223 lines
5.8 KiB
C#
223 lines
5.8 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000193 RID: 403
|
|
[Token(Token = "0x2000193")]
|
|
public class DoorSwitch : PassiveEvent
|
|
{
|
|
// Token: 0x06001362 RID: 4962 RVA: 0x0002BD5C File Offset: 0x00029F5C
|
|
[Token(Token = "0x6001362")]
|
|
[Address(RVA = "0x1594020", Offset = "0x1593020", VA = "0x181594020", Slot = "4")]
|
|
protected override void Start()
|
|
{
|
|
base..ctor();
|
|
BoxCollider bc = this.BC;
|
|
int num = 0;
|
|
if (!(bc == num))
|
|
{
|
|
this.BC.isTrigger = true;
|
|
}
|
|
Debug.LogError("找不到碰撞");
|
|
Animator ani = this.Ani;
|
|
int num2 = 0;
|
|
if (ani == num2)
|
|
{
|
|
Debug.LogError("找不到動畫");
|
|
}
|
|
GameObject seobject = this.SEObject;
|
|
Transform transform = base.transform;
|
|
SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(seobject, transform);
|
|
this.g_SE = soundEffectOfPrefabs;
|
|
this.g_fReciprocal = 2f;
|
|
}
|
|
|
|
// Token: 0x06001363 RID: 4963 RVA: 0x0002BDEC File Offset: 0x00029FEC
|
|
[Token(Token = "0x6001363")]
|
|
[Address(RVA = "0x1594210", Offset = "0x1593210", VA = "0x181594210", Slot = "6")]
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
if (!this.g_bClose && !this.BC.enabled)
|
|
{
|
|
float num = this.g_fReciprocal;
|
|
int num2 = 0;
|
|
if (num > (float)num2)
|
|
{
|
|
this.g_fReciprocal = num;
|
|
SceneEvent[] openEvent = this.OpenEvent;
|
|
int num3 = 0;
|
|
if (openEvent != 0 && num3 < openEvent.Length)
|
|
{
|
|
SceneEvent sceneEvent = openEvent[num3];
|
|
int num4 = 0;
|
|
if (sceneEvent != num4)
|
|
{
|
|
this.OpenEvent[num3].OpenEvent();
|
|
}
|
|
SceneEvent[] openEvent2 = this.OpenEvent;
|
|
num3++;
|
|
}
|
|
SceneEvent[] releaseEvent = this.ReleaseEvent;
|
|
if (releaseEvent != 0 && num3 < releaseEvent.Length)
|
|
{
|
|
SceneEvent sceneEvent2 = releaseEvent[num3];
|
|
int num5 = 0;
|
|
if (sceneEvent2 != num5)
|
|
{
|
|
this.ReleaseEvent[num3].ReleaseEvent();
|
|
}
|
|
SceneEvent[] releaseEvent2 = this.ReleaseEvent;
|
|
num3++;
|
|
while (releaseEvent2 != 0)
|
|
{
|
|
}
|
|
}
|
|
OpenDoor[] door = this.Door;
|
|
if (door != 0 && num3 < door.Length)
|
|
{
|
|
OpenDoor openDoor = door[num3];
|
|
int num6 = 0;
|
|
if (openDoor != num6)
|
|
{
|
|
this.Door[num3].SwitchOnDoor();
|
|
}
|
|
OpenDoor[] door2 = this.Door;
|
|
num3++;
|
|
while (door2 != 0)
|
|
{
|
|
}
|
|
}
|
|
this.g_bClose = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001364 RID: 4964 RVA: 0x0002BF30 File Offset: 0x0002A130
|
|
[Token(Token = "0x6001364")]
|
|
[Address(RVA = "0x15941A0", Offset = "0x15931A0", VA = "0x1815941A0")]
|
|
public void SwitchOn()
|
|
{
|
|
BoxCollider bc = this.BC;
|
|
int num = 0;
|
|
bc.enabled = num != 0;
|
|
Animator ani = this.Ani;
|
|
int num2 = 0;
|
|
ani.CrossFade("SwitchOn", 0.025f, num2);
|
|
}
|
|
|
|
// Token: 0x06001365 RID: 4965 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001365")]
|
|
[Address(RVA = "0x1593CB0", Offset = "0x1592CB0", VA = "0x181593CB0")]
|
|
public void SaveSwitchOn()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001366 RID: 4966 RVA: 0x0002BF70 File Offset: 0x0002A170
|
|
[Token(Token = "0x6001366")]
|
|
[Address(RVA = "0x1593A20", Offset = "0x1592A20", VA = "0x181593A20")]
|
|
public void AniPlaySwitchOnSE()
|
|
{
|
|
SoundEffect soundEffect = this.g_SE;
|
|
int num = 0;
|
|
if (soundEffect != num)
|
|
{
|
|
this.g_SE.PlayRandom(1f, 1f);
|
|
}
|
|
}
|
|
|
|
// Token: 0x06001367 RID: 4967 RVA: 0x0002BFAC File Offset: 0x0002A1AC
|
|
[Token(Token = "0x6001367")]
|
|
[Address(RVA = "0x1593C10", Offset = "0x1592C10", VA = "0x181593C10")]
|
|
public void ResetSwitch()
|
|
{
|
|
BoxCollider bc = this.BC;
|
|
this.g_fReciprocal = 2f;
|
|
bc.enabled = true;
|
|
if (base.gameObject.activeInHierarchy)
|
|
{
|
|
Animator ani = this.Ani;
|
|
int num = 0;
|
|
ani.CrossFade("Idle", 1f, num);
|
|
}
|
|
this.g_bClose = false;
|
|
}
|
|
|
|
// Token: 0x06001368 RID: 4968 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x6001368")]
|
|
[Address(RVA = "0x1593AB0", Offset = "0x1592AB0", VA = "0x181593AB0")]
|
|
public void Close()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x06001369 RID: 4969 RVA: 0x0002C008 File Offset: 0x0002A208
|
|
[Token(Token = "0x6001369")]
|
|
[Address(RVA = "0x1594000", Offset = "0x1593000", VA = "0x181594000", Slot = "7")]
|
|
public override void SetTimeScale(float fScaleTime)
|
|
{
|
|
this.Ani.speed = fScaleTime;
|
|
}
|
|
|
|
// Token: 0x0600136A RID: 4970 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x600136A")]
|
|
[Address(RVA = "0x1593B60", Offset = "0x1592B60", VA = "0x181593B60")]
|
|
private void OnEnable()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x0600136B RID: 4971 RVA: 0x0002C028 File Offset: 0x0002A228
|
|
[Token(Token = "0x600136B")]
|
|
[Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")]
|
|
public DoorSwitch()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04001D3D RID: 7485
|
|
[FieldOffset(Offset = "0x20")]
|
|
[Token(Token = "0x4001D3D")]
|
|
public Animator Ani;
|
|
|
|
// Token: 0x04001D3E RID: 7486
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4001D3E")]
|
|
public BoxCollider BC;
|
|
|
|
// Token: 0x04001D3F RID: 7487
|
|
[FieldOffset(Offset = "0x30")]
|
|
[Token(Token = "0x4001D3F")]
|
|
public GameObject SEObject;
|
|
|
|
// Token: 0x04001D40 RID: 7488
|
|
[FieldOffset(Offset = "0x38")]
|
|
[Token(Token = "0x4001D40")]
|
|
public SceneEvent[] OpenEvent;
|
|
|
|
// Token: 0x04001D41 RID: 7489
|
|
[FieldOffset(Offset = "0x40")]
|
|
[Token(Token = "0x4001D41")]
|
|
public SceneEvent[] ReleaseEvent;
|
|
|
|
// Token: 0x04001D42 RID: 7490
|
|
[FieldOffset(Offset = "0x48")]
|
|
[Token(Token = "0x4001D42")]
|
|
public OpenDoor[] Door;
|
|
|
|
// Token: 0x04001D43 RID: 7491
|
|
[FieldOffset(Offset = "0x50")]
|
|
[Token(Token = "0x4001D43")]
|
|
private float g_fReciprocal;
|
|
|
|
// Token: 0x04001D44 RID: 7492
|
|
[FieldOffset(Offset = "0x58")]
|
|
[Token(Token = "0x4001D44")]
|
|
private SoundEffect g_SE;
|
|
|
|
// Token: 0x04001D45 RID: 7493
|
|
[FieldOffset(Offset = "0x60")]
|
|
[Token(Token = "0x4001D45")]
|
|
private bool g_bClose;
|
|
}
|