Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_LightIntensityFade.cs
2023-09-06 22:19:13 +02:00

101 lines
2.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000391 RID: 913
[Token(Token = "0x2000391")]
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
// Token: 0x0600235C RID: 9052 RVA: 0x00054C1C File Offset: 0x00052E1C
[Token(Token = "0x600235C")]
[Address(RVA = "0xB8AEA0", Offset = "0xB89EA0", VA = "0x180B8AEA0")]
private void Start()
{
float intensity = base.GetComponent<Light>().intensity;
this.baseIntensity = intensity;
}
// Token: 0x0600235D RID: 9053 RVA: 0x00054C44 File Offset: 0x00052E44
[Token(Token = "0x600235D")]
[Address(RVA = "0xB8AE30", Offset = "0xB89E30", VA = "0x180B8AE30")]
private void OnEnable()
{
float num = this.delay;
int num2 = 0;
this.p_lifetime = 0f;
this.p_delay = num;
if (num > (float)num2)
{
Light component = base.GetComponent<Light>();
int num3 = 0;
component.enabled = num3 != 0;
return;
}
}
// Token: 0x0600235E RID: 9054 RVA: 0x00054C88 File Offset: 0x00052E88
[Token(Token = "0x600235E")]
[Address(RVA = "0xB8AF00", Offset = "0xB89F00", VA = "0x180B8AF00")]
private void Update()
{
float num = this.p_delay;
int num2 = 0;
if (num <= (float)num2)
{
float num3 = this.p_lifetime;
if (this.autodestruct)
{
UnityEngine.Object.Destroy(base.gameObject);
}
return;
}
float deltaTime = Time.deltaTime;
this.p_delay = num;
base.GetComponent<Light>().enabled = true;
throw new NullReferenceException();
}
// Token: 0x0600235F RID: 9055 RVA: 0x00054D24 File Offset: 0x00052F24
[Token(Token = "0x600235F")]
[Address(RVA = "0x503840", Offset = "0x502840", VA = "0x180503840")]
public CFX_LightIntensityFade()
{
}
// Token: 0x04002CC6 RID: 11462
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CC6")]
public float duration = 1f;
// Token: 0x04002CC7 RID: 11463
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002CC7")]
public float delay;
// Token: 0x04002CC8 RID: 11464
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CC8")]
public float finalIntensity;
// Token: 0x04002CC9 RID: 11465
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4002CC9")]
private float baseIntensity;
// Token: 0x04002CCA RID: 11466
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CCA")]
public bool autodestruct;
// Token: 0x04002CCB RID: 11467
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002CCB")]
private float p_lifetime;
// Token: 0x04002CCC RID: 11468
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CCC")]
private float p_delay;
}