Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameAudioManager.cs
2023-09-06 22:19:13 +02:00

165 lines
4.8 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200013B RID: 315
[Token(Token = "0x200013B")]
public class GameAudioManager : MonoBehaviour
{
// Token: 0x06000FCE RID: 4046 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000FCE")]
[Address(RVA = "0x36AC00", Offset = "0x369C00", VA = "0x18036AC00")]
public void Init()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000FCF RID: 4047 RVA: 0x000249F8 File Offset: 0x00022BF8
[Token(Token = "0x6000FCF")]
[Address(RVA = "0x36B0F0", Offset = "0x36A0F0", VA = "0x18036B0F0")]
private void UpdateVolumeSettings(VolumeSettings settings)
{
float soundEffectVolume = settings.GetSoundEffectVolume();
this.standardSEVolume = soundEffectVolume;
float voiceVolume = settings.GetVoiceVolume();
AudioSource audioSource = this.sfxPlayer;
this.vocalSEVolume = voiceVolume;
float num = this.standardSEVolume;
audioSource.volume = num;
}
// Token: 0x06000FD0 RID: 4048 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000FD0")]
[Address(RVA = "0x36AE50", Offset = "0x369E50", VA = "0x18036AE50")]
public void PlayCanvasSE(UICanvasSFX effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000FD1 RID: 4049 RVA: 0x00024A3C File Offset: 0x00022C3C
[Token(Token = "0x6000FD1")]
[Address(RVA = "0x36AEE0", Offset = "0x369EE0", VA = "0x18036AEE0")]
public void PlayHandlerSE(UIHandlerSFX effect)
{
while (effect != UIHandlerSFX.Voice)
{
float num = this.standardSEVolume;
if (effect != UIHandlerSFX.Operation)
{
float num2;
if (effect == UIHandlerSFX.MagicSelection)
{
num2 = num * 0.7f * 0.4f;
}
int num3 = 0;
while (num2 <= (float)num3)
{
}
GameAudioPackage gameAudioPackage = this.uiHandlerPack;
AudioSource audioSource = this.sfxPlayer;
AudioClip[] clips = gameAudioPackage.clips;
AudioClip audioClip = clips[(int)effect];
audioSource.PlayOneShot(audioClip, num2);
return;
}
}
float num4 = this.vocalSEVolume;
int num5 = 0;
if (num4 > (float)num5)
{
GameAudioPackage gameAudioPackage2 = this.uiHandlerPack;
AudioSource audioSource2 = this.sfxPlayer;
AudioClip audioClip2 = gameAudioPackage2.clips[10];
audioSource2.PlayOneShot(audioClip2, num4);
return;
}
}
// Token: 0x06000FD2 RID: 4050 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x6000FD2")]
[Address(RVA = "0x36AFD0", Offset = "0x369FD0", VA = "0x18036AFD0")]
private void PlayStandardHandlerSE(UIHandlerSFX effect)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06000FD3 RID: 4051 RVA: 0x00024AE4 File Offset: 0x00022CE4
[Token(Token = "0x6000FD3")]
[Address(RVA = "0x36B090", Offset = "0x36A090", VA = "0x18036B090")]
private void PlayVoiceHandlerSE()
{
float num = this.vocalSEVolume;
int num2 = 0;
if (num > (float)num2)
{
GameAudioPackage gameAudioPackage = this.uiHandlerPack;
AudioSource audioSource = this.sfxPlayer;
AudioClip audioClip = gameAudioPackage.clips[10];
audioSource.PlayOneShot(audioClip, num);
return;
}
}
// Token: 0x06000FD4 RID: 4052 RVA: 0x00024B2C File Offset: 0x00022D2C
[Token(Token = "0x6000FD4")]
[Address(RVA = "0x36B050", Offset = "0x36A050", VA = "0x18036B050")]
public void PlayUpgradeSE()
{
AudioSource audioSource = this.sfxPlayer;
AudioClip audioClip = this.upgradeSound;
audioSource.clip = audioClip;
this.sfxPlayer.Play();
}
// Token: 0x06000FD5 RID: 4053 RVA: 0x00024B60 File Offset: 0x00022D60
[Token(Token = "0x6000FD5")]
[Address(RVA = "0x36ABE0", Offset = "0x369BE0", VA = "0x18036ABE0")]
public void FadeOutUpgradeSE()
{
this.sfxPlayer.Stop();
}
// Token: 0x06000FD6 RID: 4054 RVA: 0x00024B80 File Offset: 0x00022D80
[Token(Token = "0x6000FD6")]
[Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")]
public GameAudioManager()
{
}
// Token: 0x04001A31 RID: 6705
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001A31")]
[SerializeField]
private float standardSEVolume;
// Token: 0x04001A32 RID: 6706
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4001A32")]
[SerializeField]
private float vocalSEVolume;
// Token: 0x04001A33 RID: 6707
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4001A33")]
[SerializeField]
private AudioSource sfxPlayer;
// Token: 0x04001A34 RID: 6708
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4001A34")]
[SerializeField]
private GameAudioPackage uiCanvasPack;
// Token: 0x04001A35 RID: 6709
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4001A35")]
[SerializeField]
private GameAudioPackage uiHandlerPack;
// Token: 0x04001A36 RID: 6710
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001A36")]
[SerializeField]
private AudioClip upgradeSound;
}