21 lines
560 B
C#
21 lines
560 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000098 RID: 152
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[Token(Token = "0x2000098")]
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public class AttackSoundMaterial : MonoBehaviour
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{
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// Token: 0x0600069D RID: 1693 RVA: 0x0000F6A4 File Offset: 0x0000D8A4
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[Token(Token = "0x600069D")]
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[Address(RVA = "0xDB4B10", Offset = "0xDB3B10", VA = "0x180DB4B10")]
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public AttackSoundMaterial()
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{
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}
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// Token: 0x040007FA RID: 2042
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40007FA")]
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public PlayerSound.HitSoundType HitMaterial = (PlayerSound.HitSoundType)((ulong)3L);
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}
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