Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameAudioPackage.cs
2023-09-06 22:19:13 +02:00

22 lines
516 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200022A RID: 554
[Token(Token = "0x200022A")]
[CreateAssetMenu]
public class GameAudioPackage : ScriptableObject
{
// Token: 0x060015A5 RID: 5541 RVA: 0x0003105C File Offset: 0x0002F25C
[Token(Token = "0x60015A5")]
[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
public GameAudioPackage()
{
}
// Token: 0x040020D0 RID: 8400
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40020D0")]
public AudioClip[] clips;
}