Files
2023-09-06 22:19:13 +02:00

305 lines
9.9 KiB
C#

using System;
using Cpp2IlInjected;
using MarsSDK;
using UnityEngine;
// Token: 0x0200011B RID: 283
[Token(Token = "0x200011B")]
public class EffectPool : IDisposable
{
// Token: 0x06000F09 RID: 3849 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F09")]
[Address(RVA = "0x159D110", Offset = "0x159C110", VA = "0x18159D110")]
public void Init(string assetPath, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F0A RID: 3850 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F0A")]
[Address(RVA = "0x159CDB0", Offset = "0x159BDB0", VA = "0x18159CDB0")]
public void Init(GameObject prefab, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F0B RID: 3851 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F0B")]
[Address(RVA = "0x159CE20", Offset = "0x159BE20", VA = "0x18159CE20")]
private void Init(int limitation, float aliveTime, float recycleTime)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F0C RID: 3852 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F0C")]
[Address(RVA = "0x159D5C0", Offset = "0x159C5C0", VA = "0x18159D5C0")]
private void RegisterEffectUpdaterProcessor()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F0D RID: 3853 RVA: 0x0002348C File Offset: 0x0002168C
[Token(Token = "0x6000F0D")]
[Address(RVA = "0x159D350", Offset = "0x159C350", VA = "0x18159D350")]
private bool IsReady()
{
GameObject gameObject = this.prefab;
int num = 0;
return gameObject != num;
}
// Token: 0x06000F0E RID: 3854 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F0E")]
[Address(RVA = "0x159D3B0", Offset = "0x159C3B0", VA = "0x18159D3B0")]
public GameObject NewUse(Vector3 position, Quaternion rotation, bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F0F RID: 3855 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F0F")]
[Address(RVA = "0x159D500", Offset = "0x159C500", VA = "0x18159D500")]
public GameObject NewUse(bool withSound = true)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F10 RID: 3856 RVA: 0x000234AC File Offset: 0x000216AC
[Token(Token = "0x6000F10")]
[Address(RVA = "0x159D7E0", Offset = "0x159C7E0", VA = "0x18159D7E0")]
public void SetTimeScale(float timeScale)
{
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
this.timeScale = timeScale;
if (objectPoolLimited != 0)
{
Action<EffectUpdater> action = this.effectUpdaterTimeScaleProcessor;
objectPoolLimited.ProcessActivePool(action);
}
}
// Token: 0x06000F11 RID: 3857 RVA: 0x000234DC File Offset: 0x000216DC
[Token(Token = "0x6000F11")]
[Address(RVA = "0x159D900", Offset = "0x159C900", VA = "0x18159D900")]
public void Stop(float recycleTime)
{
if (!this.hasDisposed)
{
GameObject gameObject = this.prefab;
int num = 0;
if (gameObject != num)
{
EffectUpdater effectUpdater = this.lastActiveUpdater;
if (effectUpdater != 0)
{
effectUpdater.StopEffect(recycleTime);
}
}
}
}
// Token: 0x06000F12 RID: 3858 RVA: 0x00023518 File Offset: 0x00021718
[Token(Token = "0x6000F12")]
[Address(RVA = "0x159D840", Offset = "0x159C840", VA = "0x18159D840")]
public void StopAll(float recycleTime)
{
if (!this.hasDisposed)
{
GameObject gameObject = this.prefab;
int num = 0;
if (gameObject != num)
{
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
this.recycleTime = recycleTime;
Action<EffectUpdater> action = this.effectUpdaterStopProcessor;
objectPoolLimited.ProcessActivePool(action);
}
}
}
// Token: 0x06000F13 RID: 3859 RVA: 0x00023564 File Offset: 0x00021764
[Token(Token = "0x6000F13")]
[Address(RVA = "0x159C880", Offset = "0x159B880", VA = "0x18159C880")]
public void CloseAll()
{
if (!this.hasDisposed)
{
GameObject gameObject = this.prefab;
int num = 0;
if (gameObject != num)
{
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
Action<EffectUpdater> action = this.effectUpdaterDisposeProcessor;
objectPoolLimited.ProcessActivePool(action);
this.updaterPool.ReturnAll();
return;
}
}
}
// Token: 0x06000F14 RID: 3860 RVA: 0x000235B4 File Offset: 0x000217B4
[Token(Token = "0x6000F14")]
[Address(RVA = "0x159BEE0", Offset = "0x159AEE0", VA = "0x18159BEE0")]
public Transform GetSource()
{
return this.prefab.transform;
}
// Token: 0x06000F15 RID: 3861 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F15")]
[Address(RVA = "0x159CC40", Offset = "0x159BC40", VA = "0x18159CC40")]
public GameObject GetGameObject()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F16 RID: 3862 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F16")]
[Address(RVA = "0x159CAD0", Offset = "0x159BAD0", VA = "0x18159CAD0")]
public GameObject[] GetAllGameObjects()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F17 RID: 3863 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F17")]
[Address(RVA = "0x159CC50", Offset = "0x159BC50", VA = "0x18159CC50")]
public ParticleSystem GetParticle()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F18 RID: 3864 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000F18")]
[Address(RVA = "0x159CC90", Offset = "0x159BC90", VA = "0x18159CC90")]
public SoundEffect GetSoundEffect()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000F19 RID: 3865 RVA: 0x000235D4 File Offset: 0x000217D4
[Token(Token = "0x6000F19")]
[Address(RVA = "0x159BC70", Offset = "0x159AC70", VA = "0x18159BC70")]
public float GetAliveTime()
{
return this.data.aliveTime;
}
// Token: 0x06000F1A RID: 3866 RVA: 0x000235F4 File Offset: 0x000217F4
[Token(Token = "0x6000F1A")]
[Address(RVA = "0x159C970", Offset = "0x159B970", VA = "0x18159C970", Slot = "4")]
public void Dispose()
{
this.hasDisposed = true;
ObjectPoolLimited<EffectUpdater> objectPoolLimited = this.updaterPool;
Action<EffectUpdater> action = this.effectUpdaterDisposeProcessor;
objectPoolLimited.ProcessActivePool(action);
this.updaterPool.Dispose();
}
// Token: 0x06000F1B RID: 3867 RVA: 0x00023630 File Offset: 0x00021830
[Token(Token = "0x6000F1B")]
[Address(RVA = "0x159CA20", Offset = "0x159BA20", VA = "0x18159CA20")]
private EffectUpdater GenerateUpdater()
{
GameObject gameObject = this.prefab;
Transform transform = this.root;
return new EffectUpdater(UnityEngine.Object.Instantiate<GameObject>(gameObject, transform));
}
// Token: 0x06000F1C RID: 3868 RVA: 0x00023658 File Offset: 0x00021858
[Token(Token = "0x6000F1C")]
[Address(RVA = "0x159CCA0", Offset = "0x159BCA0", VA = "0x18159CCA0")]
private EffectUpdater GetUpdater()
{
EffectUpdater effectUpdater = this.updaterPool.Get();
EffectControlData effectControlData = this.data;
float num = effectControlData.recycleTime;
float aliveTime = effectControlData.aliveTime;
effectUpdater.recycleTime = num;
effectUpdater.aliveTime = aliveTime;
Action<EffectUpdater> action = new Action(this.ReturnUpdater);
effectUpdater.recycleHandler = action;
float num2 = this.timeScale;
effectUpdater.timeScale = num2;
effectUpdater.UpdateTimeScale();
this.lastActiveUpdater = effectUpdater;
return this.lastActiveUpdater;
}
// Token: 0x06000F1D RID: 3869 RVA: 0x000236D4 File Offset: 0x000218D4
[Token(Token = "0x6000F1D")]
[Address(RVA = "0x159D760", Offset = "0x159C760", VA = "0x18159D760")]
private void ReturnUpdater(EffectUpdater updater)
{
updater.Dispose();
this.updaterPool.Return(updater);
if (updater == this.lastActiveUpdater)
{
}
}
// Token: 0x06000F1E RID: 3870 RVA: 0x00023704 File Offset: 0x00021904
[Token(Token = "0x6000F1E")]
[Address(RVA = "0x159D9F0", Offset = "0x159C9F0", VA = "0x18159D9F0")]
public EffectPool()
{
}
// Token: 0x0400199E RID: 6558
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400199E")]
private GameObject prefab;
// Token: 0x0400199F RID: 6559
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400199F")]
private Transform root;
// Token: 0x040019A0 RID: 6560
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40019A0")]
private EffectControlData data;
// Token: 0x040019A1 RID: 6561
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40019A1")]
private float timeScale = 1f;
// Token: 0x040019A2 RID: 6562
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x40019A2")]
private float recycleTime;
// Token: 0x040019A3 RID: 6563
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40019A3")]
private ObjectPoolLimited<EffectUpdater> updaterPool;
// Token: 0x040019A4 RID: 6564
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40019A4")]
private EffectUpdater lastActiveUpdater;
// Token: 0x040019A5 RID: 6565
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40019A5")]
private Action<EffectUpdater> effectUpdaterTimeScaleProcessor;
// Token: 0x040019A6 RID: 6566
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40019A6")]
private Action<EffectUpdater> effectUpdaterStopProcessor;
// Token: 0x040019A7 RID: 6567
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40019A7")]
private Action<EffectUpdater> effectUpdaterDisposeProcessor;
// Token: 0x040019A8 RID: 6568
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40019A8")]
private bool hasDisposed;
}