36 lines
900 B
C#
36 lines
900 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x02000233 RID: 563
|
|
[Token(Token = "0x2000233")]
|
|
[CreateAssetMenu]
|
|
public class GameSpatialHashSettings : ScriptableObject
|
|
{
|
|
// Token: 0x170000CA RID: 202
|
|
// (get) Token: 0x060015CD RID: 5581 RVA: 0x00031770 File Offset: 0x0002F970
|
|
[Token(Token = "0x170000CA")]
|
|
public SpatialHashGridDataMap GridDataMap
|
|
{
|
|
[Token(Token = "0x60015CD")]
|
|
[Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")]
|
|
get
|
|
{
|
|
return this.gridDataMap;
|
|
}
|
|
}
|
|
|
|
// Token: 0x060015CE RID: 5582 RVA: 0x00031784 File Offset: 0x0002F984
|
|
[Token(Token = "0x60015CE")]
|
|
[Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")]
|
|
public GameSpatialHashSettings()
|
|
{
|
|
}
|
|
|
|
// Token: 0x04002107 RID: 8455
|
|
[FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x4002107")]
|
|
[SerializeField]
|
|
private SpatialHashGridDataMap gridDataMap;
|
|
}
|