98 lines
2.8 KiB
C#
98 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DD RID: 221
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[Token(Token = "0x20000DD")]
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public class BossLevel06_FireBall : BossLevel03BigChargeFar
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{
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// Token: 0x06000B26 RID: 2854 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B26")]
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[Address(RVA = "0x114A8F0", Offset = "0x11498F0", VA = "0x18114A8F0", Slot = "6")]
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protected override void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B27 RID: 2855 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B27")]
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[Address(RVA = "0x114A150", Offset = "0x1149150", VA = "0x18114A150")]
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public void TrackMove(float fDeltaTime)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B28 RID: 2856 RVA: 0x00019B18 File Offset: 0x00017D18
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[Token(Token = "0x6000B28")]
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[Address(RVA = "0x1149E30", Offset = "0x1148E30", VA = "0x181149E30")]
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public void SetFireBall()
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{
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List<Transform> g_TargetList = this.g_TargetList;
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int num = 0;
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this.g_bCollision = false;
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this.g_fIntervalsVal = (float)num;
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this.g_fDurationVal = (float)num;
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if (g_TargetList != 0)
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{
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g_TargetList.Clear();
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}
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SphereCollider g_SC = this.g_SC;
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this.g_fRepulseVal = (float)num;
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int num2 = 0;
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if (g_SC == num2)
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{
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SphereCollider component = base.GetComponent<SphereCollider>();
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this.g_SC = component;
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}
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this.g_SC.enabled = true;
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this.g_fSuckVal = (float)num;
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this.g_bMove = num != 0;
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this.g_fRepulse = 30f;
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}
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// Token: 0x06000B29 RID: 2857 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000B29")]
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[Address(RVA = "0x1149F50", Offset = "0x1148F50", VA = "0x181149F50", Slot = "13")]
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public virtual void SetShot(Transform Player)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000B2A RID: 2858 RVA: 0x00019BA4 File Offset: 0x00017DA4
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[Token(Token = "0x6000B2A")]
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[Address(RVA = "0x1149E10", Offset = "0x1148E10", VA = "0x181149E10")]
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public BossLevel06_FireBall()
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{
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}
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// Token: 0x0400120E RID: 4622
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x400120E")]
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protected float g_fRotSpeed = 1.8f;
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// Token: 0x0400120F RID: 4623
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x400120F")]
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protected Transform g_Player;
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// Token: 0x04001210 RID: 4624
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x4001210")]
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protected Transform g_Rot;
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// Token: 0x04001211 RID: 4625
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[Token(Token = "0x4001211")]
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protected const float g_fTime = 6f;
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// Token: 0x04001212 RID: 4626
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x4001212")]
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protected float g_fTimeVal;
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// Token: 0x04001213 RID: 4627
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[FieldOffset(Offset = "0x13C")]
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[Token(Token = "0x4001213")]
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protected bool g_bMove;
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}
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