47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020001D4 RID: 468
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[Token(Token = "0x20001D4")]
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public class GameObjectEnable : SceneEvent
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{
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// Token: 0x0600145A RID: 5210 RVA: 0x0002E6B0 File Offset: 0x0002C8B0
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[Token(Token = "0x600145A")]
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[Address(RVA = "0xA260D0", Offset = "0xA250D0", VA = "0x180A260D0", Slot = "5")]
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public override void OpenEvent()
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{
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if (base.gameObject.activeSelf)
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{
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base.OpenEvent();
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GameObject[] @event = this.Event;
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int num = 0;
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if (num < @event.Length)
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{
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GameObject gameObject = @event[num];
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bool enable = this.Enable;
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gameObject.SetActive(enable);
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GameObject[] event2 = this.Event;
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num++;
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}
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}
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}
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// Token: 0x0600145B RID: 5211 RVA: 0x0002E70C File Offset: 0x0002C90C
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[Token(Token = "0x600145B")]
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[Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")]
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public GameObjectEnable()
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{
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}
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// Token: 0x04001EDA RID: 7898
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001EDA")]
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public GameObject[] Event;
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// Token: 0x04001EDB RID: 7899
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001EDB")]
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public bool Enable;
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}
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