Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel04EffectPlay.cs
2023-09-06 22:19:13 +02:00

2260 lines
68 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D1 RID: 209
[Token(Token = "0x20000D1")]
public class BossLevel04EffectPlay : MonoBehaviour
{
// Token: 0x0600099A RID: 2458 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099A")]
[Address(RVA = "0x997A30", Offset = "0x996A30", VA = "0x180997A30", Slot = "4")]
public virtual void InitData(NPCManage NPCM, AI_BossLevel04 AI)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099B RID: 2459 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099B")]
[Address(RVA = "0x9A1F40", Offset = "0x9A0F40", VA = "0x1809A1F40", Slot = "5")]
protected virtual void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600099C RID: 2460 RVA: 0x00016AF4 File Offset: 0x00014CF4
[Token(Token = "0x600099C")]
[Address(RVA = "0x996100", Offset = "0x995100", VA = "0x180996100", Slot = "6")]
public virtual void Create()
{
this.PS_Weapon01.Stop(true);
this.PS_Weapon02.Stop(true);
this.PS_Weapon03.Stop(true);
this.PS_PlusCharge.Stop(true);
this.PS_HandChargeL.Stop(true);
this.PS_HandChargeR.Stop(true);
this.PS_BrakeSmokeL.Stop(true);
this.PS_BrakeSmokeR.Stop(true);
Light lg_WeaponLight = this.LG_WeaponLight;
int num = 0;
lg_WeaponLight.enabled = num != 0;
Light lg_Destroy = this.LG_Destroy;
int num2 = 0;
lg_Destroy.enabled = num2 != 0;
}
// Token: 0x0600099D RID: 2461 RVA: 0x00016B88 File Offset: 0x00014D88
[Token(Token = "0x600099D")]
[Address(RVA = "0x99D140", Offset = "0x99C140", VA = "0x18099D140")]
public void ScriptDebut03Smoke()
{
this.PS_Debut03Smoke.Play(true);
SoundEffect soundEffect = this.g_SEOther;
int num = 0;
soundEffect.Play(num, 1f, 1f);
}
// Token: 0x0600099E RID: 2462 RVA: 0x00016BC4 File Offset: 0x00014DC4
[Token(Token = "0x600099E")]
[Address(RVA = "0x99D360", Offset = "0x99C360", VA = "0x18099D360")]
public void ScriptDebut05()
{
this.PS_HandChargeR.Play(true);
this.g_bWeaponCharge = true;
}
// Token: 0x0600099F RID: 2463 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600099F")]
[Address(RVA = "0x99D1A0", Offset = "0x99C1A0", VA = "0x18099D1A0")]
public void ScriptDebut05End()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A0 RID: 2464 RVA: 0x00016BEC File Offset: 0x00014DEC
[Token(Token = "0x60009A0")]
[Address(RVA = "0x99D3A0", Offset = "0x99C3A0", VA = "0x18099D3A0")]
public void ScriptDebutSkip()
{
this.PS_HandChargeR.Stop(true);
this.PS_Weapon01.Play(true);
this.PS_Weapon02.Play(true);
this.LG_WeaponLight.enabled = true;
SoundEffect soundEffect = this.g_SEWeaponCharge;
this.g_bWeaponCharge = false;
soundEffect.Stop();
this.g_SEEarthquake.Stop();
}
// Token: 0x060009A1 RID: 2465 RVA: 0x00016C50 File Offset: 0x00014E50
[Token(Token = "0x60009A1")]
[Address(RVA = "0x99D440", Offset = "0x99C440", VA = "0x18099D440")]
public void ScriptEnd04BodySmoke()
{
this.PS_End04BodySmoke.Play(true);
this.g_bWeaponLoop = true;
}
// Token: 0x060009A2 RID: 2466 RVA: 0x00016C78 File Offset: 0x00014E78
[Token(Token = "0x60009A2")]
[Address(RVA = "0x99D480", Offset = "0x99C480", VA = "0x18099D480")]
public void ScriptEnd05Collision()
{
this.PS_End05BollisionSmoke.Play(true);
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.45f, 6f, 1.2f, (float)num, num2 != 0UL);
Game.EnableVibration(0.9f, 0.6f, 0.6f);
this.g_SEOther.Play(4, 1f, 1f);
}
// Token: 0x060009A3 RID: 2467 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A3")]
[Address(RVA = "0x99D580", Offset = "0x99C580", VA = "0x18099D580")]
public void ScriptEnd06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A4 RID: 2468 RVA: 0x00016CE4 File Offset: 0x00014EE4
[Token(Token = "0x60009A4")]
[Address(RVA = "0x99D810", Offset = "0x99C810", VA = "0x18099D810")]
public void ScriptEnd07()
{
this.PS_End04BodySmoke.Stop(true);
Light lg_Destroy = this.LG_Destroy;
this.g_bDestroy = true;
lg_Destroy.enabled = true;
this.PS_DestroyReady.Play(true);
SoundEffect soundEffect = this.g_SEScriptDestroyStart;
this.g_bWeaponLoop = false;
float num = this.g_fSEScriptDestroyVolume;
soundEffect.PlayRandom(num, 1f);
}
// Token: 0x060009A5 RID: 2469 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A5")]
[Address(RVA = "0x9A2FE0", Offset = "0x9A1FE0", VA = "0x1809A2FE0")]
public void WeaponGlow(Color CGlow, float fGlowTime, float fGlowEndSpeed)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A6 RID: 2470 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A6")]
[Address(RVA = "0x997050", Offset = "0x996050", VA = "0x180997050")]
public void Damaged()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009A7 RID: 2471 RVA: 0x00016D48 File Offset: 0x00014F48
[Token(Token = "0x60009A7")]
[Address(RVA = "0x996200", Offset = "0x995200", VA = "0x180996200")]
public void DamagedFly()
{
GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
int num = 0;
if (gameObject != num)
{
Evaporating01 component = this.g_EffAttackDamageL.GetGameObject().GetComponent<Evaporating01>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
this.g_EffAttackDamageL.Stop(3f);
GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
int num3 = 0;
if (gameObject2 != num3)
{
Evaporating01 component2 = this.g_EffAttackDamageR.GetGameObject().GetComponent<Evaporating01>();
int num4 = 0;
if (component2 != num4)
{
component2.StopEffect();
}
}
this.g_EffAttackDamageR.Stop(3f);
GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
int num5 = 0;
if (gameObject3 != num5)
{
Evaporating01 component3 = this.g_EffAttackDodgeF01.GetGameObject().GetComponent<Evaporating01>();
int num6 = 0;
if (component3 != num6)
{
component3.StopEffect();
}
}
this.g_EffAttackDodgeF01.Stop(3f);
GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
int num7 = 0;
if (gameObject4 != num7)
{
Evaporating01 component4 = this.g_EffAttackDodgeF02.GetGameObject().GetComponent<Evaporating01>();
int num8 = 0;
if (component4 != num8)
{
component4.StopEffect();
}
}
this.g_EffAttackDodgeF02.Stop(3f);
GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
int num9 = 0;
if (gameObject5 != num9)
{
Evaporating01 component5 = this.g_EffAttackDodgeL.GetGameObject().GetComponent<Evaporating01>();
int num10 = 0;
if (component5 != num10)
{
component5.StopEffect();
}
}
this.g_EffAttackDodgeL.Stop(3f);
GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
int num11 = 0;
if (gameObject6 != num11)
{
Evaporating01 component6 = this.g_EffAttackDodgeR.GetGameObject().GetComponent<Evaporating01>();
int num12 = 0;
if (component6 != num12)
{
component6.StopEffect();
}
}
this.g_EffAttackDodgeR.Stop(3f);
GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
int num13 = 0;
if (gameObject7 != num13)
{
Evaporating01 component7 = this.g_EffAttack01_01.GetGameObject().GetComponent<Evaporating01>();
int num14 = 0;
if (component7 != num14)
{
component7.StopEffect();
}
}
this.g_EffAttack01_01.Stop(3f);
GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
int num15 = 0;
if (gameObject8 != num15)
{
Evaporating01 component8 = this.g_EffAttack01_02.GetGameObject().GetComponent<Evaporating01>();
int num16 = 0;
if (component8 != num16)
{
component8.StopEffect();
}
}
this.g_EffAttack01_02.Stop(3f);
GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
int num17 = 0;
if (gameObject9 != num17)
{
Evaporating01 component9 = this.g_EffAttack03_01.GetGameObject().GetComponent<Evaporating01>();
int num18 = 0;
if (component9 != num18)
{
component9.StopEffect();
}
}
this.g_EffAttack03_01.Stop(3f);
GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
int num19 = 0;
if (gameObject10 != num19)
{
Evaporating01 component10 = this.g_EffAttack03_02.GetGameObject().GetComponent<Evaporating01>();
int num20 = 0;
if (component10 != num20)
{
component10.StopEffect();
}
}
this.g_EffAttack03_02.Stop(3f);
GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
int num21 = 0;
if (gameObject11 != num21)
{
Evaporating01 component11 = this.g_EffAttack04To06.GetGameObject().GetComponent<Evaporating01>();
int num22 = 0;
if (component11 != num22)
{
component11.StopEffect();
}
}
this.g_EffAttack04To06.Stop(3f);
GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
int num23 = 0;
if (gameObject12 != num23)
{
Evaporating01 component12 = this.g_EffAttack05.GetGameObject().GetComponent<Evaporating01>();
int num24 = 0;
if (component12 != num24)
{
component12.StopEffect();
}
}
this.g_EffAttack05.Stop(3f);
GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
int num25 = 0;
if (gameObject13 != num25)
{
Evaporating01 component13 = this.g_EffAttack05To07.GetGameObject().GetComponent<Evaporating01>();
int num26 = 0;
if (component13 != num26)
{
component13.StopEffect();
}
}
this.g_EffAttack05To07.Stop(3f);
GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
int num27 = 0;
if (gameObject14 != num27)
{
Evaporating01 component14 = this.g_EffSkill01_01.GetGameObject().GetComponent<Evaporating01>();
int num28 = 0;
if (component14 != num28)
{
component14.StopEffect();
}
}
this.g_EffSkill01_01.Stop(3f);
GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
int num29 = 0;
if (gameObject15 != num29)
{
Evaporating01 component15 = this.g_EffSkill01_02.GetGameObject().GetComponent<Evaporating01>();
int num30 = 0;
if (component15 != num30)
{
component15.StopEffect();
}
}
this.g_EffSkill01_02.Stop(3f);
GameObject gameObject16 = this.g_EffSkill01Plus_02.GetGameObject();
int num31 = 0;
if (gameObject16 != num31)
{
Evaporating01 component16 = this.g_EffSkill01Plus_02.GetGameObject().GetComponent<Evaporating01>();
int num32 = 0;
if (component16 != num32)
{
component16.StopEffect();
}
}
this.g_EffSkill01Plus_02.Stop(3f);
this.g_EffSkill02_01.Stop(3f);
this.g_EffSkill02_02.Stop(3f);
this.PS_HandChargeL.Stop(true);
this.g_EffDash.Stop(3f);
this.PS_PlusCharge.Stop();
this.g_bWeaponCharge = false;
}
// Token: 0x060009A8 RID: 2472 RVA: 0x000172E0 File Offset: 0x000154E0
[Token(Token = "0x60009A8")]
[Address(RVA = "0x9973F0", Offset = "0x9963F0", VA = "0x1809973F0")]
public void DeathStopEff()
{
this.PS_Weapon01.Stop(true);
this.PS_Weapon02.Stop(true);
this.PS_Weapon03.Stop(true);
DynamicBone[] array = this.g_DB;
int num = 0;
this.g_bDead = true;
this.g_bWeaponLoop = false;
if (num < array.Length)
{
DynamicBone dynamicBone = array[num];
int num2 = 0;
dynamicBone.enabled = num2 != 0;
DynamicBone[] array2 = this.g_DB;
num++;
}
}
// Token: 0x060009A9 RID: 2473 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009A9")]
[Address(RVA = "0x9974C0", Offset = "0x9964C0", VA = "0x1809974C0")]
public void DeathWeaponDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009AA RID: 2474 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009AA")]
[Address(RVA = "0x9971F0", Offset = "0x9961F0", VA = "0x1809971F0", Slot = "7")]
public virtual void DeathBodyDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009AB RID: 2475 RVA: 0x00017354 File Offset: 0x00015554
[Token(Token = "0x60009AB")]
[Address(RVA = "0x99C920", Offset = "0x99B920", VA = "0x18099C920")]
public void PlayPSWeapon01()
{
this.PS_Weapon01.Play(true);
}
// Token: 0x060009AC RID: 2476 RVA: 0x00017374 File Offset: 0x00015574
[Token(Token = "0x60009AC")]
[Address(RVA = "0x99E8A0", Offset = "0x99D8A0", VA = "0x18099E8A0")]
public void StopPSWeapon01()
{
this.PS_Weapon01.Stop(true);
}
// Token: 0x060009AD RID: 2477 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009AD")]
[Address(RVA = "0x99C950", Offset = "0x99B950", VA = "0x18099C950")]
public void PlayPSWeapon02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009AE RID: 2478 RVA: 0x00017394 File Offset: 0x00015594
[Token(Token = "0x60009AE")]
[Address(RVA = "0x99E8D0", Offset = "0x99D8D0", VA = "0x18099E8D0")]
public void StopPSWeapon03()
{
this.PS_Weapon03.Stop(true);
}
// Token: 0x060009AF RID: 2479 RVA: 0x000173B4 File Offset: 0x000155B4
[Token(Token = "0x60009AF")]
[Address(RVA = "0x99C7F0", Offset = "0x99B7F0", VA = "0x18099C7F0")]
public void PlayPSHandChargeL()
{
this.PS_HandChargeL.Play(true);
this.g_SEBulletShotReady.PlayRandom(1f, 1f);
}
// Token: 0x060009B0 RID: 2480 RVA: 0x000173E8 File Offset: 0x000155E8
[Token(Token = "0x60009B0")]
[Address(RVA = "0x99E870", Offset = "0x99D870", VA = "0x18099E870")]
public void StopPSHandChargeL()
{
this.PS_HandChargeL.Stop(true);
}
// Token: 0x060009B1 RID: 2481 RVA: 0x00017408 File Offset: 0x00015608
[Token(Token = "0x60009B1")]
[Address(RVA = "0x99C840", Offset = "0x99B840", VA = "0x18099C840")]
public void PlayPSPlusCharge()
{
PlayerCamera cameraController = Game.GetCameraController();
int num = 0;
ulong num2;
cameraController.SetRandomShake(0.05f, 50f, 3f, (float)num, num2 != 0UL);
Game.EnableVibration(1.8f, 0.1f, 0.1f);
this.PS_PlusCharge.Play(true);
this.g_bWeaponCharge = true;
this.g_fWeaponChargeVolume = 0f;
}
// Token: 0x060009B2 RID: 2482 RVA: 0x00017470 File Offset: 0x00015670
[Token(Token = "0x60009B2")]
[Address(RVA = "0x99E900", Offset = "0x99D900", VA = "0x18099E900")]
public void StopSEWeaponCharge()
{
this.g_bWeaponCharge = false;
}
// Token: 0x060009B3 RID: 2483 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B3")]
[Address(RVA = "0x99B0F0", Offset = "0x99A0F0", VA = "0x18099B0F0")]
public void PlayEffDodgeF()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B4 RID: 2484 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B4")]
[Address(RVA = "0x99B010", Offset = "0x99A010", VA = "0x18099B010")]
public void PlayEffDodgeB()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B5 RID: 2485 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B5")]
[Address(RVA = "0x99B1D0", Offset = "0x99A1D0", VA = "0x18099B1D0")]
public void PlayEffDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B6 RID: 2486 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B6")]
[Address(RVA = "0x99B2B0", Offset = "0x99A2B0", VA = "0x18099B2B0")]
public void PlayEffDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B7 RID: 2487 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B7")]
[Address(RVA = "0x99B390", Offset = "0x99A390", VA = "0x18099B390")]
public void PlayEffFootSmokeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B8 RID: 2488 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B8")]
[Address(RVA = "0x99B460", Offset = "0x99A460", VA = "0x18099B460")]
public void PlayEffFootSmokeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009B9 RID: 2489 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009B9")]
[Address(RVA = "0x99B8B0", Offset = "0x99A8B0", VA = "0x18099B8B0")]
public void PlayEffFootSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009BA RID: 2490 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BA")]
[Address(RVA = "0x99BA10", Offset = "0x99AA10", VA = "0x18099BA10")]
public void PlayEffJumpSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009BB RID: 2491 RVA: 0x00017484 File Offset: 0x00015684
[Token(Token = "0x60009BB")]
[Address(RVA = "0x99DDD0", Offset = "0x99CDD0", VA = "0x18099DDD0")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fMoveSpeed = fMoveSpeed;
}
// Token: 0x060009BC RID: 2492 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BC")]
[Address(RVA = "0x99B6D0", Offset = "0x99A6D0", VA = "0x18099B6D0")]
public void PlayEffFootSmokeSmallWalkL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009BD RID: 2493 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BD")]
[Address(RVA = "0x99B7C0", Offset = "0x99A7C0", VA = "0x18099B7C0")]
public void PlayEffFootSmokeSmallWalkR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009BE RID: 2494 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BE")]
[Address(RVA = "0x99B530", Offset = "0x99A530", VA = "0x18099B530")]
public void PlayEffFootSmokeSmallL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009BF RID: 2495 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009BF")]
[Address(RVA = "0x99B600", Offset = "0x99A600", VA = "0x18099B600")]
public void PlayEffFootSmokeSmallR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C0 RID: 2496 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C0")]
[Address(RVA = "0x99AEB0", Offset = "0x999EB0", VA = "0x18099AEB0")]
public void PlayEffDash()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C1 RID: 2497 RVA: 0x00017498 File Offset: 0x00015698
[Token(Token = "0x60009C1")]
[Address(RVA = "0x99E840", Offset = "0x99D840", VA = "0x18099E840")]
public void StopEffDash()
{
this.g_EffDash.Stop(3f);
}
// Token: 0x060009C2 RID: 2498 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C2")]
[Address(RVA = "0x999C20", Offset = "0x998C20", VA = "0x180999C20")]
public void PlayDeadSmoke()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C3 RID: 2499 RVA: 0x000174BC File Offset: 0x000156BC
[Token(Token = "0x60009C3")]
[Address(RVA = "0x99AE70", Offset = "0x999E70", VA = "0x18099AE70")]
public void PlayEffBrakeSmoke()
{
this.PS_BrakeSmokeL.Play(true);
this.PS_BrakeSmokeR.Play(true);
}
// Token: 0x060009C4 RID: 2500 RVA: 0x000174E8 File Offset: 0x000156E8
[Token(Token = "0x60009C4")]
[Address(RVA = "0x99CA90", Offset = "0x99BA90", VA = "0x18099CA90")]
public void PlaySELand()
{
this.g_SELand.PlayRandom(1f, 1f);
}
// Token: 0x060009C5 RID: 2501 RVA: 0x00017510 File Offset: 0x00015710
[Token(Token = "0x60009C5")]
[Address(RVA = "0x99CA60", Offset = "0x99BA60", VA = "0x18099CA60")]
public void PlaySEFoley()
{
this.g_SEFoley.PlayRandom(1f, 1f);
}
// Token: 0x060009C6 RID: 2502 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C6")]
[Address(RVA = "0x99CB00", Offset = "0x99BB00", VA = "0x18099CB00")]
public void PlaySESwing(int iIndex = 0)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009C7 RID: 2503 RVA: 0x00017538 File Offset: 0x00015738
[Token(Token = "0x60009C7")]
[Address(RVA = "0x99CA30", Offset = "0x99BA30", VA = "0x18099CA30")]
public void PlaySEDeadImpact()
{
this.g_SEDeadImpact.PlayRandom(1f, 1f);
}
// Token: 0x060009C8 RID: 2504 RVA: 0x00017560 File Offset: 0x00015760
[Token(Token = "0x60009C8")]
[Address(RVA = "0x99CAC0", Offset = "0x99BAC0", VA = "0x18099CAC0")]
public void PlaySEOther(int iIndex = 0)
{
this.g_SEOther.Play(iIndex, 1f, 1f);
}
// Token: 0x060009C9 RID: 2505 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009C9")]
[Address(RVA = "0x99A750", Offset = "0x999750", VA = "0x18099A750")]
public void PlayEffAttackDamageL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CA RID: 2506 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CA")]
[Address(RVA = "0x99A880", Offset = "0x999880", VA = "0x18099A880")]
public void PlayEffAttackDamageR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CB RID: 2507 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CB")]
[Address(RVA = "0x99A9B0", Offset = "0x9999B0", VA = "0x18099A9B0")]
public void PlayEffAttackDodgeF01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CC RID: 2508 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CC")]
[Address(RVA = "0x99AAE0", Offset = "0x999AE0", VA = "0x18099AAE0")]
public void PlayEffAttackDodgeF02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CD RID: 2509 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CD")]
[Address(RVA = "0x99AC10", Offset = "0x999C10", VA = "0x18099AC10")]
public void PlayEffAttackDodgeL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CE RID: 2510 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CE")]
[Address(RVA = "0x99AD40", Offset = "0x999D40", VA = "0x18099AD40")]
public void PlayEffAttackDodgeR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009CF RID: 2511 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009CF")]
[Address(RVA = "0x999DB0", Offset = "0x998DB0", VA = "0x180999DB0")]
public void PlayEffAttack01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D0 RID: 2512 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D0")]
[Address(RVA = "0x999EE0", Offset = "0x998EE0", VA = "0x180999EE0")]
public void PlayEffAttack01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D1 RID: 2513 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D1")]
[Address(RVA = "0x99A010", Offset = "0x999010", VA = "0x18099A010")]
public void PlayEffAttack03_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D2 RID: 2514 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D2")]
[Address(RVA = "0x99A140", Offset = "0x999140", VA = "0x18099A140")]
public void PlayEffAttack03_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D3 RID: 2515 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D3")]
[Address(RVA = "0x99DA30", Offset = "0x99CA30", VA = "0x18099DA30")]
public void SetAttack04StartPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D4 RID: 2516 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D4")]
[Address(RVA = "0x99D8A0", Offset = "0x99C8A0", VA = "0x18099D8A0")]
public void SetAttack04EndPos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D5 RID: 2517 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D5")]
[Address(RVA = "0x99DA80", Offset = "0x99CA80", VA = "0x18099DA80")]
public void SetAttack06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D6 RID: 2518 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D6")]
[Address(RVA = "0x99A3A0", Offset = "0x9993A0", VA = "0x18099A3A0")]
public void PlayEffAttack04()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D7 RID: 2519 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D7")]
[Address(RVA = "0x99A270", Offset = "0x999270", VA = "0x18099A270")]
public void PlayEffAttack04To06()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D8 RID: 2520 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D8")]
[Address(RVA = "0x99A620", Offset = "0x999620", VA = "0x18099A620")]
public void PlayEffAttack05()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009D9 RID: 2521 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009D9")]
[Address(RVA = "0x99A4F0", Offset = "0x9994F0", VA = "0x18099A4F0")]
public void PlayEffAttack05To07()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DA RID: 2522 RVA: 0x0001758C File Offset: 0x0001578C
[Token(Token = "0x60009DA")]
[Address(RVA = "0x99A460", Offset = "0x999460", VA = "0x18099A460", Slot = "8")]
public virtual void PlayEffAttack05Spear()
{
this.g_bAttack05 = true;
this.g_iAttack05Num = (int)((ulong)0L);
this.g_fAttack05InterVal = 0.018f;
this.g_bAttackHit = false;
Game.EnableVibration(0.3f, 0.15f, 0.15f);
}
// Token: 0x060009DB RID: 2523 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DB")]
[Address(RVA = "0x99BCC0", Offset = "0x99ACC0", VA = "0x18099BCC0")]
public void PlayEffSkill01_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DC RID: 2524 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DC")]
[Address(RVA = "0x99BDF0", Offset = "0x99ADF0", VA = "0x18099BDF0")]
public void PlayEffSkill01_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DD RID: 2525 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DD")]
[Address(RVA = "0x99BB90", Offset = "0x99AB90", VA = "0x18099BB90")]
public void PlayEffSkill01Plus_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DE RID: 2526 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DE")]
[Address(RVA = "0x99C150", Offset = "0x99B150", VA = "0x18099C150")]
public void PlayEffSkill02_01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009DF RID: 2527 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009DF")]
[Address(RVA = "0x99C340", Offset = "0x99B340", VA = "0x18099C340")]
public void PlayEffSkill02_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E0 RID: 2528 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E0")]
[Address(RVA = "0x99BF60", Offset = "0x99AF60", VA = "0x18099BF60", Slot = "9")]
public virtual void PlayEffSkill02Plus_02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E1 RID: 2529 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E1")]
[Address(RVA = "0x99C730", Offset = "0x99B730", VA = "0x18099C730")]
public void PlayEffSkill02_03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E2 RID: 2530 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E2")]
[Address(RVA = "0x99CBE0", Offset = "0x99BBE0", VA = "0x18099CBE0")]
private void PlaySpearBullet()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E3 RID: 2531 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E3")]
[Address(RVA = "0x99E910", Offset = "0x99D910", VA = "0x18099E910")]
private void UpdateAttack04(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E4 RID: 2532 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E4")]
[Address(RVA = "0x99F020", Offset = "0x99E020", VA = "0x18099F020", Slot = "10")]
protected virtual void UpdateAttack05(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E5 RID: 2533 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E5")]
[Address(RVA = "0x9A1400", Offset = "0x9A0400", VA = "0x1809A1400")]
private void UpdateSkill02Track(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E6 RID: 2534 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E6")]
[Address(RVA = "0x9A0D30", Offset = "0x99FD30", VA = "0x1809A0D30")]
private void UpdateSkill02Ring(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E7 RID: 2535 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E7")]
[Address(RVA = "0x9A0720", Offset = "0x99F720", VA = "0x1809A0720")]
private void UpdateSkill02RingCollider(float fDeltatime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E8 RID: 2536 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E8")]
[Address(RVA = "0x9A01C0", Offset = "0x99F1C0", VA = "0x1809A01C0", Slot = "11")]
protected virtual void UpdateSkill02PlusFloor(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009E9 RID: 2537 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009E9")]
[Address(RVA = "0x99F780", Offset = "0x99E780", VA = "0x18099F780")]
private void UpdateSkill02PlusFloorCollider(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009EA RID: 2538 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009EA")]
[Address(RVA = "0x997650", Offset = "0x996650", VA = "0x180997650")]
public Vector3 FindMovePos(Vector3 v3PlayerDir, bool bRight)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009EB RID: 2539 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60009EB")]
[Address(RVA = "0x999930", Offset = "0x998930", VA = "0x180999930")]
public int OverlapCapsuleSteps()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060009EC RID: 2540 RVA: 0x000175D0 File Offset: 0x000157D0
[Token(Token = "0x60009EC")]
[Address(RVA = "0x99DDE0", Offset = "0x99CDE0", VA = "0x18099DDE0")]
public void SetTimeScale(float fTimeScale)
{
this.g_EffAttackDamageL.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackDamageL.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDamageR.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackDamageR.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeF01.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackDodgeF01.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeF02.SetTimeScale(fTimeScale);
GameObject gameObject4 = this.g_EffAttackDodgeF02.GetGameObject();
int num4 = 0;
if (gameObject4 != num4)
{
gameObject4.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeL.SetTimeScale(fTimeScale);
GameObject gameObject5 = this.g_EffAttackDodgeL.GetGameObject();
int num5 = 0;
if (gameObject5 != num5)
{
gameObject5.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackDodgeR.SetTimeScale(fTimeScale);
GameObject gameObject6 = this.g_EffAttackDodgeR.GetGameObject();
int num6 = 0;
if (gameObject6 != num6)
{
gameObject6.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack01_01.SetTimeScale(fTimeScale);
GameObject gameObject7 = this.g_EffAttack01_01.GetGameObject();
int num7 = 0;
if (gameObject7 != num7)
{
gameObject7.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack01_02.SetTimeScale(fTimeScale);
GameObject gameObject8 = this.g_EffAttack01_02.GetGameObject();
int num8 = 0;
if (gameObject8 != num8)
{
gameObject8.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03_01.SetTimeScale(fTimeScale);
GameObject gameObject9 = this.g_EffAttack03_01.GetGameObject();
int num9 = 0;
if (gameObject9 != num9)
{
gameObject9.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack03_02.SetTimeScale(fTimeScale);
GameObject gameObject10 = this.g_EffAttack03_02.GetGameObject();
int num10 = 0;
if (gameObject10 != num10)
{
gameObject10.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack04To06.SetTimeScale(fTimeScale);
GameObject gameObject11 = this.g_EffAttack04To06.GetGameObject();
int num11 = 0;
if (gameObject11 != num11)
{
gameObject11.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05.SetTimeScale(fTimeScale);
GameObject gameObject12 = this.g_EffAttack05.GetGameObject();
int num12 = 0;
if (gameObject12 != num12)
{
gameObject12.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttack05To07.SetTimeScale(fTimeScale);
GameObject gameObject13 = this.g_EffAttack05To07.GetGameObject();
int num13 = 0;
if (gameObject13 != num13)
{
gameObject13.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSkill01_01.SetTimeScale(fTimeScale);
GameObject gameObject14 = this.g_EffSkill01_01.GetGameObject();
int num14 = 0;
if (gameObject14 != num14)
{
gameObject14.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffSkill01_02.SetTimeScale(fTimeScale);
GameObject gameObject15 = this.g_EffSkill01_02.GetGameObject();
int num15 = 0;
if (gameObject15 != num15)
{
gameObject15.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale);
Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale);
Common.SetEffectTimeScale(this.PS_PlusCharge, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_BrakeSmokeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_BrakeSmokeR, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDebut, fTimeScale);
Common.SetEffectTimeScale(this.PS_WeaponDestory, fTimeScale);
Common.SetEffectTimeScale(this.PS_End04BodySmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_End05BollisionSmoke, fTimeScale);
Common.SetEffectTimeScale(this.PS_DeathDestroy, fTimeScale);
Common.SetEffectTimeScale(this.PS_DestroyReady, fTimeScale);
Common.SetEffectTimeScale(this.PS_Debut03Smoke, fTimeScale);
}
// Token: 0x060009ED RID: 2541 RVA: 0x000179F4 File Offset: 0x00015BF4
[Token(Token = "0x60009ED")]
[Address(RVA = "0x99E820", Offset = "0x99D820", VA = "0x18099E820")]
public void SetTyrantsTime(float fTyrantsTime)
{
this.g_AI.g_fTyrantsTime = fTyrantsTime;
}
// Token: 0x060009EE RID: 2542 RVA: 0x00017A14 File Offset: 0x00015C14
[Token(Token = "0x60009EE")]
[Address(RVA = "0x9A3040", Offset = "0x9A2040", VA = "0x1809A3040")]
public BossLevel04EffectPlay()
{
}
// Token: 0x04000D1F RID: 3359
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D1F")]
protected NPCManage g_NPCM;
// Token: 0x04000D20 RID: 3360
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000D20")]
private Transform g_PlayerTransform;
// Token: 0x04000D21 RID: 3361
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000D21")]
private WizardGirlManage g_WGM;
// Token: 0x04000D22 RID: 3362
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000D22")]
private AI_BossLevel04 g_AI;
// Token: 0x04000D23 RID: 3363
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000D23")]
public Transform StepsRangePos;
// Token: 0x04000D24 RID: 3364
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000D24")]
public Transform[] MovePos;
// Token: 0x04000D25 RID: 3365
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000D25")]
public Transform DynamicBoneRoot;
// Token: 0x04000D26 RID: 3366
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000D26")]
private DynamicBone[] g_DB;
// Token: 0x04000D27 RID: 3367
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4000D27")]
public SkinnedMeshRenderer[] Mesh;
// Token: 0x04000D28 RID: 3368
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000D28")]
protected Material[] g_MatChar;
// Token: 0x04000D29 RID: 3369
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000D29")]
protected float g_fMatDamage;
// Token: 0x04000D2A RID: 3370
[FieldOffset(Offset = "0x6C")]
[Token(Token = "0x4000D2A")]
protected Color g_CCharGlow;
// Token: 0x04000D2B RID: 3371
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000D2B")]
public Light LG_WeaponLight;
// Token: 0x04000D2C RID: 3372
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000D2C")]
public Light LG_Destroy;
// Token: 0x04000D2D RID: 3373
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4000D2D")]
private float g_fWeaponLightRange;
// Token: 0x04000D2E RID: 3374
[FieldOffset(Offset = "0x94")]
[Token(Token = "0x4000D2E")]
private float g_fWeaponLightIntensity;
// Token: 0x04000D2F RID: 3375
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4000D2F")]
private float g_fLGDestroyRange;
// Token: 0x04000D30 RID: 3376
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4000D30")]
private float g_fLGDestroyIntensity;
// Token: 0x04000D31 RID: 3377
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4000D31")]
private float g_fLGDestroyVal;
// Token: 0x04000D32 RID: 3378
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000D32")]
private float g_fWeaponGlowShadow = 1f;
// Token: 0x04000D33 RID: 3379
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4000D33")]
private float g_fWeaponGlowTime;
// Token: 0x04000D34 RID: 3380
[FieldOffset(Offset = "0xAC")]
[Token(Token = "0x4000D34")]
private float g_fWeaponGlowEndSpeed;
// Token: 0x04000D35 RID: 3381
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4000D35")]
private Color g_CWeaponGlow;
// Token: 0x04000D36 RID: 3382
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000D36")]
public Transform Pos_SpearBullet;
// Token: 0x04000D37 RID: 3383
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000D37")]
public Transform Pos_FootSmokeL;
// Token: 0x04000D38 RID: 3384
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4000D38")]
public Transform Pos_FoorSmokeR;
// Token: 0x04000D39 RID: 3385
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4000D39")]
public ParticleSystem PS_Weapon01;
// Token: 0x04000D3A RID: 3386
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4000D3A")]
public ParticleSystem PS_Weapon02;
// Token: 0x04000D3B RID: 3387
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4000D3B")]
public ParticleSystem PS_Weapon03;
// Token: 0x04000D3C RID: 3388
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4000D3C")]
public ParticleSystem PS_PlusCharge;
// Token: 0x04000D3D RID: 3389
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4000D3D")]
public ParticleSystem PS_HandChargeL;
// Token: 0x04000D3E RID: 3390
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4000D3E")]
public ParticleSystem PS_HandChargeR;
// Token: 0x04000D3F RID: 3391
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4000D3F")]
public ParticleSystem PS_BrakeSmokeL;
// Token: 0x04000D40 RID: 3392
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4000D40")]
public ParticleSystem PS_BrakeSmokeR;
// Token: 0x04000D41 RID: 3393
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4000D41")]
public ParticleSystem PS_WeaponDebut;
// Token: 0x04000D42 RID: 3394
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x4000D42")]
public ParticleSystem PS_WeaponDestory;
// Token: 0x04000D43 RID: 3395
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x4000D43")]
public ParticleSystem PS_End04BodySmoke;
// Token: 0x04000D44 RID: 3396
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x4000D44")]
public ParticleSystem PS_End05BollisionSmoke;
// Token: 0x04000D45 RID: 3397
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x4000D45")]
public ParticleSystem PS_DeathDestroy;
// Token: 0x04000D46 RID: 3398
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4000D46")]
public ParticleSystem PS_DestroyReady;
// Token: 0x04000D47 RID: 3399
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4000D47")]
public ParticleSystem PS_Debut03Smoke;
// Token: 0x04000D48 RID: 3400
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4000D48")]
private float g_fMatWeaponShadowSwitch;
// Token: 0x04000D49 RID: 3401
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x4000D49")]
private float g_fMatWeaponShadowSwitchSin;
// Token: 0x04000D4A RID: 3402
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4000D4A")]
public GameObject Eff_DodgeF;
// Token: 0x04000D4B RID: 3403
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4000D4B")]
public GameObject Eff_DodgeB;
// Token: 0x04000D4C RID: 3404
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4000D4C")]
public GameObject Eff_DodgeL;
// Token: 0x04000D4D RID: 3405
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4000D4D")]
public GameObject Eff_DodgeR;
// Token: 0x04000D4E RID: 3406
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4000D4E")]
public GameObject Eff_FootSmoke;
// Token: 0x04000D4F RID: 3407
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4000D4F")]
public GameObject Eff_JumpSmoke;
// Token: 0x04000D50 RID: 3408
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4000D50")]
public GameObject Eff_FootSmokeSmall;
// Token: 0x04000D51 RID: 3409
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4000D51")]
public GameObject Eff_Dash;
// Token: 0x04000D52 RID: 3410
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4000D52")]
public GameObject Eff_Dash02;
// Token: 0x04000D53 RID: 3411
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x4000D53")]
public GameObject Eff_DeadSmoke;
// Token: 0x04000D54 RID: 3412
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x4000D54")]
public GameObject Eff_AttackDamageL;
// Token: 0x04000D55 RID: 3413
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4000D55")]
public GameObject Eff_AttackDamageR;
// Token: 0x04000D56 RID: 3414
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4000D56")]
public GameObject Eff_AttackDodgeF01;
// Token: 0x04000D57 RID: 3415
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x4000D57")]
public GameObject Eff_AttackDodgeF02;
// Token: 0x04000D58 RID: 3416
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x4000D58")]
public GameObject Eff_AttackDodgeL;
// Token: 0x04000D59 RID: 3417
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x4000D59")]
public GameObject Eff_AttackDodgeR;
// Token: 0x04000D5A RID: 3418
[FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x4000D5A")]
public GameObject Eff_Attack01_01;
// Token: 0x04000D5B RID: 3419
[FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x4000D5B")]
public GameObject Eff_Attack01_02;
// Token: 0x04000D5C RID: 3420
[FieldOffset(Offset = "0x1E8")]
[Token(Token = "0x4000D5C")]
public GameObject Eff_Attack03_01;
// Token: 0x04000D5D RID: 3421
[FieldOffset(Offset = "0x1F0")]
[Token(Token = "0x4000D5D")]
public GameObject Eff_Attack03_02;
// Token: 0x04000D5E RID: 3422
[FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x4000D5E")]
public GameObject Eff_Attack04;
// Token: 0x04000D5F RID: 3423
[FieldOffset(Offset = "0x200")]
[Token(Token = "0x4000D5F")]
public GameObject Eff_Attack04To06;
// Token: 0x04000D60 RID: 3424
[FieldOffset(Offset = "0x208")]
[Token(Token = "0x4000D60")]
public GameObject Eff_Attack05;
// Token: 0x04000D61 RID: 3425
[FieldOffset(Offset = "0x210")]
[Token(Token = "0x4000D61")]
public GameObject Eff_Attack05To07;
// Token: 0x04000D62 RID: 3426
[FieldOffset(Offset = "0x218")]
[Token(Token = "0x4000D62")]
public GameObject Eff_Skill01_01;
// Token: 0x04000D63 RID: 3427
[FieldOffset(Offset = "0x220")]
[Token(Token = "0x4000D63")]
public GameObject Eff_Skill01_02;
// Token: 0x04000D64 RID: 3428
[FieldOffset(Offset = "0x228")]
[Token(Token = "0x4000D64")]
public GameObject Eff_Skill01Plus_02;
// Token: 0x04000D65 RID: 3429
[FieldOffset(Offset = "0x230")]
[Token(Token = "0x4000D65")]
public GameObject Eff_Skill02_01;
// Token: 0x04000D66 RID: 3430
[FieldOffset(Offset = "0x238")]
[Token(Token = "0x4000D66")]
public GameObject Eff_Skill02_02;
// Token: 0x04000D67 RID: 3431
[FieldOffset(Offset = "0x240")]
[Token(Token = "0x4000D67")]
public GameObject Eff_Skill02_03;
// Token: 0x04000D68 RID: 3432
[FieldOffset(Offset = "0x248")]
[Token(Token = "0x4000D68")]
public GameObject Eff_Skill02RingStart;
// Token: 0x04000D69 RID: 3433
[FieldOffset(Offset = "0x250")]
[Token(Token = "0x4000D69")]
public GameObject Eff_Skill02SpearFloor;
// Token: 0x04000D6A RID: 3434
[FieldOffset(Offset = "0x258")]
[Token(Token = "0x4000D6A")]
public GameObject Eff_Skill02Spear01;
// Token: 0x04000D6B RID: 3435
[FieldOffset(Offset = "0x260")]
[Token(Token = "0x4000D6B")]
public GameObject Eff_Skill02Spear02;
// Token: 0x04000D6C RID: 3436
[FieldOffset(Offset = "0x268")]
[Token(Token = "0x4000D6C")]
public GameObject Eff_Skill02Spear03;
// Token: 0x04000D6D RID: 3437
[FieldOffset(Offset = "0x270")]
[Token(Token = "0x4000D6D")]
public GameObject Eff_SpearBulletShot;
// Token: 0x04000D6E RID: 3438
[FieldOffset(Offset = "0x278")]
[Token(Token = "0x4000D6E")]
public GameObject Eff_SpearBullet01;
// Token: 0x04000D6F RID: 3439
[FieldOffset(Offset = "0x280")]
[Token(Token = "0x4000D6F")]
public GameObject Eff_SpearBullet02;
// Token: 0x04000D70 RID: 3440
[FieldOffset(Offset = "0x288")]
[Token(Token = "0x4000D70")]
public GameObject Eff_BigSpearStart;
// Token: 0x04000D71 RID: 3441
[FieldOffset(Offset = "0x290")]
[Token(Token = "0x4000D71")]
public GameObject Eff_BigSpearFloor;
// Token: 0x04000D72 RID: 3442
[FieldOffset(Offset = "0x298")]
[Token(Token = "0x4000D72")]
public GameObject Eff_BigSpear01;
// Token: 0x04000D73 RID: 3443
[FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x4000D73")]
public GameObject Eff_AttackHit;
// Token: 0x04000D74 RID: 3444
[FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x4000D74")]
public GameObject Eff_SpearBulletHitFloor;
// Token: 0x04000D75 RID: 3445
[FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x4000D75")]
public GameObject Eff_SpearBulletExplosion;
// Token: 0x04000D76 RID: 3446
[FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x4000D76")]
protected EffectPool g_EffDodgeF;
// Token: 0x04000D77 RID: 3447
[FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x4000D77")]
protected EffectPool g_EffDodgeB;
// Token: 0x04000D78 RID: 3448
[FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x4000D78")]
protected EffectPool g_EffDodgeL;
// Token: 0x04000D79 RID: 3449
[FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x4000D79")]
protected EffectPool g_EffDodgeR;
// Token: 0x04000D7A RID: 3450
[FieldOffset(Offset = "0x2D8")]
[Token(Token = "0x4000D7A")]
protected EffectPool g_EffFootSmoke;
// Token: 0x04000D7B RID: 3451
[FieldOffset(Offset = "0x2E0")]
[Token(Token = "0x4000D7B")]
protected EffectPool g_EffJumpSmoke;
// Token: 0x04000D7C RID: 3452
[FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x4000D7C")]
protected EffectPool g_EffFootSmokeSmall;
// Token: 0x04000D7D RID: 3453
[FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x4000D7D")]
protected EffectPool g_EffDash;
// Token: 0x04000D7E RID: 3454
[FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x4000D7E")]
protected EffectPool g_EffDash02;
// Token: 0x04000D7F RID: 3455
[FieldOffset(Offset = "0x300")]
[Token(Token = "0x4000D7F")]
protected EffectPool g_EffDeadSmoke;
// Token: 0x04000D80 RID: 3456
[FieldOffset(Offset = "0x308")]
[Token(Token = "0x4000D80")]
protected EffectPool g_EffAttackDamageL;
// Token: 0x04000D81 RID: 3457
[FieldOffset(Offset = "0x310")]
[Token(Token = "0x4000D81")]
protected EffectPool g_EffAttackDamageR;
// Token: 0x04000D82 RID: 3458
[FieldOffset(Offset = "0x318")]
[Token(Token = "0x4000D82")]
protected EffectPool g_EffAttackDodgeF01;
// Token: 0x04000D83 RID: 3459
[FieldOffset(Offset = "0x320")]
[Token(Token = "0x4000D83")]
protected EffectPool g_EffAttackDodgeF02;
// Token: 0x04000D84 RID: 3460
[FieldOffset(Offset = "0x328")]
[Token(Token = "0x4000D84")]
protected EffectPool g_EffAttackDodgeL;
// Token: 0x04000D85 RID: 3461
[FieldOffset(Offset = "0x330")]
[Token(Token = "0x4000D85")]
protected EffectPool g_EffAttackDodgeR;
// Token: 0x04000D86 RID: 3462
[FieldOffset(Offset = "0x338")]
[Token(Token = "0x4000D86")]
protected EffectPool g_EffAttack01_01;
// Token: 0x04000D87 RID: 3463
[FieldOffset(Offset = "0x340")]
[Token(Token = "0x4000D87")]
protected EffectPool g_EffAttack01_02;
// Token: 0x04000D88 RID: 3464
[FieldOffset(Offset = "0x348")]
[Token(Token = "0x4000D88")]
protected EffectPool g_EffAttack03_01;
// Token: 0x04000D89 RID: 3465
[FieldOffset(Offset = "0x350")]
[Token(Token = "0x4000D89")]
protected EffectPool g_EffAttack03_02;
// Token: 0x04000D8A RID: 3466
[FieldOffset(Offset = "0x358")]
[Token(Token = "0x4000D8A")]
protected EffectPool g_EffAttack04;
// Token: 0x04000D8B RID: 3467
[FieldOffset(Offset = "0x360")]
[Token(Token = "0x4000D8B")]
protected EffectPool g_EffAttack04To06;
// Token: 0x04000D8C RID: 3468
[FieldOffset(Offset = "0x368")]
[Token(Token = "0x4000D8C")]
protected EffectPool g_EffAttack05;
// Token: 0x04000D8D RID: 3469
[FieldOffset(Offset = "0x370")]
[Token(Token = "0x4000D8D")]
protected EffectPool g_EffAttack05To07;
// Token: 0x04000D8E RID: 3470
[FieldOffset(Offset = "0x378")]
[Token(Token = "0x4000D8E")]
protected EffectPool g_EffSkill01_01;
// Token: 0x04000D8F RID: 3471
[FieldOffset(Offset = "0x380")]
[Token(Token = "0x4000D8F")]
protected EffectPool g_EffSkill01_02;
// Token: 0x04000D90 RID: 3472
[FieldOffset(Offset = "0x388")]
[Token(Token = "0x4000D90")]
protected EffectPool g_EffSkill01Plus_02;
// Token: 0x04000D91 RID: 3473
[FieldOffset(Offset = "0x390")]
[Token(Token = "0x4000D91")]
protected EffectPool g_EffSkill02_01;
// Token: 0x04000D92 RID: 3474
[FieldOffset(Offset = "0x398")]
[Token(Token = "0x4000D92")]
protected EffectPool g_EffSkill02_02;
// Token: 0x04000D93 RID: 3475
[FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x4000D93")]
protected EffectPool g_EffSkill02_03;
// Token: 0x04000D94 RID: 3476
[FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x4000D94")]
protected EffectPool g_EffSkill02RingStart;
// Token: 0x04000D95 RID: 3477
[FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x4000D95")]
protected EffectPool g_EffSkill02SpearFloor;
// Token: 0x04000D96 RID: 3478
[FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x4000D96")]
protected EffectPool g_EffSkill02Spear01;
// Token: 0x04000D97 RID: 3479
[FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x4000D97")]
protected EffectPool g_EffSkill02Spear02;
// Token: 0x04000D98 RID: 3480
[FieldOffset(Offset = "0x3C8")]
[Token(Token = "0x4000D98")]
protected EffectPool g_EffSkill02Spear03;
// Token: 0x04000D99 RID: 3481
[FieldOffset(Offset = "0x3D0")]
[Token(Token = "0x4000D99")]
protected EffectPool g_EffSpearBulletShot;
// Token: 0x04000D9A RID: 3482
[FieldOffset(Offset = "0x3D8")]
[Token(Token = "0x4000D9A")]
protected EffectPool g_EffSpearBullet01;
// Token: 0x04000D9B RID: 3483
[FieldOffset(Offset = "0x3E0")]
[Token(Token = "0x4000D9B")]
protected EffectPool g_EffSpearBullet02;
// Token: 0x04000D9C RID: 3484
[FieldOffset(Offset = "0x3E8")]
[Token(Token = "0x4000D9C")]
protected EffectPool g_EffBigSpearStart;
// Token: 0x04000D9D RID: 3485
[FieldOffset(Offset = "0x3F0")]
[Token(Token = "0x4000D9D")]
protected EffectPool g_EffBigSpearFloor;
// Token: 0x04000D9E RID: 3486
[FieldOffset(Offset = "0x3F8")]
[Token(Token = "0x4000D9E")]
protected EffectPool g_EffBigSpear01;
// Token: 0x04000D9F RID: 3487
[FieldOffset(Offset = "0x400")]
[Token(Token = "0x4000D9F")]
protected EffectPool g_EffAttackHit;
// Token: 0x04000DA0 RID: 3488
[FieldOffset(Offset = "0x408")]
[Token(Token = "0x4000DA0")]
protected EffectPool g_EffSpearBulletHitFloor;
// Token: 0x04000DA1 RID: 3489
[FieldOffset(Offset = "0x410")]
[Token(Token = "0x4000DA1")]
protected EffectPool g_EffSpearBulletExplosion;
// Token: 0x04000DA2 RID: 3490
[FieldOffset(Offset = "0x418")]
[Token(Token = "0x4000DA2")]
public GameObject SE_FootStep;
// Token: 0x04000DA3 RID: 3491
[FieldOffset(Offset = "0x420")]
[Token(Token = "0x4000DA3")]
public GameObject SE_Jump;
// Token: 0x04000DA4 RID: 3492
[FieldOffset(Offset = "0x428")]
[Token(Token = "0x4000DA4")]
public GameObject SE_Dodge;
// Token: 0x04000DA5 RID: 3493
[FieldOffset(Offset = "0x430")]
[Token(Token = "0x4000DA5")]
public GameObject SE_Land;
// Token: 0x04000DA6 RID: 3494
[FieldOffset(Offset = "0x438")]
[Token(Token = "0x4000DA6")]
public GameObject SE_Foley;
// Token: 0x04000DA7 RID: 3495
[FieldOffset(Offset = "0x440")]
[Token(Token = "0x4000DA7")]
public GameObject SE_Swing;
// Token: 0x04000DA8 RID: 3496
[FieldOffset(Offset = "0x448")]
[Token(Token = "0x4000DA8")]
public GameObject SE_BulletHit;
// Token: 0x04000DA9 RID: 3497
[FieldOffset(Offset = "0x450")]
[Token(Token = "0x4000DA9")]
public GameObject SE_BulletExplosion;
// Token: 0x04000DAA RID: 3498
[FieldOffset(Offset = "0x458")]
[Token(Token = "0x4000DAA")]
public GameObject SE_Spear;
// Token: 0x04000DAB RID: 3499
[FieldOffset(Offset = "0x460")]
[Token(Token = "0x4000DAB")]
public GameObject SE_WeaponLight;
// Token: 0x04000DAC RID: 3500
[FieldOffset(Offset = "0x468")]
[Token(Token = "0x4000DAC")]
public GameObject SE_BulletShot;
// Token: 0x04000DAD RID: 3501
[FieldOffset(Offset = "0x470")]
[Token(Token = "0x4000DAD")]
public GameObject SE_Skill02RingSpear;
// Token: 0x04000DAE RID: 3502
[FieldOffset(Offset = "0x478")]
[Token(Token = "0x4000DAE")]
public GameObject SE_BigSpear;
// Token: 0x04000DAF RID: 3503
[FieldOffset(Offset = "0x480")]
[Token(Token = "0x4000DAF")]
public GameObject SE_DeadImapct;
// Token: 0x04000DB0 RID: 3504
[FieldOffset(Offset = "0x488")]
[Token(Token = "0x4000DB0")]
public GameObject SE_WeaponCharge;
// Token: 0x04000DB1 RID: 3505
[FieldOffset(Offset = "0x490")]
[Token(Token = "0x4000DB1")]
public GameObject SE_Other;
// Token: 0x04000DB2 RID: 3506
[FieldOffset(Offset = "0x498")]
[Token(Token = "0x4000DB2")]
public GameObject SE_Earthquake;
// Token: 0x04000DB3 RID: 3507
[FieldOffset(Offset = "0x4A0")]
[Token(Token = "0x4000DB3")]
public GameObject SE_WeaponLoop;
// Token: 0x04000DB4 RID: 3508
[FieldOffset(Offset = "0x4A8")]
[Token(Token = "0x4000DB4")]
public GameObject SE_ScriptDestroyStart;
// Token: 0x04000DB5 RID: 3509
[FieldOffset(Offset = "0x4B0")]
[Token(Token = "0x4000DB5")]
protected SoundEffect g_SEFootStep;
// Token: 0x04000DB6 RID: 3510
[FieldOffset(Offset = "0x4B8")]
[Token(Token = "0x4000DB6")]
protected SoundEffect g_SEJump;
// Token: 0x04000DB7 RID: 3511
[FieldOffset(Offset = "0x4C0")]
[Token(Token = "0x4000DB7")]
protected SoundEffect g_SEDodge;
// Token: 0x04000DB8 RID: 3512
[FieldOffset(Offset = "0x4C8")]
[Token(Token = "0x4000DB8")]
protected SoundEffect g_SELand;
// Token: 0x04000DB9 RID: 3513
[FieldOffset(Offset = "0x4D0")]
[Token(Token = "0x4000DB9")]
protected SoundEffect g_SEFoley;
// Token: 0x04000DBA RID: 3514
[FieldOffset(Offset = "0x4D8")]
[Token(Token = "0x4000DBA")]
protected SoundEffect g_SEWeaponLight;
// Token: 0x04000DBB RID: 3515
[FieldOffset(Offset = "0x4E0")]
[Token(Token = "0x4000DBB")]
protected SoundEffect g_SEBulletShotReady;
// Token: 0x04000DBC RID: 3516
[FieldOffset(Offset = "0x4E8")]
[Token(Token = "0x4000DBC")]
protected SoundEffect g_SEDeadImpact;
// Token: 0x04000DBD RID: 3517
[FieldOffset(Offset = "0x4F0")]
[Token(Token = "0x4000DBD")]
protected SoundEffect g_SEWeaponCharge;
// Token: 0x04000DBE RID: 3518
[FieldOffset(Offset = "0x4F8")]
[Token(Token = "0x4000DBE")]
protected SoundEffect g_SEOther;
// Token: 0x04000DBF RID: 3519
[FieldOffset(Offset = "0x500")]
[Token(Token = "0x4000DBF")]
protected SoundEffect g_SEEarthquake;
// Token: 0x04000DC0 RID: 3520
[FieldOffset(Offset = "0x508")]
[Token(Token = "0x4000DC0")]
protected SoundEffect g_SEWeaponLoop;
// Token: 0x04000DC1 RID: 3521
[FieldOffset(Offset = "0x510")]
[Token(Token = "0x4000DC1")]
protected SoundEffect g_SEScriptDestroyStart;
// Token: 0x04000DC2 RID: 3522
[FieldOffset(Offset = "0x518")]
[Token(Token = "0x4000DC2")]
protected SoundEffectPool g_SEPSwing;
// Token: 0x04000DC3 RID: 3523
[FieldOffset(Offset = "0x520")]
[Token(Token = "0x4000DC3")]
protected SoundEffectPool g_SEPBulletHit;
// Token: 0x04000DC4 RID: 3524
[FieldOffset(Offset = "0x528")]
[Token(Token = "0x4000DC4")]
protected SoundEffectPool g_SEPBulletExplosion;
// Token: 0x04000DC5 RID: 3525
[FieldOffset(Offset = "0x530")]
[Token(Token = "0x4000DC5")]
protected SoundEffectPool g_SEPSpear;
// Token: 0x04000DC6 RID: 3526
[FieldOffset(Offset = "0x538")]
[Token(Token = "0x4000DC6")]
protected SoundEffectPool g_SEPSkill02RingSpear;
// Token: 0x04000DC7 RID: 3527
[FieldOffset(Offset = "0x540")]
[Token(Token = "0x4000DC7")]
protected SoundEffectPool g_SEPBigSpear;
// Token: 0x04000DC8 RID: 3528
[FieldOffset(Offset = "0x548")]
[Token(Token = "0x4000DC8")]
private int g_fSEPSkill02RingSpearIndex;
// Token: 0x04000DC9 RID: 3529
[FieldOffset(Offset = "0x54C")]
[Token(Token = "0x4000DC9")]
private bool g_bWeaponCharge;
// Token: 0x04000DCA RID: 3530
[FieldOffset(Offset = "0x550")]
[Token(Token = "0x4000DCA")]
private float g_fWeaponChargeVolume;
// Token: 0x04000DCB RID: 3531
[FieldOffset(Offset = "0x554")]
[Token(Token = "0x4000DCB")]
private float g_fWeaponChargePitch;
// Token: 0x04000DCC RID: 3532
[FieldOffset(Offset = "0x558")]
[Token(Token = "0x4000DCC")]
private bool g_bWeaponLoop;
// Token: 0x04000DCD RID: 3533
[FieldOffset(Offset = "0x55C")]
[Token(Token = "0x4000DCD")]
private float g_fWeaponLoopVolume;
// Token: 0x04000DCE RID: 3534
[FieldOffset(Offset = "0x560")]
[Token(Token = "0x4000DCE")]
private float g_fSEScriptDestroyVolume;
// Token: 0x04000DCF RID: 3535
[FieldOffset(Offset = "0x568")]
[Token(Token = "0x4000DCF")]
public AttackData AD_Skill02Track;
// Token: 0x04000DD0 RID: 3536
[FieldOffset(Offset = "0x570")]
[Token(Token = "0x4000DD0")]
public AttackData AD_Skill02Ring;
// Token: 0x04000DD1 RID: 3537
[FieldOffset(Offset = "0x578")]
[Token(Token = "0x4000DD1")]
public AttackData AD_SpearBullet;
// Token: 0x04000DD2 RID: 3538
[FieldOffset(Offset = "0x580")]
[Token(Token = "0x4000DD2")]
public AttackData AD_Skill02Plus;
// Token: 0x04000DD3 RID: 3539
[FieldOffset(Offset = "0x588")]
[Token(Token = "0x4000DD3")]
private bool g_bAttack04;
// Token: 0x04000DD4 RID: 3540
[FieldOffset(Offset = "0x589")]
[Token(Token = "0x4000DD4")]
private bool g_bAttack04Hit;
// Token: 0x04000DD5 RID: 3541
[FieldOffset(Offset = "0x58C")]
[Token(Token = "0x4000DD5")]
private Vector3 g_v3Attack04Start;
// Token: 0x04000DD6 RID: 3542
[FieldOffset(Offset = "0x598")]
[Token(Token = "0x4000DD6")]
private Vector3 g_v3Attack04End;
// Token: 0x04000DD7 RID: 3543
[FieldOffset(Offset = "0x5A4")]
[Token(Token = "0x4000DD7")]
private Vector3 g_v3Attack04Direction;
// Token: 0x04000DD8 RID: 3544
[Token(Token = "0x4000DD8")]
private const int g_iAttack04Total = 24;
// Token: 0x04000DD9 RID: 3545
[FieldOffset(Offset = "0x5B0")]
[Token(Token = "0x4000DD9")]
private int g_iAttack04Num;
// Token: 0x04000DDA RID: 3546
[Token(Token = "0x4000DDA")]
private const float g_fAttack04Inter = 0.015f;
// Token: 0x04000DDB RID: 3547
[FieldOffset(Offset = "0x5B4")]
[Token(Token = "0x4000DDB")]
private float g_fAttack04InterVal;
// Token: 0x04000DDC RID: 3548
[FieldOffset(Offset = "0x5B8")]
[Token(Token = "0x4000DDC")]
private float g_fAttack04InterDistance;
// Token: 0x04000DDD RID: 3549
[FieldOffset(Offset = "0x5BC")]
[Token(Token = "0x4000DDD")]
protected bool g_bAttack05;
// Token: 0x04000DDE RID: 3550
[FieldOffset(Offset = "0x5BD")]
[Token(Token = "0x4000DDE")]
protected bool g_bAttack05Hit;
// Token: 0x04000DDF RID: 3551
[Token(Token = "0x4000DDF")]
protected const int g_iAttack05Total = 30;
// Token: 0x04000DE0 RID: 3552
[FieldOffset(Offset = "0x5C0")]
[Token(Token = "0x4000DE0")]
protected int g_iAttack05Num;
// Token: 0x04000DE1 RID: 3553
[Token(Token = "0x4000DE1")]
protected const float g_fAttack05Inter = 0.018f;
// Token: 0x04000DE2 RID: 3554
[FieldOffset(Offset = "0x5C4")]
[Token(Token = "0x4000DE2")]
protected float g_fAttack05InterVal;
// Token: 0x04000DE3 RID: 3555
[FieldOffset(Offset = "0x5C8")]
[Token(Token = "0x4000DE3")]
protected bool g_bAttackHit;
// Token: 0x04000DE4 RID: 3556
[FieldOffset(Offset = "0x5C9")]
[Token(Token = "0x4000DE4")]
private bool g_bSkill02Track;
// Token: 0x04000DE5 RID: 3557
[Token(Token = "0x4000DE5")]
private const float g_fSkill02TrackTime = 3f;
// Token: 0x04000DE6 RID: 3558
[FieldOffset(Offset = "0x5CC")]
[Token(Token = "0x4000DE6")]
private float g_fSkill02TrackTimeVal;
// Token: 0x04000DE7 RID: 3559
[Token(Token = "0x4000DE7")]
private const float g_fSkill02TrackInter = 0.12f;
// Token: 0x04000DE8 RID: 3560
[FieldOffset(Offset = "0x5D0")]
[Token(Token = "0x4000DE8")]
private float g_fSkill02TrackInterVal;
// Token: 0x04000DE9 RID: 3561
[FieldOffset(Offset = "0x5D4")]
[Token(Token = "0x4000DE9")]
private Vector3 g_v3Skill02TrackPos;
// Token: 0x04000DEA RID: 3562
[Token(Token = "0x4000DEA")]
private const float g_fSkill02TrackSpeed = 6.9f;
// Token: 0x04000DEB RID: 3563
[Token(Token = "0x4000DEB")]
private const float g_v3Skill02TrackRange = 0.45f;
// Token: 0x04000DEC RID: 3564
[FieldOffset(Offset = "0x5E0")]
[Token(Token = "0x4000DEC")]
protected bool g_bSkill02Ring;
// Token: 0x04000DED RID: 3565
[FieldOffset(Offset = "0x5E1")]
[Token(Token = "0x4000DED")]
protected bool g_bSkill02RingHit;
// Token: 0x04000DEE RID: 3566
[Token(Token = "0x4000DEE")]
protected const float g_fSkill02RingRadius = 4.2f;
// Token: 0x04000DEF RID: 3567
[FieldOffset(Offset = "0x5E4")]
[Token(Token = "0x4000DEF")]
protected float g_fSkill02RingRadiusVal;
// Token: 0x04000DF0 RID: 3568
[Token(Token = "0x4000DF0")]
protected const float g_fSkill02RingInter = 0.48f;
// Token: 0x04000DF1 RID: 3569
[FieldOffset(Offset = "0x5E8")]
[Token(Token = "0x4000DF1")]
protected float g_fSkill02RingInterVal;
// Token: 0x04000DF2 RID: 3570
[FieldOffset(Offset = "0x5EC")]
[Token(Token = "0x4000DF2")]
protected Vector3 g_v3Skill02RingPos;
// Token: 0x04000DF3 RID: 3571
[Token(Token = "0x4000DF3")]
protected const float g_v3Skill02RingRange = 0.6f;
// Token: 0x04000DF4 RID: 3572
[FieldOffset(Offset = "0x5F8")]
[Token(Token = "0x4000DF4")]
protected bool g_bSkill02RingCollider;
// Token: 0x04000DF5 RID: 3573
[FieldOffset(Offset = "0x5FC")]
[Token(Token = "0x4000DF5")]
protected int g_iSkill02RingColliderTotal = (int)((ulong)99L);
// Token: 0x04000DF6 RID: 3574
[FieldOffset(Offset = "0x600")]
[Token(Token = "0x4000DF6")]
protected int g_iSkill02RingColliderIndex;
// Token: 0x04000DF7 RID: 3575
[FieldOffset(Offset = "0x608")]
[Token(Token = "0x4000DF7")]
protected Vector3[] g_v3Skill02RingColliderPos;
// Token: 0x04000DF8 RID: 3576
[FieldOffset(Offset = "0x610")]
[Token(Token = "0x4000DF8")]
protected Quaternion[] g_q3Skill02RingColliderRot;
// Token: 0x04000DF9 RID: 3577
[Token(Token = "0x4000DF9")]
protected const float g_fSkill02RingColliderTime = 0.3f;
// Token: 0x04000DFA RID: 3578
[FieldOffset(Offset = "0x618")]
[Token(Token = "0x4000DFA")]
protected float[] g_fSkill02RingColliderTimeVal;
// Token: 0x04000DFB RID: 3579
[FieldOffset(Offset = "0x620")]
[Token(Token = "0x4000DFB")]
protected bool g_bSkill02PlusFloor;
// Token: 0x04000DFC RID: 3580
[FieldOffset(Offset = "0x624")]
[Token(Token = "0x4000DFC")]
protected Vector3 g_v3Skill02PlusFloorPos;
// Token: 0x04000DFD RID: 3581
[Token(Token = "0x4000DFD")]
protected const int g_iSkill02PlusFloorTotal = 90;
// Token: 0x04000DFE RID: 3582
[FieldOffset(Offset = "0x630")]
[Token(Token = "0x4000DFE")]
protected int g_iSkill02PlusFloorNum;
// Token: 0x04000DFF RID: 3583
[Token(Token = "0x4000DFF")]
protected const float g_fSkill02FloorPlusInterval = 0.12f;
// Token: 0x04000E00 RID: 3584
[FieldOffset(Offset = "0x634")]
[Token(Token = "0x4000E00")]
protected float g_fSkill02FloorPlusIntervalVal;
// Token: 0x04000E01 RID: 3585
[FieldOffset(Offset = "0x638")]
[Token(Token = "0x4000E01")]
protected float g_fSkill02PlusFloorRange;
// Token: 0x04000E02 RID: 3586
[FieldOffset(Offset = "0x63C")]
[Token(Token = "0x4000E02")]
protected bool g_bSkill02PlusFloorCollider;
// Token: 0x04000E03 RID: 3587
[FieldOffset(Offset = "0x63D")]
[Token(Token = "0x4000E03")]
protected bool g_bSkill02PlusFloorCollider02;
// Token: 0x04000E04 RID: 3588
[FieldOffset(Offset = "0x640")]
[Token(Token = "0x4000E04")]
protected int g_iSkill02PlusIndex;
// Token: 0x04000E05 RID: 3589
[Token(Token = "0x4000E05")]
protected const float g_fSkill02PlusFloorReciprocal = 1.2f;
// Token: 0x04000E06 RID: 3590
[FieldOffset(Offset = "0x648")]
[Token(Token = "0x4000E06")]
protected float[] g_fSkill02PlusFloorReciprocalVal;
// Token: 0x04000E07 RID: 3591
[FieldOffset(Offset = "0x650")]
[Token(Token = "0x4000E07")]
protected Vector3[] g_v3Skill02PlusFloorColliderPos;
// Token: 0x04000E08 RID: 3592
[FieldOffset(Offset = "0x658")]
[Token(Token = "0x4000E08")]
protected Quaternion[] g_qSkill02PlusFloorColliderRot;
// Token: 0x04000E09 RID: 3593
[FieldOffset(Offset = "0x660")]
[Token(Token = "0x4000E09")]
protected float[] g_fSkill02PlusFloorColliderTimeVal;
// Token: 0x04000E0A RID: 3594
[FieldOffset(Offset = "0x668")]
[Token(Token = "0x4000E0A")]
private float g_fMoveSpeed;
// Token: 0x04000E0B RID: 3595
[FieldOffset(Offset = "0x66C")]
[Token(Token = "0x4000E0B")]
protected bool g_bDead;
// Token: 0x04000E0C RID: 3596
[FieldOffset(Offset = "0x66D")]
[Token(Token = "0x4000E0C")]
protected bool g_bDestroy;
// Token: 0x04000E0D RID: 3597
[FieldOffset(Offset = "0x670")]
[Token(Token = "0x4000E0D")]
protected float g_fDestroyVal;
// Token: 0x04000E0E RID: 3598
[FieldOffset(Offset = "0x674")]
[Token(Token = "0x4000E0E")]
protected bool g_bDestroyed;
// Token: 0x04000E0F RID: 3599
[FieldOffset(Offset = "0x678")]
[Token(Token = "0x4000E0F")]
protected float g_fDestroySpeed = 1f;
}