260 lines
7.2 KiB
C#
260 lines
7.2 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001A8 RID: 424
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[Token(Token = "0x20001A8")]
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public class AttackableObject : MonoBehaviour
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{
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// Token: 0x060013BE RID: 5054 RVA: 0x0002CC94 File Offset: 0x0002AE94
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[Token(Token = "0x60013BE")]
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[Address(RVA = "0xDB5200", Offset = "0xDB4200", VA = "0x180DB5200", Slot = "4")]
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public virtual void Init()
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{
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SoundEffect component = base.GetComponent<SoundEffect>();
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this.soundEffect = component;
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SoundEffect soundEffect = this.soundEffect;
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int num = 0;
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if (soundEffect != num)
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{
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this.soundEffect.InitData("SoundEffect");
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Game.BindStageTimeScale(this.soundEffect);
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}
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if (this.Type <= AttackableObject.ObjectType.ReplyMana)
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{
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Shake shake = this.g_Shake;
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Transform transform = base.transform;
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int num2 = 0;
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shake.Start(transform, num2 != 0);
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}
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Transform hpbarPoint = this.HPBarPoint;
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int num3 = 0;
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if (!(hpbarPoint != num3))
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{
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}
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GameObject enemyHpPrefab = Game.GetUIEnemyHp().enemyHpPrefab;
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Transform transform2 = Game.GetUIEnemyHp().transform;
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(enemyHpPrefab, transform2);
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this.uiHPBar = gameObject;
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GameObject gameObject2 = this.uiHPBar;
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int num4 = 0;
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if (gameObject2 == num4)
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{
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Debug.LogError("破壞物件UI錯誤");
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}
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EnemyHpHandler component2 = this.uiHPBar.GetComponent<EnemyHpHandler>();
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this.hpBarInstance = component2;
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GameObject gameObject3 = this.uiHPBar;
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int num5 = 0;
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gameObject3.SetActive(num5 != 0);
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float hp = this.HP;
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this.g_fHPMax = hp;
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this.Id = (int)((ulong)0L);
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}
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// Token: 0x060013BF RID: 5055 RVA: 0x0002CDB4 File Offset: 0x0002AFB4
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[Token(Token = "0x60013BF")]
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[Address(RVA = "0xDB5630", Offset = "0xDB4630", VA = "0x180DB5630", Slot = "5")]
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protected virtual void OnEnable()
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{
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if (base.CompareTag("AttackableObject"))
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{
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Game.sceneManager.AddAttackable(this);
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}
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SoundEffect soundEffect = this.soundEffect;
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int num = 0;
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if (soundEffect != num)
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{
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SoundEffect soundEffect2 = this.soundEffect;
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if (soundEffect2.Loop)
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{
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int num2 = 0;
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soundEffect2.Play(num2, 1f, 1f);
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}
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}
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}
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// Token: 0x060013C0 RID: 5056 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C0")]
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[Address(RVA = "0xDB5790", Offset = "0xDB4790", VA = "0x180DB5790", Slot = "6")]
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protected virtual void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C1 RID: 5057 RVA: 0x0002CE18 File Offset: 0x0002B018
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[Token(Token = "0x60013C1")]
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[Address(RVA = "0xDB54E0", Offset = "0xDB44E0", VA = "0x180DB54E0", Slot = "7")]
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protected virtual void OnDisable()
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{
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if (base.CompareTag("AttackableObject"))
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{
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Game.sceneManager.RemoveAttackable(this);
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}
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SoundEffect soundEffect = this.soundEffect;
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int num = 0;
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if (soundEffect != num && this.soundEffect.GetIsPlaying())
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{
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this.soundEffect.Stop();
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return;
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}
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}
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// Token: 0x060013C2 RID: 5058 RVA: 0x0002CE74 File Offset: 0x0002B074
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[Token(Token = "0x60013C2")]
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[Address(RVA = "0xDB54C0", Offset = "0xDB44C0", VA = "0x180DB54C0", Slot = "8")]
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protected virtual void LateUpdate()
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{
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this.g_Shake.Update();
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}
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// Token: 0x060013C3 RID: 5059 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C3")]
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[Address(RVA = "0xDB4D30", Offset = "0xDB3D30", VA = "0x180DB4D30", Slot = "9")]
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public virtual void HitPhysical(AttackData AD)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C4 RID: 5060 RVA: 0x0002CE94 File Offset: 0x0002B094
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[Token(Token = "0x60013C4")]
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[Address(RVA = "0xDB4C30", Offset = "0xDB3C30", VA = "0x180DB4C30", Slot = "10")]
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public virtual void HitMagic(AttackData AD)
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{
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Shake shake = this.g_Shake;
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int num = 0;
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ulong num2;
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shake.SetRandomShake(0.2f, 6f, 0.6f, (float)num, num2 != 0UL);
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AttackableObject.ObjectType type = this.Type;
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if (type == AttackableObject.ObjectType.DamageObject || type == AttackableObject.ObjectType.TreasureBox)
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{
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float hp = this.HP;
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this.HP = hp;
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}
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GameObject gameObject = this.uiHPBar;
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int num3 = 0;
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if (gameObject != num3)
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{
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this.uiHPBar.SetActive(true);
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this.g_fHPAlpha = 1f;
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this.g_fHPShowTime = 10f;
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}
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}
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// Token: 0x060013C5 RID: 5061 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60013C5")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")]
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public virtual void SetTimeScale(float fTimeScale)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060013C6 RID: 5062 RVA: 0x0002CF24 File Offset: 0x0002B124
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[Token(Token = "0x60013C6")]
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[Address(RVA = "0xDB4BE0", Offset = "0xDB3BE0", VA = "0x180DB4BE0")]
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protected float GetWorldDeltaTime()
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{
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return Game.GetStageDeltaTime();
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}
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// Token: 0x060013C7 RID: 5063 RVA: 0x0002CF38 File Offset: 0x0002B138
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[Token(Token = "0x60013C7")]
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[Address(RVA = "0xDB4B70", Offset = "0xDB3B70", VA = "0x180DB4B70")]
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public AttackableObject()
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{
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Shake shake = new Shake();
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this.g_Shake = shake;
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base..ctor();
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}
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// Token: 0x04001DD4 RID: 7636
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001DD4")]
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public AttackableObject.ObjectType Type;
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// Token: 0x04001DD5 RID: 7637
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001DD5")]
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public float HP;
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// Token: 0x04001DD6 RID: 7638
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001DD6")]
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protected float g_fHPMax;
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// Token: 0x04001DD7 RID: 7639
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4001DD7")]
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protected float g_fHPUnderScale = 1f;
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// Token: 0x04001DD8 RID: 7640
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001DD8")]
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protected float g_fHPAlpha;
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// Token: 0x04001DD9 RID: 7641
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4001DD9")]
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protected float g_fHPShowTime;
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// Token: 0x04001DDA RID: 7642
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[Token(Token = "0x4001DDA")]
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protected const float g_fHPShowTimeMax = 10f;
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// Token: 0x04001DDB RID: 7643
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001DDB")]
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public Transform HPBarPoint;
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// Token: 0x04001DDC RID: 7644
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001DDC")]
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protected GameObject uiHPBar;
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// Token: 0x04001DDD RID: 7645
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001DDD")]
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protected Shake g_Shake;
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// Token: 0x04001DDE RID: 7646
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001DDE")]
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protected SoundEffect soundEffect;
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// Token: 0x04001DDF RID: 7647
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001DDF")]
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protected float g_fDeltaTime;
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// Token: 0x04001DE0 RID: 7648
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001DE0")]
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protected EnemyHpHandler hpBarInstance;
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// Token: 0x04001DE1 RID: 7649
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001DE1")]
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public int Id;
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// Token: 0x020001A9 RID: 425
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[Token(Token = "0x20001A9")]
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public enum ObjectType
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{
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// Token: 0x04001DE3 RID: 7651
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[Token(Token = "0x4001DE3")]
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Null,
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// Token: 0x04001DE4 RID: 7652
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[Token(Token = "0x4001DE4")]
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ReplyMana,
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// Token: 0x04001DE5 RID: 7653
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[Token(Token = "0x4001DE5")]
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SwitchDevice,
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// Token: 0x04001DE6 RID: 7654
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[Token(Token = "0x4001DE6")]
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DamageObject,
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// Token: 0x04001DE7 RID: 7655
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[Token(Token = "0x4001DE7")]
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TreasureBox
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}
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}
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