153 lines
4.8 KiB
C#
153 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using Newtonsoft.Json;
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// Token: 0x02000154 RID: 340
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[Token(Token = "0x2000154")]
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public class GameSave
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{
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// Token: 0x17000068 RID: 104
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// (get) Token: 0x06001078 RID: 4216 RVA: 0x00026554 File Offset: 0x00024754
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[Token(Token = "0x17000068")]
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[JsonIgnore]
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public bool IsStandardMode
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{
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[Token(Token = "0x6001078")]
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[Address(RVA = "0xA2B4E0", Offset = "0xA2A4E0", VA = "0x180A2B4E0")]
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get
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{
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return this.basic.difficulty == GameDifficulty.Standard;
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}
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}
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// Token: 0x06001079 RID: 4217 RVA: 0x00026578 File Offset: 0x00024778
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[Token(Token = "0x6001079")]
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[Address(RVA = "0xA2B1B0", Offset = "0xA2A1B0", VA = "0x180A2B1B0")]
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[JsonConstructor]
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public GameSave()
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{
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GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
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this.basic = gameSaveBasicData;
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PlayerStatsData playerStatsData = new PlayerStatsData();
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this.stats = playerStatsData;
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GamePropertyData gamePropertyData = new GamePropertyData();
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this.props = gamePropertyData;
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StageFlagData stageFlagData = new StageFlagData();
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this.flags = stageFlagData;
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TutorialTipData tutorialTipData = new TutorialTipData();
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this.tips = tutorialTipData;
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BossRushData bossRushData = new BossRushData();
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this.bossRush = bossRushData;
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base..ctor();
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}
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// Token: 0x0600107A RID: 4218 RVA: 0x000265E0 File Offset: 0x000247E0
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[Token(Token = "0x600107A")]
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[Address(RVA = "0xA2B320", Offset = "0xA2A320", VA = "0x180A2B320")]
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public GameSave(int dataIndex, GameDifficulty difficulty)
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{
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GameSaveBasicData gameSaveBasicData = new GameSaveBasicData();
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this.basic = gameSaveBasicData;
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PlayerStatsData playerStatsData = new PlayerStatsData();
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this.stats = playerStatsData;
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GamePropertyData gamePropertyData = new GamePropertyData();
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this.props = gamePropertyData;
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StageFlagData stageFlagData = new StageFlagData();
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this.flags = stageFlagData;
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TutorialTipData tutorialTipData = new TutorialTipData();
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this.tips = tutorialTipData;
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BossRushData bossRushData = new BossRushData();
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this.bossRush = bossRushData;
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base..ctor();
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GameSaveBasicData gameSaveBasicData2 = this.basic;
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this.dataVersion = (int)((ulong)46L);
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gameSaveBasicData2.dataIndex = dataIndex;
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this.basic.difficulty = difficulty;
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this.UpdateSaveTimeStamp();
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}
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// Token: 0x0600107B RID: 4219 RVA: 0x0002667C File Offset: 0x0002487C
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[Token(Token = "0x600107B")]
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[Address(RVA = "0xA2B030", Offset = "0xA2A030", VA = "0x180A2B030")]
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public void OnBeatingGame(BeatingGameData data)
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{
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GameSaveBasicData gameSaveBasicData = this.basic;
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gameSaveBasicData.stage = (GameStage)((ulong)1L);
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gameSaveBasicData.savePoint = (int)((ulong)4294967295L);
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Dictionary<GameStage, List<int>> dictionary = new Dictionary();
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gameSaveBasicData.savePointMap = dictionary;
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int num = gameSaveBasicData.gameCleared;
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gameSaveBasicData.showTeleportMenu = false;
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if (num < 99)
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{
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num++;
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gameSaveBasicData.gameCleared = num;
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}
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this.stats.OnBeatingGame(data);
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this.props.OnBeatingGame(data);
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this.flags.OnBeatingGame();
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this.UpdateSaveTimeStamp();
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}
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// Token: 0x0600107C RID: 4220 RVA: 0x00026704 File Offset: 0x00024904
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[Token(Token = "0x600107C")]
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[Address(RVA = "0xA2AF50", Offset = "0xA29F50", VA = "0x180A2AF50")]
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public void BossRushRemoveTestMode()
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{
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GameSaveBasicData gameSaveBasicData = this.basic;
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gameSaveBasicData.stage = (GameStage)((ulong)9L);
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Dictionary<GameStage, List<int>> dictionary = new Dictionary();
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gameSaveBasicData.savePointMap = dictionary;
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gameSaveBasicData.showTeleportMenu = false;
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this.stats.BossRushRemoveTestMode();
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this.props.BossRushRemoveTestMode();
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this.flags.BossRushRemoveTestMode();
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this.bossRush.RemoveTestMode();
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this.UpdateSaveTimeStamp();
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}
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// Token: 0x0600107D RID: 4221 RVA: 0x000020D3 File Offset: 0x000002D3
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[Token(Token = "0x600107D")]
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[Address(RVA = "0xA2B130", Offset = "0xA2A130", VA = "0x180A2B130")]
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public void UpdateSaveTimeStamp()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04001AD6 RID: 6870
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4001AD6")]
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public int dataVersion;
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// Token: 0x04001AD7 RID: 6871
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001AD7")]
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public GameSaveBasicData basic;
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// Token: 0x04001AD8 RID: 6872
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4001AD8")]
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public PlayerStatsData stats;
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// Token: 0x04001AD9 RID: 6873
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4001AD9")]
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public GamePropertyData props;
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// Token: 0x04001ADA RID: 6874
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4001ADA")]
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public StageFlagData flags;
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// Token: 0x04001ADB RID: 6875
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4001ADB")]
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public TutorialTipData tips;
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// Token: 0x04001ADC RID: 6876
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4001ADC")]
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public BossRushData bossRush;
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}
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