69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020003A8 RID: 936
|
|
[Token(Token = "0x20003A8")]
|
|
public class DynamicBoneColliderBase : MonoBehaviour
|
|
{
|
|
// Token: 0x060023BC RID: 9148 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60023BC")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "4")]
|
|
public virtual void Collide(ref Vector3 particlePosition, float particleRadius)
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060023BD RID: 9149 RVA: 0x00055908 File Offset: 0x00053B08
|
|
[Token(Token = "0x60023BD")]
|
|
[Address(RVA = "0x1594940", Offset = "0x1593940", VA = "0x181594940")]
|
|
public DynamicBoneColliderBase()
|
|
{
|
|
float z = Vector3.zero.z;
|
|
this.m_Center.z = z;
|
|
base..ctor();
|
|
}
|
|
|
|
// Token: 0x04002D49 RID: 11593
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002D49")]
|
|
public DynamicBoneColliderBase.Direction m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
|
|
|
|
// Token: 0x04002D4A RID: 11594
|
|
[FieldOffset(Offset = "0x1C")]
|
|
[Token(Token = "0x4002D4A")]
|
|
public Vector3 m_Center;
|
|
|
|
// Token: 0x04002D4B RID: 11595
|
|
[FieldOffset(Offset = "0x28")]
|
|
[Token(Token = "0x4002D4B")]
|
|
public DynamicBoneColliderBase.Bound m_Bound;
|
|
|
|
// Token: 0x020003A9 RID: 937
|
|
[Token(Token = "0x20003A9")]
|
|
public enum Direction
|
|
{
|
|
// Token: 0x04002D4D RID: 11597
|
|
[Token(Token = "0x4002D4D")]
|
|
X,
|
|
// Token: 0x04002D4E RID: 11598
|
|
[Token(Token = "0x4002D4E")]
|
|
Y,
|
|
// Token: 0x04002D4F RID: 11599
|
|
[Token(Token = "0x4002D4F")]
|
|
Z
|
|
}
|
|
|
|
// Token: 0x020003AA RID: 938
|
|
[Token(Token = "0x20003AA")]
|
|
public enum Bound
|
|
{
|
|
// Token: 0x04002D51 RID: 11601
|
|
[Token(Token = "0x4002D51")]
|
|
Outside,
|
|
// Token: 0x04002D52 RID: 11602
|
|
[Token(Token = "0x4002D52")]
|
|
Inside
|
|
}
|
|
}
|