Files
2023-09-06 22:19:13 +02:00

252 lines
8.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
namespace DigitalRuby.LightningBolt
{
// Token: 0x020005E6 RID: 1510
[Token(Token = "0x20005E6")]
[RequireComponent(typeof(LineRenderer))]
public class LightningBoltScript : MonoBehaviour
{
// Token: 0x06003156 RID: 12630 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003156")]
[Address(RVA = "0x417730", Offset = "0x416730", VA = "0x180417730")]
private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003157 RID: 12631 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003157")]
[Address(RVA = "0x4171C0", Offset = "0x4161C0", VA = "0x1804171C0")]
private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003158 RID: 12632 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003158")]
[Address(RVA = "0x417880", Offset = "0x416880", VA = "0x180417880")]
public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06003159 RID: 12633 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6003159")]
[Address(RVA = "0x417C50", Offset = "0x416C50", VA = "0x180417C50")]
private void SelectOffsetFromAnimationMode()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600315A RID: 12634 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600315A")]
[Address(RVA = "0x418350", Offset = "0x417350", VA = "0x180418350")]
private void UpdateLineRenderer()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600315B RID: 12635 RVA: 0x0006A68C File Offset: 0x0006888C
[Token(Token = "0x600315B")]
[Address(RVA = "0x417E70", Offset = "0x416E70", VA = "0x180417E70")]
private void Start()
{
Camera main = Camera.main;
int num = 0;
if (!(main != num))
{
}
bool flag = Camera.main.orthographic;
this.orthographic = flag;
LineRenderer component = base.GetComponent<LineRenderer>();
this.lineRenderer = component;
LineRenderer lineRenderer = this.lineRenderer;
int num2 = 0;
lineRenderer.SetVertexCount(num2);
this.UpdateFromMaterialChange();
}
// Token: 0x0600315C RID: 12636 RVA: 0x0006A6F4 File Offset: 0x000688F4
[Token(Token = "0x600315C")]
[Address(RVA = "0x418570", Offset = "0x417570", VA = "0x180418570")]
private void Update()
{
Camera main = Camera.main;
int num = 0;
if (!(main != num))
{
}
bool flag = Camera.main.orthographic;
this.orthographic = flag;
if (!this.ManualMode)
{
this.Trigger();
}
LineRenderer lineRenderer = this.lineRenderer;
float duration = this.Duration;
this.timer = duration;
int num2 = 0;
lineRenderer.SetVertexCount(num2);
float num3 = this.timer;
float deltaTime = Time.deltaTime;
this.timer = num3;
}
// Token: 0x0600315D RID: 12637 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600315D")]
[Address(RVA = "0x417F50", Offset = "0x416F50", VA = "0x180417F50")]
public void Trigger()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600315E RID: 12638 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600315E")]
[Address(RVA = "0x4181D0", Offset = "0x4171D0", VA = "0x1804181D0")]
public void UpdateFromMaterialChange()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600315F RID: 12639 RVA: 0x0006A784 File Offset: 0x00068984
[Token(Token = "0x600315F")]
[Address(RVA = "0x418660", Offset = "0x417660", VA = "0x180418660")]
public LightningBoltScript()
{
System.Random random = new System.Random();
this.RandomGenerator = random;
List<KeyValuePair<Vector3, Vector3>> list = new List();
this.segments = list;
this.animationPingPongDirection = (int)((ulong)1L);
base..ctor();
}
// Token: 0x04003A4E RID: 14926
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4003A4E")]
[Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")]
public GameObject StartObject;
// Token: 0x04003A4F RID: 14927
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4003A4F")]
[Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")]
public Vector3 StartPosition;
// Token: 0x04003A50 RID: 14928
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4003A50")]
[Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")]
public GameObject EndObject;
// Token: 0x04003A51 RID: 14929
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4003A51")]
[Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")]
public Vector3 EndPosition;
// Token: 0x04003A52 RID: 14930
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x4003A52")]
[Range(0f, 8f)]
[Tooltip("How manu generations? Higher numbers create more line segments.")]
public int Generations = (int)((ulong)6L);
// Token: 0x04003A53 RID: 14931
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4003A53")]
[Range(0.01f, 1f)]
[Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")]
public float Duration = 0.05f;
// Token: 0x04003A54 RID: 14932
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x4003A54")]
private float timer;
// Token: 0x04003A55 RID: 14933
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4003A55")]
[Range(0f, 1f)]
[Tooltip("How chaotic should the lightning be? (0-1)")]
public float ChaosFactor = 0.15f;
// Token: 0x04003A56 RID: 14934
[FieldOffset(Offset = "0x54")]
[Token(Token = "0x4003A56")]
[Tooltip("In manual mode, the trigger method must be called to create a bolt")]
public bool ManualMode;
// Token: 0x04003A57 RID: 14935
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4003A57")]
[Tooltip("The number of rows in the texture. Used for animation.")]
[Range(1f, 64f)]
public int Rows = (int)((ulong)1L);
// Token: 0x04003A58 RID: 14936
[FieldOffset(Offset = "0x5C")]
[Token(Token = "0x4003A58")]
[Range(1f, 64f)]
[Tooltip("The number of columns in the texture. Used for animation.")]
public int Columns = (int)((ulong)1L);
// Token: 0x04003A59 RID: 14937
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4003A59")]
[Tooltip("The animation mode for the lightning")]
public LightningBoltAnimationMode AnimationMode = (LightningBoltAnimationMode)((ulong)3L);
// Token: 0x04003A5A RID: 14938
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4003A5A")]
[HideInInspector]
[NonSerialized]
public System.Random RandomGenerator;
// Token: 0x04003A5B RID: 14939
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4003A5B")]
private LineRenderer lineRenderer;
// Token: 0x04003A5C RID: 14940
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4003A5C")]
private List<KeyValuePair<Vector3, Vector3>> segments;
// Token: 0x04003A5D RID: 14941
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4003A5D")]
private int startIndex;
// Token: 0x04003A5E RID: 14942
[FieldOffset(Offset = "0x84")]
[Token(Token = "0x4003A5E")]
private Vector2 size;
// Token: 0x04003A5F RID: 14943
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4003A5F")]
private Vector2[] offsets;
// Token: 0x04003A60 RID: 14944
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x4003A60")]
private int animationOffsetIndex;
// Token: 0x04003A61 RID: 14945
[FieldOffset(Offset = "0x9C")]
[Token(Token = "0x4003A61")]
private int animationPingPongDirection;
// Token: 0x04003A62 RID: 14946
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x4003A62")]
private bool orthographic;
}
}