Files
NobetaSource/Cpp2IL/Assembly-CSharp/GameSpatialHashSettings.cs
2023-09-06 22:19:13 +02:00

36 lines
900 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000233 RID: 563
[Token(Token = "0x2000233")]
[CreateAssetMenu]
public class GameSpatialHashSettings : ScriptableObject
{
// Token: 0x170000CA RID: 202
// (get) Token: 0x060015CD RID: 5581 RVA: 0x00031770 File Offset: 0x0002F970
[Token(Token = "0x170000CA")]
public SpatialHashGridDataMap GridDataMap
{
[Token(Token = "0x60015CD")]
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
get
{
return this.gridDataMap;
}
}
// Token: 0x060015CE RID: 5582 RVA: 0x00031784 File Offset: 0x0002F984
[Token(Token = "0x60015CE")]
[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
public GameSpatialHashSettings()
{
}
// Token: 0x04002107 RID: 8455
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4002107")]
[SerializeField]
private SpatialHashGridDataMap gridDataMap;
}