053340
[Token(Token = "0x600237E")]
[Address(RVA = "0xDB1320", Offset = "0xDB0320", VA = "0x180DB1320")]
public AnimationHelper()
{
}
// Token: 0x04002CE4 RID: 11492
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CE4")]
public bool INFINITE_LOOP = true;
// Token: 0x04002CE5 RID: 11493
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002CE5")]
public float duration = 5.5f;
// Token: 0x04002CE6 RID: 11494
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CE6")]
public bool DESTROY_ON_END = true;
// Token: 0x04002CE7 RID: 11495
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CE7")]
public GameObject[] main_particles;
// Token: 0x04002CE8 RID: 11496
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CE8")]
private float start_time = -100f;
// Token: 0x04002CE9 RID: 11497
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x4002CE9")]
private bool GO = true;
}