Files
NobetaSource/Cpp2IL/Assembly-CSharp/DollWeakCEffectPlay.cs
2023-09-06 22:19:13 +02:00

633 lines
18 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000F3 RID: 243
[Token(Token = "0x20000F3")]
public class DollWeakCEffectPlay : MonoBehaviour
{
// Token: 0x06000C18 RID: 3096 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C18")]
[Address(RVA = "0x17EEE30", Offset = "0x17EDE30", VA = "0x1817EEE30")]
public void InitData()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C19 RID: 3097 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C19")]
[Address(RVA = "0x17F1450", Offset = "0x17F0450", VA = "0x1817F1450")]
private void Update()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C1A RID: 3098 RVA: 0x0001BF2C File Offset: 0x0001A12C
[Token(Token = "0x6000C1A")]
[Address(RVA = "0x17F07C0", Offset = "0x17EF7C0", VA = "0x1817F07C0")]
private void PlaySEMove()
{
SoundEffect soundEffect = this.g_SEMove;
int num = 0;
if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
{
this.g_SEMove.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C1B RID: 3099 RVA: 0x0001BF7C File Offset: 0x0001A17C
[Token(Token = "0x6000C1B")]
[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
public void MeshShowEnable(bool bShow)
{
SkinnedMeshRenderer[] array = this.g_Mesh;
int num = 0;
if (num < array.Length)
{
if (array != 0)
{
array[num].gameObject.SetActive(bShow);
}
num++;
}
}
// Token: 0x06000C1C RID: 3100 RVA: 0x0001BFBC File Offset: 0x0001A1BC
[Token(Token = "0x6000C1C")]
[Address(RVA = "0x17EE850", Offset = "0x17ED850", VA = "0x1817EE850")]
public void Damaged()
{
Material[] array = this.g_Material;
int num = 0;
this.g_fMatShadowPos = (float)num;
if (num < array.Length)
{
Material material = array[num];
int num2 = 0;
if (material != num2)
{
Material material2 = this.g_Material[num];
float num3 = this.g_fMatShadowPos;
material2.SetFloat("_ShadowPow", num3);
}
Material[] array2 = this.g_Material;
num++;
}
}
// Token: 0x06000C1D RID: 3101 RVA: 0x0001C02C File Offset: 0x0001A22C
[Token(Token = "0x6000C1D")]
[Address(RVA = "0x17EE980", Offset = "0x17ED980", VA = "0x1817EE980")]
public void Death()
{
this.g_iStatus = (int)((ulong)1L);
this.g_bSEMoveEnable = false;
}
// Token: 0x06000C1E RID: 3102 RVA: 0x0001C04C File Offset: 0x0001A24C
[Token(Token = "0x6000C1E")]
[Address(RVA = "0x17F0AC0", Offset = "0x17EFAC0", VA = "0x1817F0AC0")]
public void SetMoveSpeed(float fMoveSpeed)
{
this.g_fSEMoveSpeed = fMoveSpeed;
}
// Token: 0x06000C1F RID: 3103 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C1F")]
[Address(RVA = "0x17EE990", Offset = "0x17ED990", VA = "0x1817EE990")]
public void Destroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C20 RID: 3104 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C20")]
[Address(RVA = "0x17EDFF0", Offset = "0x17ECFF0", VA = "0x1817EDFF0")]
public void Create()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C21 RID: 3105 RVA: 0x0001C060 File Offset: 0x0001A260
[Token(Token = "0x6000C21")]
[Address(RVA = "0x17F0940", Offset = "0x17EF940", VA = "0x1817F0940")]
public void Remove()
{
CapsuleCollider capsuleCollider = this.g_BodyCollider;
int num = 0;
if (capsuleCollider != num)
{
CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
int num2 = 0;
capsuleCollider2.enabled = num2 != 0;
}
SphereCollider sphereCollider = this.g_HeadCollider;
int num3 = 0;
if (sphereCollider != num3)
{
SphereCollider sphereCollider2 = this.g_HeadCollider;
int num4 = 0;
sphereCollider2.enabled = num4 != 0;
}
BoxCollider boxCollider = this.g_ShieldCollider;
int num5 = 0;
if (boxCollider != num5)
{
BoxCollider boxCollider2 = this.g_ShieldCollider;
int num6 = 0;
boxCollider2.enabled = num6 != 0;
}
CharacterController characterController = this.g_CC;
int num7 = 0;
if (characterController != num7)
{
CharacterController characterController2 = this.g_CC;
int num8 = 0;
characterController2.enabled = num8 != 0;
}
int num9 = 0;
this.MeshShowEnable(num9 != 0);
}
// Token: 0x06000C22 RID: 3106 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C22")]
[Address(RVA = "0x17F0D10", Offset = "0x17EFD10", VA = "0x1817F0D10")]
public void ShieldDamage()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C23 RID: 3107 RVA: 0x0001C124 File Offset: 0x0001A324
[Token(Token = "0x6000C23")]
[Address(RVA = "0x17F0470", Offset = "0x17EF470", VA = "0x1817F0470")]
public void PlayPSHandEffect()
{
ParticleSystem particleSystem = this.g_HandEffectL;
int num = 0;
if (particleSystem != num)
{
this.g_HandEffectL.Play(true);
}
ParticleSystem particleSystem2 = this.g_HandEffectR;
int num2 = 0;
if (particleSystem2 != num2)
{
this.g_HandEffectR.Play(true);
}
}
// Token: 0x06000C24 RID: 3108 RVA: 0x0001C178 File Offset: 0x0001A378
[Token(Token = "0x6000C24")]
[Address(RVA = "0x17F0550", Offset = "0x17EF550", VA = "0x1817F0550")]
public void PlayPSWeaponCollision()
{
ParticleSystem particleSystem = this.g_WeaponCollisionEffect;
int num = 0;
if (particleSystem != num)
{
this.g_WeaponCollisionEffect.Play(true);
}
this.g_SEAttack01Collision.gameObject.SetActive(true);
this.g_SEAttack01Collision.PlayRandom(1f, 1f);
}
// Token: 0x06000C25 RID: 3109 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C25")]
[Address(RVA = "0x17F00B0", Offset = "0x17EF0B0", VA = "0x1817F00B0")]
public void PlayEffectAttack00()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C26")]
[Address(RVA = "0x17F0170", Offset = "0x17EF170", VA = "0x1817F0170")]
public void PlayEffectAttack01()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C27")]
[Address(RVA = "0x17F0230", Offset = "0x17EF230", VA = "0x1817F0230")]
public void PlayEffectAttack02()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C28")]
[Address(RVA = "0x17F02F0", Offset = "0x17EF2F0", VA = "0x1817F02F0")]
public void PlayEffectAttack03()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C29")]
[Address(RVA = "0x17F03B0", Offset = "0x17EF3B0", VA = "0x1817F03B0")]
public void PlayEffectAttackRun()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000C2A RID: 3114 RVA: 0x0001C1D0 File Offset: 0x0001A3D0
[Token(Token = "0x6000C2A")]
[Address(RVA = "0x17F0880", Offset = "0x17EF880", VA = "0x1817F0880")]
public void PlaySESwing()
{
SoundEffect soundEffect = this.g_SESwing;
int num = 0;
if (!(soundEffect == num))
{
this.g_SESwing.gameObject.SetActive(true);
this.g_SESwing.PlayRandom(1f, 1f);
}
}
// Token: 0x06000C2B RID: 3115 RVA: 0x0001C21C File Offset: 0x0001A41C
[Token(Token = "0x6000C2B")]
[Address(RVA = "0x17F06F0", Offset = "0x17EF6F0", VA = "0x1817F06F0")]
public void PlaySELand(int i)
{
SoundEffect soundEffect = this.g_SELand;
int num = 0;
if (!(soundEffect == num))
{
this.g_SELand.gameObject.SetActive(true);
this.g_SELand.Play(i, 1f, 1f);
}
}
// Token: 0x06000C2C RID: 3116 RVA: 0x0001C26C File Offset: 0x0001A46C
[Token(Token = "0x6000C2C")]
[Address(RVA = "0x17F0620", Offset = "0x17EF620", VA = "0x1817F0620")]
public void PlaySEFootstep()
{
if (this.g_fSEMoveSpeed > 0.01f)
{
SoundEffect soundEffect = this.g_SEFootstep;
int num = 0;
if (soundEffect != num)
{
this.g_SEFootstep.gameObject.SetActive(true);
this.g_SEFootstep.PlayRandom(1f, 1f);
return;
}
}
}
// Token: 0x06000C2D RID: 3117 RVA: 0x0001C2C8 File Offset: 0x0001A4C8
[Token(Token = "0x6000C2D")]
[Address(RVA = "0x17F0AD0", Offset = "0x17EFAD0", VA = "0x1817F0AD0")]
public void SetTimeScale(float fTimeScale)
{
ParticleSystem particleSystem = this.g_BodyEffect;
int num = 0;
if (particleSystem != num)
{
Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
}
ParticleSystem particleSystem2 = this.g_EyeEffect;
int num2 = 0;
if (particleSystem2 != num2)
{
Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
}
ParticleSystem particleSystem3 = this.g_DeathEffect;
int num3 = 0;
if (particleSystem3 != num3)
{
Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
}
ParticleSystem particleSystem4 = this.g_HandEffectL;
int num4 = 0;
if (particleSystem4 != num4)
{
Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
}
ParticleSystem particleSystem5 = this.g_HandEffectR;
int num5 = 0;
if (particleSystem5 != num5)
{
Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
}
ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect;
int num6 = 0;
if (particleSystem6 != num6)
{
Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale);
}
ParticleSystem particleSystem7 = this.g_DamagedShieldEffect;
int num7 = 0;
if (particleSystem7 != num7)
{
Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale);
}
}
// Token: 0x06000C2E RID: 3118 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000C2E")]
[Address(RVA = "0x17F2380", Offset = "0x17F1380", VA = "0x1817F2380")]
public DollWeakCEffectPlay()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0400136B RID: 4971
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400136B")]
private Transform g_EffectParent;
// Token: 0x0400136C RID: 4972
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400136C")]
public SkinnedMeshRenderer[] g_Mesh;
// Token: 0x0400136D RID: 4973
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x400136D")]
private float g_fMatShadowPos;
// Token: 0x0400136E RID: 4974
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400136E")]
private Color g_colDamaged;
// Token: 0x0400136F RID: 4975
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400136F")]
private Material[] g_Material;
// Token: 0x04001370 RID: 4976
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4001370")]
private int g_iStatus;
// Token: 0x04001371 RID: 4977
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4001371")]
public GameObject g_DamagedMeshRoot;
// Token: 0x04001372 RID: 4978
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x4001372")]
public MeshRenderer[] g_DamegedMesh;
// Token: 0x04001373 RID: 4979
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4001373")]
private Transform[] g_DamagedParent;
// Token: 0x04001374 RID: 4980
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4001374")]
private Vector3[] g_DamegedMeshPos;
// Token: 0x04001375 RID: 4981
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4001375")]
private Quaternion[] g_DamegedMeshRot;
// Token: 0x04001376 RID: 4982
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4001376")]
private Material[] g_DamegedMaterial;
// Token: 0x04001377 RID: 4983
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4001377")]
private float g_fDamagetMatShadowPos;
// Token: 0x04001378 RID: 4984
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4001378")]
public MeshRenderer[] g_DamagedShieldMesh;
// Token: 0x04001379 RID: 4985
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x4001379")]
private Transform[] g_DamagedShieldParent;
// Token: 0x0400137A RID: 4986
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x400137A")]
private Vector3[] g_DamegedShieldMeshPos;
// Token: 0x0400137B RID: 4987
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400137B")]
private Quaternion[] g_DamegedShieldMeshRot;
// Token: 0x0400137C RID: 4988
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400137C")]
private Material[] g_DamegedShieldMaterial;
// Token: 0x0400137D RID: 4989
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400137D")]
private float g_fDamagetShieldMatShadowPos;
// Token: 0x0400137E RID: 4990
[FieldOffset(Offset = "0xB4")]
[Token(Token = "0x400137E")]
private bool g_bDamageShield;
// Token: 0x0400137F RID: 4991
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400137F")]
public ParticleSystem g_BodyEffect;
// Token: 0x04001380 RID: 4992
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4001380")]
public ParticleSystem g_EyeEffect;
// Token: 0x04001381 RID: 4993
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4001381")]
public ParticleSystem g_DeathEffect;
// Token: 0x04001382 RID: 4994
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x4001382")]
public ParticleSystem g_HandEffectL;
// Token: 0x04001383 RID: 4995
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x4001383")]
public ParticleSystem g_HandEffectR;
// Token: 0x04001384 RID: 4996
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x4001384")]
public ParticleSystem g_WeaponCollisionEffect;
// Token: 0x04001385 RID: 4997
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x4001385")]
public ParticleSystem g_DamagedShieldEffect;
// Token: 0x04001386 RID: 4998
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x4001386")]
public CapsuleCollider g_BodyCollider;
// Token: 0x04001387 RID: 4999
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x4001387")]
public SphereCollider g_HeadCollider;
// Token: 0x04001388 RID: 5000
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x4001388")]
public BoxCollider g_ShieldCollider;
// Token: 0x04001389 RID: 5001
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x4001389")]
public CharacterController g_CC;
// Token: 0x0400138A RID: 5002
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x400138A")]
[SerializeField]
private string gDeathEffectObjPath;
// Token: 0x0400138B RID: 5003
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x400138B")]
public Transform g_DeathExplosionPosition;
// Token: 0x0400138C RID: 5004
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x400138C")]
private EffectPool g_EffDeathExplosion;
// Token: 0x0400138D RID: 5005
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x400138D")]
[SerializeField]
private string effAttack00ObjectPath;
// Token: 0x0400138E RID: 5006
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x400138E")]
[SerializeField]
private string effAttack01ObjectPath;
// Token: 0x0400138F RID: 5007
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x400138F")]
[SerializeField]
private string effAttack02ObjectPath;
// Token: 0x04001390 RID: 5008
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x4001390")]
[SerializeField]
private string effAttack03ObjectPath;
// Token: 0x04001391 RID: 5009
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x4001391")]
[SerializeField]
private string effAttackRunObjectPath;
// Token: 0x04001392 RID: 5010
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x4001392")]
private EffectPool g_EffAttack00;
// Token: 0x04001393 RID: 5011
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x4001393")]
private EffectPool g_EffAttack01;
// Token: 0x04001394 RID: 5012
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x4001394")]
private EffectPool g_EffAttack02;
// Token: 0x04001395 RID: 5013
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x4001395")]
private EffectPool g_EffAttack03;
// Token: 0x04001396 RID: 5014
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x4001396")]
private EffectPool g_EffAttackRun;
// Token: 0x04001397 RID: 5015
[FieldOffset(Offset = "0x178")]
[Token(Token = "0x4001397")]
[SerializeField]
private string sEMovePath;
// Token: 0x04001398 RID: 5016
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x4001398")]
[SerializeField]
private string sESwingPath;
// Token: 0x04001399 RID: 5017
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x4001399")]
[SerializeField]
private string sELandPath;
// Token: 0x0400139A RID: 5018
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x400139A")]
[SerializeField]
private string sEFootstepPath;
// Token: 0x0400139B RID: 5019
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x400139B")]
[SerializeField]
private string sEAttack01CollisionPath;
// Token: 0x0400139C RID: 5020
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400139C")]
private SoundEffect g_SEMove;
// Token: 0x0400139D RID: 5021
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x400139D")]
private SoundEffect g_SESwing;
// Token: 0x0400139E RID: 5022
[FieldOffset(Offset = "0x1B0")]
[Token(Token = "0x400139E")]
private SoundEffect g_SELand;
// Token: 0x0400139F RID: 5023
[FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400139F")]
private SoundEffect g_SEFootstep;
// Token: 0x040013A0 RID: 5024
[FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x40013A0")]
private SoundEffect g_SEAttack01Collision;
// Token: 0x040013A1 RID: 5025
[FieldOffset(Offset = "0x1C8")]
[Token(Token = "0x40013A1")]
private float g_fSEMoveSpeed;
// Token: 0x040013A2 RID: 5026
[FieldOffset(Offset = "0x1CC")]
[Token(Token = "0x40013A2")]
private bool g_bSEMoveEnable;
// Token: 0x040013A3 RID: 5027
[FieldOffset(Offset = "0x1D0")]
[Token(Token = "0x40013A3")]
private float g_fSDMoveVolume;
}