Files
NobetaSource/Cpp2IL/Assembly-CSharp/BossRushTeleport.cs
2023-09-06 22:19:13 +02:00

291 lines
8.7 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000191 RID: 401
[Token(Token = "0x2000191")]
public class BossRushTeleport : PassiveEvent
{
// Token: 0x06001358 RID: 4952 RVA: 0x0002B9C8 File Offset: 0x00029BC8
[Token(Token = "0x6001358")]
[Address(RVA = "0x114D8C0", Offset = "0x114C8C0", VA = "0x18114D8C0", Slot = "4")]
protected override void Start()
{
base..ctor();
Light lg = this.LG;
this.g_fLightIntensityVal = 1.5f;
lg.enabled = true;
Light lgtarget = this.LGTarget;
int num = 0;
lgtarget.enabled = num != 0;
this.PS_MagicCircle.Play(true);
this.PS_StartUp.Stop(true);
this.PS_Teleport.Stop(true);
this.PS_Target.Stop(true);
GameObject se_Loop = this.SE_Loop;
Transform transform = base.transform;
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform);
this.g_SELoop = soundEffectOfPrefabs;
Game.BindStageTimeScale(this.g_SELoop);
GameObject se_Open = this.SE_Open;
Transform transform2 = base.transform;
SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Open, transform2);
this.g_SE_Open = soundEffectOfPrefabs2;
Game.BindStageTimeScale(this.g_SE_Open);
GameObject se_Start = this.SE_Start;
Transform transform3 = base.transform;
SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Start, transform3);
this.g_SEStart = soundEffectOfPrefabs3;
Game.BindStageTimeScale(this.g_SEStart);
GameObject se_Teleport = this.SE_Teleport;
Transform transform4 = base.transform;
SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform4);
this.g_SETeleport = soundEffectOfPrefabs4;
Game.BindStageTimeScale(this.g_SETeleport);
GameObject se_Target = this.SE_Target;
Transform transform5 = base.transform;
SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(se_Target, transform5);
this.g_SETarget = soundEffectOfPrefabs5;
Game.BindStageTimeScale(this.g_SETarget);
}
// Token: 0x06001359 RID: 4953 RVA: 0x0002BB20 File Offset: 0x00029D20
[Token(Token = "0x6001359")]
[Address(RVA = "0x114D530", Offset = "0x114C530", VA = "0x18114D530")]
public void Open()
{
this.PS_MagicCircle.Stop(true);
this.PS_StartUp.Play(true);
this.g_SE_Open.PlayRandom(1f, 1f);
}
// Token: 0x0600135A RID: 4954 RVA: 0x0002BB60 File Offset: 0x00029D60
[Token(Token = "0x600135A")]
[Address(RVA = "0x114D4F0", Offset = "0x114C4F0", VA = "0x18114D4F0")]
public void Close()
{
this.PS_MagicCircle.Play(true);
this.PS_StartUp.Stop(true);
}
// Token: 0x0600135B RID: 4955 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600135B")]
[Address(RVA = "0x114DB00", Offset = "0x114CB00", VA = "0x18114DB00", Slot = "6")]
protected override void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600135C RID: 4956 RVA: 0x0002BB8C File Offset: 0x00029D8C
[Token(Token = "0x600135C")]
[Address(RVA = "0x114D5F0", Offset = "0x114C5F0", VA = "0x18114D5F0")]
public void StartUp(UIBattleSelectHandler bsHandler, UIBattleSelect ui)
{
int index = bsHandler.index;
Transform[] teleportLocation = this.TeleportLocation;
if (index < teleportLocation.Length)
{
this.uiBattleSelect = ui;
Transform transform = this.TeleportLocation[index];
this.Target = transform;
this.PS_Teleport.Play(true);
SoundEffect soundEffect = this.g_SEStart;
int num = 0;
this.g_bStartUp = true;
this.g_fLightIntensityAdd = (float)num;
this.g_fStartUpTimeVal = (float)num;
this.g_bSEStart = true;
soundEffect.PlayRandom(1f, 1f);
BR_ResetBossScene[] resetBossScene = this.ResetBossScene;
if (num < resetBossScene.Length)
{
resetBossScene[num].OpenEvent();
BR_ResetBossScene[] resetBossScene2 = this.ResetBossScene;
num++;
}
Game.sceneManager.BGM.StopBGM();
Game.GetPlayerManager().SetScriptCancelCharge();
if (bsHandler.bossRushFlag == SaveSystem.ScriptType.BRBoss06 && Game.GameSave.flags.stageBRBoss06 && !Game.GameSave.flags.stageBRClear)
{
this.g_bTeleportEnding = true;
}
}
}
// Token: 0x0600135D RID: 4957 RVA: 0x0002BCA0 File Offset: 0x00029EA0
[Token(Token = "0x600135D")]
[Address(RVA = "0x114D590", Offset = "0x114C590", VA = "0x18114D590", Slot = "7")]
public override void SetTimeScale(float fScaleTime)
{
Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime);
Common.SetEffectTimeScale(this.PS_StartUp, fScaleTime);
Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime);
Common.SetEffectTimeScale(this.PS_Target, fScaleTime);
}
// Token: 0x0600135E RID: 4958 RVA: 0x0002BCE0 File Offset: 0x00029EE0
[Token(Token = "0x600135E")]
[Address(RVA = "0x114E510", Offset = "0x114D510", VA = "0x18114E510")]
public BossRushTeleport()
{
}
// Token: 0x04001D1C RID: 7452
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001D1C")]
public Transform[] TeleportLocation;
// Token: 0x04001D1D RID: 7453
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001D1D")]
public BR_ResetBossScene[] ResetBossScene;
// Token: 0x04001D1E RID: 7454
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001D1E")]
public ParticleSystem PS_MagicCircle;
// Token: 0x04001D1F RID: 7455
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001D1F")]
public ParticleSystem PS_StartUp;
// Token: 0x04001D20 RID: 7456
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001D20")]
public ParticleSystem PS_Teleport;
// Token: 0x04001D21 RID: 7457
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001D21")]
public ParticleSystem PS_Target;
// Token: 0x04001D22 RID: 7458
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001D22")]
public Light LG;
// Token: 0x04001D23 RID: 7459
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001D23")]
public Light LGTarget;
// Token: 0x04001D24 RID: 7460
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001D24")]
public GameObject SE_Loop;
// Token: 0x04001D25 RID: 7461
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001D25")]
public GameObject SE_Open;
// Token: 0x04001D26 RID: 7462
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001D26")]
public GameObject SE_Start;
// Token: 0x04001D27 RID: 7463
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001D27")]
public GameObject SE_Teleport;
// Token: 0x04001D28 RID: 7464
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001D28")]
public GameObject SE_Target;
// Token: 0x04001D29 RID: 7465
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001D29")]
protected SoundEffect g_SELoop;
// Token: 0x04001D2A RID: 7466
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001D2A")]
protected SoundEffect g_SE_Open;
// Token: 0x04001D2B RID: 7467
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4001D2B")]
protected SoundEffect g_SEStart;
// Token: 0x04001D2C RID: 7468
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4001D2C")]
protected SoundEffect g_SETeleport;
// Token: 0x04001D2D RID: 7469
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x4001D2D")]
protected SoundEffect g_SETarget;
// Token: 0x04001D2E RID: 7470
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x4001D2E")]
protected bool g_bSEStart;
// Token: 0x04001D2F RID: 7471
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x4001D2F")]
protected float g_fSEStartVolume;
// Token: 0x04001D30 RID: 7472
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x4001D30")]
protected float g_fSEStartPitch = 0.5f;
// Token: 0x04001D31 RID: 7473
[Token(Token = "0x4001D31")]
private const float g_fLightIntensity = 1.5f;
// Token: 0x04001D32 RID: 7474
[FieldOffset(Offset = "0xBC")]
[Token(Token = "0x4001D32")]
private float g_fLightIntensityVal;
// Token: 0x04001D33 RID: 7475
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001D33")]
private float g_fLGTargetIntensity;
// Token: 0x04001D34 RID: 7476
[FieldOffset(Offset = "0xC4")]
[Token(Token = "0x4001D34")]
private bool g_bStartUp;
// Token: 0x04001D35 RID: 7477
[Token(Token = "0x4001D35")]
private const float g_fStartUpTime = 2.4f;
// Token: 0x04001D36 RID: 7478
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001D36")]
private float g_fStartUpTimeVal;
// Token: 0x04001D37 RID: 7479
[FieldOffset(Offset = "0xCC")]
[Token(Token = "0x4001D37")]
private float g_fLightIntensityAdd;
// Token: 0x04001D38 RID: 7480
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001D38")]
private int g_iLevel;
// Token: 0x04001D39 RID: 7481
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001D39")]
private Transform Target;
// Token: 0x04001D3A RID: 7482
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001D3A")]
private UIBattleSelect uiBattleSelect;
// Token: 0x04001D3B RID: 7483
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001D3B")]
private bool g_bTeleportEnding;
}