165 lines
4.8 KiB
C#
165 lines
4.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200013B RID: 315
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[Token(Token = "0x200013B")]
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public class GameAudioManager : MonoBehaviour
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{
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// Token: 0x06000FCE RID: 4046 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000FCE")]
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[Address(RVA = "0x36AC00", Offset = "0x369C00", VA = "0x18036AC00")]
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public void Init()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000FCF RID: 4047 RVA: 0x000249F8 File Offset: 0x00022BF8
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[Token(Token = "0x6000FCF")]
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[Address(RVA = "0x36B0F0", Offset = "0x36A0F0", VA = "0x18036B0F0")]
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private void UpdateVolumeSettings(VolumeSettings settings)
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{
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float soundEffectVolume = settings.GetSoundEffectVolume();
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this.standardSEVolume = soundEffectVolume;
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float voiceVolume = settings.GetVoiceVolume();
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AudioSource audioSource = this.sfxPlayer;
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this.vocalSEVolume = voiceVolume;
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float num = this.standardSEVolume;
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audioSource.volume = num;
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}
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// Token: 0x06000FD0 RID: 4048 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000FD0")]
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[Address(RVA = "0x36AE50", Offset = "0x369E50", VA = "0x18036AE50")]
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public void PlayCanvasSE(UICanvasSFX effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000FD1 RID: 4049 RVA: 0x00024A3C File Offset: 0x00022C3C
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[Token(Token = "0x6000FD1")]
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[Address(RVA = "0x36AEE0", Offset = "0x369EE0", VA = "0x18036AEE0")]
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public void PlayHandlerSE(UIHandlerSFX effect)
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{
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while (effect != UIHandlerSFX.Voice)
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{
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float num = this.standardSEVolume;
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if (effect != UIHandlerSFX.Operation)
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{
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float num2;
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if (effect == UIHandlerSFX.MagicSelection)
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{
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num2 = num * 0.7f * 0.4f;
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}
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int num3 = 0;
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while (num2 <= (float)num3)
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{
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}
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GameAudioPackage gameAudioPackage = this.uiHandlerPack;
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AudioSource audioSource = this.sfxPlayer;
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AudioClip[] clips = gameAudioPackage.clips;
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AudioClip audioClip = clips[(int)effect];
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audioSource.PlayOneShot(audioClip, num2);
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return;
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}
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}
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float num4 = this.vocalSEVolume;
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int num5 = 0;
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if (num4 > (float)num5)
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{
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GameAudioPackage gameAudioPackage2 = this.uiHandlerPack;
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AudioSource audioSource2 = this.sfxPlayer;
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AudioClip audioClip2 = gameAudioPackage2.clips[10];
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audioSource2.PlayOneShot(audioClip2, num4);
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return;
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}
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}
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// Token: 0x06000FD2 RID: 4050 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x6000FD2")]
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[Address(RVA = "0x36AFD0", Offset = "0x369FD0", VA = "0x18036AFD0")]
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private void PlayStandardHandlerSE(UIHandlerSFX effect)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06000FD3 RID: 4051 RVA: 0x00024AE4 File Offset: 0x00022CE4
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[Token(Token = "0x6000FD3")]
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[Address(RVA = "0x36B090", Offset = "0x36A090", VA = "0x18036B090")]
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private void PlayVoiceHandlerSE()
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{
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float num = this.vocalSEVolume;
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int num2 = 0;
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if (num > (float)num2)
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{
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GameAudioPackage gameAudioPackage = this.uiHandlerPack;
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AudioSource audioSource = this.sfxPlayer;
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AudioClip audioClip = gameAudioPackage.clips[10];
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audioSource.PlayOneShot(audioClip, num);
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return;
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}
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}
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// Token: 0x06000FD4 RID: 4052 RVA: 0x00024B2C File Offset: 0x00022D2C
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[Token(Token = "0x6000FD4")]
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[Address(RVA = "0x36B050", Offset = "0x36A050", VA = "0x18036B050")]
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public void PlayUpgradeSE()
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{
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AudioSource audioSource = this.sfxPlayer;
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AudioClip audioClip = this.upgradeSound;
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audioSource.clip = audioClip;
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this.sfxPlayer.Play();
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}
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// Token: 0x06000FD5 RID: 4053 RVA: 0x00024B60 File Offset: 0x00022D60
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[Token(Token = "0x6000FD5")]
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[Address(RVA = "0x36ABE0", Offset = "0x369BE0", VA = "0x18036ABE0")]
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public void FadeOutUpgradeSE()
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{
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this.sfxPlayer.Stop();
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}
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// Token: 0x06000FD6 RID: 4054 RVA: 0x00024B80 File Offset: 0x00022D80
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[Token(Token = "0x6000FD6")]
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[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
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public GameAudioManager()
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{
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}
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// Token: 0x04001A31 RID: 6705
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001A31")]
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[SerializeField]
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private float standardSEVolume;
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// Token: 0x04001A32 RID: 6706
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4001A32")]
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[SerializeField]
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private float vocalSEVolume;
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// Token: 0x04001A33 RID: 6707
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001A33")]
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[SerializeField]
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private AudioSource sfxPlayer;
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// Token: 0x04001A34 RID: 6708
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001A34")]
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[SerializeField]
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private GameAudioPackage uiCanvasPack;
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// Token: 0x04001A35 RID: 6709
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001A35")]
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[SerializeField]
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private GameAudioPackage uiHandlerPack;
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// Token: 0x04001A36 RID: 6710
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001A36")]
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[SerializeField]
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private AudioClip upgradeSound;
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}
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