Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameResolutionComparer.cs
2023-09-06 22:19:13 +02:00

33 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200014E RID: 334
[Token(Token = "0x200014E")]
public class GameResolutionComparer : IEqualityComparer<Resolution>
{
// Token: 0x0600103E RID: 4158 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600103E")]
[Address(RVA = "0xA27610", Offset = "0xA26610", VA = "0x180A27610", Slot = "4")]
public bool Equals(Resolution x, Resolution y)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x0600103F RID: 4159 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x600103F")]
[Address(RVA = "0xA27680", Offset = "0xA26680", VA = "0x180A27680", Slot = "5")]
public int GetHashCode(Resolution obj)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001040 RID: 4160 RVA: 0x000259D4 File Offset: 0x00023BD4
[Token(Token = "0x6001040")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public GameResolutionComparer()
{
}
}