Files
NobetaSource/Cpp2IL/Assembly-CSharp/GamepadButtonTheme.cs
2023-09-06 22:19:13 +02:00

241 lines
6.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200022C RID: 556
[Token(Token = "0x200022C")]
[Serializable]
public class GamepadButtonTheme
{
// Token: 0x060015AB RID: 5547 RVA: 0x00031108 File Offset: 0x0002F308
[Token(Token = "0x60015AB")]
[Address(RVA = "0xA2EB50", Offset = "0xA2DB50", VA = "0x180A2EB50")]
public void Setup(Sprite[] sprites)
{
Sprite sprite = sprites[0];
this.dPadLeft = sprite;
Sprite sprite2 = sprites[1];
this.dPadRight = sprite2;
Sprite sprite3 = sprites[2];
this.dPadUp = sprite3;
Sprite sprite4 = sprites[3];
this.dPadDown = sprite4;
Sprite sprite5 = sprites[4];
this.dPadHorizontal = sprite5;
Sprite sprite6 = sprites[5];
this.dPadVertical = sprite6;
Sprite sprite7 = sprites[6];
this.leftJoystick = sprite7;
Sprite sprite8 = sprites[7];
this.leftJoystickLeft = sprite8;
Sprite sprite9 = sprites[8];
this.leftJoystickRight = sprite9;
Sprite sprite10 = sprites[9];
this.leftJoystickUp = sprite10;
Sprite sprite11 = sprites[10];
this.leftJoystickDown = sprite11;
Sprite sprite12 = sprites[11];
this.rightJoystick = sprite12;
Sprite sprite13 = sprites[12];
this.rightJoystickLeft = sprite13;
Sprite sprite14 = sprites[13];
this.rightJoystickRight = sprite14;
Sprite sprite15 = sprites[14];
this.rightJoystickUp = sprite15;
Sprite sprite16 = sprites[15];
this.rightJoystickDown = sprite16;
Sprite sprite17 = sprites[16];
this.eastButton = sprite17;
Sprite sprite18 = sprites[17];
this.southButton = sprite18;
Sprite sprite19 = sprites[18];
this.westButton = sprite19;
Sprite sprite20 = sprites[19];
this.northButton = sprite20;
Sprite sprite21 = sprites[20];
this.leftShoulder = sprite21;
Sprite sprite22 = sprites[21];
this.leftTrigger = sprite22;
Sprite sprite23 = sprites[22];
this.rightShoulder = sprite23;
Sprite sprite24 = sprites[23];
this.rightTrigger = sprite24;
Sprite sprite25 = sprites[24];
this.startButton = sprite25;
Sprite sprite26 = sprites[25];
this.selectButton = sprite26;
throw new NullReferenceException();
}
// Token: 0x060015AC RID: 5548 RVA: 0x000020D3 File Offset: 0x000002D3
[Token(Token = "0x60015AC")]
[Address(RVA = "0xA2E4E0", Offset = "0xA2D4E0", VA = "0x180A2E4E0")]
public Sprite GetSprite(string keyCode)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060015AD RID: 5549 RVA: 0x000312E0 File Offset: 0x0002F4E0
[Token(Token = "0x60015AD")]
[Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")]
public GamepadButtonTheme()
{
}
// Token: 0x040020D5 RID: 8405
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40020D5")]
[SerializeField]
private Sprite dPadLeft;
// Token: 0x040020D6 RID: 8406
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40020D6")]
[SerializeField]
private Sprite dPadRight;
// Token: 0x040020D7 RID: 8407
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40020D7")]
[SerializeField]
private Sprite dPadUp;
// Token: 0x040020D8 RID: 8408
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40020D8")]
[SerializeField]
private Sprite dPadDown;
// Token: 0x040020D9 RID: 8409
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40020D9")]
[SerializeField]
private Sprite dPadHorizontal;
// Token: 0x040020DA RID: 8410
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40020DA")]
[SerializeField]
private Sprite dPadVertical;
// Token: 0x040020DB RID: 8411
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40020DB")]
[SerializeField]
private Sprite leftJoystick;
// Token: 0x040020DC RID: 8412
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40020DC")]
[SerializeField]
private Sprite leftJoystickLeft;
// Token: 0x040020DD RID: 8413
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40020DD")]
[SerializeField]
private Sprite leftJoystickRight;
// Token: 0x040020DE RID: 8414
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40020DE")]
[SerializeField]
private Sprite leftJoystickUp;
// Token: 0x040020DF RID: 8415
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40020DF")]
[SerializeField]
private Sprite leftJoystickDown;
// Token: 0x040020E0 RID: 8416
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40020E0")]
[SerializeField]
private Sprite rightJoystick;
// Token: 0x040020E1 RID: 8417
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40020E1")]
[SerializeField]
private Sprite rightJoystickLeft;
// Token: 0x040020E2 RID: 8418
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40020E2")]
[SerializeField]
private Sprite rightJoystickRight;
// Token: 0x040020E3 RID: 8419
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40020E3")]
[SerializeField]
private Sprite rightJoystickUp;
// Token: 0x040020E4 RID: 8420
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40020E4")]
[SerializeField]
private Sprite rightJoystickDown;
// Token: 0x040020E5 RID: 8421
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40020E5")]
[SerializeField]
private Sprite eastButton;
// Token: 0x040020E6 RID: 8422
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40020E6")]
[SerializeField]
private Sprite southButton;
// Token: 0x040020E7 RID: 8423
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40020E7")]
[SerializeField]
private Sprite westButton;
// Token: 0x040020E8 RID: 8424
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40020E8")]
[SerializeField]
private Sprite northButton;
// Token: 0x040020E9 RID: 8425
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40020E9")]
[SerializeField]
private Sprite leftShoulder;
// Token: 0x040020EA RID: 8426
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40020EA")]
[SerializeField]
private Sprite leftTrigger;
// Token: 0x040020EB RID: 8427
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40020EB")]
[SerializeField]
private Sprite rightShoulder;
// Token: 0x040020EC RID: 8428
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40020EC")]
[SerializeField]
private Sprite rightTrigger;
// Token: 0x040020ED RID: 8429
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40020ED")]
[SerializeField]
private Sprite startButton;
// Token: 0x040020EE RID: 8430
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40020EE")]
[SerializeField]
private Sprite selectButton;
}