Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossLevel06EffectPlayBearControl.cs
2023-09-06 22:19:13 +02:00

654 lines
19 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000D8 RID: 216
[Token(Token = "0x20000D8")]
public class BossLevel06EffectPlayBearControl : MonoBehaviour
{
// Token: 0x06000AC7 RID: 2759 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC7")]
[Address(RVA = "0x113BEA0", Offset = "0x113AEA0", VA = "0x18113BEA0", Slot = "4")]
public virtual void Init(BossLevel06EffectPlayPlus Boss06EffectPlus)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AC8 RID: 2760 RVA: 0x00018AC8 File Offset: 0x00016CC8
[Token(Token = "0x6000AC8")]
[Address(RVA = "0x113C840", Offset = "0x113B840", VA = "0x18113C840")]
private void Start()
{
int num;
Material[] array2;
Material material;
do
{
WizardGirlManage playerManager = Game.GetPlayerManager();
this.g_WGM = playerManager;
Transform transform = this.g_WGM.transform;
this.g_PlayerTransform = transform;
PlayerCamera cameraController = Game.GetCameraController();
this.g_Camera = cameraController;
Material[] array = new Material[this.BearMesh.Length];
this.g_MatBear = array;
SkinnedMeshRenderer[] bearMesh = this.BearMesh;
num = 0;
if (num >= bearMesh.Length)
{
return;
}
array2 = this.g_MatBear;
material = bearMesh[num].GetMaterial();
}
while (material != 0 && material == 0);
array2[0] = material;
SkinnedMeshRenderer[] bearMesh2 = this.BearMesh;
num++;
}
// Token: 0x06000AC9 RID: 2761 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AC9")]
[Address(RVA = "0x113B690", Offset = "0x113A690", VA = "0x18113B690", Slot = "5")]
public virtual void BearUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ACA RID: 2762 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ACA")]
[Address(RVA = "0x113CA10", Offset = "0x113BA10", VA = "0x18113CA10")]
private void StateUpdate(float fDeltaTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ACB RID: 2763 RVA: 0x00018B7C File Offset: 0x00016D7C
[Token(Token = "0x6000ACB")]
[Address(RVA = "0x113AB60", Offset = "0x1139B60", VA = "0x18113AB60")]
public void AniTurn()
{
this.g_bTurn = true;
}
// Token: 0x06000ACC RID: 2764 RVA: 0x00018B90 File Offset: 0x00016D90
[Token(Token = "0x6000ACC")]
[Address(RVA = "0x113D650", Offset = "0x113C650", VA = "0x18113D650")]
private void TurnL()
{
Animator ani = this.Ani;
this.g_bTurn = false;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("TurnLeft", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)2L);
this.g_fWaitTime = 1.2f;
}
// Token: 0x06000ACD RID: 2765 RVA: 0x00018BE8 File Offset: 0x00016DE8
[Token(Token = "0x6000ACD")]
[Address(RVA = "0x113D710", Offset = "0x113C710", VA = "0x18113D710")]
private void TurnR()
{
Animator ani = this.Ani;
this.g_bTurn = false;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("TurnRight", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)3L);
this.g_fWaitTime = 1.2f;
}
// Token: 0x06000ACE RID: 2766 RVA: 0x00018C40 File Offset: 0x00016E40
[Token(Token = "0x6000ACE")]
[Address(RVA = "0x113B1B0", Offset = "0x113A1B0", VA = "0x18113B1B0")]
private void AttackHammer()
{
Animator ani = this.Ani;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("AttackHammer", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)4L);
this.g_fWaitTime = 5.1f;
}
// Token: 0x06000ACF RID: 2767 RVA: 0x00018C90 File Offset: 0x00016E90
[Token(Token = "0x6000ACF")]
[Address(RVA = "0x113B440", Offset = "0x113A440", VA = "0x18113B440")]
private void AttackRunStart()
{
Animator ani = this.Ani;
float num = Game.GetStageTimeScale() * 0.06f;
int num2 = 0;
int num3 = 0;
ani.CrossFade("AttackRunStart", num, num3, (float)num2);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)5L);
this.g_fWaitTime = 1.5f;
}
// Token: 0x06000AD0 RID: 2768 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD0")]
[Address(RVA = "0x113B500", Offset = "0x113A500", VA = "0x18113B500")]
private void AttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD1 RID: 2769 RVA: 0x00018CE0 File Offset: 0x00016EE0
[Token(Token = "0x6000AD1")]
[Address(RVA = "0x113B270", Offset = "0x113A270", VA = "0x18113B270")]
private void AttackRunEnd()
{
this.g_EffAttackRun.Stop(3f);
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
int num = 0;
if (gameObject != num)
{
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
this.g_bAttackRun = false;
soundEffect.Stop();
Animator ani = this.Ani;
float num3 = Game.GetStageTimeScale() * 0.06f;
int num4 = 0;
int num5 = 0;
ani.CrossFade("AttackRunEnd", num3, num5, (float)num4);
this.g_State = (BossLevel06EffectPlayBearControl.State)((ulong)7L);
this.g_fWaitTime = 1.5f;
}
// Token: 0x06000AD2 RID: 2770 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD2")]
[Address(RVA = "0x113AB70", Offset = "0x1139B70", VA = "0x18113AB70")]
public void Appear()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD3 RID: 2771 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD3")]
[Address(RVA = "0x113BD90", Offset = "0x113AD90", VA = "0x18113BD90")]
public void Hide()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD4 RID: 2772 RVA: 0x00018D90 File Offset: 0x00016F90
[Token(Token = "0x6000AD4")]
[Address(RVA = "0xF14440", Offset = "0xF13440", VA = "0x180F14440")]
public void AniPlaySEBearAttackYell()
{
this.g_SEBearAttackYell.PlayRandom(1f, 1f);
}
// Token: 0x06000AD5 RID: 2773 RVA: 0x00018DB8 File Offset: 0x00016FB8
[Token(Token = "0x6000AD5")]
[Address(RVA = "0x113AB00", Offset = "0x1139B00", VA = "0x18113AB00")]
public void AniPlayPSHandCharge()
{
this.g_SEHandCharge.PlayRandom(1f, 1f);
this.PS_BearHandChargeL.Play(true);
this.PS_BearHandChargeR.Play(true);
}
// Token: 0x06000AD6 RID: 2774 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD6")]
[Address(RVA = "0x113A300", Offset = "0x1139300", VA = "0x18113A300")]
public void AniPlayEffAttackHammer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD7 RID: 2775 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD7")]
[Address(RVA = "0x11399E0", Offset = "0x11389E0", VA = "0x1811399E0")]
public void AniAttackHammerHit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD8 RID: 2776 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD8")]
[Address(RVA = "0x113BC80", Offset = "0x113AC80", VA = "0x18113BC80", Slot = "6")]
public virtual void EarthQuakeAttack()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AD9 RID: 2777 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AD9")]
[Address(RVA = "0x113C450", Offset = "0x113B450", VA = "0x18113C450")]
private void PlayEffAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADA RID: 2778 RVA: 0x00018DF8 File Offset: 0x00016FF8
[Token(Token = "0x6000ADA")]
[Address(RVA = "0x113D530", Offset = "0x113C530", VA = "0x18113D530")]
private void StopEffAttackRun()
{
this.g_EffAttackRun.Stop(3f);
GameObject gameObject = this.g_EffAttackRun.GetGameObject();
int num = 0;
if (gameObject != num)
{
EvaporatingLoop component = gameObject.GetComponent<EvaporatingLoop>();
int num2 = 0;
if (component != num2)
{
component.StopEffect();
}
}
SoundEffect soundEffect = this.g_SEAttackRun;
this.g_bAttackRun = false;
soundEffect.Stop();
}
// Token: 0x06000ADB RID: 2779 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADB")]
[Address(RVA = "0x113A450", Offset = "0x1139450", VA = "0x18113A450")]
public void AniPlayEffAttackRunEnd()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADC RID: 2780 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADC")]
[Address(RVA = "0x1139E70", Offset = "0x1138E70", VA = "0x181139E70")]
public void AniAttackRunEndHit()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADD RID: 2781 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADD")]
[Address(RVA = "0x113A5A0", Offset = "0x11395A0", VA = "0x18113A5A0")]
public void AniPlayEffFootL()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADE RID: 2782 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADE")]
[Address(RVA = "0x113A700", Offset = "0x1139700", VA = "0x18113A700")]
public void AniPlayEffFootR()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000ADF RID: 2783 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000ADF")]
[Address(RVA = "0x113A860", Offset = "0x1139860", VA = "0x18113A860")]
public void AniPlayEffFoot()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AE0 RID: 2784 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000AE0")]
[Address(RVA = "0x113AA40", Offset = "0x1139A40", VA = "0x18113AA40")]
public void AniPlayEffJump()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000AE1 RID: 2785 RVA: 0x00018E64 File Offset: 0x00017064
[Token(Token = "0x6000AE1")]
[Address(RVA = "0x113C5C0", Offset = "0x113B5C0", VA = "0x18113C5C0")]
public void SetTimeScale(float fTimeScale)
{
this.Ani.speed = fTimeScale;
Common.SetEffectTimeScale(this.PS_BearShow, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearHide, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearHandChargeL, fTimeScale);
Common.SetEffectTimeScale(this.PS_BearHandChargeR, fTimeScale);
this.g_EffAttackHammer.SetTimeScale(fTimeScale);
GameObject gameObject = this.g_EffAttackHammer.GetGameObject();
int num = 0;
if (gameObject != num)
{
gameObject.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRunEnd.SetTimeScale(fTimeScale);
GameObject gameObject2 = this.g_EffAttackRunEnd.GetGameObject();
int num2 = 0;
if (gameObject2 != num2)
{
gameObject2.GetComponent<Evaporating01>().SetTimeScale(fTimeScale, 1f);
}
this.g_EffAttackRun.SetTimeScale(fTimeScale);
GameObject gameObject3 = this.g_EffAttackRun.GetGameObject();
int num3 = 0;
if (gameObject3 != num3)
{
gameObject3.GetComponent<EvaporatingLoop>().SetTimeScale(fTimeScale);
}
}
// Token: 0x06000AE2 RID: 2786 RVA: 0x00018F54 File Offset: 0x00017154
[Token(Token = "0x6000AE2")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public BossLevel06EffectPlayBearControl()
{
}
// Token: 0x0400113A RID: 4410
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400113A")]
private BossLevel06EffectPlayPlus g_Boss06EffectPlus;
// Token: 0x0400113B RID: 4411
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400113B")]
public CharacterController CC;
// Token: 0x0400113C RID: 4412
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400113C")]
public Animator Ani;
// Token: 0x0400113D RID: 4413
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x400113D")]
private WizardGirlManage g_WGM;
// Token: 0x0400113E RID: 4414
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400113E")]
private Transform g_PlayerTransform;
// Token: 0x0400113F RID: 4415
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400113F")]
private PlayerCamera g_Camera;
// Token: 0x04001140 RID: 4416
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001140")]
public SkinnedMeshRenderer[] BearMesh;
// Token: 0x04001141 RID: 4417
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001141")]
public ParticleSystem PS_BearShow;
// Token: 0x04001142 RID: 4418
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001142")]
public ParticleSystem PS_BearHide;
// Token: 0x04001143 RID: 4419
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001143")]
public ParticleSystem PS_BearHandChargeL;
// Token: 0x04001144 RID: 4420
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001144")]
public ParticleSystem PS_BearHandChargeR;
// Token: 0x04001145 RID: 4421
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001145")]
private Material[] g_MatBear;
// Token: 0x04001146 RID: 4422
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001146")]
private Color g_fBearGlowColor;
// Token: 0x04001147 RID: 4423
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001147")]
public Transform Pos_AttackHammer;
// Token: 0x04001148 RID: 4424
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001148")]
public Transform Pos_AttackRunEnd;
// Token: 0x04001149 RID: 4425
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001149")]
public AttackData AD_AttackHammer;
// Token: 0x0400114A RID: 4426
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400114A")]
public AttackData AD_AttackRunEnd;
// Token: 0x0400114B RID: 4427
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400114B")]
private BossLevel06EffectPlayBearControl.State g_State;
// Token: 0x0400114C RID: 4428
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400114C")]
public Transform Pos_FootL;
// Token: 0x0400114D RID: 4429
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400114D")]
public Transform Pos_FootR;
// Token: 0x0400114E RID: 4430
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400114E")]
public Transform Pos_RunCollider;
// Token: 0x0400114F RID: 4431
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x400114F")]
public Transform Pos_AppearAttack;
// Token: 0x04001150 RID: 4432
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001150")]
public GameObject Eff_FootSmoke;
// Token: 0x04001151 RID: 4433
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001151")]
public GameObject Eff_Jump;
// Token: 0x04001152 RID: 4434
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001152")]
public GameObject Eff_AttackHammer;
// Token: 0x04001153 RID: 4435
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001153")]
public GameObject Eff_AttackRun;
// Token: 0x04001154 RID: 4436
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001154")]
public GameObject Eff_AttackRunEnd;
// Token: 0x04001155 RID: 4437
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001155")]
public GameObject Eff_AttackHit;
// Token: 0x04001156 RID: 4438
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001156")]
protected EffectPool g_EffFootSmoke;
// Token: 0x04001157 RID: 4439
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001157")]
protected EffectPool g_EffJump;
// Token: 0x04001158 RID: 4440
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x4001158")]
protected EffectPool g_EffAttackHammer;
// Token: 0x04001159 RID: 4441
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x4001159")]
protected EffectPool g_EffAttackRun;
// Token: 0x0400115A RID: 4442
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400115A")]
protected EffectPool g_EffAttackRunEnd;
// Token: 0x0400115B RID: 4443
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400115B")]
protected EffectPool g_EffAttackHit;
// Token: 0x0400115C RID: 4444
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400115C")]
public GameObject SE_Appear;
// Token: 0x0400115D RID: 4445
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400115D")]
public GameObject SE_BearYell;
// Token: 0x0400115E RID: 4446
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x400115E")]
public GameObject SE_BearAttackYell;
// Token: 0x0400115F RID: 4447
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x400115F")]
public GameObject SE_HandCharge;
// Token: 0x04001160 RID: 4448
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001160")]
public GameObject SE_AttackRunStart;
// Token: 0x04001161 RID: 4449
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001161")]
public GameObject SE_AttackRun;
// Token: 0x04001162 RID: 4450
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001162")]
public GameObject SE_AttackRunEnd;
// Token: 0x04001163 RID: 4451
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001163")]
private SoundEffect g_SEAppear;
// Token: 0x04001164 RID: 4452
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001164")]
private SoundEffect g_SEBearYell;
// Token: 0x04001165 RID: 4453
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001165")]
private SoundEffect g_SEBearAttackYell;
// Token: 0x04001166 RID: 4454
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001166")]
private SoundEffect g_SEHandCharge;
// Token: 0x04001167 RID: 4455
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001167")]
private SoundEffect g_SEAttackRunStart;
// Token: 0x04001168 RID: 4456
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x4001168")]
private SoundEffect g_SEAttackRun;
// Token: 0x04001169 RID: 4457
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x4001169")]
private SoundEffect g_SEAttackRunEnd;
// Token: 0x0400116A RID: 4458
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400116A")]
private float g_fWaitTime;
// Token: 0x0400116B RID: 4459
[FieldOffset(Offset = "0x1A4")]
[Token(Token = "0x400116B")]
private bool g_bTurn;
// Token: 0x0400116C RID: 4460
[FieldOffset(Offset = "0x1A5")]
[Token(Token = "0x400116C")]
private bool g_bAttackRun;
// Token: 0x0400116D RID: 4461
[Token(Token = "0x400116D")]
private const float g_fInterval = 0.2f;
// Token: 0x0400116E RID: 4462
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400116E")]
private float g_fIntervalVal;
// Token: 0x0400116F RID: 4463
[FieldOffset(Offset = "0x1AC")]
[Token(Token = "0x400116F")]
protected float g_fAttackRunMoveSpeed;
// Token: 0x04001170 RID: 4464
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x4001170")]
protected float g_fAttackRunRotateSpeed;
// Token: 0x04001171 RID: 4465
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x4001171")]
public AttackData AD_AttackRun;
// Token: 0x020000D9 RID: 217
[Token(Token = "0x20000D9")]
private enum State
{
// Token: 0x04001173 RID: 4467
[Token(Token = "0x4001173")]
Null,
// Token: 0x04001174 RID: 4468
[Token(Token = "0x4001174")]
Appear,
// Token: 0x04001175 RID: 4469
[Token(Token = "0x4001175")]
TurnL,
// Token: 0x04001176 RID: 4470
[Token(Token = "0x4001176")]
TurnR,
// Token: 0x04001177 RID: 4471
[Token(Token = "0x4001177")]
AttackHammer,
// Token: 0x04001178 RID: 4472
[Token(Token = "0x4001178")]
AttackRunStart,
// Token: 0x04001179 RID: 4473
[Token(Token = "0x4001179")]
AttackRun,
// Token: 0x0400117A RID: 4474
[Token(Token = "0x400117A")]
AttackRunEnd
}
}