Files
NobetaSource/Cpp2IL/Assembly-CSharp/ChargePlayerRim.cs
2023-09-06 22:19:13 +02:00

37 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001BE RID: 446
[Token(Token = "0x20001BE")]
public class ChargePlayerRim : SceneEvent
{
// Token: 0x060013F2 RID: 5106 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013F2")]
[Address(RVA = "0xB998F0", Offset = "0xB988F0", VA = "0x180B998F0", Slot = "5")]
public override void OpenEvent()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013F3 RID: 5107 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60013F3")]
[Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")]
protected override void OnTriggerExit(Collider other)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060013F4 RID: 5108 RVA: 0x0002D548 File Offset: 0x0002B748
[Token(Token = "0x60013F4")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public ChargePlayerRim()
{
}
// Token: 0x04001E36 RID: 7734
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001E36")]
public Color PlayerRim;
}