Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameObjectEnable.cs
2023-09-06 22:19:13 +02:00

47 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020001D4 RID: 468
[Token(Token = "0x20001D4")]
public class GameObjectEnable : SceneEvent
{
// Token: 0x0600145A RID: 5210 RVA: 0x0002E6B0 File Offset: 0x0002C8B0
[Token(Token = "0x600145A")]
[Address(RVA = "0xA260D0", Offset = "0xA250D0", VA = "0x180A260D0", Slot = "5")]
public override void OpenEvent()
{
if (base.gameObject.activeSelf)
{
base.OpenEvent();
GameObject[] @event = this.Event;
int num = 0;
if (num < @event.Length)
{
GameObject gameObject = @event[num];
bool enable = this.Enable;
gameObject.SetActive(enable);
GameObject[] event2 = this.Event;
num++;
}
}
}
// Token: 0x0600145B RID: 5211 RVA: 0x0002E70C File Offset: 0x0002C90C
[Token(Token = "0x600145B")]
[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
public GameObjectEnable()
{
}
// Token: 0x04001EDA RID: 7898
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4001EDA")]
public GameObject[] Event;
// Token: 0x04001EDB RID: 7899
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4001EDB")]
public bool Enable;
}