Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBoneColliderBase.cs
2023-09-06 22:19:13 +02:00

69 lines
1.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003A8 RID: 936
[Token(Token = "0x20003A8")]
public class DynamicBoneColliderBase : MonoBehaviour
{
// Token: 0x060023BC RID: 9148 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023BC")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "4")]
public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023BD RID: 9149 RVA: 0x00055908 File Offset: 0x00053B08
[Token(Token = "0x60023BD")]
[Address(RVA = "0x1594940", Offset = "0x1593940", VA = "0x181594940")]
public DynamicBoneColliderBase()
{
float z = Vector3.zero.z;
this.m_Center.z = z;
base..ctor();
}
// Token: 0x04002D49 RID: 11593
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002D49")]
public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
// Token: 0x04002D4A RID: 11594
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4002D4A")]
public Vector3 m_Center;
// Token: 0x04002D4B RID: 11595
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4002D4B")]
public DynamicBoneColliderBase.Bound m_Bound;
// Token: 0x020003A9 RID: 937
[Token(Token = "0x20003A9")]
public enum Direction
{
// Token: 0x04002D4D RID: 11597
[Token(Token = "0x4002D4D")]
X,
// Token: 0x04002D4E RID: 11598
[Token(Token = "0x4002D4E")]
Y,
// Token: 0x04002D4F RID: 11599
[Token(Token = "0x4002D4F")]
Z
}
// Token: 0x020003AA RID: 938
[Token(Token = "0x20003AA")]
public enum Bound
{
// Token: 0x04002D51 RID: 11601
[Token(Token = "0x4002D51")]
Outside,
// Token: 0x04002D52 RID: 11602
[Token(Token = "0x4002D52")]
Inside
}
}