101 lines
2.5 KiB
C#
101 lines
2.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000391 RID: 913
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[Token(Token = "0x2000391")]
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[RequireComponent(typeof(Light))]
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public class CFX_LightIntensityFade : MonoBehaviour
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{
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// Token: 0x0600235C RID: 9052 RVA: 0x00054C1C File Offset: 0x00052E1C
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[Token(Token = "0x600235C")]
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[Address(RVA = "0xB8AEA0", Offset = "0xB89EA0", VA = "0x180B8AEA0")]
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private void Start()
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{
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float intensity = base.GetComponent<Light>().intensity;
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this.baseIntensity = intensity;
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}
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// Token: 0x0600235D RID: 9053 RVA: 0x00054C44 File Offset: 0x00052E44
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[Token(Token = "0x600235D")]
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[Address(RVA = "0xB8AE30", Offset = "0xB89E30", VA = "0x180B8AE30")]
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private void OnEnable()
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{
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float num = this.delay;
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int num2 = 0;
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this.p_lifetime = 0f;
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this.p_delay = num;
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if (num > (float)num2)
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{
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Light component = base.GetComponent<Light>();
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int num3 = 0;
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component.enabled = num3 != 0;
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return;
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}
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}
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// Token: 0x0600235E RID: 9054 RVA: 0x00054C88 File Offset: 0x00052E88
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[Token(Token = "0x600235E")]
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[Address(RVA = "0xB8AF00", Offset = "0xB89F00", VA = "0x180B8AF00")]
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private void Update()
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{
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float num = this.p_delay;
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int num2 = 0;
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if (num <= (float)num2)
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{
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float num3 = this.p_lifetime;
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if (this.autodestruct)
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{
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UnityEngine.Object.Destroy(base.gameObject);
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}
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return;
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}
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float deltaTime = Time.deltaTime;
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this.p_delay = num;
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base.GetComponent<Light>().enabled = true;
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throw new NullReferenceException();
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}
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// Token: 0x0600235F RID: 9055 RVA: 0x00054D24 File Offset: 0x00052F24
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[Token(Token = "0x600235F")]
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[Address(RVA = "0x503840", Offset = "0x502840", VA = "0x180503840")]
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public CFX_LightIntensityFade()
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{
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}
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// Token: 0x04002CC6 RID: 11462
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4002CC6")]
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public float duration = 1f;
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// Token: 0x04002CC7 RID: 11463
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4002CC7")]
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public float delay;
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// Token: 0x04002CC8 RID: 11464
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002CC8")]
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public float finalIntensity;
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// Token: 0x04002CC9 RID: 11465
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4002CC9")]
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private float baseIntensity;
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// Token: 0x04002CCA RID: 11466
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4002CCA")]
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public bool autodestruct;
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// Token: 0x04002CCB RID: 11467
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4002CCB")]
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private float p_lifetime;
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// Token: 0x04002CCC RID: 11468
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4002CCC")]
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private float p_delay;
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}
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