45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003AB RID: 939
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[Token(Token = "0x20003AB")]
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[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
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public class DynamicBonePlaneCollider : DynamicBoneColliderBase
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{
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// Token: 0x060023BE RID: 9150 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023BE")]
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[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
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private void OnValidate()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023BF RID: 9151 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023BF")]
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[Address(RVA = "0x1596010", Offset = "0x1595010", VA = "0x181596010", Slot = "4")]
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public override void Collide(ref Vector3 particlePosition, float particleRadius)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023C0 RID: 9152 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x60023C0")]
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[Address(RVA = "0x15961F0", Offset = "0x15951F0", VA = "0x1815961F0")]
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private void OnDrawGizmosSelected()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x060023C1 RID: 9153 RVA: 0x0005593C File Offset: 0x00053B3C
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[Token(Token = "0x60023C1")]
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[Address(RVA = "0x1594940", Offset = "0x1593940", VA = "0x181594940")]
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public DynamicBonePlaneCollider()
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{
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this.m_Direction = (DynamicBoneColliderBase.Direction)((ulong)1L);
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float z = Vector3.zero.z;
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this.m_Center.z = z;
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base..ctor();
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}
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}
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