58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000387 RID: 903
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[Token(Token = "0x2000387")]
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[RequireComponent(typeof(ParticleSystem))]
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public class CFX_AutoStopLoopedEffect : MonoBehaviour
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{
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// Token: 0x0600232F RID: 9007 RVA: 0x00054890 File Offset: 0x00052A90
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[Token(Token = "0x600232F")]
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[Address(RVA = "0xB897E0", Offset = "0xB887E0", VA = "0x180B897E0")]
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private void OnEnable()
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{
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float num = this.effectDuration;
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this.d = num;
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}
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// Token: 0x06002330 RID: 9008 RVA: 0x000548AC File Offset: 0x00052AAC
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[Token(Token = "0x6002330")]
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[Address(RVA = "0xB897F0", Offset = "0xB887F0", VA = "0x180B897F0")]
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private void Update()
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{
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float num = this.d;
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int num2 = 0;
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if (num > (float)num2)
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{
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float deltaTime = Time.deltaTime;
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this.d = num;
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base.GetComponent<ParticleSystem>().Stop(true);
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CFX_Demo_Translate component = base.gameObject.GetComponent<CFX_Demo_Translate>();
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int num3 = 0;
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if (component != num3)
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{
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int num4 = 0;
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component.enabled = num4 != 0;
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}
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}
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}
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// Token: 0x06002331 RID: 9009 RVA: 0x00054910 File Offset: 0x00052B10
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[Token(Token = "0x6002331")]
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[Address(RVA = "0xB89900", Offset = "0xB88900", VA = "0x180B89900")]
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public CFX_AutoStopLoopedEffect()
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{
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}
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// Token: 0x04002C9F RID: 11423
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002C9F")]
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public float effectDuration = 2.5f;
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// Token: 0x04002CA0 RID: 11424
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002CA0")]
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private float d;
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}
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