Files
NobetaSource/Cpp2IL/Assembly-CSharp/CFX_SpawnSystem.cs
2023-09-06 22:19:13 +02:00

180 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000394 RID: 916
[Token(Token = "0x2000394")]
public class CFX_SpawnSystem : MonoBehaviour
{
// Token: 0x06002369 RID: 9065 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6002369")]
[Address(RVA = "0xB8B2B0", Offset = "0xB8A2B0", VA = "0x180B8B2B0")]
public static GameObject GetNextObject(GameObject sourceObj, bool activateObject = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600236A RID: 9066 RVA: 0x00054E10 File Offset: 0x00053010
[Token(Token = "0x600236A")]
[Address(RVA = "0xB8BA20", Offset = "0xB8AA20", VA = "0x180B8BA20")]
public static void PreloadObject(GameObject sourceObj, int poolSize = 1)
{
CFX_SpawnSystem.instance.addObjectToPool(sourceObj, poolSize);
}
// Token: 0x0600236B RID: 9067 RVA: 0x00054E30 File Offset: 0x00053030
[Token(Token = "0x600236B")]
[Address(RVA = "0xB8BB80", Offset = "0xB8AB80", VA = "0x180B8BB80")]
public static void UnloadObjects(GameObject sourceObj)
{
CFX_SpawnSystem.instance.removeObjectsFromPool(sourceObj);
}
// Token: 0x170001F3 RID: 499
// (get) Token: 0x0600236C RID: 9068 RVA: 0x00054E50 File Offset: 0x00053050
[Token(Token = "0x170001F3")]
public static bool AllObjectsLoaded
{
[Token(Token = "0x600236C")]
[Address(RVA = "0xB8C000", Offset = "0xB8B000", VA = "0x180B8C000")]
get
{
return CFX_SpawnSystem.instance.allObjectsLoaded;
}
}
// Token: 0x0600236D RID: 9069 RVA: 0x00054E70 File Offset: 0x00053070
[Token(Token = "0x600236D")]
[Address(RVA = "0xB8BD00", Offset = "0xB8AD00", VA = "0x180B8BD00")]
private void addObjectToPool(GameObject sourceObject, int number)
{
int instanceID = sourceObject.GetInstanceID();
Dictionary<int, List<GameObject>> dictionary = this.instantiatedObjects;
throw new NullReferenceException();
}
// Token: 0x0600236E RID: 9070 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600236E")]
[Address(RVA = "0xB8C1B0", Offset = "0xB8B1B0", VA = "0x180B8C1B0")]
private void removeObjectsFromPool(GameObject sourceObject)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600236F RID: 9071 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600236F")]
[Address(RVA = "0xB8C050", Offset = "0xB8B050", VA = "0x180B8C050")]
private void increasePoolCursor(int uniqueId)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06002370 RID: 9072 RVA: 0x00054F84 File Offset: 0x00053184
[Token(Token = "0x6002370")]
[Address(RVA = "0xB8B1C0", Offset = "0xB8A1C0", VA = "0x180B8B1C0")]
private void Awake()
{
/*
An exception occurred when decompiling this method (06002370)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void CFX_SpawnSystem::Awake()
---> System.Exception: Basic block has to end with unconditional control flow.
{; IL_24:; stsfld:CFX_SpawnSystem(CFX_SpawnSystem::instance, ldloc:CFX_SpawnSystem(this)); };
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618
*/;
}
// Token: 0x06002371 RID: 9073 RVA: 0x00054FBC File Offset: 0x000531BC
[Token(Token = "0x6002371")]
[Address(RVA = "0xB8BA80", Offset = "0xB8AA80", VA = "0x180B8BA80")]
private void Start()
{
this.allObjectsLoaded = false;
int num = 0;
GameObject[] array = this.objectsToPreload;
if (num < array.Length)
{
GameObject gameObject = array[num];
int num2 = this.objectsToPreloadTimes[num];
CFX_SpawnSystem.instance.addObjectToPool(gameObject, num2);
GameObject[] array2 = this.objectsToPreload;
num++;
}
this.allObjectsLoaded = true;
}
// Token: 0x06002372 RID: 9074 RVA: 0x0005501C File Offset: 0x0005321C
[Token(Token = "0x6002372")]
[Address(RVA = "0xB8BBE0", Offset = "0xB8ABE0", VA = "0x180B8BBE0")]
public CFX_SpawnSystem()
{
GameObject[] array = new GameObject[0];
this.objectsToPreload = array;
int[] array2 = new int[0];
this.objectsToPreloadTimes = array2;
this.spawnAsChildren = true;
Dictionary<int, List<GameObject>> dictionary = new Dictionary();
this.instantiatedObjects = dictionary;
Dictionary<int, int> dictionary2 = new Dictionary();
this.poolCursors = dictionary2;
base..ctor();
}
// Token: 0x04002CD1 RID: 11473
[Token(Token = "0x4002CD1")]
private static CFX_SpawnSystem instance;
// Token: 0x04002CD2 RID: 11474
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002CD2")]
public GameObject[] objectsToPreload;
// Token: 0x04002CD3 RID: 11475
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002CD3")]
public int[] objectsToPreloadTimes;
// Token: 0x04002CD4 RID: 11476
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002CD4")]
public bool hideObjectsInHierarchy;
// Token: 0x04002CD5 RID: 11477
[FieldOffset(Offset = "0x29")]
[Token(Token = "0x4002CD5")]
public bool spawnAsChildren;
// Token: 0x04002CD6 RID: 11478
[FieldOffset(Offset = "0x2A")]
[Token(Token = "0x4002CD6")]
public bool onlyGetInactiveObjects;
// Token: 0x04002CD7 RID: 11479
[FieldOffset(Offset = "0x2B")]
[Token(Token = "0x4002CD7")]
public bool instantiateIfNeeded;
// Token: 0x04002CD8 RID: 11480
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4002CD8")]
private bool allObjectsLoaded;
// Token: 0x04002CD9 RID: 11481
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4002CD9")]
private Dictionary<int, List<GameObject>> instantiatedObjects;
// Token: 0x04002CDA RID: 11482
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4002CDA")]
private Dictionary<int, int> poolCursors;
}