59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000260 RID: 608
|
|
[Token(Token = "0x2000260")]
|
|
public class EffectCheck : MonoBehaviour
|
|
{
|
|
// Token: 0x060016DF RID: 5855 RVA: 0x00033644 File Offset: 0x00031844
|
|
[Token(Token = "0x60016DF")]
|
|
[Address(RVA = "0x159ACF0", Offset = "0x1599CF0", VA = "0x18159ACF0")]
|
|
private void Start()
|
|
{
|
|
ParticleSystem particleSystem = this.ps;
|
|
int num = 0;
|
|
if (particleSystem != num)
|
|
{
|
|
Debug.Log(ParticleSystem.MainModule.get_loop_Injected(this.ps.main));
|
|
if (this.ps.transform.childCount > 0)
|
|
{
|
|
ParticleSystem particleSystem2 = this.ps;
|
|
int num2 = 0;
|
|
int childCount = particleSystem2.transform.childCount;
|
|
if (num2 < childCount)
|
|
{
|
|
ParticleSystem component = this.ps.transform.GetChild(num2).GetComponent<ParticleSystem>();
|
|
int num3 = 0;
|
|
if (component != num3)
|
|
{
|
|
Debug.Log(ParticleSystem.MainModule.get_loop_Injected(component.main));
|
|
}
|
|
ParticleSystem particleSystem3 = this.ps;
|
|
num2++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Token: 0x060016E0 RID: 5856 RVA: 0x000020D3 File Offset: 0x000002D3
|
|
[Token(Token = "0x60016E0")]
|
|
[Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")]
|
|
private void Update()
|
|
{
|
|
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
|
|
}
|
|
|
|
// Token: 0x060016E1 RID: 5857 RVA: 0x000336F4 File Offset: 0x000318F4
|
|
[Token(Token = "0x60016E1")]
|
|
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
|
|
public EffectCheck()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002280 RID: 8832
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002280")]
|
|
public ParticleSystem ps;
|
|
}
|