Files
2023-09-06 22:19:13 +02:00

365 lines
12 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000015 RID: 21
[Token(Token = "0x2000015")]
public class AttackData : MonoBehaviour
{
// Token: 0x06000081 RID: 129 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000081")]
[Address(RVA = "0xDB4A40", Offset = "0xDB3A40", VA = "0x180DB4A40")]
private void Start()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000082 RID: 130 RVA: 0x0000377C File Offset: 0x0000197C
[Token(Token = "0x6000082")]
[Address(RVA = "0x475600", Offset = "0x474600", VA = "0x180475600")]
public void SetSource(Transform Source)
{
/*
An exception occurred when decompiling this method (06000082)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void AttackData::SetSource(UnityEngine.Transform)
---> System.Exception: Basic block has to end with unconditional control flow.
{; Block_0:; stfld:Transform(AttackData::g_Source, ldloc:AttackData(this), ldloc:Transform(Source)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06000083 RID: 131 RVA: 0x00003790 File Offset: 0x00001990
[Token(Token = "0x6000083")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
public Transform GetSource()
{
return this.g_Source;
}
// Token: 0x06000084 RID: 132 RVA: 0x000037A4 File Offset: 0x000019A4
[Token(Token = "0x6000084")]
[Address(RVA = "0xDB49E0", Offset = "0xDB39E0", VA = "0x180DB49E0")]
public void SetHit(Collider Hit, Vector3 HitPos)
{
this.g_Hit = Hit;
float z = HitPos.z;
this.g_HitPos.z = z;
}
// Token: 0x06000085 RID: 133 RVA: 0x000037CC File Offset: 0x000019CC
[Token(Token = "0x6000085")]
[Address(RVA = "0x2990A0", Offset = "0x2980A0", VA = "0x1802990A0")]
public Collider GetHit()
{
return this.g_Hit;
}
// Token: 0x06000086 RID: 134 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000086")]
[Address(RVA = "0xDB49C0", Offset = "0xDB39C0", VA = "0x180DB49C0")]
public void SetHitDirection(Vector3 Direction)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000087 RID: 135 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000087")]
[Address(RVA = "0x523340", Offset = "0x522340", VA = "0x180523340")]
public Vector3 GetHitDirection()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000088 RID: 136 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000088")]
[Address(RVA = "0xDB49A0", Offset = "0xDB39A0", VA = "0x180DB49A0")]
public Vector3 GetHitPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000089 RID: 137 RVA: 0x000037E0 File Offset: 0x000019E0
[Token(Token = "0x6000089")]
[Address(RVA = "0x537510", Offset = "0x536510", VA = "0x180537510")]
public void SetAttackDirection(AttackData.AttackDirection AD)
{
this.g_AD = AD;
}
// Token: 0x0600008A RID: 138 RVA: 0x000037F4 File Offset: 0x000019F4
[Token(Token = "0x600008A")]
[Address(RVA = "0x5374D0", Offset = "0x5364D0", VA = "0x1805374D0")]
public AttackData.AttackDirection GetAttackDirection()
{
return this.g_AD;
}
// Token: 0x0600008B RID: 139 RVA: 0x00003808 File Offset: 0x00001A08
[Token(Token = "0x600008B")]
[Address(RVA = "0x7E0F60", Offset = "0x7DFF60", VA = "0x1807E0F60")]
public void SetAttackType(AttackData.AttackType AT)
{
this.g_AT = AT;
}
// Token: 0x0600008C RID: 140 RVA: 0x0000381C File Offset: 0x00001A1C
[Token(Token = "0x600008C")]
[Address(RVA = "0x435B00", Offset = "0x434B00", VA = "0x180435B00")]
public AttackData.AttackType GetAttackType()
{
return this.g_AT;
}
// Token: 0x0600008D RID: 141 RVA: 0x00003830 File Offset: 0x00001A30
[Token(Token = "0x600008D")]
[Address(RVA = "0x422C00", Offset = "0x421C00", VA = "0x180422C00")]
public void SetAttackElement(PlayerEffectPlay.Magic Type)
{
this.g_AttackElement = Type;
}
// Token: 0x0600008E RID: 142 RVA: 0x00003844 File Offset: 0x00001A44
[Token(Token = "0x600008E")]
[Address(RVA = "0x422980", Offset = "0x421980", VA = "0x180422980")]
public PlayerEffectPlay.Magic GetAttackElement()
{
return this.g_AttackElement;
}
// Token: 0x0600008F RID: 143 RVA: 0x00003858 File Offset: 0x00001A58
[Token(Token = "0x600008F")]
[Address(RVA = "0xDB4A20", Offset = "0xDB3A20", VA = "0x180DB4A20")]
public void SetSecond(float fStrength, PlayerEffectPlay.Magic g_AttackElement)
{
this.g_fSecondStrength = fStrength;
this.g_bSecond = true;
this.g_SecondAttackElement = g_AttackElement;
}
// Token: 0x06000090 RID: 144 RVA: 0x0000387C File Offset: 0x00001A7C
[Token(Token = "0x6000090")]
[Address(RVA = "0xDB4990", Offset = "0xDB3990", VA = "0x180DB4990")]
public void CloseSecond()
{
this.g_bSecond = false;
}
// Token: 0x06000091 RID: 145 RVA: 0x00003890 File Offset: 0x00001A90
[Token(Token = "0x6000091")]
[Address(RVA = "0x96BE80", Offset = "0x96AE80", VA = "0x18096BE80")]
public bool GetIsSecond()
{
return this.g_bSecond;
}
// Token: 0x06000092 RID: 146 RVA: 0x000038A4 File Offset: 0x00001AA4
[Token(Token = "0x6000092")]
[Address(RVA = "0x771940", Offset = "0x770940", VA = "0x180771940")]
public float GetSecondStrength()
{
return this.g_fSecondStrength;
}
// Token: 0x06000093 RID: 147 RVA: 0x000038B8 File Offset: 0x00001AB8
[Token(Token = "0x6000093")]
[Address(RVA = "0x479280", Offset = "0x478280", VA = "0x180479280")]
public PlayerEffectPlay.Magic GetSecondElement()
{
return this.g_SecondAttackElement;
}
// Token: 0x06000094 RID: 148 RVA: 0x000038CC File Offset: 0x00001ACC
[Token(Token = "0x6000094")]
[Address(RVA = "0xDB4A90", Offset = "0xDB3A90", VA = "0x180DB4A90")]
public AttackData()
{
ulong num;
this.g_v3CameraDriection.z = (float)num;
this.g_bPauseTime = true;
this.g_fPauseTime = 0.2f;
this.g_fPauseScaleTime = 0.05f;
this.g_bCameraShake = true;
this.g_fCameraMagnitude = 0.5f;
this.g_fCameraRoughness = 1.5f;
this.g_fCameraFadeOutTime = 1f;
this.g_fStrength = 1f;
this.g_fRepulse = 5f;
this.g_fStiff = 1f;
this.g_fRepulseMoveSpeed = 3.5f;
base..ctor();
}
// Token: 0x040000D8 RID: 216
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000D8")]
private Transform g_Source;
// Token: 0x040000D9 RID: 217
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000D9")]
private Collider g_Hit;
// Token: 0x040000DA RID: 218
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40000DA")]
private Vector3 g_HitPos;
// Token: 0x040000DB RID: 219
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40000DB")]
private Vector3 g_HitDirection;
// Token: 0x040000DC RID: 220
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40000DC")]
public AttackData.AttackDirection g_AD;
// Token: 0x040000DD RID: 221
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40000DD")]
public AttackData.AttackType g_AT;
// Token: 0x040000DE RID: 222
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40000DE")]
public AttackData.AttackType2 g_AT2;
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40000DF")]
public PlayerEffectPlay.Magic g_AttackElement;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40000E0")]
public bool g_bPauseTime;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x40000E1")]
public float g_fPauseTime;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40000E2")]
public float g_fPauseScaleTime;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x40000E3")]
public bool g_bCameraShake;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40000E4")]
public Vector3 g_v3CameraDriection;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x40000E5")]
public float g_fCameraMagnitude;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40000E6")]
public float g_fCameraRoughness;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0x74")]
[Token(Token = "0x40000E7")]
public float g_fCameraFadeOutTime;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40000E8")]
public float g_fStrength;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x40000E9")]
public float g_fRepulse;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000EA")]
public float g_fStiff;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x40000EB")]
public float g_fRepulseMoveSpeed;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000EC")]
public bool g_bCertainlyRepulse;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0x89")]
[Token(Token = "0x40000ED")]
private bool g_bSecond;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0x8C")]
[Token(Token = "0x40000EE")]
private float g_fSecondStrength;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000EF")]
public PlayerEffectPlay.Magic g_SecondAttackElement;
// Token: 0x02000016 RID: 22
[Token(Token = "0x2000016")]
public enum AttackDirection
{
// Token: 0x040000F1 RID: 241
[Token(Token = "0x40000F1")]
Front,
// Token: 0x040000F2 RID: 242
[Token(Token = "0x40000F2")]
Left,
// Token: 0x040000F3 RID: 243
[Token(Token = "0x40000F3")]
Right,
// Token: 0x040000F4 RID: 244
[Token(Token = "0x40000F4")]
Up,
// Token: 0x040000F5 RID: 245
[Token(Token = "0x40000F5")]
Down
}
// Token: 0x02000017 RID: 23
[Token(Token = "0x2000017")]
public enum AttackType
{
// Token: 0x040000F7 RID: 247
[Token(Token = "0x40000F7")]
Normal,
// Token: 0x040000F8 RID: 248
[Token(Token = "0x40000F8")]
Fly
}
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000018")]
public enum AttackType2
{
// Token: 0x040000FA RID: 250
[Token(Token = "0x40000FA")]
PHUSICAL,
// Token: 0x040000FB RID: 251
[Token(Token = "0x40000FB")]
MAGIC
}
}