98 lines
3.0 KiB
C#
98 lines
3.0 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000E5 RID: 229
|
|
[Token(Token = "0x20000E5")]
|
|
public class BossLevel06_BR_EffectPlayBearControl : BossLevel06EffectPlayBearControl
|
|
{
|
|
// Token: 0x06000B65 RID: 2917 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B65")]
|
|
[Address(RVA = "0x1147F70", Offset = "0x1146F70", VA = "0x181147F70", Slot = "4")]
|
|
public override void Init(BossLevel06EffectPlayPlus Boss06EffectPlus)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B66 RID: 2918 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B66")]
|
|
[Address(RVA = "0x1147170", Offset = "0x1146170", VA = "0x181147170", Slot = "6")]
|
|
public override void EarthQuakeAttack()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B67 RID: 2919 RVA: 0x0001A1A0 File Offset: 0x000183A0
|
|
[Token(Token = "0x6000B67")]
|
|
[Address(RVA = "0x1147130", Offset = "0x1146130", VA = "0x181147130", Slot = "5")]
|
|
public override void BearUpdate(float fDeltaTime)
|
|
{
|
|
base.BearUpdate(fDeltaTime);
|
|
this.FootWaveUpdate(fDeltaTime);
|
|
}
|
|
|
|
// Token: 0x06000B68 RID: 2920 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6000B68")]
|
|
[Address(RVA = "0x1147660", Offset = "0x1146660", VA = "0x181147660")]
|
|
private void FootWaveUpdate(float fDeltaTime)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06000B69 RID: 2921 RVA: 0x0001A1BC File Offset: 0x000183BC
|
|
[Token(Token = "0x6000B69")]
|
|
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
|
|
public BossLevel06_BR_EffectPlayBearControl()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400124A RID: 4682
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x400124A")]
|
|
public Transform Pos_FloorFireBig;
|
|
|
|
// Token: 0x0400124B RID: 4683
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x400124B")]
|
|
public GameObject Eff_FootWave;
|
|
|
|
// Token: 0x0400124C RID: 4684
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x400124C")]
|
|
private EffectPool g_EffFootWave;
|
|
|
|
// Token: 0x0400124D RID: 4685
|
|
[FieldOffset(Offset = "0x1D8")]
|
|
[Token(Token = "0x400124D")]
|
|
public AttackData AD_FloorWave;
|
|
|
|
// Token: 0x0400124E RID: 4686
|
|
[Token(Token = "0x400124E")]
|
|
private const int g_iEffFootWaveNum = 2;
|
|
|
|
// Token: 0x0400124F RID: 4687
|
|
[FieldOffset(Offset = "0x1E0")]
|
|
[Token(Token = "0x400124F")]
|
|
private int g_iEffFootWaveIndex;
|
|
|
|
// Token: 0x04001250 RID: 4688
|
|
[FieldOffset(Offset = "0x1E8")]
|
|
[Token(Token = "0x4001250")]
|
|
private Transform[] g_FootWave;
|
|
|
|
// Token: 0x04001251 RID: 4689
|
|
[FieldOffset(Offset = "0x1F0")]
|
|
[Token(Token = "0x4001251")]
|
|
private bool[] g_bFootWave;
|
|
|
|
// Token: 0x04001252 RID: 4690
|
|
[FieldOffset(Offset = "0x1F8")]
|
|
[Token(Token = "0x4001252")]
|
|
private float[] g_bFootWaveRadius;
|
|
|
|
// Token: 0x04001253 RID: 4691
|
|
[FieldOffset(Offset = "0x200")]
|
|
[Token(Token = "0x4001253")]
|
|
private bool[] g_bFootWave_Collision;
|
|
}
|