633 lines
18 KiB
C#
633 lines
18 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000F3 RID: 243
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[Token(Token = "0x20000F3")]
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public class DollWeakCEffectPlay : MonoBehaviour
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{
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// Token: 0x06000C18 RID: 3096 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C18")]
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[Address(RVA = "0x17EEE30", Offset = "0x17EDE30", VA = "0x1817EEE30")]
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public void InitData()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C19 RID: 3097 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C19")]
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[Address(RVA = "0x17F1450", Offset = "0x17F0450", VA = "0x1817F1450")]
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private void Update()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C1A RID: 3098 RVA: 0x0001BF2C File Offset: 0x0001A12C
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[Token(Token = "0x6000C1A")]
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[Address(RVA = "0x17F07C0", Offset = "0x17EF7C0", VA = "0x1817F07C0")]
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private void PlaySEMove()
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{
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SoundEffect soundEffect = this.g_SEMove;
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int num = 0;
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if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy)
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{
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this.g_SEMove.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C1B RID: 3099 RVA: 0x0001BF7C File Offset: 0x0001A17C
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[Token(Token = "0x6000C1B")]
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[Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")]
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public void MeshShowEnable(bool bShow)
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{
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SkinnedMeshRenderer[] array = this.g_Mesh;
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int num = 0;
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if (num < array.Length)
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{
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if (array != 0)
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{
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array[num].gameObject.SetActive(bShow);
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}
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num++;
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}
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}
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// Token: 0x06000C1C RID: 3100 RVA: 0x0001BFBC File Offset: 0x0001A1BC
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[Token(Token = "0x6000C1C")]
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[Address(RVA = "0x17EE850", Offset = "0x17ED850", VA = "0x1817EE850")]
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public void Damaged()
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{
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Material[] array = this.g_Material;
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int num = 0;
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this.g_fMatShadowPos = (float)num;
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if (num < array.Length)
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{
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Material material = array[num];
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int num2 = 0;
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if (material != num2)
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{
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Material material2 = this.g_Material[num];
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float num3 = this.g_fMatShadowPos;
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material2.SetFloat("_ShadowPow", num3);
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}
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Material[] array2 = this.g_Material;
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num++;
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}
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}
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// Token: 0x06000C1D RID: 3101 RVA: 0x0001C02C File Offset: 0x0001A22C
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[Token(Token = "0x6000C1D")]
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[Address(RVA = "0x17EE980", Offset = "0x17ED980", VA = "0x1817EE980")]
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public void Death()
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{
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this.g_iStatus = (int)((ulong)1L);
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this.g_bSEMoveEnable = false;
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}
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// Token: 0x06000C1E RID: 3102 RVA: 0x0001C04C File Offset: 0x0001A24C
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[Token(Token = "0x6000C1E")]
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[Address(RVA = "0x17F0AC0", Offset = "0x17EFAC0", VA = "0x1817F0AC0")]
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public void SetMoveSpeed(float fMoveSpeed)
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{
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this.g_fSEMoveSpeed = fMoveSpeed;
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}
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// Token: 0x06000C1F RID: 3103 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C1F")]
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[Address(RVA = "0x17EE990", Offset = "0x17ED990", VA = "0x1817EE990")]
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public void Destroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C20 RID: 3104 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C20")]
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[Address(RVA = "0x17EDFF0", Offset = "0x17ECFF0", VA = "0x1817EDFF0")]
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public void Create()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C21 RID: 3105 RVA: 0x0001C060 File Offset: 0x0001A260
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[Token(Token = "0x6000C21")]
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[Address(RVA = "0x17F0940", Offset = "0x17EF940", VA = "0x1817F0940")]
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public void Remove()
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{
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CapsuleCollider capsuleCollider = this.g_BodyCollider;
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int num = 0;
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if (capsuleCollider != num)
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{
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CapsuleCollider capsuleCollider2 = this.g_BodyCollider;
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int num2 = 0;
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capsuleCollider2.enabled = num2 != 0;
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}
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SphereCollider sphereCollider = this.g_HeadCollider;
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int num3 = 0;
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if (sphereCollider != num3)
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{
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SphereCollider sphereCollider2 = this.g_HeadCollider;
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int num4 = 0;
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sphereCollider2.enabled = num4 != 0;
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}
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BoxCollider boxCollider = this.g_ShieldCollider;
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int num5 = 0;
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if (boxCollider != num5)
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{
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BoxCollider boxCollider2 = this.g_ShieldCollider;
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int num6 = 0;
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boxCollider2.enabled = num6 != 0;
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}
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CharacterController characterController = this.g_CC;
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int num7 = 0;
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if (characterController != num7)
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{
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CharacterController characterController2 = this.g_CC;
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int num8 = 0;
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characterController2.enabled = num8 != 0;
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}
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int num9 = 0;
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this.MeshShowEnable(num9 != 0);
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}
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// Token: 0x06000C22 RID: 3106 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C22")]
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[Address(RVA = "0x17F0D10", Offset = "0x17EFD10", VA = "0x1817F0D10")]
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public void ShieldDamage()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C23 RID: 3107 RVA: 0x0001C124 File Offset: 0x0001A324
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[Token(Token = "0x6000C23")]
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[Address(RVA = "0x17F0470", Offset = "0x17EF470", VA = "0x1817F0470")]
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public void PlayPSHandEffect()
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{
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ParticleSystem particleSystem = this.g_HandEffectL;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_HandEffectL.Play(true);
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}
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ParticleSystem particleSystem2 = this.g_HandEffectR;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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this.g_HandEffectR.Play(true);
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}
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}
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// Token: 0x06000C24 RID: 3108 RVA: 0x0001C178 File Offset: 0x0001A378
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[Token(Token = "0x6000C24")]
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[Address(RVA = "0x17F0550", Offset = "0x17EF550", VA = "0x1817F0550")]
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public void PlayPSWeaponCollision()
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{
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ParticleSystem particleSystem = this.g_WeaponCollisionEffect;
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int num = 0;
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if (particleSystem != num)
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{
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this.g_WeaponCollisionEffect.Play(true);
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}
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this.g_SEAttack01Collision.gameObject.SetActive(true);
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this.g_SEAttack01Collision.PlayRandom(1f, 1f);
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}
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// Token: 0x06000C25 RID: 3109 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C25")]
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[Address(RVA = "0x17F00B0", Offset = "0x17EF0B0", VA = "0x1817F00B0")]
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public void PlayEffectAttack00()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C26 RID: 3110 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C26")]
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[Address(RVA = "0x17F0170", Offset = "0x17EF170", VA = "0x1817F0170")]
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public void PlayEffectAttack01()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C27 RID: 3111 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C27")]
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[Address(RVA = "0x17F0230", Offset = "0x17EF230", VA = "0x1817F0230")]
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public void PlayEffectAttack02()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C28 RID: 3112 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C28")]
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[Address(RVA = "0x17F02F0", Offset = "0x17EF2F0", VA = "0x1817F02F0")]
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public void PlayEffectAttack03()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C29 RID: 3113 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C29")]
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[Address(RVA = "0x17F03B0", Offset = "0x17EF3B0", VA = "0x1817F03B0")]
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public void PlayEffectAttackRun()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000C2A RID: 3114 RVA: 0x0001C1D0 File Offset: 0x0001A3D0
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[Token(Token = "0x6000C2A")]
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[Address(RVA = "0x17F0880", Offset = "0x17EF880", VA = "0x1817F0880")]
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public void PlaySESwing()
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{
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SoundEffect soundEffect = this.g_SESwing;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SESwing.gameObject.SetActive(true);
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this.g_SESwing.PlayRandom(1f, 1f);
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}
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}
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// Token: 0x06000C2B RID: 3115 RVA: 0x0001C21C File Offset: 0x0001A41C
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[Token(Token = "0x6000C2B")]
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[Address(RVA = "0x17F06F0", Offset = "0x17EF6F0", VA = "0x1817F06F0")]
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public void PlaySELand(int i)
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{
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SoundEffect soundEffect = this.g_SELand;
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int num = 0;
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if (!(soundEffect == num))
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{
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this.g_SELand.gameObject.SetActive(true);
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this.g_SELand.Play(i, 1f, 1f);
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}
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}
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// Token: 0x06000C2C RID: 3116 RVA: 0x0001C26C File Offset: 0x0001A46C
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[Token(Token = "0x6000C2C")]
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[Address(RVA = "0x17F0620", Offset = "0x17EF620", VA = "0x1817F0620")]
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public void PlaySEFootstep()
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{
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if (this.g_fSEMoveSpeed > 0.01f)
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{
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SoundEffect soundEffect = this.g_SEFootstep;
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int num = 0;
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if (soundEffect != num)
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{
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this.g_SEFootstep.gameObject.SetActive(true);
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this.g_SEFootstep.PlayRandom(1f, 1f);
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return;
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}
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}
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}
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// Token: 0x06000C2D RID: 3117 RVA: 0x0001C2C8 File Offset: 0x0001A4C8
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[Token(Token = "0x6000C2D")]
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[Address(RVA = "0x17F0AD0", Offset = "0x17EFAD0", VA = "0x1817F0AD0")]
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public void SetTimeScale(float fTimeScale)
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{
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ParticleSystem particleSystem = this.g_BodyEffect;
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int num = 0;
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if (particleSystem != num)
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{
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Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale);
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}
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ParticleSystem particleSystem2 = this.g_EyeEffect;
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int num2 = 0;
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if (particleSystem2 != num2)
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{
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Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale);
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}
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ParticleSystem particleSystem3 = this.g_DeathEffect;
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int num3 = 0;
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if (particleSystem3 != num3)
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{
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Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale);
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}
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ParticleSystem particleSystem4 = this.g_HandEffectL;
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int num4 = 0;
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if (particleSystem4 != num4)
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{
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Common.SetEffectTimeScale(this.g_HandEffectL, fTimeScale);
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}
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ParticleSystem particleSystem5 = this.g_HandEffectR;
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int num5 = 0;
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if (particleSystem5 != num5)
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{
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Common.SetEffectTimeScale(this.g_HandEffectR, fTimeScale);
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}
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ParticleSystem particleSystem6 = this.g_WeaponCollisionEffect;
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int num6 = 0;
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if (particleSystem6 != num6)
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{
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Common.SetEffectTimeScale(this.g_WeaponCollisionEffect, fTimeScale);
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}
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ParticleSystem particleSystem7 = this.g_DamagedShieldEffect;
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int num7 = 0;
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if (particleSystem7 != num7)
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{
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Common.SetEffectTimeScale(this.g_DamagedShieldEffect, fTimeScale);
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}
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}
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// Token: 0x06000C2E RID: 3118 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000C2E")]
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[Address(RVA = "0x17F2380", Offset = "0x17F1380", VA = "0x1817F2380")]
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public DollWeakCEffectPlay()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x0400136B RID: 4971
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400136B")]
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private Transform g_EffectParent;
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// Token: 0x0400136C RID: 4972
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400136C")]
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public SkinnedMeshRenderer[] g_Mesh;
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// Token: 0x0400136D RID: 4973
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400136D")]
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private float g_fMatShadowPos;
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// Token: 0x0400136E RID: 4974
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x400136E")]
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private Color g_colDamaged;
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// Token: 0x0400136F RID: 4975
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400136F")]
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private Material[] g_Material;
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// Token: 0x04001370 RID: 4976
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4001370")]
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private int g_iStatus;
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// Token: 0x04001371 RID: 4977
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4001371")]
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public GameObject g_DamagedMeshRoot;
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// Token: 0x04001372 RID: 4978
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4001372")]
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public MeshRenderer[] g_DamegedMesh;
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// Token: 0x04001373 RID: 4979
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[FieldOffset(Offset = "0x60")]
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[Token(Token = "0x4001373")]
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private Transform[] g_DamagedParent;
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// Token: 0x04001374 RID: 4980
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4001374")]
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private Vector3[] g_DamegedMeshPos;
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// Token: 0x04001375 RID: 4981
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4001375")]
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private Quaternion[] g_DamegedMeshRot;
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// Token: 0x04001376 RID: 4982
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4001376")]
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private Material[] g_DamegedMaterial;
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// Token: 0x04001377 RID: 4983
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x4001377")]
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private float g_fDamagetMatShadowPos;
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// Token: 0x04001378 RID: 4984
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x4001378")]
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public MeshRenderer[] g_DamagedShieldMesh;
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// Token: 0x04001379 RID: 4985
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x4001379")]
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private Transform[] g_DamagedShieldParent;
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// Token: 0x0400137A RID: 4986
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400137A")]
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private Vector3[] g_DamegedShieldMeshPos;
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// Token: 0x0400137B RID: 4987
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400137B")]
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private Quaternion[] g_DamegedShieldMeshRot;
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// Token: 0x0400137C RID: 4988
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400137C")]
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private Material[] g_DamegedShieldMaterial;
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// Token: 0x0400137D RID: 4989
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400137D")]
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private float g_fDamagetShieldMatShadowPos;
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// Token: 0x0400137E RID: 4990
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[FieldOffset(Offset = "0xB4")]
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[Token(Token = "0x400137E")]
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private bool g_bDamageShield;
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// Token: 0x0400137F RID: 4991
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x400137F")]
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public ParticleSystem g_BodyEffect;
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// Token: 0x04001380 RID: 4992
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x4001380")]
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public ParticleSystem g_EyeEffect;
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// Token: 0x04001381 RID: 4993
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x4001381")]
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public ParticleSystem g_DeathEffect;
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// Token: 0x04001382 RID: 4994
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x4001382")]
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public ParticleSystem g_HandEffectL;
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// Token: 0x04001383 RID: 4995
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x4001383")]
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public ParticleSystem g_HandEffectR;
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// Token: 0x04001384 RID: 4996
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x4001384")]
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public ParticleSystem g_WeaponCollisionEffect;
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// Token: 0x04001385 RID: 4997
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x4001385")]
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public ParticleSystem g_DamagedShieldEffect;
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// Token: 0x04001386 RID: 4998
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x4001386")]
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public CapsuleCollider g_BodyCollider;
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// Token: 0x04001387 RID: 4999
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x4001387")]
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public SphereCollider g_HeadCollider;
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// Token: 0x04001388 RID: 5000
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x4001388")]
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public BoxCollider g_ShieldCollider;
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// Token: 0x04001389 RID: 5001
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x4001389")]
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public CharacterController g_CC;
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// Token: 0x0400138A RID: 5002
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x400138A")]
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[SerializeField]
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private string gDeathEffectObjPath;
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// Token: 0x0400138B RID: 5003
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x400138B")]
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public Transform g_DeathExplosionPosition;
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// Token: 0x0400138C RID: 5004
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x400138C")]
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private EffectPool g_EffDeathExplosion;
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// Token: 0x0400138D RID: 5005
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x400138D")]
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[SerializeField]
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private string effAttack00ObjectPath;
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// Token: 0x0400138E RID: 5006
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x400138E")]
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[SerializeField]
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private string effAttack01ObjectPath;
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// Token: 0x0400138F RID: 5007
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x400138F")]
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[SerializeField]
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private string effAttack02ObjectPath;
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// Token: 0x04001390 RID: 5008
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x4001390")]
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[SerializeField]
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private string effAttack03ObjectPath;
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// Token: 0x04001391 RID: 5009
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x4001391")]
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[SerializeField]
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private string effAttackRunObjectPath;
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// Token: 0x04001392 RID: 5010
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x4001392")]
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private EffectPool g_EffAttack00;
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// Token: 0x04001393 RID: 5011
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x4001393")]
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private EffectPool g_EffAttack01;
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// Token: 0x04001394 RID: 5012
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x4001394")]
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private EffectPool g_EffAttack02;
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// Token: 0x04001395 RID: 5013
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x4001395")]
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private EffectPool g_EffAttack03;
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// Token: 0x04001396 RID: 5014
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x4001396")]
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private EffectPool g_EffAttackRun;
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// Token: 0x04001397 RID: 5015
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[FieldOffset(Offset = "0x178")]
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[Token(Token = "0x4001397")]
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[SerializeField]
|
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private string sEMovePath;
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// Token: 0x04001398 RID: 5016
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x4001398")]
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[SerializeField]
|
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private string sESwingPath;
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// Token: 0x04001399 RID: 5017
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x4001399")]
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[SerializeField]
|
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private string sELandPath;
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// Token: 0x0400139A RID: 5018
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x400139A")]
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[SerializeField]
|
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private string sEFootstepPath;
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// Token: 0x0400139B RID: 5019
|
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x400139B")]
|
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[SerializeField]
|
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private string sEAttack01CollisionPath;
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// Token: 0x0400139C RID: 5020
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x400139C")]
|
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private SoundEffect g_SEMove;
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|
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// Token: 0x0400139D RID: 5021
|
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[FieldOffset(Offset = "0x1A8")]
|
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[Token(Token = "0x400139D")]
|
|
private SoundEffect g_SESwing;
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// Token: 0x0400139E RID: 5022
|
|
[FieldOffset(Offset = "0x1B0")]
|
|
[Token(Token = "0x400139E")]
|
|
private SoundEffect g_SELand;
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// Token: 0x0400139F RID: 5023
|
|
[FieldOffset(Offset = "0x1B8")]
|
|
[Token(Token = "0x400139F")]
|
|
private SoundEffect g_SEFootstep;
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|
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// Token: 0x040013A0 RID: 5024
|
|
[FieldOffset(Offset = "0x1C0")]
|
|
[Token(Token = "0x40013A0")]
|
|
private SoundEffect g_SEAttack01Collision;
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|
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// Token: 0x040013A1 RID: 5025
|
|
[FieldOffset(Offset = "0x1C8")]
|
|
[Token(Token = "0x40013A1")]
|
|
private float g_fSEMoveSpeed;
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|
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// Token: 0x040013A2 RID: 5026
|
|
[FieldOffset(Offset = "0x1CC")]
|
|
[Token(Token = "0x40013A2")]
|
|
private bool g_bSEMoveEnable;
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|
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// Token: 0x040013A3 RID: 5027
|
|
[FieldOffset(Offset = "0x1D0")]
|
|
[Token(Token = "0x40013A3")]
|
|
private float g_fSDMoveVolume;
|
|
}
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