Files
NobetaSource/Cpp2IL/Assembly-CSharp/DynamicBonePlaneCollider.cs
2023-09-06 22:19:13 +02:00

45 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003AB RID: 939
[Token(Token = "0x20003AB")]
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
// Token: 0x060023BE RID: 9150 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023BE")]
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
private void OnValidate()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023BF RID: 9151 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023BF")]
[Address(RVA = "0x1596010", Offset = "0x1595010", VA = "0x181596010", Slot = "4")]
public override void Collide(ref Vector3 particlePosition, float particleRadius)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023C0 RID: 9152 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60023C0")]
[Address(RVA = "0x15961F0", Offset = "0x15951F0", VA = "0x1815961F0")]
private void OnDrawGizmosSelected()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060023C1 RID: 9153 RVA: 0x0005593C File Offset: 0x00053B3C
[Token(Token = "0x60023C1")]
[Address(RVA = "0x1594940", Offset = "0x1593940", VA = "0x181594940")]
public DynamicBonePlaneCollider()
{
this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
float z = Vector3.zero.z;
this.m_Center.z = z;
base..ctor();
}
}