Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel02EffectPlay.cs
2023-09-06 22:19:13 +02:00

2079 lines
60 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000CB RID: 203
[Token(Token = "0x20000CB")]
public class BossLevel02EffectPlay : MonoBehaviour
{
// Token: 0x060008AC RID: 2220 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AC")]
[Address(RVA = "0x1074280", Offset = "0x1073280", VA = "0x181074280", Slot = "4")]
public virtual void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008AD RID: 2221 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AD")]
[Address(RVA = "0x107CCB0", Offset = "0x107BCB0", VA = "0x18107CCB0")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008AE RID: 2222 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AE")]
[Address(RVA = "0x1077960", Offset = "0x1076960", VA = "0x181077960")]
private void LateUpdate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008AF RID: 2223 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008AF")]
[Address(RVA = "0x107BF80", Offset = "0x107AF80", VA = "0x18107BF80")]
public void SoundEffectUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B0 RID: 2224 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B0")]
[Address(RVA = "0x10729B0", Offset = "0x10719B0", VA = "0x1810729B0")]
public void DamagedChar()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B1 RID: 2225 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B1")]
[Address(RVA = "0x1073660", Offset = "0x1072660", VA = "0x181073660")]
public void DamagedWHead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B2 RID: 2226 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B2")]
[Address(RVA = "0x1073380", Offset = "0x1072380", VA = "0x181073380")]
public void DamagedWHandL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B3 RID: 2227 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B3")]
[Address(RVA = "0x10734F0", Offset = "0x10724F0", VA = "0x1810734F0")]
public void DamagedWHandR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B4 RID: 2228 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B4")]
[Address(RVA = "0x107AD00", Offset = "0x1079D00", VA = "0x18107AD00")]
private void SetMaterial(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008B5 RID: 2229 RVA: 0x000137E4 File Offset: 0x000119E4
[Token(Token = "0x60008B5")]
[Address(RVA = "0x1072800", Offset = "0x1071800", VA = "0x181072800", Slot = "5")]
public virtual void Create()
{
this.PS_Floor.Stop(true);
this.PS_Head.Stop(true);
this.PS_HandL.Stop(true);
this.PS_HandR.Stop(true);
this.PS_Eye.Stop(true);
this.PS_HeadStart.Stop(true);
this.PS_HandLStart.Stop(true);
this.PS_HandRStart.Stop(true);
this.PS_ChargeHandL.Stop(true);
this.PS_ChargeHandR.Stop(true);
Light lightFloor = this.LightFloor;
int num = 0;
lightFloor.enabled = num != 0;
this.g_CharMesh[6].gameObject.SetActive(true);
GameObject gameObject = this.g_CharMesh[7].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
}
// Token: 0x060008B6 RID: 2230 RVA: 0x000138B4 File Offset: 0x00011AB4
[Token(Token = "0x60008B6")]
[Address(RVA = "0x107C490", Offset = "0x107B490", VA = "0x18107C490")]
public void StartHandL()
{
int num = 0;
this.g_bWHandL = true;
Material material = this.g_MatWHandL[num];
this.g_fWHandPlusL = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandL();
this.PS_HandLStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num2 = this.g_fSEStartUpWindPitch;
float num3 = this.g_fSEStartUpWindVolume;
soundEffect.PlayRandom(num3, num2);
}
}
// Token: 0x060008B7 RID: 2231 RVA: 0x00013954 File Offset: 0x00011B54
[Token(Token = "0x60008B7")]
[Address(RVA = "0x107C5B0", Offset = "0x107B5B0", VA = "0x18107C5B0")]
public void StartHandR()
{
int num = 0;
this.g_bWHandR = true;
Material material = this.g_MatWHandR[num];
this.g_fWHandPlusR = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandR();
this.PS_HandRStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num2 = this.g_fSEStartUpWindPitch;
float num3 = this.g_fSEStartUpWindVolume;
soundEffect.PlayRandom(num3, num2);
}
}
// Token: 0x060008B8 RID: 2232 RVA: 0x000139F4 File Offset: 0x00011BF4
[Token(Token = "0x60008B8")]
[Address(RVA = "0x107C6D0", Offset = "0x107B6D0", VA = "0x18107C6D0")]
public void StartHands()
{
int num = 0;
this.g_bWHandL = true;
Material material = this.g_MatWHandL[num];
this.g_fWHandPlusL = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandL();
this.PS_HandLStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if ((this.g_bSEStartUpWind ? 1 : 0) == num)
{
SoundEffect soundEffect = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num2 = this.g_fSEStartUpWindPitch;
float num3 = this.g_fSEStartUpWindVolume;
soundEffect.PlayRandom(num3, num2);
}
this.g_bWHandR = true;
Material material2 = this.g_MatWHandR[num];
this.g_fWHandPlusR = 1f;
material2.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandR();
this.PS_HandRStart.Play(true);
this.g_SEStartUp.PlayRandom(1f, 1f);
if (!this.g_bSEStartUpWind)
{
SoundEffect soundEffect2 = this.g_SEStartUpWind;
this.g_bSEStartUpWind = true;
float num4 = this.g_fSEStartUpWindPitch;
float num5 = this.g_fSEStartUpWindVolume;
soundEffect2.PlayRandom(num5, num4);
}
}
// Token: 0x060008B9 RID: 2233 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008B9")]
[Address(RVA = "0x107C910", Offset = "0x107B910", VA = "0x18107C910")]
public void StartHead()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008BA RID: 2234 RVA: 0x00013B24 File Offset: 0x00011D24
[Token(Token = "0x60008BA")]
[Address(RVA = "0x1073860", Offset = "0x1072860", VA = "0x181073860")]
public void EndHandL()
{
this.g_bWHandL = false;
this.PS_HandLStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x060008BB RID: 2235 RVA: 0x00013B54 File Offset: 0x00011D54
[Token(Token = "0x60008BB")]
[Address(RVA = "0x10738A0", Offset = "0x10728A0", VA = "0x1810738A0")]
public void EndHandR()
{
this.g_bWHandR = false;
this.PS_HandRStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x060008BC RID: 2236 RVA: 0x00013B84 File Offset: 0x00011D84
[Token(Token = "0x60008BC")]
[Address(RVA = "0x10738E0", Offset = "0x10728E0", VA = "0x1810738E0")]
public void EndHands()
{
this.g_bWHandL = false;
this.PS_HandLStart.Stop(true);
ParticleSystem ps_HandRStart = this.PS_HandRStart;
this.g_bSEStartUpWind = false;
this.g_bWHandR = false;
ps_HandRStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x060008BD RID: 2237 RVA: 0x00013BD0 File Offset: 0x00011DD0
[Token(Token = "0x60008BD")]
[Address(RVA = "0x1073940", Offset = "0x1072940", VA = "0x181073940")]
public void EndHead()
{
this.g_bWHead = false;
this.PS_HeadStart.Stop(true);
this.g_bSEStartUpWind = false;
}
// Token: 0x060008BE RID: 2238 RVA: 0x00013C00 File Offset: 0x00011E00
[Token(Token = "0x60008BE")]
[Address(RVA = "0x107A6C0", Offset = "0x10796C0", VA = "0x18107A6C0")]
public void PlayRotateStart()
{
int num = 0;
this.g_bWHandL = true;
Material material = this.g_MatWHandL[num];
this.g_fWHandPlusL = 1f;
material.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandL();
this.PS_HandLStart.Play(true);
this.g_bWHandR = true;
Material material2 = this.g_MatWHandR[num];
this.g_fWHandPlusR = 1f;
material2.SetFloat("_ShadowTexSwitch", 1f);
num++;
this.DamagedWHandR();
this.PS_HandRStart.Play(true);
this.g_SEARotateStart.PlayRandom(1f, 1f);
}
// Token: 0x060008BF RID: 2239 RVA: 0x00013CB4 File Offset: 0x00011EB4
[Token(Token = "0x60008BF")]
[Address(RVA = "0x1072B10", Offset = "0x1071B10", VA = "0x181072B10", Slot = "6")]
public virtual void DamagedFly()
{
ParticleSystem ps_HandLStart = this.PS_HandLStart;
this.g_bWHandL = false;
ps_HandLStart.Stop(true);
ParticleSystem ps_HandRStart = this.PS_HandRStart;
this.g_bSEStartUpWind = false;
this.g_bWHandR = false;
ps_HandRStart.Stop(true);
ParticleSystem ps_HeadStart = this.PS_HeadStart;
this.g_bSEStartUpWind = false;
this.g_bWHead = false;
ps_HeadStart.Stop(true);
EffectPool effectPool = this.g_EffAttackFour01;
this.g_bSEStartUpWind = false;
GameObject gameObject = effectPool.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttackFour01.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_EffAttackFour01.Stop(3f);
GameObject gameObject2 = this.g_EffAttackFour02.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttackFour02.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_EffAttackFour02.Stop(3f);
GameObject gameObject3 = this.g_EffAttackFour03.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttackFour03.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_EffAttackFour03.Stop(3f);
GameObject gameObject4 = this.g_EffAttackUp_End.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttackUp_End.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_EffAttackUp_End.Stop(3f);
GameObject gameObject5 = this.g_EffAttackUpPlus.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttackUpPlus.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_EffAttackUpPlus.Stop(3f);
GameObject gameObject6 = this.g_EffAttackHammer.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackHammer.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_EffAttackHammer.Stop(3f);
GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttackJump.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_EffAttackJump.Stop(3f);
GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_EffAttackJumpPlus.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
this.g_EffAttackJumpPlus.Stop(3f);
this.g_EffAttackRotateStart.Stop(3f);
this.g_EffAttackRotateStartPlus.Stop(3f);
this.g_EffAttackRotate.Stop(3f);
this.g_EffSprintF_Loop.Stop(3f);
this.g_EffSprintHand_Loop.StopAll(3f);
ParticleSystem ps_ChargeHandL = this.PS_ChargeHandL;
this.g_bSEAUpDrag = false;
this.g_bBeam = false;
ps_ChargeHandL.Stop(true);
this.PS_ChargeHandR.Stop(true);
this.g_bBulletEnable = false;
this.g_bSEAUpDrag = false;
this.g_bSuck = false;
}
// Token: 0x060008C0 RID: 2240 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C0")]
[Address(RVA = "0x10784A0", Offset = "0x10774A0", VA = "0x1810784A0")]
public void PlayEff_AttackFour01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C1 RID: 2241 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C1")]
[Address(RVA = "0x10785D0", Offset = "0x10775D0", VA = "0x1810785D0")]
public void PlayEff_AttackFour02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C2 RID: 2242 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C2")]
[Address(RVA = "0x1078700", Offset = "0x1077700", VA = "0x181078700")]
public void PlayEff_AttackFour03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C3 RID: 2243 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C3")]
[Address(RVA = "0x1079A30", Offset = "0x1078A30", VA = "0x181079A30")]
public void PlayEff_Hammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C4 RID: 2244 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C4")]
[Address(RVA = "0x1078E60", Offset = "0x1077E60", VA = "0x181078E60")]
public void PlayEff_AttackUp_End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C5 RID: 2245 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C5")]
[Address(RVA = "0x1078D30", Offset = "0x1077D30", VA = "0x181078D30")]
public void PlayEff_AttackUpPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C6 RID: 2246 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C6")]
[Address(RVA = "0x1078960", Offset = "0x1077960", VA = "0x181078960")]
public void PlayEff_AttackJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C7 RID: 2247 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C7")]
[Address(RVA = "0x1078830", Offset = "0x1077830", VA = "0x181078830")]
public void PlayEff_AttackJumpPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C8 RID: 2248 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C8")]
[Address(RVA = "0x1078A90", Offset = "0x1077A90", VA = "0x181078A90")]
public void PlayEff_AttackRotateStart()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008C9 RID: 2249 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008C9")]
[Address(RVA = "0x1078C00", Offset = "0x1077C00", VA = "0x181078C00")]
public void PlayEff_AttackRotate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CA RID: 2250 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CA")]
[Address(RVA = "0x107A420", Offset = "0x1079420", VA = "0x18107A420")]
public void PlayEff_SprintF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CB RID: 2251 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CB")]
[Address(RVA = "0x107A340", Offset = "0x1079340", VA = "0x18107A340")]
public void PlayEff_SprintB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CC RID: 2252 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CC")]
[Address(RVA = "0x107A500", Offset = "0x1079500", VA = "0x18107A500")]
public void PlayEff_SprintL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CD RID: 2253 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CD")]
[Address(RVA = "0x107A5E0", Offset = "0x10795E0", VA = "0x18107A5E0")]
public void PlayEff_SprintR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CE RID: 2254 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CE")]
[Address(RVA = "0x107A050", Offset = "0x1079050", VA = "0x18107A050")]
public void PlayEff_SprintAttackUp()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008CF RID: 2255 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008CF")]
[Address(RVA = "0x1079B80", Offset = "0x1078B80", VA = "0x181079B80")]
public void PlayEff_SprintAttackUpPlus()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D0 RID: 2256 RVA: 0x0001404C File Offset: 0x0001224C
[Token(Token = "0x60008D0")]
[Address(RVA = "0x107CC40", Offset = "0x107BC40", VA = "0x18107CC40")]
public void StopEff_SprintAttackUp()
{
this.g_EffSprintF_Loop.Stop(3f);
this.g_EffSprintHand_Loop.StopAll(3f);
this.g_bSEAUpDrag = false;
}
// Token: 0x060008D1 RID: 2257 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D1")]
[Address(RVA = "0x10779E0", Offset = "0x10769E0", VA = "0x1810779E0")]
public void PlayEffFireBall()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D2 RID: 2258 RVA: 0x00014088 File Offset: 0x00012288
[Token(Token = "0x60008D2")]
[Address(RVA = "0x1077DF0", Offset = "0x1076DF0", VA = "0x181077DF0")]
public void PlayEffFloorExp()
{
this.g_bFloorExp = true;
this.g_iFloorExpNumVal = (int)((ulong)0L);
this.g_fFloorExpFrequencyVal = 0.06f;
}
// Token: 0x060008D3 RID: 2259 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D3")]
[Address(RVA = "0x1073980", Offset = "0x1072980", VA = "0x181073980")]
private void FloorExpUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D4 RID: 2260 RVA: 0x000140B0 File Offset: 0x000122B0
[Token(Token = "0x60008D4")]
[Address(RVA = "0x10799D0", Offset = "0x10789D0", VA = "0x1810799D0")]
public void PlayEff_ChargeHand()
{
this.PS_ChargeHandL.Play(true);
this.PS_ChargeHandR.Play(true);
this.g_SEABulletCharge.PlayRandom(1f, 1f);
}
// Token: 0x060008D5 RID: 2261 RVA: 0x000140F0 File Offset: 0x000122F0
[Token(Token = "0x60008D5")]
[Address(RVA = "0x107CC00", Offset = "0x107BC00", VA = "0x18107CC00")]
public void StopEff_ChargeHand()
{
this.PS_ChargeHandL.Stop(true);
this.PS_ChargeHandR.Stop(true);
}
// Token: 0x060008D6 RID: 2262 RVA: 0x0001411C File Offset: 0x0001231C
[Token(Token = "0x60008D6")]
[Address(RVA = "0x107CB60", Offset = "0x107BB60", VA = "0x18107CB60")]
public void StartShotBullet()
{
this.g_bBulletEnable = true;
this.g_fBulletFrequencyVal = 0f;
}
// Token: 0x060008D7 RID: 2263 RVA: 0x0001413C File Offset: 0x0001233C
[Token(Token = "0x60008D7")]
[Address(RVA = "0x107CCA0", Offset = "0x107BCA0", VA = "0x18107CCA0")]
public void StopShotBullet()
{
this.g_bBulletEnable = false;
}
// Token: 0x060008D8 RID: 2264 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008D8")]
[Address(RVA = "0x1078F90", Offset = "0x1077F90", VA = "0x181078F90")]
public void PlayEff_Beam(string s)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008D9 RID: 2265 RVA: 0x00014150 File Offset: 0x00012350
[Token(Token = "0x60008D9")]
[Address(RVA = "0x107CBF0", Offset = "0x107BBF0", VA = "0x18107CBF0")]
public void StopEff_Beam()
{
this.g_bBeam = false;
}
// Token: 0x060008DA RID: 2266 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DA")]
[Address(RVA = "0x1070EB0", Offset = "0x106FEB0", VA = "0x181070EB0")]
private void BeamUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DB RID: 2267 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DB")]
[Address(RVA = "0x1077E10", Offset = "0x1076E10", VA = "0x181077E10")]
public void PlayEffOpening01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DC RID: 2268 RVA: 0x00014164 File Offset: 0x00012364
[Token(Token = "0x60008DC")]
[Address(RVA = "0x107CB80", Offset = "0x107BB80", VA = "0x18107CB80")]
public void StopEffOpening01()
{
this.g_EffOpening01.Stop(3f);
}
// Token: 0x060008DD RID: 2269 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008DD")]
[Address(RVA = "0x1077F20", Offset = "0x1076F20", VA = "0x181077F20")]
public void PlayEffOpening02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008DE RID: 2270 RVA: 0x00014188 File Offset: 0x00012388
[Token(Token = "0x60008DE")]
[Address(RVA = "0x107CBB0", Offset = "0x107BBB0", VA = "0x18107CBB0")]
public void StopEffOpening02()
{
EffectPool effectPool = this.g_EffOpening02;
int num = 0;
effectPool.Stop((float)num);
this.g_bSEScriptEarthquake = false;
}
// Token: 0x060008DF RID: 2271 RVA: 0x000141B4 File Offset: 0x000123B4
[Token(Token = "0x60008DF")]
[Address(RVA = "0x1072710", Offset = "0x1071710", VA = "0x181072710")]
public void CloseEffOpening0102()
{
this.g_EffOpening01.CloseAll();
this.g_EffOpening02.CloseAll();
this.g_bSEScriptEarthquake = false;
}
// Token: 0x060008E0 RID: 2272 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E0")]
[Address(RVA = "0x1077FE0", Offset = "0x1076FE0", VA = "0x181077FE0")]
public void PlayEffOpening03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E1 RID: 2273 RVA: 0x000141E4 File Offset: 0x000123E4
[Token(Token = "0x60008E1")]
[Address(RVA = "0x107B8B0", Offset = "0x107A8B0", VA = "0x18107B8B0")]
public void SetScriptWood()
{
}
// Token: 0x060008E2 RID: 2274 RVA: 0x000141F4 File Offset: 0x000123F4
[Token(Token = "0x60008E2")]
[Address(RVA = "0x107AC40", Offset = "0x1079C40", VA = "0x18107AC40")]
public void PlaySEScriptFly()
{
this.g_SEScriptFly.PlayRandom(1f, 1f);
}
// Token: 0x060008E3 RID: 2275 RVA: 0x0001421C File Offset: 0x0001241C
[Token(Token = "0x60008E3")]
[Address(RVA = "0x107AC00", Offset = "0x1079C00", VA = "0x18107AC00")]
public void PlaySEMove()
{
this.g_bSEMove = true;
this.g_SEMove.PlayRandom(1f, 1f);
}
// Token: 0x060008E4 RID: 2276 RVA: 0x0001424C File Offset: 0x0001244C
[Token(Token = "0x60008E4")]
[Address(RVA = "0x1078360", Offset = "0x1077360", VA = "0x181078360")]
public void PlayEffOpening04()
{
this.PS_Head.Play(true);
this.PS_HandL.Play(true);
this.PS_HandR.Play(true);
this.PS_Eye.Play(true);
this.g_bOpeningMaterial = true;
}
// Token: 0x060008E5 RID: 2277 RVA: 0x00014298 File Offset: 0x00012498
[Token(Token = "0x60008E5")]
[Address(RVA = "0x107AC70", Offset = "0x1079C70", VA = "0x18107AC70")]
public void PlaySEStartFight()
{
this.g_SEScriptStartFight.PlayRandom(1f, 1f);
this.g_SEStartUp.PlayRandom(1f, 1f);
}
// Token: 0x060008E6 RID: 2278 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008E6")]
[Address(RVA = "0x10783E0", Offset = "0x10773E0", VA = "0x1810783E0")]
public void PlayEffOpening05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008E7 RID: 2279 RVA: 0x000142D8 File Offset: 0x000124D8
[Token(Token = "0x60008E7")]
[Address(RVA = "0x10737C0", Offset = "0x10727C0", VA = "0x1810737C0")]
public void DeathStopEff()
{
this.PS_Floor.Stop(true);
this.PS_Head.Stop(true);
this.PS_HandL.Stop(true);
this.PS_HandR.Stop(true);
this.PS_Eye.Stop(true);
this.g_bDeath = true;
this.g_bSEMove = false;
}
// Token: 0x060008E8 RID: 2280 RVA: 0x00014338 File Offset: 0x00012538
[Token(Token = "0x60008E8")]
[Address(RVA = "0x1072670", Offset = "0x1071670", VA = "0x181072670")]
public void ChangeRibbon()
{
GameObject gameObject = this.g_CharMesh[6].gameObject;
int num = 0;
gameObject.SetActive(num != 0);
this.g_CharMesh[7].gameObject.SetActive(true);
}
// Token: 0x060008E9 RID: 2281 RVA: 0x00014380 File Offset: 0x00012580
[Token(Token = "0x60008E9")]
[Address(RVA = "0x1072760", Offset = "0x1071760", VA = "0x181072760")]
public void CloseRibbon()
{
GameObject gameObject = this.g_CharMesh[6].gameObject;
int num = 0;
gameObject.SetActive(num != 0);
GameObject gameObject2 = this.g_CharMesh[7].gameObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
}
// Token: 0x060008EA RID: 2282 RVA: 0x000143CC File Offset: 0x000125CC
[Token(Token = "0x60008EA")]
[Address(RVA = "0x1072500", Offset = "0x1071500", VA = "0x181072500")]
public void BodyDestoryLight()
{
this.g_bBodyDestoryLight = true;
this.PS_CharDestoryLight.Play(true);
this.LightDestory.enabled = true;
SoundEffect soundEffect = this.g_SEScriptDestroyStart;
this.g_bSEScriptDestroy = true;
float num = this.g_fSEScriptDestroyVolume;
soundEffect.PlayRandom(num, 1f);
}
// Token: 0x060008EB RID: 2283 RVA: 0x00014420 File Offset: 0x00012620
[Token(Token = "0x60008EB")]
[Address(RVA = "0x1072580", Offset = "0x1071580", VA = "0x181072580", Slot = "7")]
public virtual void BodyDestory()
{
this.g_bBodyDestoryLight = false;
this.PS_CharDestoryLight.Stop(true);
this.PS_CharDestory.Play(true);
SkinnedMeshRenderer[] array = this.g_CharMesh;
int num = 0;
if (num < array.Length)
{
GameObject gameObject = array[num].gameObject;
int num2 = 0;
gameObject.SetActive(num2 != 0);
SkinnedMeshRenderer[] array2 = this.g_CharMesh;
num++;
}
SoundEffect soundEffect = this.g_SEScriptDestroy;
this.g_bSEScriptDestroy = false;
soundEffect.PlayRandom(1f, 1f);
}
// Token: 0x060008EC RID: 2284 RVA: 0x000144A8 File Offset: 0x000126A8
[Token(Token = "0x60008EC")]
[Address(RVA = "0x107B8A0", Offset = "0x107A8A0", VA = "0x18107B8A0")]
public void SetPlus()
{
this.g_bPlus = true;
}
// Token: 0x060008ED RID: 2285 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008ED")]
[Address(RVA = "0x107A850", Offset = "0x1079850", VA = "0x18107A850")]
public void PlaySEAFour()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008EE RID: 2286 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008EE")]
[Address(RVA = "0x107A970", Offset = "0x1079970", VA = "0x18107A970")]
public void PlaySEAHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008EF RID: 2287 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008EF")]
[Address(RVA = "0x107AA80", Offset = "0x1079A80", VA = "0x18107AA80")]
public void PlaySEAJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008F0 RID: 2288 RVA: 0x000144BC File Offset: 0x000126BC
[Token(Token = "0x60008F0")]
[Address(RVA = "0x107ABA0", Offset = "0x1079BA0", VA = "0x18107ABA0")]
public void PlaySEAUp()
{
this.g_SEAUp.PlayRandom(1f, 1f);
}
// Token: 0x060008F1 RID: 2289 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60008F1")]
[Address(RVA = "0x1074260", Offset = "0x1073260", VA = "0x181074260")]
public void GetMoveSpeed(float fMoveSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060008F2 RID: 2290 RVA: 0x000144E4 File Offset: 0x000126E4
[Token(Token = "0x60008F2")]
[Address(RVA = "0x107ABD0", Offset = "0x1079BD0", VA = "0x18107ABD0")]
public void PlaySECDeadImpact()
{
this.g_SECDeadImpact.PlayRandom(1f, 1f);
}
// Token: 0x060008F3 RID: 2291 RVA: 0x0001450C File Offset: 0x0001270C
[Token(Token = "0x60008F3")]
[Address(RVA = "0x107ACD0", Offset = "0x1079CD0", VA = "0x18107ACD0")]
public void PlaySEWDeadImpact()
{
this.g_SEWDeadImpact.PlayRandom(1f, 1f);
}
// Token: 0x060008F4 RID: 2292 RVA: 0x00014534 File Offset: 0x00012734
[Token(Token = "0x60008F4")]
[Address(RVA = "0x107B8C0", Offset = "0x107A8C0", VA = "0x18107B8C0", Slot = "8")]
public virtual void SetTimeScale(float fTimeScale)
{
this.g_EffAttackUp_End.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackUp_End.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackUpPlus.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackUpPlus.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackHammer.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour01.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttackFour01.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour02.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttackFour02.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackFour03.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackFour03.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackJump.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttackJump.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackJumpPlus.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttackJumpPlus.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffFireBallV2.SetTimeScale(fTimeScale);
GameObject[] allGameObjects = this.g_EffFireBallV2.GetAllGameObjects();
if (allGameObjects != 0)
{
int num9 = 0;
int length = allGameObjects.Length;
if (num9 < length)
{
allGameObjects[num9].GetComponent<BossLevel02_FireBall>().SetTimeScale(fTimeScale);
num9++;
}
}
Common.SetEffectTimeScale(this.PS_Head, fTimeScale);
Common.SetEffectTimeScale(this.PS_Eye, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandR, fTimeScale);
Common.SetEffectTimeScale(this.PS_HeadStart, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandLStart, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandRStart, fTimeScale);
Common.SetEffectTimeScale(this.PS_Floor, fTimeScale);
Common.SetEffectTimeScale(this.PS_ChargeHandL, fTimeScale);
Common.SetEffectTimeScale(this.PS_ChargeHandR, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
Common.SetEffectTimeScale(this.PS_CharDestoryLight, fTimeScale);
Common.SetEffectTimeScale(this.PS_CharDestory, fTimeScale);
}
// Token: 0x060008F5 RID: 2293 RVA: 0x000147F4 File Offset: 0x000129F4
[Token(Token = "0x60008F5")]
[Address(RVA = "0x107DD10", Offset = "0x107CD10", VA = "0x18107DD10")]
public BossLevel02EffectPlay()
{
}
// Token: 0x04000A4F RID: 2639
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000A4F")]
private WizardGirlManage g_WGM;
// Token: 0x04000A50 RID: 2640
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000A50")]
public Transform PosWeaponRoot;
// Token: 0x04000A51 RID: 2641
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000A51")]
public Transform BoneWeaponRoot;
// Token: 0x04000A52 RID: 2642
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000A52")]
private CharacterController g_CCPosWeapoinFollow;
// Token: 0x04000A53 RID: 2643
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000A53")]
private Transform g_TPosWeaponFollow;
// Token: 0x04000A54 RID: 2644
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000A54")]
private bool g_bWeaponMove;
// Token: 0x04000A55 RID: 2645
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000A55")]
protected SkinnedMeshRenderer[] g_WeaponMesh;
// Token: 0x04000A56 RID: 2646
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000A56")]
protected SkinnedMeshRenderer[] g_CharMesh;
// Token: 0x04000A57 RID: 2647
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000A57")]
protected Material[] g_MatChar;
// Token: 0x04000A58 RID: 2648
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000A58")]
protected Material[] g_MatWHead;
// Token: 0x04000A59 RID: 2649
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000A59")]
protected Material[] g_MatWHandL;
// Token: 0x04000A5A RID: 2650
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000A5A")]
protected Material[] g_MatWHandR;
// Token: 0x04000A5B RID: 2651
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000A5B")]
protected float g_fMCharDamage;
// Token: 0x04000A5C RID: 2652
[FieldOffset(Offset = "0x7C")]
[Token(Token = "0x4000A5C")]
protected float g_fMWHeadDamage;
// Token: 0x04000A5D RID: 2653
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000A5D")]
protected float g_fMWHandLDamege;
// Token: 0x04000A5E RID: 2654
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4000A5E")]
protected float g_fMWHandRDamage;
// Token: 0x04000A5F RID: 2655
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000A5F")]
protected Color g_CCharGlow;
// Token: 0x04000A60 RID: 2656
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000A60")]
protected Color g_CWHeadGlow;
// Token: 0x04000A61 RID: 2657
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000A61")]
protected Color g_CWHandLGlow;
// Token: 0x04000A62 RID: 2658
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4000A62")]
protected Color g_CWhandRGlow;
// Token: 0x04000A63 RID: 2659
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000A63")]
protected bool g_bOpeningMaterial;
// Token: 0x04000A64 RID: 2660
[FieldOffset(Offset = "0xC9")]
[Token(Token = "0x4000A64")]
protected bool g_bWHandL;
// Token: 0x04000A65 RID: 2661
[FieldOffset(Offset = "0xCA")]
[Token(Token = "0x4000A65")]
protected bool g_bWHandR;
// Token: 0x04000A66 RID: 2662
[FieldOffset(Offset = "0xCB")]
[Token(Token = "0x4000A66")]
protected bool g_bWHead;
// Token: 0x04000A67 RID: 2663
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4000A67")]
protected float g_fWHandPlusL;
// Token: 0x04000A68 RID: 2664
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000A68")]
protected float g_fWHandPlusR;
// Token: 0x04000A69 RID: 2665
[FieldOffset(Offset = "0xD4")]
[Token(Token = "0x4000A69")]
protected float g_fWHeadPlus;
// Token: 0x04000A6A RID: 2666
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000A6A")]
public ParticleSystem PS_Floor;
// Token: 0x04000A6B RID: 2667
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000A6B")]
public ParticleSystem PS_Head;
// Token: 0x04000A6C RID: 2668
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000A6C")]
public ParticleSystem PS_HeadStart;
// Token: 0x04000A6D RID: 2669
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000A6D")]
public ParticleSystem PS_Eye;
// Token: 0x04000A6E RID: 2670
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000A6E")]
public ParticleSystem PS_HandL;
// Token: 0x04000A6F RID: 2671
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000A6F")]
public ParticleSystem PS_HandR;
// Token: 0x04000A70 RID: 2672
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000A70")]
public ParticleSystem PS_HandLStart;
// Token: 0x04000A71 RID: 2673
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000A71")]
public ParticleSystem PS_HandRStart;
// Token: 0x04000A72 RID: 2674
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000A72")]
public ParticleSystem PS_ChargeHandL;
// Token: 0x04000A73 RID: 2675
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000A73")]
public ParticleSystem PS_ChargeHandR;
// Token: 0x04000A74 RID: 2676
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000A74")]
public GameObject Eff_AttackFour01;
// Token: 0x04000A75 RID: 2677
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000A75")]
public GameObject Eff_AttackFour02;
// Token: 0x04000A76 RID: 2678
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000A76")]
public GameObject Eff_AttackFour03;
// Token: 0x04000A77 RID: 2679
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000A77")]
public GameObject Eff_AttackHammer;
// Token: 0x04000A78 RID: 2680
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000A78")]
public GameObject Eff_AttackUp_End;
// Token: 0x04000A79 RID: 2681
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000A79")]
public GameObject Eff_AttackJump;
// Token: 0x04000A7A RID: 2682
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000A7A")]
public GameObject Eff_AttackRotateStart;
// Token: 0x04000A7B RID: 2683
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000A7B")]
public GameObject Eff_AttackRotateStartPlus;
// Token: 0x04000A7C RID: 2684
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000A7C")]
public GameObject Eff_AttackRotate;
// Token: 0x04000A7D RID: 2685
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000A7D")]
public GameObject Eff_Beam;
// Token: 0x04000A7E RID: 2686
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000A7E")]
public GameObject Eff_BeamCollision;
// Token: 0x04000A7F RID: 2687
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000A7F")]
public GameObject Eff_BeamStart;
// Token: 0x04000A80 RID: 2688
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000A80")]
public GameObject Eff_Bullet;
// Token: 0x04000A81 RID: 2689
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000A81")]
public GameObject Eff_BulletCollision;
// Token: 0x04000A82 RID: 2690
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000A82")]
public GameObject EffBulletFire;
// Token: 0x04000A83 RID: 2691
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000A83")]
public GameObject EffOpening01;
// Token: 0x04000A84 RID: 2692
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000A84")]
public GameObject EffOpening02;
// Token: 0x04000A85 RID: 2693
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000A85")]
public GameObject EffFireBallV2;
// Token: 0x04000A86 RID: 2694
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000A86")]
public GameObject EffFloorExp;
// Token: 0x04000A87 RID: 2695
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000A87")]
public GameObject EffAttackJumpPlus;
// Token: 0x04000A88 RID: 2696
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000A88")]
public GameObject EffAttackUpPlus;
// Token: 0x04000A89 RID: 2697
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000A89")]
public GameObject Eff_SprintFront;
// Token: 0x04000A8A RID: 2698
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000A8A")]
public GameObject Eff_SprintBack;
// Token: 0x04000A8B RID: 2699
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000A8B")]
public GameObject Eff_SprintLeft;
// Token: 0x04000A8C RID: 2700
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000A8C")]
public GameObject Eff_SprintRight;
// Token: 0x04000A8D RID: 2701
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000A8D")]
public GameObject Eff_SprintFront_Loop;
// Token: 0x04000A8E RID: 2702
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000A8E")]
public GameObject Eff_SprintHand_Loop;
// Token: 0x04000A8F RID: 2703
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000A8F")]
public GameObject Eff_WeaponExplosion;
// Token: 0x04000A90 RID: 2704
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000A90")]
public Transform EffPoint_HandL01;
// Token: 0x04000A91 RID: 2705
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000A91")]
public Transform EffPoint_HandL02;
// Token: 0x04000A92 RID: 2706
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000A92")]
public Transform EffPoint_HandL03;
// Token: 0x04000A93 RID: 2707
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000A93")]
public Transform EffPoint_HandL04;
// Token: 0x04000A94 RID: 2708
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000A94")]
public Transform EffPoint_HandR01;
// Token: 0x04000A95 RID: 2709
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000A95")]
public Transform EffPoint_HandR02;
// Token: 0x04000A96 RID: 2710
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000A96")]
public Transform EffPoint_HandR03;
// Token: 0x04000A97 RID: 2711
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000A97")]
public Transform EffPoint_HandR04;
// Token: 0x04000A98 RID: 2712
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000A98")]
public Transform EffPoint_BeamL;
// Token: 0x04000A99 RID: 2713
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000A99")]
public Transform EffPoint_BeamR;
// Token: 0x04000A9A RID: 2714
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000A9A")]
public Light LightFloor;
// Token: 0x04000A9B RID: 2715
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000A9B")]
public Light LightDestory;
// Token: 0x04000A9C RID: 2716
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000A9C")]
private EffectPool g_EffAttackFour01;
// Token: 0x04000A9D RID: 2717
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000A9D")]
private EffectPool g_EffAttackFour02;
// Token: 0x04000A9E RID: 2718
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000A9E")]
private EffectPool g_EffAttackFour03;
// Token: 0x04000A9F RID: 2719
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000A9F")]
private EffectPool g_EffAttackHammer;
// Token: 0x04000AA0 RID: 2720
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000AA0")]
private EffectPool g_EffAttackUp_End;
// Token: 0x04000AA1 RID: 2721
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000AA1")]
private EffectPool g_EffAttackJump;
// Token: 0x04000AA2 RID: 2722
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000AA2")]
private EffectPool g_EffAttackRotateStart;
// Token: 0x04000AA3 RID: 2723
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000AA3")]
private EffectPool g_EffAttackRotateStartPlus;
// Token: 0x04000AA4 RID: 2724
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000AA4")]
private EffectPool g_EffAttackRotate;
// Token: 0x04000AA5 RID: 2725
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000AA5")]
private EffectPool g_EffBeam;
// Token: 0x04000AA6 RID: 2726
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000AA6")]
private EffectPool g_EffBeamCollision;
// Token: 0x04000AA7 RID: 2727
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000AA7")]
private EffectPool g_EffBeamStart;
// Token: 0x04000AA8 RID: 2728
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000AA8")]
private EffectPool g_EffBullet;
// Token: 0x04000AA9 RID: 2729
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000AA9")]
private EffectPool g_EffBulletCollision;
// Token: 0x04000AAA RID: 2730
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000AAA")]
private EffectPool g_EffBulletFire;
// Token: 0x04000AAB RID: 2731
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000AAB")]
private EffectPool g_EffOpening01;
// Token: 0x04000AAC RID: 2732
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000AAC")]
private EffectPool g_EffOpening02;
// Token: 0x04000AAD RID: 2733
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000AAD")]
private EffectPool g_EffFireBallV2;
// Token: 0x04000AAE RID: 2734
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000AAE")]
private EffectPool g_EffFloorExp;
// Token: 0x04000AAF RID: 2735
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000AAF")]
private EffectPool g_EffAttackJumpPlus;
// Token: 0x04000AB0 RID: 2736
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000AB0")]
private EffectPool g_EffAttackUpPlus;
// Token: 0x04000AB1 RID: 2737
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000AB1")]
private EffectPool g_EffSprintF;
// Token: 0x04000AB2 RID: 2738
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000AB2")]
private EffectPool g_EffSprintB;
// Token: 0x04000AB3 RID: 2739
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000AB3")]
private EffectPool g_EffSprintL;
// Token: 0x04000AB4 RID: 2740
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000AB4")]
private EffectPool g_EffSprintR;
// Token: 0x04000AB5 RID: 2741
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000AB5")]
private EffectPool g_EffSprintF_Loop;
// Token: 0x04000AB6 RID: 2742
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000AB6")]
private EffectPool g_EffSprintHand_Loop;
// Token: 0x04000AB7 RID: 2743
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000AB7")]
private EffectPool g_EffWeaponExplosion;
// Token: 0x04000AB8 RID: 2744
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000AB8")]
private bool g_bBeam;
// Token: 0x04000AB9 RID: 2745
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000AB9")]
private ParticleSystem g_PsBeamL;
// Token: 0x04000ABA RID: 2746
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000ABA")]
private ParticleSystem g_PsBeamR;
// Token: 0x04000ABB RID: 2747
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000ABB")]
private Vector3 g_v3BeamLTarget;
// Token: 0x04000ABC RID: 2748
[FieldOffset(Offset = "0x36C")]
[Token(Token = "0x4000ABC")]
private Vector3 g_v3BeamRTarget;
// Token: 0x04000ABD RID: 2749
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000ABD")]
private Vector3 g_v3BeamLMove;
// Token: 0x04000ABE RID: 2750
[FieldOffset(Offset = "0x384")]
[Token(Token = "0x4000ABE")]
private Vector3 g_v3BeamRMove;
// Token: 0x04000ABF RID: 2751
[Token(Token = "0x4000ABF")]
private const float g_fBeamFrequency = 0.05f;
// Token: 0x04000AC0 RID: 2752
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000AC0")]
private float g_fBeamFrequencyVal;
// Token: 0x04000AC1 RID: 2753
[FieldOffset(Offset = "0x394")]
[Token(Token = "0x4000AC1")]
private float g_fBeamSize;
// Token: 0x04000AC2 RID: 2754
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000AC2")]
private bool g_bBeamHitL;
// Token: 0x04000AC3 RID: 2755
[FieldOffset(Offset = "0x399")]
[Token(Token = "0x4000AC3")]
private bool g_bBeamHitR;
// Token: 0x04000AC4 RID: 2756
[FieldOffset(Offset = "0x39A")]
[Token(Token = "0x4000AC4")]
private bool g_bBulletEnable;
// Token: 0x04000AC5 RID: 2757
[Token(Token = "0x4000AC5")]
private const float g_fBulletFrequency = 0.15f;
// Token: 0x04000AC6 RID: 2758
[FieldOffset(Offset = "0x39C")]
[Token(Token = "0x4000AC6")]
private float g_fBulletFrequencyVal;
// Token: 0x04000AC7 RID: 2759
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000AC7")]
private bool g_bBulletFrieL;
// Token: 0x04000AC8 RID: 2760
[Token(Token = "0x4000AC8")]
private const int g_iFireBallNum = 3;
// Token: 0x04000AC9 RID: 2761
[FieldOffset(Offset = "0x3A1")]
[Token(Token = "0x4000AC9")]
private bool g_bFloorExp;
// Token: 0x04000ACA RID: 2762
[Token(Token = "0x4000ACA")]
private const int g_iFloorExpNum = 5;
// Token: 0x04000ACB RID: 2763
[FieldOffset(Offset = "0x3A4")]
[Token(Token = "0x4000ACB")]
private int g_iFloorExpNumVal;
// Token: 0x04000ACC RID: 2764
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000ACC")]
protected float g_fFloorExpFrequency = 0.3f;
// Token: 0x04000ACD RID: 2765
[FieldOffset(Offset = "0x3AC")]
[Token(Token = "0x4000ACD")]
private float g_fFloorExpFrequencyVal;
// Token: 0x04000ACE RID: 2766
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000ACE")]
protected float g_LightRange;
// Token: 0x04000ACF RID: 2767
[FieldOffset(Offset = "0x3B4")]
[Token(Token = "0x4000ACF")]
protected float g_LightIntensity;
// Token: 0x04000AD0 RID: 2768
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000AD0")]
private float g_fLightDestory;
// Token: 0x04000AD1 RID: 2769
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000AD1")]
private Animator g_AniWeaponFace;
// Token: 0x04000AD2 RID: 2770
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000AD2")]
private float g_fAniWeaponFaceWeapon;
// Token: 0x04000AD3 RID: 2771
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000AD3")]
public MeshRenderer[] DamagedObject;
// Token: 0x04000AD4 RID: 2772
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000AD4")]
public GameObject ExplosionPos;
// Token: 0x04000AD5 RID: 2773
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000AD5")]
public SphereCollider[] SC_Weapon;
// Token: 0x04000AD6 RID: 2774
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000AD6")]
public BoxCollider[] BC_Weapon;
// Token: 0x04000AD7 RID: 2775
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000AD7")]
protected bool g_bDeath;
// Token: 0x04000AD8 RID: 2776
[FieldOffset(Offset = "0x3F4")]
[Token(Token = "0x4000AD8")]
protected float g_fDeathExplosion = 2f;
// Token: 0x04000AD9 RID: 2777
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000AD9")]
protected float g_fDamagedRemove = 5f;
// Token: 0x04000ADA RID: 2778
[FieldOffset(Offset = "0x3FC")]
[Token(Token = "0x4000ADA")]
protected bool g_bBodyDestoryLight;
// Token: 0x04000ADB RID: 2779
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000ADB")]
public ParticleSystem PS_WeaponDestory;
// Token: 0x04000ADC RID: 2780
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000ADC")]
public ParticleSystem PS_CharDestoryLight;
// Token: 0x04000ADD RID: 2781
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000ADD")]
public ParticleSystem PS_CharDestory;
// Token: 0x04000ADE RID: 2782
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000ADE")]
private bool g_bSuck;
// Token: 0x04000ADF RID: 2783
[FieldOffset(Offset = "0x41C")]
[Token(Token = "0x4000ADF")]
private float g_fSuckVal;
// Token: 0x04000AE0 RID: 2784
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000AE0")]
protected bool g_bPlus;
// Token: 0x04000AE1 RID: 2785
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000AE1")]
public GameObject SE_ScriptEarthquake;
// Token: 0x04000AE2 RID: 2786
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000AE2")]
public GameObject SE_ScriptWind;
// Token: 0x04000AE3 RID: 2787
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000AE3")]
public GameObject SE_ScriptWood;
// Token: 0x04000AE4 RID: 2788
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000AE4")]
public GameObject SE_ScriptDrag;
// Token: 0x04000AE5 RID: 2789
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000AE5")]
public GameObject SE_ScriptFly;
// Token: 0x04000AE6 RID: 2790
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000AE6")]
public GameObject SE_ScriptStartFight;
// Token: 0x04000AE7 RID: 2791
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000AE7")]
public GameObject SE_ScriptDestroyStart;
// Token: 0x04000AE8 RID: 2792
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000AE8")]
public GameObject SE_ScriptDestroy;
// Token: 0x04000AE9 RID: 2793
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000AE9")]
public GameObject SE_Move;
// Token: 0x04000AEA RID: 2794
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000AEA")]
public GameObject SE_StartUp;
// Token: 0x04000AEB RID: 2795
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000AEB")]
public GameObject SE_StartUpWind;
// Token: 0x04000AEC RID: 2796
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000AEC")]
public GameObject SE_BeamShot;
// Token: 0x04000AED RID: 2797
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000AED")]
public GameObject SE_Beam;
// Token: 0x04000AEE RID: 2798
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000AEE")]
public GameObject SE_BeamCollision;
// Token: 0x04000AEF RID: 2799
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000AEF")]
public GameObject SE_AFour;
// Token: 0x04000AF0 RID: 2800
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000AF0")]
public GameObject SE_AHammer;
// Token: 0x04000AF1 RID: 2801
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000AF1")]
public GameObject SE_AJump;
// Token: 0x04000AF2 RID: 2802
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000AF2")]
public GameObject SE_ASprint;
// Token: 0x04000AF3 RID: 2803
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000AF3")]
public GameObject SE_ARotateStart;
// Token: 0x04000AF4 RID: 2804
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000AF4")]
public GameObject SE_ABulletCharge;
// Token: 0x04000AF5 RID: 2805
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000AF5")]
public GameObject SE_ABulletCollision;
// Token: 0x04000AF6 RID: 2806
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000AF6")]
public GameObject SE_ABulletCollisionPlayer;
// Token: 0x04000AF7 RID: 2807
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000AF7")]
public GameObject SE_AUpDrag;
// Token: 0x04000AF8 RID: 2808
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000AF8")]
public GameObject SE_AUp;
// Token: 0x04000AF9 RID: 2809
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000AF9")]
public GameObject SE_FloorExp;
// Token: 0x04000AFA RID: 2810
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000AFA")]
public GameObject SE_FireBallShot;
// Token: 0x04000AFB RID: 2811
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000AFB")]
public GameObject SE_FireBallLoop;
// Token: 0x04000AFC RID: 2812
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000AFC")]
public GameObject SE_CDeadImpact;
// Token: 0x04000AFD RID: 2813
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000AFD")]
public GameObject SE_WDeadImpact;
// Token: 0x04000AFE RID: 2814
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000AFE")]
private SoundEffect g_SEScriptEarthquake;
// Token: 0x04000AFF RID: 2815
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000AFF")]
private SoundEffect g_SEScriptWind;
// Token: 0x04000B00 RID: 2816
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000B00")]
private SoundEffect g_SEScriptWood;
// Token: 0x04000B01 RID: 2817
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000B01")]
private SoundEffect g_SEScriptDrag;
// Token: 0x04000B02 RID: 2818
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000B02")]
private SoundEffect g_SEScriptFly;
// Token: 0x04000B03 RID: 2819
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000B03")]
private SoundEffect g_SEScriptStartFight;
// Token: 0x04000B04 RID: 2820
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000B04")]
private SoundEffect g_SEScriptDestroyStart;
// Token: 0x04000B05 RID: 2821
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000B05")]
private SoundEffect g_SEScriptDestroy;
// Token: 0x04000B06 RID: 2822
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000B06")]
private SoundEffect g_SEMove;
// Token: 0x04000B07 RID: 2823
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000B07")]
private SoundEffect g_SEStartUp;
// Token: 0x04000B08 RID: 2824
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000B08")]
private SoundEffect g_SEStartUpWind;
// Token: 0x04000B09 RID: 2825
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000B09")]
private SoundEffect g_SEBeamShot;
// Token: 0x04000B0A RID: 2826
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000B0A")]
private SoundEffect g_SEBeam;
// Token: 0x04000B0B RID: 2827
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000B0B")]
private SoundEffect g_SEBeamCollision;
// Token: 0x04000B0C RID: 2828
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000B0C")]
private SoundEffect g_SEAFour;
// Token: 0x04000B0D RID: 2829
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000B0D")]
private SoundEffect g_SEAHammer;
// Token: 0x04000B0E RID: 2830
[FieldOffset(Offset = "0x590")]
[Token(Token = "0x4000B0E")]
private SoundEffect g_SEAJump;
// Token: 0x04000B0F RID: 2831
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000B0F")]
private SoundEffect g_SEASprint;
// Token: 0x04000B10 RID: 2832
[FieldOffset(Offset = "0x5A0")]
[Token(Token = "0x4000B10")]
private SoundEffect g_SEARotateStart;
// Token: 0x04000B11 RID: 2833
[FieldOffset(Offset = "0x5A8")]
[Token(Token = "0x4000B11")]
private SoundEffect g_SEABulletCharge;
// Token: 0x04000B12 RID: 2834
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000B12")]
private SoundEffect g_SEAUpDrag;
// Token: 0x04000B13 RID: 2835
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000B13")]
private SoundEffect g_SEAUp;
// Token: 0x04000B14 RID: 2836
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000B14")]
private SoundEffect g_SEFloorExp;
// Token: 0x04000B15 RID: 2837
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000B15")]
private SoundEffect g_SECDeadImpact;
// Token: 0x04000B16 RID: 2838
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000B16")]
private SoundEffect g_SEWDeadImpact;
// Token: 0x04000B17 RID: 2839
[FieldOffset(Offset = "0x5D8")]
[Token(Token = "0x4000B17")]
private SoundEffectPool g_SEPABulletCollision;
// Token: 0x04000B18 RID: 2840
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000B18")]
private SoundEffectPool g_SEPABulletCollisionPlayer;
// Token: 0x04000B19 RID: 2841
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000B19")]
private SoundEffectPool g_SEFireBallShot;
// Token: 0x04000B1A RID: 2842
[FieldOffset(Offset = "0x5F0")]
[Token(Token = "0x4000B1A")]
private SoundEffectPool g_SEFireBallLoop;
// Token: 0x04000B1B RID: 2843
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000B1B")]
private bool g_bSEScriptEarthquake;
// Token: 0x04000B1C RID: 2844
[FieldOffset(Offset = "0x5FC")]
[Token(Token = "0x4000B1C")]
private float g_fSEScriptEarthquakeVolume;
// Token: 0x04000B1D RID: 2845
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000B1D")]
private int g_iSEScriptWood;
// Token: 0x04000B1E RID: 2846
[Token(Token = "0x4000B1E")]
private const float g_fSEScriptWoodFrequency01 = 0.6f;
// Token: 0x04000B1F RID: 2847
[Token(Token = "0x4000B1F")]
private const float g_fSEScriptWoodFrequency02 = 0.1f;
// Token: 0x04000B20 RID: 2848
[FieldOffset(Offset = "0x604")]
[Token(Token = "0x4000B20")]
private float g_fSEScriptWoodFrequencyVal;
// Token: 0x04000B21 RID: 2849
[Token(Token = "0x4000B21")]
private const float g_fSEScriptDragFrequency = 0.8f;
// Token: 0x04000B22 RID: 2850
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000B22")]
private float g_fSEScriptDragFrequencyVal;
// Token: 0x04000B23 RID: 2851
[FieldOffset(Offset = "0x60C")]
[Token(Token = "0x4000B23")]
private bool g_bSEScriptDestroy;
// Token: 0x04000B24 RID: 2852
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000B24")]
private float g_fSEScriptDestroyVolume;
// Token: 0x04000B25 RID: 2853
[FieldOffset(Offset = "0x614")]
[Token(Token = "0x4000B25")]
private bool g_bSEMove;
// Token: 0x04000B26 RID: 2854
[FieldOffset(Offset = "0x615")]
[Token(Token = "0x4000B26")]
private bool g_bSEMoveSpeed;
// Token: 0x04000B27 RID: 2855
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000B27")]
private float g_fSEMoveVolume;
// Token: 0x04000B28 RID: 2856
[FieldOffset(Offset = "0x61C")]
[Token(Token = "0x4000B28")]
private float g_fSEMovePitch = 1f;
// Token: 0x04000B29 RID: 2857
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000B29")]
private bool g_bSEStartUpWind;
// Token: 0x04000B2A RID: 2858
[FieldOffset(Offset = "0x624")]
[Token(Token = "0x4000B2A")]
private float g_fSEStartUpWindVolume;
// Token: 0x04000B2B RID: 2859
[FieldOffset(Offset = "0x628")]
[Token(Token = "0x4000B2B")]
private float g_fSEStartUpWindPitch;
// Token: 0x04000B2C RID: 2860
[FieldOffset(Offset = "0x62C")]
[Token(Token = "0x4000B2C")]
private float g_fSEBeamVolume;
// Token: 0x04000B2D RID: 2861
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000B2D")]
private float g_fSEBeamPitch;
// Token: 0x04000B2E RID: 2862
[FieldOffset(Offset = "0x634")]
[Token(Token = "0x4000B2E")]
private bool g_bSEAUpDrag;
// Token: 0x04000B2F RID: 2863
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000B2F")]
private float g_fSEAUpDragVolume;
}